mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/LCEMP-Server.git
synced 2026-05-22 13:46:10 +00:00
1078 lines
34 KiB
C++
1078 lines
34 KiB
C++
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#include "stdafx.h"
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#ifdef __linux__
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#include "PosixNetLayer.h"
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#include "../../Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h"
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#include "../../Minecraft.World/Socket.h"
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netinet/tcp.h>
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <poll.h>
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#include <cerrno>
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#include <cstring>
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SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET;
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SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET;
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pthread_t WinsockNetLayer::s_acceptThread;
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bool WinsockNetLayer::s_acceptThreadActive = false;
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pthread_t WinsockNetLayer::s_clientRecvThread;
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bool WinsockNetLayer::s_clientRecvThreadActive = false;
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bool WinsockNetLayer::s_isHost = false;
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bool WinsockNetLayer::s_connected = false;
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bool WinsockNetLayer::s_active = false;
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bool WinsockNetLayer::s_initialized = false;
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uint8_t WinsockNetLayer::s_localSmallId = 0;
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uint8_t WinsockNetLayer::s_hostSmallId = 0;
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uint8_t WinsockNetLayer::s_nextSmallId = 1;
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pthread_mutex_t WinsockNetLayer::s_sendLock = PTHREAD_MUTEX_INITIALIZER;
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pthread_mutex_t WinsockNetLayer::s_connectionsLock = PTHREAD_MUTEX_INITIALIZER;
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Win64RemoteConnection WinsockNetLayer::s_connections[WIN64_NET_MAX_CLIENTS + 1];
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SOCKET WinsockNetLayer::s_advertiseSock = INVALID_SOCKET;
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pthread_t WinsockNetLayer::s_advertiseThread;
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bool WinsockNetLayer::s_advertiseThreadActive = false;
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volatile bool WinsockNetLayer::s_advertising = false;
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Win64LANBroadcast WinsockNetLayer::s_advertiseData = {};
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pthread_mutex_t WinsockNetLayer::s_advertiseLock = PTHREAD_MUTEX_INITIALIZER;
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int WinsockNetLayer::s_hostGamePort = WIN64_NET_DEFAULT_PORT;
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SOCKET WinsockNetLayer::s_discoverySock = INVALID_SOCKET;
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pthread_t WinsockNetLayer::s_discoveryThread;
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bool WinsockNetLayer::s_discoveryThreadActive = false;
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volatile bool WinsockNetLayer::s_discovering = false;
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pthread_mutex_t WinsockNetLayer::s_discoveryLock = PTHREAD_MUTEX_INITIALIZER;
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std::vector<Win64LANSession> WinsockNetLayer::s_discoveredSessions;
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pthread_mutex_t WinsockNetLayer::s_disconnectLock = PTHREAD_MUTEX_INITIALIZER;
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std::vector<uint8_t> WinsockNetLayer::s_disconnectedSmallIds;
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pthread_mutex_t WinsockNetLayer::s_pendingJoinLock = PTHREAD_MUTEX_INITIALIZER;
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std::vector<uint8_t> WinsockNetLayer::s_pendingJoinSmallIds;
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pthread_mutex_t WinsockNetLayer::s_freeSmallIdLock = PTHREAD_MUTEX_INITIALIZER;
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std::vector<uint8_t> WinsockNetLayer::s_freeSmallIds;
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pthread_mutex_t WinsockNetLayer::s_earlyDataLock = PTHREAD_MUTEX_INITIALIZER;
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std::vector<uint8_t> WinsockNetLayer::s_earlyDataBuffers[WIN64_NET_MAX_CLIENTS + 1];
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bool g_Win64MultiplayerHost = false;
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bool g_Win64MultiplayerJoin = false;
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int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
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char g_Win64MultiplayerIP[256] = "127.0.0.1";
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bool g_ServerAdvertiseLAN = true;
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char g_ServerBindAddress[256] = "";
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int g_ServerMaxPlayers = MINECRAFT_NET_MAX_PLAYERS;
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static void InitMutex(pthread_mutex_t* m)
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{
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pthread_mutexattr_t attr;
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pthread_mutexattr_init(&attr);
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
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pthread_mutex_init(m, &attr);
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pthread_mutexattr_destroy(&attr);
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}
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bool WinsockNetLayer::Initialize()
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{
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if (s_initialized) return true;
