Added code for skin offsets
Added code to the file which have the functionality to get skin boxes and duplicated the functionality for skin offsets. The code causes the game to crash when switching to third person. The error occurs with the skin offsets returning as an empty class object.
This commit is contained in:
@@ -2735,6 +2735,11 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
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{
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app.SetAdditionalSkinBoxes(packet->dwSkinID,packet->BoxDataA,packet->dwBoxC);
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}
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// Add the offet data
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if(packet->dwOffsetC!=0)
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{
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app.SetSkinOffsets(packet->dwSkinID,packet->OffsetDataA,packet->dwOffsetC);
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}
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// Add the anim override
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app.SetAnimOverrideBitmask(packet->dwSkinID,packet->uiAnimOverrideBitmask);
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@@ -196,6 +196,7 @@ CMinecraftApp::CMinecraftApp()
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InitializeCriticalSection(&csTMSPPDownloadQueue);
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InitializeCriticalSection(&csAdditionalModelParts);
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InitializeCriticalSection(&csAdditionalSkinBoxes);
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InitializeCriticalSection(&csModelOffsets);
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InitializeCriticalSection(&csAnimOverrideBitmask);
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InitializeCriticalSection(&csMemFilesLock);
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InitializeCriticalSection(&csMemTPDLock);
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@@ -9201,7 +9202,7 @@ bool CMinecraftApp::DLCContentRetrieved(eDLCMarketplaceType eType)
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void CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, DWORD dwSkinBoxC)
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{
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EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
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unsigned int m_uiAnimOverrideBitmask = Player::getSkinAnimOverrideBitmask(dwSkinID);
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unsigned int m_uiAnimOverrideBitmask = GetAnimOverrideBitmask(dwSkinID);
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Model *pModel;
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if (m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_ClassicModel))
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pModel = renderer->getModelClassic();
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@@ -9237,10 +9238,30 @@ void CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, D
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}
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void CMinecraftApp::SetSkinOffsets(DWORD dwSkinID, SKIN_OFFSET *SkinOffsetA, DWORD dwSkinOffsetC)
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{
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vector<SKIN_OFFSET *> *pvSkinOffset = new vector<SKIN_OFFSET *>;
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EnterCriticalSection( &csModelOffsets );
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app.DebugPrintf("*** SetAdditionalSkinBoxes - Inserting model parts for skin %d from array of Skin Boxes\n",dwSkinID&0x0FFFFFFF);
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for(unsigned int i=0;i<dwSkinOffsetC;i++)
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{
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pvSkinOffset->push_back(&SkinOffsetA[i]);
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}
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m_SkinOffsets.insert( std::pair<DWORD, vector<SKIN_OFFSET *> *>(dwSkinID, pvSkinOffset) );
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LeaveCriticalSection( &csModelOffsets );
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}
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vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, vector<SKIN_BOX *> *pvSkinBoxA)
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{
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EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
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unsigned int m_uiAnimOverrideBitmask = Player::getSkinAnimOverrideBitmask(dwSkinID);
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unsigned int m_uiAnimOverrideBitmask = GetAnimOverrideBitmask(dwSkinID);
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Model *pModel;
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if (m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_ClassicModel))
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pModel = renderer->getModelClassic();
