Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
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@@ -2112,7 +2112,7 @@ void GameRenderer::setupFog(int i, float alpha)
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if (i == 999)
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{
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__debugbreak();
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DEBUG_BREAK();
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// 4J TODO
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/*
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glFog(GL_FOG_COLOR, getBuffer(0, 0, 0, 1));
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