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InitMutex(&s_sendLock);
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InitMutex(&s_connectionsLock);
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InitMutex(&s_advertiseLock);
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InitMutex(&s_discoveryLock);
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InitMutex(&s_disconnectLock);
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InitMutex(&s_pendingJoinLock);
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InitMutex(&s_freeSmallIdLock);
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InitMutex(&s_earlyDataLock);
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for (int i = 0; i < WIN64_NET_MAX_CLIENTS + 1; i++)
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{
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s_connections[i].tcpSocket = INVALID_SOCKET;
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s_connections[i].smallId = 0;
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s_connections[i].recvThreadActive = false;
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s_connections[i].active = false;
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InitMutex(&s_connections[i].sendLock);
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}
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s_initialized = true;
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#ifndef WITH_SERVER_CODE
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StartDiscovery();
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#endif
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return true;
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}
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void WinsockNetLayer::Shutdown()
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{
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StopAdvertising();
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StopDiscovery();
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s_active = false;
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s_connected = false;
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if (s_listenSocket != INVALID_SOCKET)
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{
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close(s_listenSocket);
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s_listenSocket = INVALID_SOCKET;
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}
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if (s_hostConnectionSocket != INVALID_SOCKET)
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{
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close(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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}
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pthread_mutex_lock(&s_connectionsLock);
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for (int i = 0; i < WIN64_NET_MAX_CLIENTS + 1; i++)
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{
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s_connections[i].active = false;
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if (s_connections[i].tcpSocket != INVALID_SOCKET)
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{
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close(s_connections[i].tcpSocket);
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s_connections[i].tcpSocket = INVALID_SOCKET;
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}
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if (s_connections[i].recvThreadActive)
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{
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pthread_join(s_connections[i].recvThread, NULL);
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s_connections[i].recvThreadActive = false;
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}
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pthread_mutex_destroy(&s_connections[i].sendLock);
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}
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pthread_mutex_unlock(&s_connectionsLock);
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if (s_acceptThreadActive)
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{
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pthread_join(s_acceptThread, NULL);
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s_acceptThreadActive = false;
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}
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if (s_clientRecvThreadActive)
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{
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pthread_join(s_clientRecvThread, NULL);
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s_clientRecvThreadActive = false;
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}
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if (s_initialized)
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{
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pthread_mutex_destroy(&s_sendLock);
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pthread_mutex_destroy(&s_connectionsLock);
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pthread_mutex_destroy(&s_advertiseLock);
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pthread_mutex_destroy(&s_discoveryLock);
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pthread_mutex_destroy(&s_disconnectLock);
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s_disconnectedSmallIds.clear();
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pthread_mutex_destroy(&s_pendingJoinLock);
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s_pendingJoinSmallIds.clear();
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pthread_mutex_destroy(&s_freeSmallIdLock);
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s_freeSmallIds.clear();
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s_initialized = false;
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}
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}
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bool WinsockNetLayer::HostGame(int port)
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{
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if (!s_initialized && !Initialize()) return false;
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s_isHost = true;
