feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -12,20 +12,15 @@ public:
|
||||
static const int EXPLODE_BIT = 1;
|
||||
TntTile(int id);
|
||||
|
||||
Icon *getTexture(int face, int data);
|
||||
virtual Icon *getTexture(int face, int data);
|
||||
virtual void onPlace(Level *level, int x, int y, int z);
|
||||
|
||||
void neighborChanged(Level *level, int x, int y, int z, int type);
|
||||
|
||||
int getResourceCount(Random *random);
|
||||
|
||||
void wasExploded(Level *level, int x, int y, int z);
|
||||
|
||||
void destroy(Level *level, int x, int y, int z, int data);
|
||||
|
||||
bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
|
||||
|
||||
void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
|
||||
virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
|
||||
void registerIcons(IconRegister *iconRegister);
|
||||
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
|
||||
virtual int getResourceCount(Random *random);
|
||||
virtual void wasExploded(Level *level, int x, int y, int z, Explosion *explosion);
|
||||
virtual void destroy(Level *level, int x, int y, int z, int data);
|
||||
virtual void destroy(Level *level, int x, int y, int z, int data, shared_ptr<LivingEntity> source);
|
||||
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
|
||||
virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
|
||||
virtual bool dropFromExplosion(Explosion *explosion);
|
||||
virtual void registerIcons(IconRegister *iconRegister);
|
||||
};
|
||||
Reference in New Issue
Block a user