* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#pragma once
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#include "Golem.h"
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class Village;
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class Level;
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class VillagerGolem : public Golem
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_VILLAGERGOLEM; }
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static Entity *create(Level *level) { return new VillagerGolem(level); }
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protected:
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static const int DATA_FLAGS_ID = 16;
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private:
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int villageUpdateInterval;
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weak_ptr<Village> village;
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int attackAnimationTick;
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int offerFlowerTick;
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public:
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VillagerGolem(Level *level);
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protected:
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virtual void defineSynchedData();
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public:
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virtual bool useNewAi();
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protected:
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virtual void serverAiMobStep();
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virtual void registerAttributes();
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virtual int decreaseAirSupply(int currentSupply);
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virtual void doPush(shared_ptr<Entity> e);
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public:
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virtual void aiStep();
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virtual bool canAttackType(eINSTANCEOF targetType);
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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virtual bool doHurtTarget(shared_ptr<Entity> target);
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virtual void handleEntityEvent(byte id);
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virtual shared_ptr<Village> getVillage();
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virtual int getAttackAnimationTick();
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virtual void offerFlower(bool offer);
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protected:
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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virtual void playStepSound(int xt, int yt, int zt, int t);
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virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
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public:
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virtual int getOfferFlowerTick();
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virtual bool isPlayerCreated();
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virtual void setPlayerCreated(bool value);
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virtual void die(DamageSource *source);
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virtual bool hurt(DamageSource *source, float dmg);
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}; |