feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -13,20 +13,13 @@ wstring WeaponRecipies::shapes[][4] =
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L"X",//
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L"#",L""},//
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};
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/*
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private Object[][] map = {
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{Tile.wood, Tile.stoneBrick, Item.ironIngot, Item.diamond, Item.goldIngot},
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{Item.sword_wood, Item.sword_stone, Item.sword_iron, Item.sword_diamond, Item.sword_gold},
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};
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*/
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void WeaponRecipies::_init()
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{
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map = new vector <Object *> [MAX_WEAPON_RECIPES];
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ADD_OBJECT(map[0],Tile::wood);
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ADD_OBJECT(map[0],Tile::stoneBrick);
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ADD_OBJECT(map[0],Tile::cobblestone);
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ADD_OBJECT(map[0],Item::ironIngot);
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ADD_OBJECT(map[0],Item::diamond);
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ADD_OBJECT(map[0],Item::goldIngot);
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