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@@ -9272,6 +9293,24 @@ vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, vect
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return pvModelPart;
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}
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vector<SKIN_OFFSET *> * CMinecraftApp::SetSkinOffsets(DWORD dwSkinID, vector<SKIN_OFFSET *> *pvSkinOffsetA)
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{
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vector<SKIN_OFFSET *> *pvModelOffset = new vector<SKIN_OFFSET *>;
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EnterCriticalSection( &csModelOffsets );
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app.DebugPrintf("*** SetSkinOffsets - Inserting model offsets for skin %d from array of Skin Offsets\n",dwSkinID&0x0FFFFFFF);
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for( auto& it : *pvSkinOffsetA )
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{
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pvModelOffset->push_back(it);
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}
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m_SkinOffsets.emplace(dwSkinID, pvSkinOffsetA);
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LeaveCriticalSection( &csModelOffsets );
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return pvModelOffset;
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}
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vector<ModelPart *> *CMinecraftApp::GetAdditionalModelParts(DWORD dwSkinID)
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{
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@@ -9307,6 +9346,23 @@ vector<SKIN_BOX *> *CMinecraftApp::GetAdditionalSkinBoxes(DWORD dwSkinID)
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return pvSkinBoxes;
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}
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vector<SKIN_OFFSET *> *CMinecraftApp::GetModelOffsets(DWORD dwSkinID)
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{
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EnterCriticalSection( &csModelOffsets );
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vector<SKIN_OFFSET *> *pvModelOffsets=nullptr;
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if(m_SkinOffsets.size()>0)
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{
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auto it = m_SkinOffsets.find(dwSkinID);
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if(it!=m_SkinOffsets.end())
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{
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pvModelOffsets = (*it).second;
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}
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}
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LeaveCriticalSection( &csModelOffsets );
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return pvModelOffsets;
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}
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unsigned int CMinecraftApp::GetAnimOverrideBitmask(DWORD dwSkinID)
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{
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EnterCriticalSection( &csAnimOverrideBitmask );
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@@ -21,6 +21,7 @@ using namespace std;
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#include ".\GameRules\ConsoleGameRulesConstants.h"
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#include ".\GameRules\GameRuleManager.h"
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#include "..\SkinBox.h"
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#include "..\SkinOffset.h"
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#include "..\ArchiveFile.h"
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typedef struct _JoinFromInviteData
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@@ -824,6 +825,7 @@ private:
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CRITICAL_SECTION csTMSPPDownloadQueue;
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CRITICAL_SECTION csAdditionalModelParts;
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CRITICAL_SECTION csAdditionalSkinBoxes;
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CRITICAL_SECTION csModelOffsets;
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CRITICAL_SECTION csAnimOverrideBitmask;
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bool m_bCorruptSaveDeleted;
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@@ -842,9 +844,12 @@ public:
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// Storing additional model parts per skin texture
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void SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, DWORD dwSkinBoxC);
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void SetSkinOffsets(DWORD dwSkinID, SKIN_OFFSET *SkinOffsetA, DWORD dwSkinOffsetC);
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vector<ModelPart *> * SetAdditionalSkinBoxes(DWORD dwSkinID, vector<SKIN_BOX *> *pvSkinBoxA);
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vector<SKIN_OFFSET *> * SetSkinOffsets(DWORD dwSkinID, vector<SKIN_OFFSET *> *pvSkinOffsetA);