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s_localSmallId = 0;
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s_hostSmallId = 0;
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s_nextSmallId = 1;
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s_hostGamePort = port;
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pthread_mutex_lock(&s_freeSmallIdLock);
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s_freeSmallIds.clear();
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pthread_mutex_unlock(&s_freeSmallIdLock);
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s_listenSocket = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (s_listenSocket == INVALID_SOCKET)
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{
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app.DebugPrintf("socket() failed: %s", strerror(errno));
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return false;
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}
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int opt = 1;
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::setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
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struct sockaddr_in addr;
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memset(&addr, 0, sizeof(addr));
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addr.sin_family = AF_INET;
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addr.sin_port = htons((uint16_t)port);
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extern char g_ServerBindAddress[256];
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if (g_ServerBindAddress[0] != '\0')
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addr.sin_addr.s_addr = inet_addr(g_ServerBindAddress);
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else
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addr.sin_addr.s_addr = htonl(INADDR_ANY);
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int iResult = ::bind(s_listenSocket, (struct sockaddr *)&addr, sizeof(addr));
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if (iResult < 0)
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{
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app.DebugPrintf("bind() failed: %s", strerror(errno));
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::close(s_listenSocket);
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s_listenSocket = INVALID_SOCKET;
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return false;
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}
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iResult = ::listen(s_listenSocket, SOMAXCONN);
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if (iResult < 0)
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{
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app.DebugPrintf("listen() failed: %s", strerror(errno));
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::close(s_listenSocket);
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s_listenSocket = INVALID_SOCKET;
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return false;
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}
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s_active = true;
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s_connected = true;
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if (pthread_create(&s_acceptThread, NULL, AcceptThreadProc, NULL) == 0)
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s_acceptThreadActive = true;
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app.DebugPrintf("POSIX LAN: Hosting on port %d", port);
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return true;
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}
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bool WinsockNetLayer::JoinGame(const char *ip, int port)
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{
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if (!s_initialized && !Initialize()) return false;
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s_isHost = false;
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s_hostSmallId = 0;
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s_connected = false;
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s_active = false;
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if (s_hostConnectionSocket != INVALID_SOCKET)
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{
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close(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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}
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struct addrinfo hints = {};
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struct addrinfo *result = NULL;
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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char portStr[16];
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snprintf(portStr, sizeof(portStr), "%d", port);
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int iResult = getaddrinfo(ip, portStr, &hints, &result);
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if (iResult != 0)
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{
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app.DebugPrintf("getaddrinfo failed for %s:%d - %s\n", ip, port, gai_strerror(iResult));
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return false;
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}
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bool connected = false;
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uint8_t assignedSmallId = 0;
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const int maxAttempts = 3;
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const int connectTimeoutMs = 3000;
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for (int attempt = 0; attempt < maxAttempts; ++attempt)
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{
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s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
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if (s_hostConnectionSocket == INVALID_SOCKET)
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{
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app.DebugPrintf("socket() failed: %s\n", strerror(errno));
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break;
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}
