Files
LCEMP-Server/Commands/EnchantServerCommand.cpp
2026-03-15 22:25:51 -03:00

49 lines
1.4 KiB
C++

#include "stdafx.h"
#include "EnchantServerCommand.h"
#include "ConsoleCommandSender.h"
#include "../../Minecraft.Client/MinecraftServer.h"
#include "../../Minecraft.Client/ConsoleInputSource.h"
#include "../../Minecraft.Client/PlayerList.h"
#include "../../Minecraft.Client/ServerPlayer.h"
#include "../../Minecraft.World/CommandDispatcher.h"
#include "../../Minecraft.World/ByteArrayOutputStream.h"
#include "../../Minecraft.World/DataOutputStream.h"
#include <sstream>
void EnchantServerCommand::execute(const wstring& args, ConsoleInputSource *src, MinecraftServer *server)
{
wstringstream ss(args);
wstring playerName;
int enchantmentId = 0;
int enchantmentLevel = 1;
if (!(ss >> playerName >> enchantmentId))
{
src->warn(L"\u00A7cUsage: /enchant <player> <enchantment ID> [level]");
return;
}
ss >> enchantmentLevel;
PlayerList *players = server->getPlayers();
shared_ptr<ServerPlayer> player = players->getPlayer(playerName);
if (!player)
{
src->warn(L"\u00A7cThat player cannot be found");
return;
}
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
dos.writePlayerUID(player->getXuid());
dos.writeInt(enchantmentId);
dos.writeInt(enchantmentLevel);
shared_ptr<ConsoleCommandSender> sender(new ConsoleCommandSender(src));
CommandDispatcher *dispatcher = server->getCommandDispatcher();
dispatcher->performCommand(sender, eGameCommand_EnchantItem, baos.toByteArray());
}