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vector<ModelPart *> *GetAdditionalModelParts(DWORD dwSkinID);
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vector<SKIN_BOX *> *GetAdditionalSkinBoxes(DWORD dwSkinID);
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vector<SKIN_OFFSET *> *GetModelOffsets(DWORD dwSkinID);
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void SetAnimOverrideBitmask(DWORD dwSkinID,unsigned int uiAnimOverrideBitmask);
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unsigned int GetAnimOverrideBitmask(DWORD dwSkinID);
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@@ -875,6 +880,7 @@ private:
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// vector of additional skin model parts, indexed by the skin texture id
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unordered_map<DWORD, vector<ModelPart *> *> m_AdditionalModelParts;
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unordered_map<DWORD, vector<SKIN_BOX *> *> m_AdditionalSkinBoxes;
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unordered_map<DWORD, vector<SKIN_OFFSET *> *> m_SkinOffsets;
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unordered_map<DWORD, unsigned int> m_AnimOverrides;
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@@ -1,8 +1,6 @@
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#pragma once
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#include "DLCFile.h"
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#include "..\..\..\Minecraft.Client\HumanoidModel.h"
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// This is added to prevent a building failure, probably should move it to HumanoidModel.h later - Langtanium
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#include "..\..\..\Minecraft.Client\SkinOffset.h"
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class DLCSkinFile : public DLCFile
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{
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@@ -132,6 +132,7 @@ void UIControl_PlayerSkinPreview::SetTexture(const wstring &url, TEXTURE_NAME ba
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}
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m_pvAdditionalModelParts=app.GetAdditionalModelParts(app.getSkinIdFromPath(m_customTextureUrl));
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m_pvModelOffsets=app.GetModelOffsets(app.getSkinIdFromPath(m_customTextureUrl));
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}
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void UIControl_PlayerSkinPreview::SetFacing(ESkinPreviewFacing facing, bool bAnimate /*= false*/)
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@@ -267,6 +268,25 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou
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else
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model = static_cast<HumanoidModel *>(renderer->getModel());
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if (m_pvModelOffsets)
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{
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std::unordered_set<SKIN_OFFSET*> modelOffsetSet(m_pvModelOffsets->begin(), m_pvModelOffsets->end());
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for( auto& offset : modelOffsetSet )
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{
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switch (offset->ePart)
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{
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case eBodyOffset_Head:
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if (offset->fD == L'Y')
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model->head->y += offset->fO;
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break;
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case eBodyOffset_Body:
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if (offset->fD == L'Y')
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model->body->y += offset->fO;
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break;
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}
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}
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}
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//getAttackAnim(mob, a);
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//if (armor != nullptr) armor->attackTime = model->attackTime;
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//model->riding = mob->isRiding();
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@@ -53,6 +53,7 @@ private:
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ESkinPreviewAnimations m_currentAnimation;
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//vector<Model::SKIN_BOX *> *m_pvAdditionalBoxes;
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vector<ModelPart *> *m_pvAdditionalModelParts;
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vector<SKIN_OFFSET *> *m_pvModelOffsets;
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public:
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enum ESkinPreviewFacing
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{