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int noDelay = 1;
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setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, &noDelay, sizeof(noDelay));
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int flags = fcntl(s_hostConnectionSocket, F_GETFL, 0);
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fcntl(s_hostConnectionSocket, F_SETFL, flags | O_NONBLOCK);
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iResult = connect(s_hostConnectionSocket, result->ai_addr, result->ai_addrlen);
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if (iResult < 0 && errno == EINPROGRESS)
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{
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struct pollfd pfd;
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pfd.fd = s_hostConnectionSocket;
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pfd.events = POLLOUT;
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pfd.revents = 0;
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int pollResult = poll(&pfd, 1, connectTimeoutMs);
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if (pollResult <= 0 || (pfd.revents & (POLLERR | POLLHUP)))
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{
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app.DebugPrintf("connect() to %s:%d timed out or failed (attempt %d/%d)\n", ip, port, attempt + 1, maxAttempts);
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close(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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continue;
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}
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int sockErr = 0;
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socklen_t sockErrLen = sizeof(sockErr);
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getsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_ERROR, &sockErr, &sockErrLen);
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if (sockErr != 0)
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{
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app.DebugPrintf("connect() to %s:%d failed with SO_ERROR %d (attempt %d/%d)\n", ip, port, sockErr, attempt + 1, maxAttempts);
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close(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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continue;
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}
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}
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else if (iResult < 0)
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{
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app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %s\n", ip, port, attempt + 1, maxAttempts, strerror(errno));
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close(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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continue;
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}
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fcntl(s_hostConnectionSocket, F_SETFL, flags & ~O_NONBLOCK);
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struct timeval recvTimeout;
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recvTimeout.tv_sec = 3;
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recvTimeout.tv_usec = 0;
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setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_RCVTIMEO, &recvTimeout, sizeof(recvTimeout));
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uint8_t assignBuf[1];
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ssize_t bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0);
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if (bytesRecv != 1)
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{
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app.DebugPrintf("Failed to receive small ID assignment from host (attempt %d/%d)\n", attempt + 1, maxAttempts);
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close(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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continue;
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}
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assignedSmallId = assignBuf[0];
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connected = true;
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break;
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}
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freeaddrinfo(result);
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if (!connected)
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{
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return false;
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}
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s_localSmallId = assignedSmallId;
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struct timeval noTimeout = {0, 0};
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setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_RCVTIMEO, &noTimeout, sizeof(noTimeout));
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app.DebugPrintf("POSIX LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
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s_active = true;
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s_connected = true;
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if (pthread_create(&s_clientRecvThread, NULL, ClientRecvThreadProc, NULL) == 0)
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s_clientRecvThreadActive = true;
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return true;
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}
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bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
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{
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if (sock == INVALID_SOCKET || dataSize <= 0 || dataSize > WIN64_NET_MAX_PACKET_SIZE) return false;
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uint8_t header[4];
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header[0] = (uint8_t)((dataSize >> 24) & 0xFF);
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header[1] = (uint8_t)((dataSize >> 16) & 0xFF);
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header[2] = (uint8_t)((dataSize >> 8) & 0xFF);
