Move project to CMake (#781)

* Move to cmake

* Move sources to source_groups and ditch more old VS files

* Add BuildVer.h generation

* Break out cmake source lists to platforms

* Don't copy swf files

* Revert audio changes from merge

* Add platform defines

* Match MSBuild flags

* Move BuildVer.h to common include and fix rebuild issue

* Seperate projects properly

* Exclude more files and make sure GameHDD exists

* Missing line

* Remove remaining VS project files

* Update readme and actions

* Use incremental LTCG

* Update workflows

* Update build workflows and output folder

* Disable vcpkg checks

* Force MSVC

* Use precompiled headers

* Only use PCH for cpp

* Exclude compat_shims from PCH

* Handle per-platform source includes

* Copy only current platform media

* Define Iggy libs per platform

* Fix EnsureGameHDD check

* Only set WIN32_EXECUTABLE on Windows

* Correct Iggy libs path

* Remove include of terrain_MipmapLevel

* Correct path to xsb/xwb

* Implement copilot suggestions

* Add clang flags (untested)

* Fix robocopy error checking

* Update documentation

* Drop CMakePresets.json version as we dont use v6 features

* Always cleanup artifacts in nightly even if some builds fail

* Re-work compiler target options

* Move newer iggy dll into redist and cleanup

* Fix typos

* Remove 'Source Files' from all source groups

* Remove old ps1 build scripts
This commit is contained in:
rtm516
2026-03-17 21:39:22 +00:00
committed by GitHub
parent 1a3fcb5b20
commit 02a5961f39
106 changed files with 8070 additions and 72800 deletions

View File

@@ -1,65 +0,0 @@
param(
[string]$OutDir,
[string]$ProjectRoot,
[string]$Configuration
)
if ([string]::IsNullOrWhiteSpace($OutDir)) {
throw "OutDir is required."
}
if ([string]::IsNullOrWhiteSpace($ProjectRoot)) {
$ProjectRoot = Resolve-Path (Join-Path $PSScriptRoot "..\\..")
}
if ([string]::IsNullOrWhiteSpace($Configuration)) {
$Configuration = "Debug"
}
$OutDir = [System.IO.Path]::GetFullPath($OutDir)
$ProjectRoot = [System.IO.Path]::GetFullPath($ProjectRoot)
$ClientRoot = Join-Path $ProjectRoot "Minecraft.Client"
Write-Host "Server post-build started. OutDir: $OutDir"
function Ensure-Dir([string]$path) {
if (-not (Test-Path $path)) {
New-Item -ItemType Directory -Path $path -Force | Out-Null
}
}
function Copy-Tree-IfExists([string]$src, [string]$dst) {
if (Test-Path $src) {
Ensure-Dir $dst
xcopy /q /y /i /s /e /d "$src" "$dst" 2>$null | Out-Null
}
}
function Copy-File-IfExists([string]$src, [string]$dst) {
if (Test-Path $src) {
$dstDir = Split-Path -Parent $dst
Ensure-Dir $dstDir
xcopy /q /y /d "$src" "$dstDir" 2>$null | Out-Null
}
}
function Copy-FirstExisting([string[]]$candidates, [string]$dstFile) {
foreach ($candidate in $candidates) {
if (Test-Path $candidate) {
Copy-File-IfExists $candidate $dstFile
return
}
}
}
# Dedicated server only needs core resources for current startup path.
Copy-File-IfExists (Join-Path $ClientRoot "Common\\Media\\MediaWindows64.arc") (Join-Path $OutDir "Common\\Media\\MediaWindows64.arc")
Copy-Tree-IfExists (Join-Path $ClientRoot "Common\\res") (Join-Path $OutDir "Common\\res")
Copy-Tree-IfExists (Join-Path $ClientRoot "Windows64\\GameHDD") (Join-Path $OutDir "Windows64\\GameHDD")
# Runtime DLLs.
Copy-FirstExisting @(
(Join-Path $ClientRoot "Windows64\\Iggy\\lib\\redist64\\iggy_w64.dll"),
(Join-Path $ProjectRoot ("x64\\{0}\\iggy_w64.dll" -f $Configuration))
) (Join-Path $OutDir "iggy_w64.dll")