Added code for skin offsets

Added code to the file which have the functionality to get skin boxes and duplicated the functionality for skin offsets. The code causes the game to crash when switching to third person. The error occurs with the skin offsets returning as an empty class object.
This commit is contained in:
Langtanium
2026-04-02 17:07:48 -07:00
parent 48e84a9dc4
commit 3888de7ab4
16 changed files with 320 additions and 10 deletions

View File

@@ -2735,6 +2735,11 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
{
app.SetAdditionalSkinBoxes(packet->dwSkinID,packet->BoxDataA,packet->dwBoxC);
}
// Add the offet data
if(packet->dwOffsetC!=0)
{
app.SetSkinOffsets(packet->dwSkinID,packet->OffsetDataA,packet->dwOffsetC);
}
// Add the anim override
app.SetAnimOverrideBitmask(packet->dwSkinID,packet->uiAnimOverrideBitmask);

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@@ -196,6 +196,7 @@ CMinecraftApp::CMinecraftApp()
InitializeCriticalSection(&csTMSPPDownloadQueue);
InitializeCriticalSection(&csAdditionalModelParts);
InitializeCriticalSection(&csAdditionalSkinBoxes);
InitializeCriticalSection(&csModelOffsets);
InitializeCriticalSection(&csAnimOverrideBitmask);
InitializeCriticalSection(&csMemFilesLock);
InitializeCriticalSection(&csMemTPDLock);
@@ -9201,7 +9202,7 @@ bool CMinecraftApp::DLCContentRetrieved(eDLCMarketplaceType eType)
void CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, DWORD dwSkinBoxC)
{
EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
unsigned int m_uiAnimOverrideBitmask = Player::getSkinAnimOverrideBitmask(dwSkinID);
unsigned int m_uiAnimOverrideBitmask = GetAnimOverrideBitmask(dwSkinID);
Model *pModel;
if (m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_ClassicModel))
pModel = renderer->getModelClassic();
@@ -9237,10 +9238,30 @@ void CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, D
}
void CMinecraftApp::SetSkinOffsets(DWORD dwSkinID, SKIN_OFFSET *SkinOffsetA, DWORD dwSkinOffsetC)
{
vector<SKIN_OFFSET *> *pvSkinOffset = new vector<SKIN_OFFSET *>;
EnterCriticalSection( &csModelOffsets );
app.DebugPrintf("*** SetAdditionalSkinBoxes - Inserting model parts for skin %d from array of Skin Boxes\n",dwSkinID&0x0FFFFFFF);
for(unsigned int i=0;i<dwSkinOffsetC;i++)
{
pvSkinOffset->push_back(&SkinOffsetA[i]);
}
m_SkinOffsets.insert( std::pair<DWORD, vector<SKIN_OFFSET *> *>(dwSkinID, pvSkinOffset) );
LeaveCriticalSection( &csModelOffsets );
}
vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, vector<SKIN_BOX *> *pvSkinBoxA)
{
EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
unsigned int m_uiAnimOverrideBitmask = Player::getSkinAnimOverrideBitmask(dwSkinID);
unsigned int m_uiAnimOverrideBitmask = GetAnimOverrideBitmask(dwSkinID);
Model *pModel;
if (m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_ClassicModel))
pModel = renderer->getModelClassic();
@@ -9272,6 +9293,24 @@ vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, vect
return pvModelPart;
}
vector<SKIN_OFFSET *> * CMinecraftApp::SetSkinOffsets(DWORD dwSkinID, vector<SKIN_OFFSET *> *pvSkinOffsetA)
{
vector<SKIN_OFFSET *> *pvModelOffset = new vector<SKIN_OFFSET *>;
EnterCriticalSection( &csModelOffsets );
app.DebugPrintf("*** SetSkinOffsets - Inserting model offsets for skin %d from array of Skin Offsets\n",dwSkinID&0x0FFFFFFF);
for( auto& it : *pvSkinOffsetA )
{
pvModelOffset->push_back(it);
}
m_SkinOffsets.emplace(dwSkinID, pvSkinOffsetA);
LeaveCriticalSection( &csModelOffsets );
return pvModelOffset;
}
vector<ModelPart *> *CMinecraftApp::GetAdditionalModelParts(DWORD dwSkinID)
{
@@ -9307,6 +9346,23 @@ vector<SKIN_BOX *> *CMinecraftApp::GetAdditionalSkinBoxes(DWORD dwSkinID)
return pvSkinBoxes;
}
vector<SKIN_OFFSET *> *CMinecraftApp::GetModelOffsets(DWORD dwSkinID)
{
EnterCriticalSection( &csModelOffsets );
vector<SKIN_OFFSET *> *pvModelOffsets=nullptr;
if(m_SkinOffsets.size()>0)
{
auto it = m_SkinOffsets.find(dwSkinID);
if(it!=m_SkinOffsets.end())
{
pvModelOffsets = (*it).second;
}
}
LeaveCriticalSection( &csModelOffsets );
return pvModelOffsets;
}
unsigned int CMinecraftApp::GetAnimOverrideBitmask(DWORD dwSkinID)
{
EnterCriticalSection( &csAnimOverrideBitmask );