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header[3] = (uint8_t)(dataSize & 0xFF);
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int totalSent = 0;
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int toSend = 4;
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while (totalSent < toSend)
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{
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ssize_t sent = send(sock, (const char *)header + totalSent, toSend - totalSent, MSG_NOSIGNAL);
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if (sent <= 0) return false;
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totalSent += sent;
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}
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totalSent = 0;
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while (totalSent < dataSize)
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{
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ssize_t sent = send(sock, (const char *)data + totalSent, dataSize - totalSent, MSG_NOSIGNAL);
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if (sent <= 0) return false;
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totalSent += sent;
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}
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return true;
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}
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bool WinsockNetLayer::SendToSmallId(uint8_t targetSmallId, const void *data, int dataSize)
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{
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if (!s_active) return false;
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if (s_isHost)
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{
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pthread_mutex_lock(&s_connectionsLock);
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if (targetSmallId >= WIN64_NET_MAX_CLIENTS + 1 || !s_connections[targetSmallId].active)
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{
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pthread_mutex_unlock(&s_connectionsLock);
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return false;
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}
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SOCKET sock = s_connections[targetSmallId].tcpSocket;
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pthread_mutex_t *pLock = &s_connections[targetSmallId].sendLock;
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pthread_mutex_unlock(&s_connectionsLock);
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pthread_mutex_lock(pLock);
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bool result = SendOnSocket(sock, data, dataSize);
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pthread_mutex_unlock(pLock);
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return result;
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}
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else
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{
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pthread_mutex_lock(&s_sendLock);
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bool result = SendOnSocket(s_hostConnectionSocket, data, dataSize);
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pthread_mutex_unlock(&s_sendLock);
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return result;
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}
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}
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SOCKET WinsockNetLayer::GetSocketForSmallId(uint8_t smallId)
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{
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pthread_mutex_lock(&s_connectionsLock);
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if (smallId < WIN64_NET_MAX_CLIENTS + 1 && s_connections[smallId].active)
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{
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SOCKET sock = s_connections[smallId].tcpSocket;
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pthread_mutex_unlock(&s_connectionsLock);
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return sock;
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}
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pthread_mutex_unlock(&s_connectionsLock);
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return INVALID_SOCKET;
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}
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std::string WinsockNetLayer::GetIPForSmallId(uint8_t smallId)
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{
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SOCKET sock = GetSocketForSmallId(smallId);
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if (sock == INVALID_SOCKET) return "";
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struct sockaddr_in addr;
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socklen_t addrLen = sizeof(addr);
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if (getpeername(sock, (struct sockaddr *)&addr, &addrLen) != 0) return "";
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char buf[INET_ADDRSTRLEN];
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if (inet_ntop(AF_INET, &addr.sin_addr, buf, sizeof(buf)) == NULL) return "";
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return std::string(buf);
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}
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static bool RecvExact(SOCKET sock, uint8_t *buf, int len)
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{
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int totalRecv = 0;
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while (totalRecv < len)
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{
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ssize_t r = recv(sock, (char *)buf + totalRecv, len - totalRecv, 0);
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if (r <= 0) return false;
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totalRecv += r;
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}
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return true;
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}
