feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -15,29 +15,29 @@ private:
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protected:
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CropTile(int id);
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virtual bool mayPlaceOn(int tile);
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virtual bool mayPlaceOn(int tile);
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public:
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// 4J Added override
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virtual void updateDefaultShape();
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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void growCropsToMax(Level *level, int x, int y, int z);
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virtual void growCrops(Level *level, int x, int y, int z);
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private:
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float getGrowthSpeed(Level *level, int x, int y, int z);
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public:
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virtual Icon *getTexture(int face, int data);
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virtual int getRenderShape();
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virtual int getRenderShape();
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protected:
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virtual int getBaseSeedId();
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virtual int getBasePlantId();
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public:
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/**
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* Using this method instead of destroy() to determine if seeds should be
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* dropped
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*/
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virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int getResourceCount(Random *random);
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/**
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* Using this method instead of destroy() to determine if seeds should be
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* dropped
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*/
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virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int getResourceCount(Random *random);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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//@Override
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virtual void registerIcons(IconRegister *iconRegister);
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