* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
31 lines
674 B
C++
31 lines
674 B
C++
#pragma once
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#include "UIControl_Base.h"
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class UIControl_SlotList : public UIControl_Base
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{
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private:
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//IggyName m_addSlotFunc, m_getSlotFunc, m_setRedBoxFunc, m_setHighlightFunc;
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IggyName m_addSlotFunc, m_setRedBoxFunc, m_setHighlightFunc;
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int m_lastHighlighted;
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public:
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UIControl_SlotList();
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virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
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virtual void ReInit();
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void addSlot(int id);
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void addSlots(int iStartValue, int iCount);
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void setHighlightSlot(int index);
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void showSlotRedBox(int index, bool show);
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virtual void setFocus(bool focus);
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private:
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void setSlotHighlighted(int index, bool highlight);
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};
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