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void WinsockNetLayer::HandleDataReceived(uint8_t fromSmallId, uint8_t toSmallId, unsigned char *data, unsigned int dataSize)
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{
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INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
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INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
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if (pPlayerFrom == NULL || pPlayerTo == NULL)
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{
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if (s_isHost && fromSmallId > 0 && fromSmallId < WIN64_NET_MAX_CLIENTS + 1)
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{
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pthread_mutex_lock(&s_earlyDataLock);
|
|
s_earlyDataBuffers[fromSmallId].insert(
|
|
s_earlyDataBuffers[fromSmallId].end(), data, data + dataSize);
|
|
pthread_mutex_unlock(&s_earlyDataLock);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (s_isHost)
|
|
{
|
|
::Socket *pSocket = pPlayerFrom->GetSocket();
|
|
if (pSocket != NULL)
|
|
pSocket->pushDataToQueue(data, dataSize, false);
|
|
else
|
|
{
|
|
pthread_mutex_lock(&s_earlyDataLock);
|
|
s_earlyDataBuffers[fromSmallId].insert(
|
|
s_earlyDataBuffers[fromSmallId].end(), data, data + dataSize);
|
|
pthread_mutex_unlock(&s_earlyDataLock);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
::Socket *pSocket = pPlayerTo->GetSocket();
|
|
if (pSocket != NULL)
|
|
pSocket->pushDataToQueue(data, dataSize, true);
|
|
}
|
|
}
|
|
|
|
void WinsockNetLayer::FlushPendingData()
|
|
{
|
|
pthread_mutex_lock(&s_earlyDataLock);
|
|
for (int i = 1; i < WIN64_NET_MAX_CLIENTS + 1; i++)
|
|
{
|
|
if (s_earlyDataBuffers[i].empty()) continue;
|
|
|
|
INetworkPlayer *pPlayer = g_NetworkManager.GetPlayerBySmallId((uint8_t)i);
|
|
if (pPlayer == NULL) continue;
|
|
|
|
::Socket *pSocket = pPlayer->GetSocket();
|
|
if (pSocket == NULL) continue;
|
|
|
|
pSocket->pushDataToQueue(s_earlyDataBuffers[i].data(),
|
|
(DWORD)s_earlyDataBuffers[i].size(), false);
|
|
s_earlyDataBuffers[i].clear();
|
|
}
|
|
pthread_mutex_unlock(&s_earlyDataLock);
|
|
}
|
|
|
|
void* WinsockNetLayer::AcceptThreadProc(void* /*param*/)
|
|
{
|
|
while (s_active)
|
|
{
|
|
SOCKET clientSocket = accept(s_listenSocket, NULL, NULL);
|
|
if (clientSocket == INVALID_SOCKET)
|
|
{
|
|
if (s_active)
|
|
app.DebugPrintf("accept() failed: %s\n", strerror(errno));
|
|
break;
|
|
}
|
|
|
|
int noDelay = 1;
|
|
setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, &noDelay, sizeof(noDelay));
|
|
|
|
extern QNET_STATE _iQNetStubState;
|
|
if (_iQNetStubState != QNET_STATE_GAME_PLAY)
|
|
{
|
|
app.DebugPrintf("POSIX LAN: Rejecting connection, game not ready\n");
|
|
close(clientSocket);
|
|
continue;
|
|
}
|
|
|
|
uint8_t assignedSmallId;
|
|
pthread_mutex_lock(&s_freeSmallIdLock);
|
|
if (!s_freeSmallIds.empty())
|
|
{
|
|
assignedSmallId = s_freeSmallIds.back();
|
|
s_freeSmallIds.pop_back();
|
|
}
|
|
else if (s_nextSmallId < g_ServerMaxPlayers)
|
|
{
|
|
assignedSmallId = s_nextSmallId++;
|
|
}
|
|
else
|
|
{
|
|
pthread_mutex_unlock(&s_freeSmallIdLock);
|
|
app.DebugPrintf("POSIX LAN: Server full, rejecting connection\n");
|
|
close(clientSocket);
|
|
continue;
|
|
}
|
|
pthread_mutex_unlock(&s_freeSmallIdLock);
|
|
|
|
uint8_t assignBuf[1] = { assignedSmallId };
|
|
ssize_t sent = send(clientSocket, (const char *)assignBuf, 1, MSG_NOSIGNAL);
|
|
if (sent != 1)
|
|
{
|
|
app.DebugPrintf("Failed to send small ID to client\n");
|
|
close(clientSocket);
|
|
continue;
|
|
}
|
|
|
|
Win64RemoteConnection &conn = s_connections[assignedSmallId];
|
|
|
|
pthread_mutex_lock(&s_connectionsLock);
|
|
if (conn.recvThreadActive)
|
|
{
|
|
pthread_join(conn.recvThread, NULL);
|
|
conn.recvThreadActive = false;
|
|
}
|
|
conn.tcpSocket = clientSocket;
|
|
conn.smallId = assignedSmallId;
|
|
conn.active = true;
|
|
pthread_mutex_unlock(&s_connectionsLock);
|
|
|
|
app.DebugPrintf("POSIX LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
|
|
|
|
IQNetPlayer *qnetPlayer = &IQNet::m_player[assignedSmallId];
|
|
|
|
extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, uint8_t smallId, bool isHost, bool isLocal);
|
|
Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false);
|
|
|
|
pthread_mutex_lock(&s_pendingJoinLock);
|
|
s_pendingJoinSmallIds.push_back(assignedSmallId);
|
|
pthread_mutex_unlock(&s_pendingJoinLock);
|
|
|
|
DWORD *threadParam = new DWORD;
|
|
*threadParam = assignedSmallId;
|
|
|
|
pthread_mutex_lock(&s_connectionsLock);
|
|
if (pthread_create(&s_connections[assignedSmallId].recvThread, NULL, RecvThreadProc, threadParam) == 0)
|
|
s_connections[assignedSmallId].recvThreadActive = true;
|
|
else
|
|
delete threadParam;
|
|
pthread_mutex_unlock(&s_connectionsLock);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void* WinsockNetLayer::RecvThreadProc(void* param)
|
|
{
|
|
uint8_t clientSmallId = (uint8_t)*(DWORD *)param;
|
|
delete (DWORD *)param;
|
|
|
|
pthread_mutex_lock(&s_connectionsLock);
|
|
if (clientSmallId >= WIN64_NET_MAX_CLIENTS + 1 || !s_connections[clientSmallId].active)
|
|
{
|
|
pthread_mutex_unlock(&s_connectionsLock);
|
|
return NULL;
|
|
}
|
|
SOCKET sock = s_connections[clientSmallId].tcpSocket;
|
|
pthread_mutex_unlock(&s_connectionsLock);
|
|
|
|
std::vector<uint8_t> recvBuf;
|
|
recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
|
|
|
|
while (s_active)
|
|
{
|
|
uint8_t header[4];
|
|
if (!RecvExact(sock, header, 4))
|
|
{
|
|
app.DebugPrintf("POSIX LAN: Client smallId=%d disconnected (header)\n", clientSmallId);
|
|
break;
|
|
}
|
|
|
|
int packetSize =
|
|
((uint32_t)header[0] << 24) |
|
|
((uint32_t)header[1] << 16) |
|
|
((uint32_t)header[2] << 8) |
|
|
((uint32_t)header[3]);
|
|
|
|
if (packetSize <= 0 || (unsigned int)packetSize > WIN64_NET_MAX_PACKET_SIZE)
|
|
{
|
|
app.DebugPrintf("POSIX LAN: Invalid packet size %d from client smallId=%d (max=%d)\n",
|
|
packetSize, clientSmallId, (int)WIN64_NET_MAX_PACKET_SIZE);
|
|
break;
|
|
}
|
|
|
|
if ((int)recvBuf.size() < packetSize)
|
|
{
|
|
recvBuf.resize(packetSize);
|
|
app.DebugPrintf("POSIX LAN: Resized host recv buffer to %d bytes for client smallId=%d\n", packetSize, clientSmallId);
|
|
}
|
|
|
|
if (!RecvExact(sock, &recvBuf[0], packetSize))
|
|
{
|
|
app.DebugPrintf("POSIX LAN: Client smallId=%d disconnected (body)\n", clientSmallId);
|
|
break;
|
|
}
|
|
|
|
HandleDataReceived(clientSmallId, s_hostSmallId, &recvBuf[0], packetSize);
|
|
}
|
|
|
|
