#include "stdafx.h" #include "SayCommand.h" #include "../../Minecraft.Client/MinecraftServer.h" #include "../../Minecraft.Client/ConsoleInputSource.h" #include "../../Minecraft.Client/PlayerList.h" #include "../../Minecraft.World/ChatPacket.h" void SayCommand::execute(const wstring& args, ConsoleInputSource *src, MinecraftServer *server) { if (args.empty()) { src->warn(L"Usage: /say "); return; } wstring msg = L"[Server] " + args; server->getPlayers()->broadcastAll(shared_ptr(new ChatPacket(msg))); src->info(L"\u00A7d[Server] " + args); }