View File

@@ -21,6 +21,7 @@ using namespace std;
#include ".\GameRules\ConsoleGameRulesConstants.h"
#include ".\GameRules\GameRuleManager.h"
#include "..\SkinBox.h"
#include "..\SkinOffset.h"
#include "..\ArchiveFile.h"
typedef struct _JoinFromInviteData
@@ -824,6 +825,7 @@ private:
CRITICAL_SECTION csTMSPPDownloadQueue;
CRITICAL_SECTION csAdditionalModelParts;
CRITICAL_SECTION csAdditionalSkinBoxes;
CRITICAL_SECTION csModelOffsets;
CRITICAL_SECTION csAnimOverrideBitmask;
bool m_bCorruptSaveDeleted;
@@ -842,9 +844,12 @@ public:
// Storing additional model parts per skin texture
void SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, DWORD dwSkinBoxC);
void SetSkinOffsets(DWORD dwSkinID, SKIN_OFFSET *SkinOffsetA, DWORD dwSkinOffsetC);
vector<ModelPart *> * SetAdditionalSkinBoxes(DWORD dwSkinID, vector<SKIN_BOX *> *pvSkinBoxA);
vector<SKIN_OFFSET *> * SetSkinOffsets(DWORD dwSkinID, vector<SKIN_OFFSET *> *pvSkinOffsetA);
vector<ModelPart *> *GetAdditionalModelParts(DWORD dwSkinID);
vector<SKIN_BOX *> *GetAdditionalSkinBoxes(DWORD dwSkinID);
vector<SKIN_OFFSET *> *GetModelOffsets(DWORD dwSkinID);
void SetAnimOverrideBitmask(DWORD dwSkinID,unsigned int uiAnimOverrideBitmask);
unsigned int GetAnimOverrideBitmask(DWORD dwSkinID);
@@ -875,6 +880,7 @@ private:
// vector of additional skin model parts, indexed by the skin texture id
unordered_map<DWORD, vector<ModelPart *> *> m_AdditionalModelParts;
unordered_map<DWORD, vector<SKIN_BOX *> *> m_AdditionalSkinBoxes;
unordered_map<DWORD, vector<SKIN_OFFSET *> *> m_SkinOffsets;
unordered_map<DWORD, unsigned int> m_AnimOverrides;

View File

@@ -1,8 +1,6 @@
#pragma once
#include "DLCFile.h"
#include "..\..\..\Minecraft.Client\HumanoidModel.h"
// This is added to prevent a building failure, probably should move it to HumanoidModel.h later - Langtanium
#include "..\..\..\Minecraft.Client\SkinOffset.h"
class DLCSkinFile : public DLCFile
{

