Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
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@@ -23,7 +23,7 @@ GameCommandPacket::GameCommandPacket(EGameCommand command, byteArray data)
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{
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app.DebugPrintf("Payload may not be larger than 32K\n");
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#ifndef _CONTENT_PACKAGE
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__debugbreak();
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DEBUG_BREAK();
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#endif
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//throw new IllegalArgumentException("Payload may not be larger than 32k");
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}
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