Files
LCEMP-Server/Commands/GameModeServerCommand.cpp
2026-03-15 22:25:51 -03:00

57 lines
1.6 KiB
C++

#include "stdafx.h"
#include "GameModeServerCommand.h"
#include "ServerCommand.h"
#include "ConsoleCommandSender.h"
#include "../../Minecraft.Client/MinecraftServer.h"
#include "../../Minecraft.Client/ConsoleInputSource.h"
#include "../../Minecraft.Client/PlayerList.h"
#include "../../Minecraft.Client/ServerPlayer.h"
#include "../../Minecraft.World/LevelSettings.h"
#include <sstream>
void GameModeServerCommand::execute(const wstring& args, ConsoleInputSource *src, MinecraftServer *server)
{
wstringstream ss(args);
wstring modeStr;
if (!(ss >> modeStr))
{
src->warn(L"\u00A7cUsage: /gamemode <mode> [player]");
return;
}
GameType *mode = NULL;
if (modeStr == L"0" || modeStr == L"s" || modeStr == L"survival")
mode = GameType::SURVIVAL;
else if (modeStr == L"1" || modeStr == L"c" || modeStr == L"creative")
mode = GameType::CREATIVE;
else if (modeStr == L"2" || modeStr == L"a" || modeStr == L"adventure")
mode = GameType::ADVENTURE;
else
{
src->warn(L"\u00A7cUnknown game mode: " + modeStr);
return;
}
wstring playerName;
if (!(ss >> playerName))
{
src->warn(L"\u00A7cYou must specify which player you wish to perform this action on.");
return;
}
PlayerList *players = server->getPlayers();
shared_ptr<ServerPlayer> player = players->getPlayer(playerName);
if (!player)
{
src->warn(L"\u00A7cThat player cannot be found");
return;
}
player->setGameMode(mode);
wchar_t buf[256];
swprintf_s(buf, 256, L"Set %s's game mode to %s", player->name.c_str(), mode->getName().c_str());
ServerCommand::notifyAdmins(src, server, wstring(buf));
}