Files
LCEMP-Server/Linux/PosixNetLayer.h
2026-03-15 23:11:29 -03:00

189 lines
5.5 KiB
C++

#pragma once
#ifdef __linux__
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <unistd.h>
#include <fcntl.h>
#include <poll.h>
#include <vector>
#include <pthread.h>
#include <cstring>
#include "../../Minecraft.Client/Common/Network/NetworkPlayerInterface.h"
typedef int SOCKET;
#define INVALID_SOCKET (-1)
#define SOCKET_ERROR (-1)
inline int closesocket(SOCKET s) { return close(s); }
#define WIN64_NET_DEFAULT_PORT 25565
#define WIN64_NET_MAX_CLIENTS 31
#define WIN64_NET_RECV_BUFFER_SIZE 65536
#define WIN64_NET_MAX_PACKET_SIZE (3 * 1024 * 1024)
#define WIN64_LAN_DISCOVERY_PORT 25566
#define WIN64_LAN_BROADCAST_MAGIC 0x4D434C4E
#define WIN64_LAN_BROADCAST_PLAYERS 8
class Socket;
#pragma pack(push, 1)
struct Win64LANBroadcast
{
DWORD magic;
uint16_t netVersion;
uint16_t gamePort;
uint16_t hostName[32];
uint8_t playerCount;
uint8_t maxPlayers;
DWORD gameHostSettings;
DWORD texturePackParentId;
uint8_t subTexturePackId;
uint8_t isJoinable;
uint8_t isDedicatedServer;
char playerNames[WIN64_LAN_BROADCAST_PLAYERS][32]; // XUSER_NAME_SIZE
};
#pragma pack(pop)
struct Win64LANSession
{
char hostIP[64];
int hostPort;
wchar_t hostName[32];
unsigned short netVersion;
unsigned char playerCount;
unsigned char maxPlayers;
unsigned int gameHostSettings;
unsigned int texturePackParentId;
unsigned char subTexturePackId;
bool isJoinable;
bool isDedicatedServer;
DWORD lastSeenTick;
char playerNames[WIN64_LAN_BROADCAST_PLAYERS][32];
};
struct Win64RemoteConnection
{
SOCKET tcpSocket;
uint8_t smallId;
pthread_t recvThread;
bool recvThreadActive;
volatile bool active;
pthread_mutex_t sendLock;
};
class WinsockNetLayer
{
public:
static bool Initialize();
static void Shutdown();
static bool HostGame(int port);
static bool JoinGame(const char *ip, int port);
static bool SendToSmallId(uint8_t targetSmallId, const void *data, int dataSize);
static bool SendOnSocket(SOCKET sock, const void *data, int dataSize);
static bool IsHosting() { return s_isHost; }
static bool IsConnected() { return s_connected; }
static bool IsActive() { return s_active; }
static uint8_t GetLocalSmallId() { return s_localSmallId; }
static uint8_t GetHostSmallId() { return s_hostSmallId; }
static SOCKET GetSocketForSmallId(uint8_t smallId);
static std::string GetIPForSmallId(uint8_t smallId);
static void HandleDataReceived(uint8_t fromSmallId, uint8_t toSmallId, unsigned char *data, unsigned int dataSize);
static void FlushPendingData();
static bool PopDisconnectedSmallId(uint8_t *outSmallId);
static void PushFreeSmallId(uint8_t smallId);
static void CloseConnectionBySmallId(uint8_t smallId);
static bool PopPendingJoinSmallId(uint8_t *outSmallId);
static bool IsSmallIdConnected(uint8_t smallId);
static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
static void StopAdvertising();
static void UpdateAdvertisePlayerCount(uint8_t count);
static void UpdateAdvertiseJoinable(bool joinable);
static void UpdateAdvertisePlayerNames(uint8_t count, const char playerNames[][32]);
static bool StartDiscovery();
static void StopDiscovery();
static std::vector<Win64LANSession> GetDiscoveredSessions();
static int GetHostPort() { return s_hostGamePort; }
private:
static void* AcceptThreadProc(void* param);
static void* RecvThreadProc(void* param);
static void* ClientRecvThreadProc(void* param);
static void* AdvertiseThreadProc(void* param);
static void* DiscoveryThreadProc(void* param);
static SOCKET s_listenSocket;
static SOCKET s_hostConnectionSocket;
static pthread_t s_acceptThread;
static bool s_acceptThreadActive;
static pthread_t s_clientRecvThread;
static bool s_clientRecvThreadActive;
static bool s_isHost;
static bool s_connected;
static bool s_active;
static bool s_initialized;
static uint8_t s_localSmallId;
static uint8_t s_hostSmallId;
static uint8_t s_nextSmallId;
static pthread_mutex_t s_sendLock;
static pthread_mutex_t s_connectionsLock;
static Win64RemoteConnection s_connections[WIN64_NET_MAX_CLIENTS + 1];
static SOCKET s_advertiseSock;
static pthread_t s_advertiseThread;
static bool s_advertiseThreadActive;
static volatile bool s_advertising;
static Win64LANBroadcast s_advertiseData;
static pthread_mutex_t s_advertiseLock;
static int s_hostGamePort;
static SOCKET s_discoverySock;
static pthread_t s_discoveryThread;
static bool s_discoveryThreadActive;
static volatile bool s_discovering;
static pthread_mutex_t s_discoveryLock;
static std::vector<Win64LANSession> s_discoveredSessions;
static pthread_mutex_t s_disconnectLock;
static std::vector<uint8_t> s_disconnectedSmallIds;
static pthread_mutex_t s_pendingJoinLock;
static std::vector<uint8_t> s_pendingJoinSmallIds;
static pthread_mutex_t s_freeSmallIdLock;
static std::vector<uint8_t> s_freeSmallIds;
static pthread_mutex_t s_earlyDataLock;
static std::vector<uint8_t> s_earlyDataBuffers[WIN64_NET_MAX_CLIENTS + 1];
};
extern bool g_Win64MultiplayerHost;
extern bool g_Win64MultiplayerJoin;
extern int g_Win64MultiplayerPort;
extern char g_Win64MultiplayerIP[256];
#endif // __linux__