Move project to CMake (#781)
* Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts
This commit is contained in:
91
cmake/GenerateBuildVer.cmake
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91
cmake/GenerateBuildVer.cmake
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# Generates BuildVer.h with git version info.
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#
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# Required:
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# OUTPUT_FILE - path to write BuildVer.h
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if(NOT OUTPUT_FILE)
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message(FATAL_ERROR "OUTPUT_FILE must be set.")
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endif()
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set(BUILD_NUMBER 560) # Note: Build/network has to stay static for now, as without it builds wont be able to play together. We can change it later when we have a better versioning scheme in place.
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set(SUFFIX "")
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# Get short SHA
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execute_process(
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COMMAND git rev-parse --short HEAD
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OUTPUT_VARIABLE GIT_SHA
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OUTPUT_STRIP_TRAILING_WHITESPACE
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RESULT_VARIABLE rc
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)
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if(NOT rc EQUAL 0)
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set(GIT_SHA "unknown")
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endif()
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# Get branch name
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execute_process(
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COMMAND git symbolic-ref --short HEAD
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OUTPUT_VARIABLE GIT_BRANCH
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OUTPUT_STRIP_TRAILING_WHITESPACE
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RESULT_VARIABLE rc
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)
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if(NOT rc EQUAL 0)
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set(GIT_BRANCH "unknown")
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endif()
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# Get GitHub repository from environment variable (if available) or git remote
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if(DEFINED ENV{GITHUB_REPOSITORY})
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set(GIT_REF "$ENV{GITHUB_REPOSITORY}/${GIT_BRANCH}")
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else()
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execute_process(
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COMMAND git remote get-url origin
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OUTPUT_VARIABLE GIT_REMOTE_URL
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OUTPUT_STRIP_TRAILING_WHITESPACE
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RESULT_VARIABLE rc
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)
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# Handle github urls only
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if(rc EQUAL 0 AND GIT_REMOTE_URL MATCHES "github\\.com[:/]([^/:]+/[^/.]+)(\\.git)?")
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set(GIT_REF "${CMAKE_MATCH_1}/${GIT_BRANCH}")
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else()
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set(GIT_REF "UNKNOWN/${GIT_BRANCH}")
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endif()
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endif()
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# If we have uncommitted changes, add a suffix to the version string
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execute_process(
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COMMAND git status --porcelain
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OUTPUT_VARIABLE GIT_STATUS
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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if(GIT_STATUS)
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set(SUFFIX "-dev")
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endif()
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# Write to a temp file first, only overwrite if content changed.
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# This prevents unnecessary rebuilds when the version info hasn't changed.
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set(_content
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"#pragma once\n"
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"\n"
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"#define VER_PRODUCTBUILD ${BUILD_NUMBER}\n"
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"#define VER_PRODUCTVERSION_STR_W L\"${GIT_SHA}${SUFFIX}\"\n"
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"#define VER_FILEVERSION_STR_W VER_PRODUCTVERSION_STR_W\n"
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"#define VER_BRANCHVERSION_STR_W L\"${GIT_REF}\"\n"
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"#define VER_NETWORK VER_PRODUCTBUILD\n"
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)
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set(_tmp "${OUTPUT_FILE}.tmp")
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file(WRITE "${_tmp}" ${_content})
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if(EXISTS "${OUTPUT_FILE}")
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E compare_files "${OUTPUT_FILE}" "${_tmp}"
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RESULT_VARIABLE _changed
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)
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else()
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set(_changed 1)
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endif()
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if(_changed)
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file(RENAME "${_tmp}" "${OUTPUT_FILE}")
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else()
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file(REMOVE "${_tmp}")
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endif()
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