pthread_mutex_lock(&s_connectionsLock);
|
|
s_connections[clientSmallId].active = false;
|
|
if (s_connections[clientSmallId].tcpSocket != INVALID_SOCKET)
|
|
{
|
|
close(s_connections[clientSmallId].tcpSocket);
|
|
s_connections[clientSmallId].tcpSocket = INVALID_SOCKET;
|
|
}
|
|
pthread_mutex_unlock(&s_connectionsLock);
|
|
|
|
pthread_mutex_lock(&s_disconnectLock);
|
|
s_disconnectedSmallIds.push_back(clientSmallId);
|
|
pthread_mutex_unlock(&s_disconnectLock);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool WinsockNetLayer::PopDisconnectedSmallId(uint8_t *outSmallId)
|
|
{
|
|
bool found = false;
|
|
pthread_mutex_lock(&s_disconnectLock);
|
|
if (!s_disconnectedSmallIds.empty())
|
|
{
|
|
*outSmallId = s_disconnectedSmallIds.back();
|
|
s_disconnectedSmallIds.pop_back();
|
|
found = true;
|
|
}
|
|
pthread_mutex_unlock(&s_disconnectLock);
|
|
return found;
|
|
}
|
|
|
|
void WinsockNetLayer::PushFreeSmallId(uint8_t smallId)
|
|
{
|
|
pthread_mutex_lock(&s_freeSmallIdLock);
|
|
s_freeSmallIds.push_back(smallId);
|
|
pthread_mutex_unlock(&s_freeSmallIdLock);
|
|
}
|
|
|
|
bool WinsockNetLayer::PopPendingJoinSmallId(uint8_t *outSmallId)
|
|
{
|
|
bool found = false;
|
|
pthread_mutex_lock(&s_pendingJoinLock);
|
|
if (!s_pendingJoinSmallIds.empty())
|
|
{
|
|
*outSmallId = s_pendingJoinSmallIds.back();
|
|
s_pendingJoinSmallIds.pop_back();
|
|
found = true;
|
|
}
|
|
pthread_mutex_unlock(&s_pendingJoinLock);
|
|
return found;
|
|
}
|
|
|
|
bool WinsockNetLayer::IsSmallIdConnected(uint8_t smallId)
|
|
{
|
|
if (smallId >= WIN64_NET_MAX_CLIENTS + 1) return false;
|
|
return s_connections[smallId].active;
|
|
}
|
|
|
|
void WinsockNetLayer::CloseConnectionBySmallId(uint8_t smallId)
|
|
{
|
|
pthread_mutex_lock(&s_connectionsLock);
|
|
if (smallId < WIN64_NET_MAX_CLIENTS + 1 && s_connections[smallId].active && s_connections[smallId].tcpSocket != INVALID_SOCKET)
|
|
{
|
|
close(s_connections[smallId].tcpSocket);
|
|
s_connections[smallId].tcpSocket = INVALID_SOCKET;
|
|
app.DebugPrintf("POSIX LAN: Force-closed TCP connection for smallId=%d\n", smallId);
|
|
}
|
|
pthread_mutex_unlock(&s_connectionsLock);
|
|
|
|
pthread_mutex_lock(&s_earlyDataLock);
|
|
if (smallId < WIN64_NET_MAX_CLIENTS + 1)
|
|
s_earlyDataBuffers[smallId].clear();
|
|
pthread_mutex_unlock(&s_earlyDataLock);
|
|
}
|
|
|
|
void* WinsockNetLayer::ClientRecvThreadProc(void* /*param*/)
|
|
{
|
|
std::vector<uint8_t> recvBuf;
|
|
recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
|
|
|
|
while (s_active && s_hostConnectionSocket != INVALID_SOCKET)
|
|
{
|
|
uint8_t header[4];
|
|
if (!RecvExact(s_hostConnectionSocket, header, 4))
|
|
{
|
|
app.DebugPrintf("POSIX LAN: Disconnected from host (header)\n");
|
|
break;
|
|
}
|
|
|
|
int packetSize = ((uint32_t)header[0] << 24) | ((uint32_t)header[1] << 16) | ((uint32_t)header[2] << 8) | (uint32_t)header[3];
|
|
|
|
if (packetSize <= 0 || (unsigned int)packetSize > WIN64_NET_MAX_PACKET_SIZE)
|
|
{
|
|
app.DebugPrintf("POSIX LAN: Invalid packet size %d from host (max=%d)\n",
|
|
packetSize, (int)WIN64_NET_MAX_PACKET_SIZE);
|
|
break;
|
|
}
|
|
|
|
if ((int)recvBuf.size() < packetSize)
|
|
recvBuf.resize(packetSize);
|
|
|
|
if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize))
|
|
{
|
|
app.DebugPrintf("POSIX LAN: Disconnected from host (body)\n");
|
|
break;
|
|
}
|
|
|
|
HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize);
|
|
}
|
|
|
|
s_connected = false;
|
|
return NULL;
|
|
}
|
|
|
|
bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer)
|
|
{
|
|
if (s_advertising) return true;
|
|
if (!s_initialized) return false;
|
|
|
|
pthread_mutex_lock(&s_advertiseLock);
|
|
memset(&s_advertiseData, 0, sizeof(s_advertiseData));
|
|
s_advertiseData.magic = WIN64_LAN_BROADCAST_MAGIC;
|
|
s_advertiseData.netVersion = netVer;
|
|
s_advertiseData.gamePort = (uint16_t)gamePort;
|
|
for (int i = 0; i < 31 && hostName[i] != L'\0'; i++)
|
|
s_advertiseData.hostName[i] = (uint16_t)hostName[i];
|
|
s_advertiseData.playerCount = 1;
|
|
s_advertiseData.maxPlayers = g_ServerMaxPlayers;
|
|
s_advertiseData.gameHostSettings = gameSettings;
|
|
s_advertiseData.texturePackParentId = texPackId;
|
|
s_advertiseData.subTexturePackId = subTexId;
|
|
s_advertiseData.isJoinable = 0;
|
|
#ifdef WITH_SERVER_CODE
|
|
s_advertiseData.isDedicatedServer = 1;
|
|
#else
|
|
s_advertiseData.isDedicatedServer = 0;
|
|
#endif
|
|
s_hostGamePort = gamePort;
|
|
pthread_mutex_unlock(&s_advertiseLock);
|
|
|
|
s_advertiseSock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
|
if (s_advertiseSock == INVALID_SOCKET)
|
|
{
|
|
app.DebugPrintf("POSIX LAN: Failed to create advertise socket: %s\n", strerror(errno));
|
|
return false;
|
|
}
|
|
|
|
int broadcast = 1;
|
|
setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, &broadcast, sizeof(broadcast));
|
|
|
|
s_advertising = true;
|
|
if (pthread_create(&s_advertiseThread, NULL, AdvertiseThreadProc, NULL) == 0)
|
|
s_advertiseThreadActive = true;
|
|
|
|
app.DebugPrintf("POSIX LAN: Started advertising on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
|
|
return true;
|
|
}
|
|
|
|
void WinsockNetLayer::StopAdvertising()
|
|
{
|
|
s_advertising = false;
|
|
|
|
if (s_advertiseSock != INVALID_SOCKET)
|
|
{
|
|
close(s_advertiseSock);
|
|
s_advertiseSock = INVALID_SOCKET;
|
|
}
|
|
|
|
if (s_advertiseThreadActive)
|
|
{
|
|
pthread_join(s_advertiseThread, NULL);
|
|
s_advertiseThreadActive = false;
|
|
}
|
|
}
|
|
|
|
void WinsockNetLayer::UpdateAdvertisePlayerCount(uint8_t count)
|
|
{
|
|
pthread_mutex_lock(&s_advertiseLock);
|
|
s_advertiseData.playerCount = count;
|
|
pthread_mutex_unlock(&s_advertiseLock);
|
|
}
|
|
|
|
void WinsockNetLayer::UpdateAdvertisePlayerNames(uint8_t count, const char playerNames[][32])
|
|
{
|
|
pthread_mutex_lock(&s_advertiseLock);
|
|
memset(s_advertiseData.playerNames, 0, sizeof(s_advertiseData.playerNames));
|
|
s_advertiseData.playerCount = count;
|
|
for (int i = 0; i < count && i < WIN64_LAN_BROADCAST_PLAYERS; i++)
|
|
memcpy(s_advertiseData.playerNames[i], playerNames[i], 32);
|
|
pthread_mutex_unlock(&s_advertiseLock);
|
|
}
|
|
|
|
void WinsockNetLayer::UpdateAdvertiseJoinable(bool joinable)
|
|
{
|
|
pthread_mutex_lock(&s_advertiseLock);
|
|
s_advertiseData.isJoinable = joinable ? 1 : 0;
|
|
pthread_mutex_unlock(&s_advertiseLock);
|
|
}
|
|
|
|
void* WinsockNetLayer::AdvertiseThreadProc(void* /*param*/)
|
|
{
|
|
struct sockaddr_in broadcastAddr;
|
|
memset(&broadcastAddr, 0, sizeof(broadcastAddr));
|
|
