feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -26,19 +26,9 @@ private:
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#endif
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public:
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static const int tick(ServerLevel *level, bool spawnEnemies, bool spawnFriendlies);
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static const int tick(ServerLevel *level, bool spawnEnemies, bool spawnFriendlies, bool spawnPersistent);
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static bool isSpawnPositionOk(MobCategory *category, Level *level, int x, int y, int z);
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private:
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static void finalizeMobSettings(shared_ptr<Mob> mob, Level *level, float xx, float yy, float zz);
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protected:
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// 4J Stu TODO This was an array of Class type. I haven't made a base Class type yet, but don't need to
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// as this can be an array of Mob type?
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static const int bedEnemyCount = 3;
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static eINSTANCEOF bedEnemies[bedEnemyCount];
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public:
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static bool attackSleepingPlayers(Level *level, vector<shared_ptr<Player> > *players);
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