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@@ -59,6 +59,7 @@ UIScene_SkinSelectMenu::UIScene_SkinSelectMenu(int iPad, void *initData, UILayer
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m_selectedSkinPath = L"";
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m_selectedCapePath = L"";
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m_vAdditionalSkinBoxes = nullptr;
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m_vSkinOffsets = nullptr;
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m_bSlidingSkins = false;
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m_bAnimatingMove = false;
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@@ -662,6 +663,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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m_selectedSkinPath = skinFile->getPath();
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m_selectedCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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m_vSkinOffsets = skinFile->getOffsets();
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skinName = skinFile->getParameterAsString( DLCManager::e_DLCParamType_DisplayName );
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skinOrigin = skinFile->getParameterAsString( DLCManager::e_DLCParamType_ThemeName );
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@@ -684,6 +686,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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m_selectedSkinPath = L"";
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m_selectedCapePath = L"";
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m_vAdditionalSkinBoxes = nullptr;
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m_vSkinOffsets = nullptr;
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switch(m_packIndex)
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{
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@@ -726,6 +729,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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m_selectedSkinPath = skinFile->getPath();
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m_selectedCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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m_vSkinOffsets = skinFile->getOffsets();
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skinName = skinFile->getParameterAsString( DLCManager::e_DLCParamType_DisplayName );
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skinOrigin = skinFile->getParameterAsString( DLCManager::e_DLCParamType_ThemeName );
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@@ -773,6 +777,17 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),m_vAdditionalSkinBoxes);
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}
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}
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if(m_vSkinOffsets && m_vSkinOffsets->size()!=0)
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{
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// add the boxes to the humanoid model, but only if we've not done this already
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vector<SKIN_OFFSET *> *pModelOffsets = app.GetModelOffsets(skinFile->getSkinID());
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if(pModelOffsets==nullptr)
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{
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pModelOffsets = app.SetSkinOffsets(skinFile->getSkinID(),m_vSkinOffsets);
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}
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}
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if(skinFile!=nullptr)
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{
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@@ -790,6 +805,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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wstring otherSkinPath = L"";
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wstring otherCapePath = L"";
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vector<SKIN_BOX *> *othervAdditionalSkinBoxes=nullptr;
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vector<SKIN_OFFSET *> *othervSkinOffsets=nullptr;
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wchar_t chars[256];
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// turn off all displays
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@@ -844,6 +860,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = skinFile->getPath();
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otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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othervSkinOffsets = skinFile->getOffsets();
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backupTexture = TN_MOB_CHAR;
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}
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else
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@@ -851,6 +868,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = L"";
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otherCapePath = L"";
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othervAdditionalSkinBoxes=nullptr;
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othervSkinOffsets=nullptr;
