Fixed cape rendering
Fixed cape not rendering properly for 64x64 skin due to the renderer trying to using a 64x64 texture instead a of a 64x32 texture for the cape.
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@@ -381,7 +381,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
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glRotatef(lean2 / 2, 0, 0, 1);
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glRotatef(-lean2 / 2, 0, 1, 0);
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glRotatef(180, 0, 1, 0);
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resModel->renderCloak(1 / 16.0f,true);
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humanoidModel->renderCloak(1 / 16.0f,true);
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glPopMatrix();
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}
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