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@@ -132,6 +132,7 @@ void UIControl_PlayerSkinPreview::SetTexture(const wstring &url, TEXTURE_NAME ba
}
m_pvAdditionalModelParts=app.GetAdditionalModelParts(app.getSkinIdFromPath(m_customTextureUrl));
m_pvModelOffsets=app.GetModelOffsets(app.getSkinIdFromPath(m_customTextureUrl));
}
void UIControl_PlayerSkinPreview::SetFacing(ESkinPreviewFacing facing, bool bAnimate /*= false*/)
@@ -267,6 +268,25 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou
else
model = static_cast<HumanoidModel *>(renderer->getModel());
if (m_pvModelOffsets)
{
std::unordered_set<SKIN_OFFSET*> modelOffsetSet(m_pvModelOffsets->begin(), m_pvModelOffsets->end());
for( auto& offset : modelOffsetSet )
{
switch (offset->ePart)
{
case eBodyOffset_Head:
if (offset->fD == L'Y')
model->head->y += offset->fO;
break;
case eBodyOffset_Body:
if (offset->fD == L'Y')
model->body->y += offset->fO;
break;
}
}
}
//getAttackAnim(mob, a);
//if (armor != nullptr) armor->attackTime = model->attackTime;
//model->riding = mob->isRiding();

View File

@@ -53,6 +53,7 @@ private:
ESkinPreviewAnimations m_currentAnimation;
//vector<Model::SKIN_BOX *> *m_pvAdditionalBoxes;
vector<ModelPart *> *m_pvAdditionalModelParts;
vector<SKIN_OFFSET *> *m_pvModelOffsets;
public:
enum ESkinPreviewFacing
{

View File

@@ -59,6 +59,7 @@ UIScene_SkinSelectMenu::UIScene_SkinSelectMenu(int iPad, void *initData, UILayer
m_selectedSkinPath = L"";
m_selectedCapePath = L"";
m_vAdditionalSkinBoxes = nullptr;
m_vSkinOffsets = nullptr;
m_bSlidingSkins = false;
m_bAnimatingMove = false;
@@ -662,6 +663,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
m_selectedSkinPath = skinFile->getPath();
m_selectedCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
m_vSkinOffsets = skinFile->getOffsets();
skinName = skinFile->getParameterAsString( DLCManager::e_DLCParamType_DisplayName );
skinOrigin = skinFile->getParameterAsString( DLCManager::e_DLCParamType_ThemeName );
@@ -684,6 +686,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
m_selectedSkinPath = L"";
m_selectedCapePath = L"";
m_vAdditionalSkinBoxes = nullptr;
m_vSkinOffsets = nullptr;
switch(m_packIndex)
{
@@ -726,6 +729,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
m_selectedSkinPath = skinFile->getPath();
m_selectedCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
m_vSkinOffsets = skinFile->getOffsets();
skinName = skinFile->getParameterAsString( DLCManager::e_DLCParamType_DisplayName );
skinOrigin = skinFile->getParameterAsString( DLCManager::e_DLCParamType_ThemeName );
@@ -773,6 +777,17 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),m_vAdditionalSkinBoxes);
}
}
if(m_vSkinOffsets && m_vSkinOffsets->size()!=0)
{
// add the boxes to the humanoid model, but only if we've not done this already
vector<SKIN_OFFSET *> *pModelOffsets = app.GetModelOffsets(skinFile->getSkinID());
if(pModelOffsets==nullptr)
{
pModelOffsets = app.SetSkinOffsets(skinFile->getSkinID(),m_vSkinOffsets);
}
}
if(skinFile!=nullptr)
{
@@ -790,6 +805,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
wstring otherSkinPath = L"";
wstring otherCapePath = L"";
vector<SKIN_BOX *> *othervAdditionalSkinBoxes=nullptr;
vector<SKIN_OFFSET *> *othervSkinOffsets=nullptr;
wchar_t chars[256];
// turn off all displays
@@ -844,6 +860,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
otherSkinPath = skinFile->getPath();
otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
othervSkinOffsets = skinFile->getOffsets();
backupTexture = TN_MOB_CHAR;
}
else
@@ -851,6 +868,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
otherSkinPath = L"";
otherCapePath = L"";
othervAdditionalSkinBoxes=nullptr;
othervSkinOffsets=nullptr;
switch(m_packIndex)
{
case SKIN_SELECT_PACK_DEFAULT:
@@ -870,6 +888,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
otherSkinPath = skinFile->getPath();
otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
othervSkinOffsets = skinFile->getOffsets();
backupTexture = TN_MOB_CHAR;
}
}
@@ -887,6 +906,14 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
}
}
if(othervSkinOffsets && othervSkinOffsets->size()!=0)
{
vector<SKIN_OFFSET *> *pModelOffsets = app.GetModelOffsets(skinFile->getSkinID());
if(pModelOffsets==nullptr)
{
pModelOffsets = app.SetSkinOffsets(skinFile->getSkinID(),othervSkinOffsets);
}
}
// 4J-PB - anim override needs set before SetTexture
if(skinFile!=nullptr)
{
@@ -915,6 +942,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
otherSkinPath = skinFile->getPath();
otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
othervSkinOffsets = skinFile->getOffsets();
backupTexture = TN_MOB_CHAR;
}
else
@@ -922,6 +950,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
otherSkinPath = L"";
otherCapePath = L"";
othervAdditionalSkinBoxes=nullptr;
othervSkinOffsets=nullptr;
switch(m_packIndex)
{
case SKIN_SELECT_PACK_DEFAULT:
@@ -941,6 +970,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
otherSkinPath = skinFile->getPath();
otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
othervSkinOffsets = skinFile->getOffsets();
backupTexture = TN_MOB_CHAR;
}
}
@@ -958,6 +988,14 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
}
}
if(othervSkinOffsets && othervSkinOffsets->size()!=0)
{
vector<SKIN_OFFSET *> *pModelOffsets = app.GetModelOffsets(skinFile->getSkinID());
if(pModelOffsets==nullptr)
{
pModelOffsets = app.SetSkinOffsets(skinFile->getSkinID(),othervSkinOffsets);
}
}
// 4J-PB - anim override needs set before SetTexture
if(skinFile)
{

