* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
37 lines
713 B
C++
37 lines
713 B
C++
#pragma once
|
|
#include "InputOutputStream.h"
|
|
#include "Tag.h"
|
|
|
|
class FloatTag : public Tag
|
|
{
|
|
public:
|
|
float data;
|
|
FloatTag(const wstring &name) : Tag(name) {}
|
|
FloatTag(const wstring &name, float data) : Tag(name) {this->data = data; }
|
|
|
|
void write(DataOutput *dos) { dos->writeFloat(data); }
|
|
void load(DataInput *dis, int tagDepth) { data = dis->readFloat(); }
|
|
|
|
byte getId() { return TAG_Float; }
|
|
wstring toString()
|
|
{
|
|
static wchar_t buf[32];
|
|
swprintf(buf, 32, L"%f",data);
|
|
return wstring( buf );
|
|
}
|
|
|
|
Tag *copy()
|
|
{
|
|
return new FloatTag(getName(), data);
|
|
}
|
|
|
|
bool equals(Tag *obj)
|
|
{
|
|
if (Tag::equals(obj))
|
|
{
|
|
FloatTag *o = (FloatTag *) obj;
|
|
return data == o->data;
|
|
}
|
|
return false;
|
|
}
|
|
}; |