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switch(m_packIndex)
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{
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case SKIN_SELECT_PACK_DEFAULT:
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@@ -870,6 +888,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = skinFile->getPath();
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otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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othervSkinOffsets = skinFile->getOffsets();
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backupTexture = TN_MOB_CHAR;
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}
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}
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@@ -887,6 +906,14 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
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}
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}
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if(othervSkinOffsets && othervSkinOffsets->size()!=0)
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{
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vector<SKIN_OFFSET *> *pModelOffsets = app.GetModelOffsets(skinFile->getSkinID());
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if(pModelOffsets==nullptr)
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{
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pModelOffsets = app.SetSkinOffsets(skinFile->getSkinID(),othervSkinOffsets);
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}
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}
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// 4J-PB - anim override needs set before SetTexture
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if(skinFile!=nullptr)
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{
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@@ -915,6 +942,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = skinFile->getPath();
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otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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othervSkinOffsets = skinFile->getOffsets();
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backupTexture = TN_MOB_CHAR;
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}
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else
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@@ -922,6 +950,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = L"";
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otherCapePath = L"";
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othervAdditionalSkinBoxes=nullptr;
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othervSkinOffsets=nullptr;
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switch(m_packIndex)
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{
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case SKIN_SELECT_PACK_DEFAULT:
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@@ -941,6 +970,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = skinFile->getPath();
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otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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othervSkinOffsets = skinFile->getOffsets();
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backupTexture = TN_MOB_CHAR;
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}
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}
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@@ -958,6 +988,14 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
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}
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}
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if(othervSkinOffsets && othervSkinOffsets->size()!=0)
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{
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vector<SKIN_OFFSET *> *pModelOffsets = app.GetModelOffsets(skinFile->getSkinID());
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if(pModelOffsets==nullptr)
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{
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pModelOffsets = app.SetSkinOffsets(skinFile->getSkinID(),othervSkinOffsets);
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}
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}
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// 4J-PB - anim override needs set before SetTexture
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if(skinFile)
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{
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@@ -104,6 +104,7 @@ private:
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DWORD m_originalSkinId;
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wstring m_currentSkinPath, m_selectedSkinPath, m_selectedCapePath;
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vector<SKIN_BOX *> *m_vAdditionalSkinBoxes;
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vector<SKIN_OFFSET *> *m_vSkinOffsets;
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bool m_bSlidingSkins, m_bAnimatingMove;
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ESkinSelectNavigation m_currentNavigation;
