Fixed a few issues and added more functionality
Fixed player not rendering in third person and armor arm0 not moving with 64x64 skins. Added offsets to held item (main hand) and armor (boots).
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@@ -113,7 +113,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
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WCHAR wchBodyPart[10];
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SKIN_BOX *pSkinBox = new SKIN_BOX;
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ZeroMemory(pSkinBox,sizeof(SKIN_BOX));
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#ifdef __PS3__
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// 4J Stu - The Xbox version used swscanf_s which isn't available in GCC.
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swscanf(value.c_str(), L"%10ls%f%f%f%f%f%f%f%f%f%f%f", wchBodyPart,
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