Updated skin box hiding logic
Updated skin box hiding logic after testing a newer version PCK-Studio revealing the original logic wasn't accurate, also removed code that added arm and tool offsets to held items as it was not working correctly.
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@@ -13,7 +13,7 @@ void ModelPart::_init()
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compiled=false;
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bMirror = false;
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visible = true;
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hideWithHelmet = false;
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hideWithArmor = 0L;
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isArmorPart1 = false;
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neverRender = false;
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x=y=z = 0.0f;
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