View File

@@ -104,6 +104,7 @@ private:
DWORD m_originalSkinId;
wstring m_currentSkinPath, m_selectedSkinPath, m_selectedCapePath;
vector<SKIN_BOX *> *m_vAdditionalSkinBoxes;
vector<SKIN_OFFSET *> *m_vSkinOffsets;
bool m_bSlidingSkins, m_bAnimatingMove;
ESkinSelectNavigation m_currentNavigation;

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@@ -1,5 +1,6 @@
#pragma once
#include "Model.h"
#include "SkinOffset.h"
class HumanoidModel : public Model
{

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@@ -898,9 +898,10 @@ void PlayerConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
{
// we don't have the dlc skin, so retrieve the data from the app store
vector<SKIN_BOX *> *pvSkinBoxes = app.GetAdditionalSkinBoxes(packet->dwSkinID);
vector<SKIN_OFFSET *> *pvSkinOffsets = app.GetModelOffsets(packet->dwSkinID);
unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(packet->dwSkinID);
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes, pvSkinBoxes, uiAnimOverrideBitmask));
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes, pvSkinBoxes, pvSkinOffsets, uiAnimOverrideBitmask));
}
}
else
@@ -924,6 +925,14 @@ void PlayerConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
#endif
app.SetAdditionalSkinBoxes(packet->dwSkinID,packet->BoxDataA,packet->dwBoxC);
}
// add the offsets to the app list
if(packet->dwOffsetC!=0)
{
#ifndef _CONTENT_PACKAGE
wprintf(L"Adding skin offsets for skin id %X, offset count %d\n",packet->dwSkinID,packet->dwOffsetC);
#endif
app.SetSkinOffsets(packet->dwSkinID,packet->OffsetDataA,packet->dwOffsetC);
}
// Add the anim override
app.SetAnimOverrideBitmask(packet->dwSkinID,packet->uiAnimOverrideBitmask);
@@ -973,9 +982,10 @@ void PlayerConnection::handleTextureAndGeometryReceived(const wstring &textureNa
// get the data from the app
DWORD dwSkinID = app.getSkinIdFromPath(textureName);
vector<SKIN_BOX *> *pvSkinBoxes = app.GetAdditionalSkinBoxes(dwSkinID);
vector<SKIN_OFFSET *> *pvSkinOffsets = app.GetModelOffsets(dwSkinID);
unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(dwSkinID);
send(std::make_shared<TextureAndGeometryPacket>(textureName, pbData, dwTextureBytes, pvSkinBoxes, uiAnimOverrideBitmask));
send(std::make_shared<TextureAndGeometryPacket>(textureName, pbData, dwTextureBytes, pvSkinBoxes, pvSkinOffsets, uiAnimOverrideBitmask));
}
m_texturesRequested.erase(it);
}