broadcastAddr.sin_family = AF_INET;
|
|
broadcastAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
|
|
broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;
|
|
|
|
while (s_advertising)
|
|
{
|
|
pthread_mutex_lock(&s_advertiseLock);
|
|
Win64LANBroadcast data = s_advertiseData;
|
|
pthread_mutex_unlock(&s_advertiseLock);
|
|
|
|
ssize_t sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
|
|
(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
|
|
|
|
if (sent < 0 && s_advertising)
|
|
app.DebugPrintf("POSIX LAN: Broadcast sendto failed: %s\n", strerror(errno));
|
|
|
|
sleep(1);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool WinsockNetLayer::StartDiscovery()
|
|
{
|
|
if (s_discovering) return true;
|
|
if (!s_initialized) return false;
|
|
|
|
s_discoverySock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
|
if (s_discoverySock == INVALID_SOCKET)
|
|
{
|
|
app.DebugPrintf("POSIX LAN: Failed to create discovery socket: %s\n", strerror(errno));
|
|
return false;
|
|
}
|
|
|
|
int reuseAddr = 1;
|
|
setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, &reuseAddr, sizeof(reuseAddr));
|
|
|
|
struct sockaddr_in bindAddr;
|
|
memset(&bindAddr, 0, sizeof(bindAddr));
|
|
bindAddr.sin_family = AF_INET;
|
|
bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
|
|
bindAddr.sin_addr.s_addr = INADDR_ANY;
|
|
|
|
if (bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) < 0)
|
|
{
|
|
app.DebugPrintf("POSIX LAN: Discovery bind failed: %s\n", strerror(errno));
|
|
close(s_discoverySock);
|
|
s_discoverySock = INVALID_SOCKET;
|
|
return false;
|
|
}
|
|
|
|
struct timeval timeout;
|
|
timeout.tv_sec = 0;
|
|
timeout.tv_usec = 500000;
|
|
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(timeout));
|
|
|
|
s_discovering = true;
|
|
if (pthread_create(&s_discoveryThread, NULL, DiscoveryThreadProc, NULL) == 0)
|
|
s_discoveryThreadActive = true;
|
|
|
|
app.DebugPrintf("POSIX LAN: Listening for LAN games on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
|
|
return true;
|
|
}
|
|
|
|
void WinsockNetLayer::StopDiscovery()
|
|
{
|
|
s_discovering = false;
|
|
|
|
if (s_discoverySock != INVALID_SOCKET)
|
|
{
|
|
close(s_discoverySock);
|
|
s_discoverySock = INVALID_SOCKET;
|
|
}
|
|
|
|
if (s_discoveryThreadActive)
|
|
{
|
|
pthread_join(s_discoveryThread, NULL);
|
|
s_discoveryThreadActive = false;
|
|
}
|
|
|
|
pthread_mutex_lock(&s_discoveryLock);
|
|
s_discoveredSessions.clear();
|
|
pthread_mutex_unlock(&s_discoveryLock);
|
|
}
|
|
|
|
std::vector<Win64LANSession> WinsockNetLayer::GetDiscoveredSessions()
|
|
{
|
|
std::vector<Win64LANSession> result;
|
|
pthread_mutex_lock(&s_discoveryLock);
|
|
result = s_discoveredSessions;
|
|
pthread_mutex_unlock(&s_discoveryLock);
|
|
return result;
|
|
}
|
|
|
|
void* WinsockNetLayer::DiscoveryThreadProc(void* /*param*/)
|
|
{
|
|
char recvBuf[1024];
|
|
const size_t MAX_DISCOVERED_SESSIONS = 64;
|
|
|
|
while (s_discovering)
|
|
{
|
|
struct sockaddr_in senderAddr;
|
|
socklen_t senderLen = sizeof(senderAddr);
|
|
|
|
ssize_t recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0,
|
|
(struct sockaddr *)&senderAddr, &senderLen);
|
|
|
|
if (recvLen < 0)
|
|
continue;
|
|
|
|
if ((size_t)recvLen < sizeof(Win64LANBroadcast))
|
|
continue;
|
|
|
|
Win64LANBroadcast *broadcast = (Win64LANBroadcast *)recvBuf;
|
|
if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC)
|
|
continue;
|
|
|
|
broadcast->hostName[31] = 0;
|
|
|
|
for (int pn = 0; pn < WIN64_LAN_BROADCAST_PLAYERS; pn++)
|
|
broadcast->playerNames[pn][31] = '\0';
|
|
|
|
char senderIP[64];
|
|
inet_ntop(AF_INET, &senderAddr.sin_addr, senderIP, sizeof(senderIP));
|
|
|
|
DWORD now = GetTickCount();
|
|
|
|
pthread_mutex_lock(&s_discoveryLock);
|
|
|
|
bool found = false;
|
|
for (size_t i = 0; i < s_discoveredSessions.size(); i++)
|
|
{
|
|
if (strcmp(s_discoveredSessions[i].hostIP, senderIP) == 0 &&
|
|
s_discoveredSessions[i].hostPort == (int)broadcast->gamePort)
|
|
{
|
|
s_discoveredSessions[i].netVersion = broadcast->netVersion;
|
|
for (int c = 0; c < 32; c++)
|
|
s_discoveredSessions[i].hostName[c] = (wchar_t)broadcast->hostName[c];
|
|
s_discoveredSessions[i].playerCount = broadcast->playerCount;
|
|
s_discoveredSessions[i].maxPlayers = broadcast->maxPlayers;
|
|
s_discoveredSessions[i].gameHostSettings = broadcast->gameHostSettings;
|
|
s_discoveredSessions[i].texturePackParentId = broadcast->texturePackParentId;
|
|
s_discoveredSessions[i].subTexturePackId = broadcast->subTexturePackId;
|
|
s_discoveredSessions[i].isJoinable = (broadcast->isJoinable != 0);
|
|
s_discoveredSessions[i].isDedicatedServer = (broadcast->isDedicatedServer != 0);
|
|
s_discoveredSessions[i].lastSeenTick = now;
|
|
memcpy(s_discoveredSessions[i].playerNames, broadcast->playerNames, sizeof(broadcast->playerNames));
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
if (s_discoveredSessions.size() >= MAX_DISCOVERED_SESSIONS)
|
|
{
|
|
pthread_mutex_unlock(&s_discoveryLock);
|
|
continue;
|
|
}
|
|
|
|
Win64LANSession session;
|
|
memset(&session, 0, sizeof(session));
|
|
strncpy(session.hostIP, senderIP, sizeof(session.hostIP) - 1);
|
|
session.hostPort = (int)broadcast->gamePort;
|
|
session.netVersion = broadcast->netVersion;
|
|
for (int c = 0; c < 32; c++)
|
|
session.hostName[c] = (wchar_t)broadcast->hostName[c];
|
|
session.playerCount = broadcast->playerCount;
|
|
session.maxPlayers = broadcast->maxPlayers;
|
|
session.gameHostSettings = broadcast->gameHostSettings;
|
|
session.texturePackParentId = broadcast->texturePackParentId;
|
|
session.subTexturePackId = broadcast->subTexturePackId;
|
|
session.isJoinable = (broadcast->isJoinable != 0);
|
|
session.isDedicatedServer = (broadcast->isDedicatedServer != 0);
|
|
session.lastSeenTick = now;
|
|
memcpy(session.playerNames, broadcast->playerNames, sizeof(broadcast->playerNames));
|
|
s_discoveredSessions.push_back(session);
|
|
|
|
app.DebugPrintf("POSIX LAN: Discovered game \"%ls\" at %s:%d\n",
|
|
session.hostName, session.hostIP, session.hostPort);
|
|
}
|
|
|
|
for (size_t i = s_discoveredSessions.size(); i > 0; i--)
|
|
{
|
|
if (now - s_discoveredSessions[i - 1].lastSeenTick > 5000)
|
|
{
|
|
app.DebugPrintf("POSIX LAN: Session \"%ls\" at %s timed out\n",
|
|
s_discoveredSessions[i - 1].hostName, s_discoveredSessions[i - 1].hostIP);
|
|
s_discoveredSessions.erase(s_discoveredSessions.begin() + (i - 1));
|
|
}
|
|
}
|
|
|
|
pthread_mutex_unlock(&s_discoveryLock);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
#endif // __linux__
|