Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
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@@ -1016,7 +1016,7 @@ bool Chunk::isEmpty()
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void Chunk::setDirty()
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{
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// 4J - not used, but if this starts being used again then we'll need to investigate how best to handle it.
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__debugbreak();
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DEBUG_BREAK();
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levelRenderer->setGlobalChunkFlag(x, y, z, level, LevelRenderer::CHUNK_FLAG_DIRTY);
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}
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