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@@ -1,5 +1,6 @@
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#pragma once
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#include "Model.h"
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#include "SkinOffset.h"
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class HumanoidModel : public Model
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{
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@@ -898,9 +898,10 @@ void PlayerConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
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{
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// we don't have the dlc skin, so retrieve the data from the app store
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vector<SKIN_BOX *> *pvSkinBoxes = app.GetAdditionalSkinBoxes(packet->dwSkinID);
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vector<SKIN_OFFSET *> *pvSkinOffsets = app.GetModelOffsets(packet->dwSkinID);
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unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(packet->dwSkinID);
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send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes, pvSkinBoxes, uiAnimOverrideBitmask));
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send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes, pvSkinBoxes, pvSkinOffsets, uiAnimOverrideBitmask));
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}
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}
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else
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@@ -924,6 +925,14 @@ void PlayerConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
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#endif
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app.SetAdditionalSkinBoxes(packet->dwSkinID,packet->BoxDataA,packet->dwBoxC);
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}
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// add the offsets to the app list
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if(packet->dwOffsetC!=0)
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{
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#ifndef _CONTENT_PACKAGE
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wprintf(L"Adding skin offsets for skin id %X, offset count %d\n",packet->dwSkinID,packet->dwOffsetC);
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#endif
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app.SetSkinOffsets(packet->dwSkinID,packet->OffsetDataA,packet->dwOffsetC);
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}
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// Add the anim override
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app.SetAnimOverrideBitmask(packet->dwSkinID,packet->uiAnimOverrideBitmask);
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@@ -973,9 +982,10 @@ void PlayerConnection::handleTextureAndGeometryReceived(const wstring &textureNa
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// get the data from the app
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DWORD dwSkinID = app.getSkinIdFromPath(textureName);
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vector<SKIN_BOX *> *pvSkinBoxes = app.GetAdditionalSkinBoxes(dwSkinID);
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vector<SKIN_OFFSET *> *pvSkinOffsets = app.GetModelOffsets(dwSkinID);
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unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(dwSkinID);
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|
||||
send(std::make_shared<TextureAndGeometryPacket>(textureName, pbData, dwTextureBytes, pvSkinBoxes, uiAnimOverrideBitmask));
|
||||
send(std::make_shared<TextureAndGeometryPacket>(textureName, pbData, dwTextureBytes, pvSkinBoxes, pvSkinOffsets, uiAnimOverrideBitmask));
|
||||
}
|
||||
m_texturesRequested.erase(it);
|
||||
}
|
||||
|
||||
@@ -167,8 +167,8 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
|
||||
if(mob == nullptr) return;
|
||||
if(mob->hasInvisiblePrivilege()) return;
|
||||
|
||||
if (mob != nullptr && humanoidModelClassic != nullptr && (mob->getCustomSkin() == 18 || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_ClassicModel))) resModel = humanoidModelClassic;
|
||||
else if (mob != nullptr && humanoidModelSlim != nullptr && ((mob->getCustomSkin() >= 8 && mob->getCustomSkin() <= 17) || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SlimModel))) resModel = humanoidModelSlim;
|
||||
if (humanoidModelClassic != nullptr && (mob->getCustomSkin() == 18 || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_ClassicModel))) resModel = humanoidModelClassic;
|
||||
else if (humanoidModelSlim != nullptr && ((mob->getCustomSkin() >= 8 && mob->getCustomSkin() <= 17) || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SlimModel))) resModel = humanoidModelSlim;
|
||||
else resModel = humanoidModel;
|
||||
|
||||
shared_ptr<ItemInstance> item = mob->inventory->getSelected();
|
||||
@@ -257,6 +257,27 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
|
||||
pModelPart->visible=false;
|
||||
}
|
||||
}
|
||||
|
||||
