feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -187,7 +187,7 @@ void UIScene_FullscreenProgress::tick()
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UINT uiIDA[1];
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uiIDA[0]=IDS_CONFIRM_OK;
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ui.RequestMessageBox( g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_FAILED), g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_SERVER), uiIDA,1, XUSER_INDEX_ANY,NULL,NULL, app.GetStringTable());
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ui.RequestErrorMessage( g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_FAILED), g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_SERVER), uiIDA,1, XUSER_INDEX_ANY);
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ui.NavigateToHomeMenu();
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ui.UpdatePlayerBasePositions();
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@@ -199,6 +199,10 @@ void UIScene_FullscreenProgress::tick()
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{
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m_threadCompleted = true;
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m_buttonConfirm.setVisible( true );
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// 4J-TomK - rebuild touch after confirm button made visible again
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#ifdef __PSVITA__
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ui.TouchBoxRebuild(this);
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#endif
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updateTooltips();
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}
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else
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