#include "stdafx.h" #include "SaveOnCommand.h" #include "ServerCommand.h" #include "../../Minecraft.Client/MinecraftServer.h" #include "../../Minecraft.Client/ConsoleInputSource.h" #include "../../Minecraft.Client/ServerLevel.h" void SaveOnCommand::execute(const wstring& args, ConsoleInputSource *src, MinecraftServer *server) { for (unsigned int i = 0; i < server->levels.length; i++) { ServerLevel *level = server->levels[i]; if (level) level->noSave = false; } ServerCommand::notifyAdmins(src, server, L"Turned on world auto-saving"); }