vector<SKIN_OFFSET*>* modelOffsets = Minecraft::GetInstance()->player->GetModelOffsets();
|
||||
if (modelOffsets)
|
||||
{
|
||||
std::unordered_set<SKIN_OFFSET*> modelOffsetSet(modelOffsets->begin(), modelOffsets->end());
|
||||
for( auto& offset : modelOffsetSet )
|
||||
{
|
||||
switch (offset->ePart)
|
||||
{
|
||||
case eBodyOffset_Head:
|
||||
if (offset->fD == L'Y')
|
||||
resModel->head->y += offset->fO;
|
||||
break;
|
||||
case eBodyOffset_Body:
|
||||
if (offset->fD == L'Y')
|
||||
resModel->body->y += offset->fO;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
armorParts1->bowAndArrow = armorParts2->bowAndArrow = resModel->bowAndArrow = false;
|
||||
armorParts1->sneaking = armorParts2->sneaking = resModel->sneaking = false;
|
||||
armorParts1->holdingRightHand = armorParts2->holdingRightHand = resModel->holdingRightHand = 0;
|
||||
|
||||
@@ -34,7 +34,7 @@ enum eBodyOffset
|
||||
typedef struct
|
||||
{
|
||||
eBodyOffset ePart;
|
||||
string fD;
|
||||
wchar_t fD;
|
||||
float fO;
|
||||
}
|
||||
SKIN_OFFSET;
|
||||
|
||||
@@ -3148,6 +3148,47 @@ vector<ModelPart *> *Player::GetAdditionalModelParts()
|
||||
return m_ppAdditionalModelParts;
|
||||
}
|
||||
|
||||
vector<SKIN_OFFSET *> *Player::GetModelOffsets()
|
||||
{
|
||||
if(m_ppModelOffsets==nullptr && !m_bCheckedForModelParts)
|
||||
{
|
||||
bool hasCustomTexture = !customTextureUrl.empty();
|
||||
bool customTextureIsDefaultSkin = customTextureUrl.substr(0,3).compare(L"def") == 0;
|
||||
|
||||
// see if we can find the parts
|
||||
m_ppModelOffsets=app.GetModelOffsets(m_dwSkinId);
|
||||
|
||||
// If it's a default texture (which has no parts), we have the parts, or we already have the texture (in which case we should have parts if there are any) then we are done
|
||||
if(!hasCustomTexture || customTextureIsDefaultSkin || m_ppModelOffsets != nullptr || app.IsFileInMemoryTextures(customTextureUrl))
|
||||
{
|
||||
m_bCheckedForModelOffsets=true;
|
||||
}
|
||||
if(m_ppModelOffsets == nullptr && !m_bCheckedDLCForModelOffsets)
|
||||
{
|
||||
m_bCheckedDLCForModelOffsets = true;
|
||||
|
||||
// we don't have the data from the dlc skin yet
|
||||
app.DebugPrintf("m_bCheckedForModelOffsets Couldn't get model offsets for skin %X\n",m_dwSkinId);
|
||||
|
||||
// do we have it from the DLC pack?
|
||||
DLCSkinFile *pDLCSkinFile = app.m_dlcManager.getSkinFile(this->customTextureUrl);
|
||||
|
||||
if(pDLCSkinFile!=nullptr)
|
||||
{
|
||||
DWORD dwBoxC=pDLCSkinFile->getOffsetsCount();
|
||||
if(dwBoxC!=0)
|
||||
{
|
||||
app.DebugPrintf("m_bCheckedForModelOffsets Got model offsets from DLCskin for skin %X\n",m_dwSkinId);
|
||||
m_ppModelOffsets=app.SetSkinOffsets(m_dwSkinId,pDLCSkinFile->getOffsets());
|
||||
}
|
||||
|
||||
m_bCheckedForModelOffsets=true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return m_ppModelOffsets;
|
||||
}
|
||||
|
||||
void Player::SetAdditionalModelParts(vector<ModelPart *> *ppAdditionalModelParts)
|
||||
{
|
||||
m_ppAdditionalModelParts=ppAdditionalModelParts;
|
||||
|
||||
@@ -520,6 +520,7 @@ public:
|
||||
|
||||
vector<ModelPart *> *GetAdditionalModelParts();
|
||||
void SetAdditionalModelParts(vector<ModelPart *> *ppAdditionalModelParts);
|
||||
vector<SKIN_OFFSET *> *GetModelOffsets();
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__)
|
||||
enum ePlayerNameValidState
|
||||
@@ -536,6 +537,9 @@ private:
|
||||
vector<ModelPart *> *m_ppAdditionalModelParts;
|
||||
bool m_bCheckedForModelParts;
|
||||
bool m_bCheckedDLCForModelParts;
|
||||
vector<SKIN_OFFSET *> *m_ppModelOffsets;
|
||||
bool m_bCheckedForModelOffsets;
|
||||
bool m_bCheckedDLCForModelOffsets;
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__)
|
||||
ePlayerNameValidState m_ePlayerNameValidState; // 4J-PB - to ensure we have the characters for this name in our font, or display a player number instead
|
||||
|
||||
@@ -12,7 +12,9 @@ TextureAndGeometryPacket::TextureAndGeometryPacket()
|
||||
this->dwTextureBytes = 0;
|
||||
this->pbData = nullptr;
|
||||
this->dwBoxC = 0;
|
||||
this->dwOffsetC = 0;
|
||||
this->BoxDataA = nullptr;
|
||||
this->OffsetDataA = nullptr;
|
||||
uiAnimOverrideBitmask=0;
|
||||
}
|
||||
|
||||
@@ -43,7 +45,9 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
|
||||
this->pbData = pbData;
|
||||
this->dwTextureBytes = dwBytes;
|
||||
this->dwBoxC = 0;
|
||||
this->dwOffsetC = 0;
|
||||
this->BoxDataA=nullptr;
|
||||
this->OffsetDataA=nullptr;
|
||||
this->uiAnimOverrideBitmask=0;
|
||||
}
|
||||
|
||||
@@ -62,6 +66,7 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
|
||||
this->dwTextureBytes = dwBytes;
|
||||
this->uiAnimOverrideBitmask = pDLCSkinFile->getAnimOverrideBitmask();
|
||||
this->dwBoxC = pDLCSkinFile->getAdditionalBoxesCount();
|
||||
this->dwOffsetC = pDLCSkinFile->getOffsetsCount();
|
||||
if(this->dwBoxC!=0)
|
||||
{
|
||||
this->BoxDataA= new SKIN_BOX [this->dwBoxC];
|
||||
@@ -77,9 +82,24 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
|
||||
{
|
||||
this->BoxDataA=nullptr;
|
||||
}
|
||||
if(this->dwOffsetC!=0)
|
||||
{
|
||||
this->OffsetDataA= new SKIN_OFFSET [this->dwOffsetC];
|
||||
vector<SKIN_OFFSET *> *pSkinOffsets=pDLCSkinFile->getOffsets();
|
||||
int iCount=0;
|
||||
|
||||
for(auto& pSkinOffset : *pSkinOffsets)
|
||||
{
|
||||
