The HD skin libraries (skinHD.swf, skinHDHud.swf, etc.) are loaded
unconditionally on Win64/Durango/Orbis, and they import the Iggy
library "platformskinHD.swf" by name. However, the platform skin
path and registration name were gated behind a runtime resolution
check (m_fScreenHeight > 720.0f), so at exactly 720p the skin was
registered as "platformskin.swf" instead, and below 720p the non-HD
.swf file was loaded entirely. This caused Iggy to fail resolving
the import, which cascaded into a failed scene load and hit a
__debugbreak().
Always use the HD platform skin on these platforms since the HD
libraries that depend on it are always loaded regardless of
resolution. PS3/PSVita are unaffected as they have their own
non-HD skin loading path.
========================================================================
Xbox 360 APPLICATION : Minecraft.Client Project Overview
========================================================================
AppWizard has created this Minecraft.Client application for you.
This file contains a summary of what you will find in each of the files that
make up your Minecraft.Client application.
Minecraft.Client.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
Minecraft.Client.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////