Added code for 64x64 skins
Added code for 64x64 classic and slim skins. Also added the remaining default skins.
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@@ -19,6 +19,8 @@ ResourceLocation EntityRenderer::SHADOW_LOCATION = ResourceLocation(TN__CLAMP__M
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EntityRenderer::EntityRenderer()
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{
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model = nullptr;
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modelClassic = nullptr;
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modelSlim = nullptr;
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tileRenderer = new TileRenderer();
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shadowRadius = 0;
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shadowStrength = 1.0f;
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