this->OffsetDataA[iCount++]=*pSkinOffset;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this->OffsetDataA=nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes,vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask)
|
||||
TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask)
|
||||
{
|
||||
this->textureName = textureName;
|
||||
|
||||
@@ -112,6 +132,55 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
|
||||
|
||||
}
|
||||
|
||||
TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, vector<SKIN_BOX *> *pvSkinBoxes, vector<SKIN_OFFSET *> *pvSkinOffsets, unsigned int uiAnimOverrideBitmask)
|
||||
{
|
||||
this->textureName = textureName;
|
||||
|
||||
wstring skinValue = textureName.substr(7,textureName.size());
|
||||
skinValue = skinValue.substr(0,skinValue.find_first_of(L'.'));
|
||||
std::wstringstream ss;
|
||||
ss << std::dec << skinValue.c_str();
|
||||
ss >> this->dwSkinID;
|
||||
this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID);
|
||||
|
||||
this->pbData = pbData;
|
||||
this->dwTextureBytes = dwBytes;
|
||||
this->uiAnimOverrideBitmask = uiAnimOverrideBitmask;
|
||||
if(pvSkinBoxes==nullptr)
|
||||
{
|
||||
this->dwBoxC=0;
|
||||
this->BoxDataA=nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
this->dwBoxC = static_cast<DWORD>(pvSkinBoxes->size());
|
||||
this->BoxDataA= new SKIN_BOX [this->dwBoxC];
|
||||
int iCount=0;
|
||||
|
||||
for(auto& pSkinBox : *pvSkinBoxes)
|
||||
{
|
||||
this->BoxDataA[iCount++]=*pSkinBox;
|
||||
}
|
||||
}
|
||||
if(pvSkinOffsets==nullptr)
|
||||
{
|
||||
this->dwOffsetC=0;
|
||||
this->OffsetDataA=nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
this->dwOffsetC = static_cast<DWORD>(pvSkinOffsets->size());
|
||||
this->OffsetDataA= new SKIN_OFFSET [this->dwOffsetC];
|
||||
int iCount=0;
|
||||
|
||||
for(auto& pSkinOffset : *pvSkinOffsets)
|
||||
{
|
||||
this->OffsetDataA[iCount++]=*pSkinOffset;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void TextureAndGeometryPacket::handle(PacketListener *listener)
|
||||
{
|
||||
listener->handleTextureAndGeometry(shared_from_this());
|
||||
@@ -148,6 +217,7 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
|
||||
uiAnimOverrideBitmask = dis->readInt();
|
||||
|
||||
short rawBoxC = dis->readShort();
|
||||
short rawOffsetC = dis->readShort();
|
||||
if (rawBoxC <= 0)
|
||||
{
|
||||
dwBoxC = 0;
|
||||
@@ -160,11 +230,27 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
|
||||
dwBoxC = 0; // sane limit for skin boxes
|
||||
}
|
||||
}
|
||||
if (rawOffsetC <= 0)
|
||||
{
|
||||
dwOffsetC = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
dwOffsetC = (DWORD)(unsigned short)rawOffsetC;
|
||||
if (dwOffsetC > 256)
|
||||
{
|
||||
dwOffsetC = 0; // sane limit for skin offsets
|
||||
}
|
||||
}
|
||||
|
||||
if(dwBoxC>0)
|
||||
{
|
||||
this->BoxDataA= new SKIN_BOX [dwBoxC];
|
||||
}
|
||||
if(dwOffsetC>0)
|
||||
{
|
||||
this->OffsetDataA= new SKIN_OFFSET [dwOffsetC];
|
||||
}
|
||||
|
||||
for(DWORD i=0;i<dwBoxC;i++)
|
||||
{
|
||||
@@ -177,6 +263,14 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
|
||||
this->BoxDataA[i].fD = dis->readFloat();
|
||||
this->BoxDataA[i].fU = dis->readFloat();
|
||||
this->BoxDataA[i].fV = dis->readFloat();
|
||||
this->BoxDataA[i].fA = dis->readFloat();
|
||||
this->BoxDataA[i].fM = dis->readFloat();
|
||||
}
|
||||
for(DWORD i=0;i<dwOffsetC;i++)
|
||||
{
|
||||
this->OffsetDataA[i].ePart = static_cast<eBodyOffset>(dis->readShort());
|
||||
this->OffsetDataA[i].fD = dis->readChar();
|
||||
this->OffsetDataA[i].fO = dis->readFloat();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -203,6 +297,16 @@ void TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException
|
||||
dos->writeFloat(this->BoxDataA[i].fD);
|
||||
dos->writeFloat(this->BoxDataA[i].fU);
|
||||
dos->writeFloat(this->BoxDataA[i].fV);
|
||||
dos->writeFloat(this->BoxDataA[i].fA);
|
||||
dos->writeFloat(this->BoxDataA[i].fM);
|
||||
}
|
||||
|
||||
dos->writeShort(static_cast<short>(dwOffsetC));
|
||||
for(DWORD i=0;i<dwOffsetC;i++)
|
||||
{
|
||||
dos->writeShort(static_cast<short>(this->OffsetDataA[i].ePart));
|
||||
dos->writeChar(this->OffsetDataA[i].fD);
|
||||
dos->writeFloat(this->OffsetDataA[i].fO);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ using namespace std;
|
||||
#include "Packet.h"
|
||||
#include "..\Minecraft.Client\Model.h"
|
||||
#include "..\Minecraft.Client\SkinBox.h"
|
||||
#include "..\Minecraft.Client\SkinOffset.h"
|
||||
|
||||
class DLCSkinFile;
|
||||
|
||||
@@ -15,7 +16,9 @@ public:
|
||||
PBYTE pbData;
|
||||
DWORD dwTextureBytes;
|
||||
SKIN_BOX *BoxDataA;
|
||||
SKIN_OFFSET *OffsetDataA;
|
||||
DWORD dwBoxC;
|
||||
DWORD dwOffsetC;
|
||||
unsigned int uiAnimOverrideBitmask;
|
||||
|
||||
TextureAndGeometryPacket();
|
||||
@@ -23,6 +26,7 @@ public:
|
||||
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes);
|
||||
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, DLCSkinFile *pDLCSkinFile);
|
||||
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask);
|
||||
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, vector<SKIN_BOX *> *pvSkinBoxes, vector<SKIN_OFFSET *> *pvSkinOffsets, unsigned int uiAnimOverrideBitmask);
|
||||
|
||||
virtual void handle(PacketListener *listener);
|
||||
virtual void read(DataInputStream *dis);
|
||||
|
||||
Reference in New Issue
Block a user