feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -25,7 +25,7 @@ public:
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Textures *textures;
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Level *level;
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shared_ptr<Mob> cameraEntity;
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shared_ptr<LivingEntity> cameraEntity;
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float playerRotY;
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float playerRotX;
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double xPlayer, yPlayer, zPlayer;
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@@ -37,7 +37,7 @@ public:
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TileEntityRenderer *getRenderer(eINSTANCEOF e);
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bool hasRenderer(shared_ptr<TileEntity> e);
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TileEntityRenderer * getRenderer(shared_ptr<TileEntity> e);
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void prepare(Level *level, Textures *textures, Font *font, shared_ptr<Mob> player, float a);
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void prepare(Level *level, Textures *textures, Font *font, shared_ptr<LivingEntity> player, float a);
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void render(shared_ptr<TileEntity> e, float a, bool setColor = true);
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void render(shared_ptr<TileEntity> entity, double x, double y, double z, float a, bool setColor = true, float alpha=1.0f, bool useCompiled = true); // 4J Added useCompiled
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void setLevel(Level *level);
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