Add asynchronous server joining (#1408)
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@@ -77,6 +77,12 @@ private:
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bool m_bIsPrivateGame;
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int m_flagIndexSize;
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#ifdef _WINDOWS64
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bool m_bJoinPending;
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int m_joinLocalUsersMask;
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wchar_t m_joinHostName[32];
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#endif
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// This is only maintained by the host, and is not valid on client machines
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GameSessionData m_hostGameSessionData;
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CGameNetworkManager *m_pGameNetworkManager;
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