View File

@@ -167,8 +167,8 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
if(mob == nullptr) return;
if(mob->hasInvisiblePrivilege()) return;
if (mob != nullptr && humanoidModelClassic != nullptr && (mob->getCustomSkin() == 18 || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_ClassicModel))) resModel = humanoidModelClassic;
else if (mob != nullptr && humanoidModelSlim != nullptr && ((mob->getCustomSkin() >= 8 && mob->getCustomSkin() <= 17) || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SlimModel))) resModel = humanoidModelSlim;
if (humanoidModelClassic != nullptr && (mob->getCustomSkin() == 18 || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_ClassicModel))) resModel = humanoidModelClassic;
else if (humanoidModelSlim != nullptr && ((mob->getCustomSkin() >= 8 && mob->getCustomSkin() <= 17) || mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SlimModel))) resModel = humanoidModelSlim;
else resModel = humanoidModel;
shared_ptr<ItemInstance> item = mob->inventory->getSelected();
@@ -257,6 +257,27 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
pModelPart->visible=false;
}
}
vector<SKIN_OFFSET*>* modelOffsets = Minecraft::GetInstance()->player->GetModelOffsets();
if (modelOffsets)
{
std::unordered_set<SKIN_OFFSET*> modelOffsetSet(modelOffsets->begin(), modelOffsets->end());
for( auto& offset : modelOffsetSet )
{
switch (offset->ePart)
{
case eBodyOffset_Head:
if (offset->fD == L'Y')
resModel->head->y += offset->fO;
break;
case eBodyOffset_Body:
if (offset->fD == L'Y')
resModel->body->y += offset->fO;
break;
}
}
}
armorParts1->bowAndArrow = armorParts2->bowAndArrow = resModel->bowAndArrow = false;
armorParts1->sneaking = armorParts2->sneaking = resModel->sneaking = false;
armorParts1->holdingRightHand = armorParts2->holdingRightHand = resModel->holdingRightHand = 0;

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@@ -34,7 +34,7 @@ enum eBodyOffset
typedef struct
{
eBodyOffset ePart;
string fD;
wchar_t fD;
float fO;
}
SKIN_OFFSET;

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@@ -3148,6 +3148,47 @@ vector<ModelPart *> *Player::GetAdditionalModelParts()
return m_ppAdditionalModelParts;
}
vector<SKIN_OFFSET *> *Player::GetModelOffsets()
{
if(m_ppModelOffsets==nullptr && !m_bCheckedForModelParts)
{
bool hasCustomTexture = !customTextureUrl.empty();
bool customTextureIsDefaultSkin = customTextureUrl.substr(0,3).compare(L"def") == 0;
// see if we can find the parts
m_ppModelOffsets=app.GetModelOffsets(m_dwSkinId);
// If it's a default texture (which has no parts), we have the parts, or we already have the texture (in which case we should have parts if there are any) then we are done
if(!hasCustomTexture || customTextureIsDefaultSkin || m_ppModelOffsets != nullptr || app.IsFileInMemoryTextures(customTextureUrl))
{
m_bCheckedForModelOffsets=true;
}
if(m_ppModelOffsets == nullptr && !m_bCheckedDLCForModelOffsets)
{
m_bCheckedDLCForModelOffsets = true;
// we don't have the data from the dlc skin yet
app.DebugPrintf("m_bCheckedForModelOffsets Couldn't get model offsets for skin %X\n",m_dwSkinId);
// do we have it from the DLC pack?
DLCSkinFile *pDLCSkinFile = app.m_dlcManager.getSkinFile(this->customTextureUrl);
if(pDLCSkinFile!=nullptr)
{
DWORD dwBoxC=pDLCSkinFile->getOffsetsCount();
if(dwBoxC!=0)
{
app.DebugPrintf("m_bCheckedForModelOffsets Got model offsets from DLCskin for skin %X\n",m_dwSkinId);
m_ppModelOffsets=app.SetSkinOffsets(m_dwSkinId,pDLCSkinFile->getOffsets());
}
m_bCheckedForModelOffsets=true;
}
}
}
return m_ppModelOffsets;
}
void Player::SetAdditionalModelParts(vector<ModelPart *> *ppAdditionalModelParts)
{
m_ppAdditionalModelParts=ppAdditionalModelParts;

