Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
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@@ -106,7 +106,7 @@ wstring DLCTexturePack::getResource(const wstring& name)
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{
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// 4J Stu - We should never call this function
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#ifndef __CONTENT_PACKAGE
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__debugbreak();
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DEBUG_BREAK();
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#endif
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return L"";
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}
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@@ -115,7 +115,7 @@ InputStream *DLCTexturePack::getResourceImplementation(const wstring &name) //th
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{
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// 4J Stu - We should never call this function
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#ifndef _CONTENT_PACKAGE
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__debugbreak();
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DEBUG_BREAK();
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if(hasFile(name)) return nullptr;
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#endif
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return nullptr; //resource;
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