#include "stdafx.h" #include "DefaultGameModeCommand.h" #include "ServerCommand.h" #include "../../Minecraft.Client/MinecraftServer.h" #include "../../Minecraft.Client/ConsoleInputSource.h" #include "../../Minecraft.Client/PlayerList.h" #include "../../Minecraft.World/LevelSettings.h" #include void DefaultGameModeCommand::execute(const wstring& args, ConsoleInputSource *src, MinecraftServer *server) { wstringstream ss(args); wstring modeStr; if (!(ss >> modeStr)) { src->warn(L"Usage: /defaultgamemode "); return; } GameType *mode = NULL; if (modeStr == L"0" || modeStr == L"s" || modeStr == L"survival") mode = GameType::SURVIVAL; else if (modeStr == L"1" || modeStr == L"c" || modeStr == L"creative") mode = GameType::CREATIVE; else if (modeStr == L"2" || modeStr == L"a" || modeStr == L"adventure") mode = GameType::ADVENTURE; else { src->warn(L"Unknown game mode: " + modeStr); return; } server->getPlayers()->setOverrideGameMode(mode); ServerCommand::notifyAdmins(src, server, L"The world's default game mode is now " + mode->getName()); }