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@@ -520,6 +520,7 @@ public:
vector<ModelPart *> *GetAdditionalModelParts();
void SetAdditionalModelParts(vector<ModelPart *> *ppAdditionalModelParts);
vector<SKIN_OFFSET *> *GetModelOffsets();
#if defined(__PS3__) || defined(__ORBIS__)
enum ePlayerNameValidState
@@ -536,6 +537,9 @@ private:
vector<ModelPart *> *m_ppAdditionalModelParts;
bool m_bCheckedForModelParts;
bool m_bCheckedDLCForModelParts;
vector<SKIN_OFFSET *> *m_ppModelOffsets;
bool m_bCheckedForModelOffsets;
bool m_bCheckedDLCForModelOffsets;
#if defined(__PS3__) || defined(__ORBIS__)
ePlayerNameValidState m_ePlayerNameValidState; // 4J-PB - to ensure we have the characters for this name in our font, or display a player number instead

View File

@@ -12,7 +12,9 @@ TextureAndGeometryPacket::TextureAndGeometryPacket()
this->dwTextureBytes = 0;
this->pbData = nullptr;
this->dwBoxC = 0;
this->dwOffsetC = 0;
this->BoxDataA = nullptr;
this->OffsetDataA = nullptr;
uiAnimOverrideBitmask=0;
}
@@ -43,7 +45,9 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
this->pbData = pbData;
this->dwTextureBytes = dwBytes;
this->dwBoxC = 0;
this->dwOffsetC = 0;
this->BoxDataA=nullptr;
this->OffsetDataA=nullptr;
this->uiAnimOverrideBitmask=0;
}
@@ -62,6 +66,7 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
this->dwTextureBytes = dwBytes;
this->uiAnimOverrideBitmask = pDLCSkinFile->getAnimOverrideBitmask();
this->dwBoxC = pDLCSkinFile->getAdditionalBoxesCount();
this->dwOffsetC = pDLCSkinFile->getOffsetsCount();
if(this->dwBoxC!=0)
{
this->BoxDataA= new SKIN_BOX [this->dwBoxC];
@@ -77,9 +82,24 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
{
this->BoxDataA=nullptr;
}
if(this->dwOffsetC!=0)
{
this->OffsetDataA= new SKIN_OFFSET [this->dwOffsetC];
vector<SKIN_OFFSET *> *pSkinOffsets=pDLCSkinFile->getOffsets();
int iCount=0;
for(auto& pSkinOffset : *pSkinOffsets)
{
this->OffsetDataA[iCount++]=*pSkinOffset;
}
}
else
{
this->OffsetDataA=nullptr;
}
}
TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes,vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask)
TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask)
{
this->textureName = textureName;
@@ -112,6 +132,55 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
}
TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, vector<SKIN_BOX *> *pvSkinBoxes, vector<SKIN_OFFSET *> *pvSkinOffsets, unsigned int uiAnimOverrideBitmask)
{
this->textureName = textureName;
wstring skinValue = textureName.substr(7,textureName.size());
skinValue = skinValue.substr(0,skinValue.find_first_of(L'.'));
std::wstringstream ss;
ss << std::dec << skinValue.c_str();
ss >> this->dwSkinID;
this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID);
this->pbData = pbData;
this->dwTextureBytes = dwBytes;
this->uiAnimOverrideBitmask = uiAnimOverrideBitmask;
if(pvSkinBoxes==nullptr)
{
this->dwBoxC=0;
this->BoxDataA=nullptr;
}
else
{
this->dwBoxC = static_cast<DWORD>(pvSkinBoxes->size());
this->BoxDataA= new SKIN_BOX [this->dwBoxC];
int iCount=0;
