Added small additions
Added more code referencing skin offsets. Still doesn't work correctly.
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@@ -1696,3 +1696,7 @@ void LocalPlayer::SetPlayerAdditionalModelParts(vector<ModelPart *>pAdditionalMo
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{
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m_pAdditionalModelParts=pAdditionalModelParts;
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}
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void LocalPlayer::SetPlayerModelOffsets(vector<SKIN_OFFSET *>pModelOffsets)
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{
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m_pModelOffsets=pModelOffsets;
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}
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@@ -211,9 +211,11 @@ public:
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virtual void handleCollectItem(shared_ptr<ItemInstance> item);
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void SetPlayerAdditionalModelParts(vector<ModelPart *>pAdditionalModelParts);
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void SetPlayerModelOffsets(vector<SKIN_OFFSET *>pModelOffsets);
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private:
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vector<ModelPart *> m_pAdditionalModelParts;
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vector<SKIN_OFFSET *> m_pModelOffsets;
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};
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@@ -273,21 +273,20 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
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}
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}
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vector<SKIN_OFFSET*>* modelOffsets = Minecraft::GetInstance()->player->GetModelOffsets();
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if (modelOffsets)
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vector<SKIN_OFFSET *>* pModelOffsets=mob->GetModelOffsets();
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if (pModelOffsets!=nullptr)
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{
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std::unordered_set<SKIN_OFFSET*> modelOffsetSet(modelOffsets->begin(), modelOffsets->end());
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for( auto& offset : modelOffsetSet )
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for( SKIN_OFFSET pModelOffset : pModelOffsets )
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{
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switch (offset->ePart)
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switch (pModelOffset->ePart)
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{
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case eBodyOffset_Head:
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if (offset->fD == L'Y')
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resModel->head->y += offset->fO;
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if (pModelOffset->fD == L'Y')
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resModel->head->y += pModelOffset->fO;
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break;
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case eBodyOffset_Body:
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if (offset->fD == L'Y')
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resModel->body->y += offset->fO;
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if (pModelOffset->fD == L'Y')
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resModel->body->y += pModelOffset->fO;
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break;
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}
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}
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@@ -3194,6 +3194,11 @@ void Player::SetAdditionalModelParts(vector<ModelPart *> *ppAdditionalModelParts
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m_ppAdditionalModelParts=ppAdditionalModelParts;
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}
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void Player::SetModelOffsets(vector<SKIN_OFFSET *> *ppModelOffsets)
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{
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m_ppModelOffsets=ppModelOffsets;
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}
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#if defined(__PS3__) || defined(__ORBIS__)
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Player::ePlayerNameValidState Player::GetPlayerNameValidState(void)
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@@ -521,6 +521,7 @@ public:
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vector<ModelPart *> *GetAdditionalModelParts();
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void SetAdditionalModelParts(vector<ModelPart *> *ppAdditionalModelParts);
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vector<SKIN_OFFSET *> *GetModelOffsets();
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void SetModelOffsets(vector<SKIN_OFFSET *> *ppModelOffsets);
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#if defined(__PS3__) || defined(__ORBIS__)
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enum ePlayerNameValidState
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