for(auto& pSkinBox : *pvSkinBoxes)
{
this->BoxDataA[iCount++]=*pSkinBox;
}
}
if(pvSkinOffsets==nullptr)
{
this->dwOffsetC=0;
this->OffsetDataA=nullptr;
}
else
{
this->dwOffsetC = static_cast<DWORD>(pvSkinOffsets->size());
this->OffsetDataA= new SKIN_OFFSET [this->dwOffsetC];
int iCount=0;
for(auto& pSkinOffset : *pvSkinOffsets)
{
this->OffsetDataA[iCount++]=*pSkinOffset;
}
}
}
void TextureAndGeometryPacket::handle(PacketListener *listener)
{
listener->handleTextureAndGeometry(shared_from_this());
@@ -148,6 +217,7 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
uiAnimOverrideBitmask = dis->readInt();
short rawBoxC = dis->readShort();
short rawOffsetC = dis->readShort();
if (rawBoxC <= 0)
{
dwBoxC = 0;
@@ -160,11 +230,27 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
dwBoxC = 0; // sane limit for skin boxes
}
}
if (rawOffsetC <= 0)
{
dwOffsetC = 0;
}
else
{
dwOffsetC = (DWORD)(unsigned short)rawOffsetC;
if (dwOffsetC > 256)
{
dwOffsetC = 0; // sane limit for skin offsets
}
}
if(dwBoxC>0)
{
this->BoxDataA= new SKIN_BOX [dwBoxC];
}
if(dwOffsetC>0)
{
this->OffsetDataA= new SKIN_OFFSET [dwOffsetC];
}
for(DWORD i=0;i<dwBoxC;i++)
{
@@ -177,6 +263,14 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
this->BoxDataA[i].fD = dis->readFloat();
this->BoxDataA[i].fU = dis->readFloat();
this->BoxDataA[i].fV = dis->readFloat();
this->BoxDataA[i].fA = dis->readFloat();
this->BoxDataA[i].fM = dis->readFloat();
}
for(DWORD i=0;i<dwOffsetC;i++)
{
this->OffsetDataA[i].ePart = static_cast<eBodyOffset>(dis->readShort());
this->OffsetDataA[i].fD = dis->readChar();
this->OffsetDataA[i].fO = dis->readFloat();
}
}
@@ -203,6 +297,16 @@ void TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException
dos->writeFloat(this->BoxDataA[i].fD);
dos->writeFloat(this->BoxDataA[i].fU);
dos->writeFloat(this->BoxDataA[i].fV);
dos->writeFloat(this->BoxDataA[i].fA);
dos->writeFloat(this->BoxDataA[i].fM);
}
dos->writeShort(static_cast<short>(dwOffsetC));
for(DWORD i=0;i<dwOffsetC;i++)
{
dos->writeShort(static_cast<short>(this->OffsetDataA[i].ePart));
dos->writeChar(this->OffsetDataA[i].fD);
dos->writeFloat(this->OffsetDataA[i].fO);
}
}

View File

@@ -4,6 +4,7 @@ using namespace std;
#include "Packet.h"
#include "..\Minecraft.Client\Model.h"
#include "..\Minecraft.Client\SkinBox.h"
#include "..\Minecraft.Client\SkinOffset.h"
class DLCSkinFile;
@@ -15,7 +16,9 @@ public:
PBYTE pbData;
DWORD dwTextureBytes;
SKIN_BOX *BoxDataA;
SKIN_OFFSET *OffsetDataA;
DWORD dwBoxC;
DWORD dwOffsetC;
unsigned int uiAnimOverrideBitmask;
TextureAndGeometryPacket();
@@ -23,6 +26,7 @@ public:
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes);
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, DLCSkinFile *pDLCSkinFile);
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask);
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, vector<SKIN_BOX *> *pvSkinBoxes, vector<SKIN_OFFSET *> *pvSkinOffsets, unsigned int uiAnimOverrideBitmask);
virtual void handle(PacketListener *listener);
virtual void read(DataInputStream *dis);