Files
Langtanium-MinecraftConsoles/Minecraft.Server/vendor/linenoise/linenoise.c
kuwa f483074cd2 Dedicated Server Software - Minecraft.Server.exe (#498)
* add: Dedicated Server implementation

- Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management.
- Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server.
- Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server.
- Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files.

* add: refactor world loader & add server properties

- Introduced ServerLogger for logging startup steps and world I/O operations.
- Implemented ServerProperties for loading and saving server configuration from `server.properties`.
- Added WorldManager to handle world loading and creation based on server properties.
- Updated ServerMain to integrate server properties loading and world management.
- Enhanced project files to include new source and header files for the server components.

* update: implement enhanced logging functionality with configurable log levels

* update: update keyboard and mouse input initialization 1dc8a005ed

* fix: change virtual screen resolution to 1920x1080(HD)

Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`,
the app crashes unless the virtual screen is set to HD.

* fix: dedicated server build settings for miniaudio migration and missing sources

- remove stale Windows64 Miles (mss64) link/copy references from server build
- add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj
- add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj
- fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build

* update: changed the virtual screen to 720p

Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage.

* add: add Docker support for Dedicated Server

add with entrypoint and build scripts

* fix: add initial save for newly created worlds in dedicated server

on the server side, I fixed the behavior introduced after commit aadb511, where newly created worlds are intentionally not saved to disk immediately.

* update: add basically all configuration options that are implemented in the classes to `server.properties`

* update: add LAN advertising configuration for server.properties

LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode).

* add: add implementing interactive command line using linenoise

- Integrated linenoise library for line editing and completion in the server console.
- Updated ServerLogger to handle external writes safely during logging.
- Modified ServerMain to initialize and manage the ServerCli for command input.
- The implementation is separate from everything else, so it doesn't affect anything else.
- The command input section and execution section are separated into threads.

* update: enhance command line completion with predictive hints

Like most command line tools, it highlights predictions in gray.

* add: implement `StringUtils` for string manipulation and refactor usages

Unified the scattered utility functions.

* fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race

Before this change, server/host shutdown closed sockets directly in
ServerConnection::stop(), which bypassed the normal disconnect flow.
As a result, clients could be dropped without receiving a proper
DisconnectPacket during stop/kill/world-close paths.

Also, WinsockNetLayer::Shutdown() could destroy synchronization objects
while host-side recv threads were still exiting, causing a crash in
RecvThreadProc (access violation on world close in host mode).

* fix: return client to menus when Win64 host connection drops

- Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64.
- When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow.
- Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down.
- Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions.

* update: converted Japanese comments to English

* add: create `Minecraft.Server` developer guide in English and Japanese

* update: add note about issue

* add: add `nlohmann/json` json lib

* add: add FileUtils

Moved file operations to `utils`.

* add: Dedicated Server BAN access manager with persistent player and IP bans

- add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use
- add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows
- add persistent player and IP ban checks during dedicated server connection handling
- add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json
- add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows
- add active-ban snapshot APIs and expiry-aware filtering for expires metadata
- add RAII-based dedicated access shutdown handling during server startup and teardown

* update: changed file read/write operations to use `FileUtils`.

- As a side effect, saving has become faster!

* fix: Re-added the source that had somehow disappeared.

* add: significantly improved the dedicated server logging system

- add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output
- forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer
- add named network logs for incoming, accepted, rejected, and disconnected connections
- cache connection metadata by smallId so player name and remote IP remain available for disconnect logs
- keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side

* fix: added the updated library source

* add: add `ban` and `pardon` commands for Player and IP

* fix: fix stop command shutdown process

add dedicated server shutdown request handling

* fix: fixed the save logic during server shutdown

Removed redundant repeated saves and eliminated the risks of async writes.

* update: added new sever files to Docker entrypoint

* fix: replace shutdown flag with atomic variable for thread safety

* update: update Dedicated Server developer guide

English is machine translated.
Please forgive me.

* update: check for the existence of `GameHDD` and create

* add: add Whitelist to Dedicated Server

* refactor: clean up and refactor the code

- unify duplicated implementations that were copied repeatedly
- update outdated patterns to more modern ones

* fix: include UI header (new update fix)

* fix: fix the detection range for excessive logging

`getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air.
The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`.

* update: add world size config to dedicated server properties

* update: update README add explanation of  `server.properties` & launch arguments

* update: add nightly release workflow for dedicated server and client builds to Actions

* fix: update name for workflow

* add random seed generation

* add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry

* fix: ghost player when clients disconnect out of order

#4

* fix: fix 7zip option

* fix: fix Docker workflow for Dedicated Server artifact handling

* add: add no build Dedicated Server startup scripts and Docker Compose

* update: add README for Docker Dedicated Server setup with no local build

* refactor: refactor command path structure

As the number of commands has increased and become harder to navigate, each command has been organized into separate folders.

* update: support stream(file stdin) input mode for server CLI

Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux.

* add: add new CLI Console Commands for Dedicated Server

Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player.

- default game.
- enchant
- experience.
- give
- kill(currently, getting a permission error for some reason)
- time
- weather.
- update tp & gamemode command

* fix: change player map icon to random select

* update: increase the player limit

* add: restore the basic anti-cheat implementation and add spawn protection

Added the following anti-cheat measures and add spawn protection to `server.properties`.
- instant break
- speed
- reach

* fix: fix Docker image tag

---------

Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
2026-03-15 02:32:50 -05:00

650 lines
16 KiB
C

#include "linenoise.h"
#include <conio.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <windows.h>
#define LINENOISE_MAX_LINE 4096
#define LINENOISE_MAX_PROMPT 128
typedef struct linenoiseHistory {
char **items;
int len;
int cap;
int maxLen;
} linenoiseHistory;
static linenoiseCompletionCallback *g_completionCallback = NULL;
static volatile LONG g_stopRequested = 0;
static linenoiseHistory g_history = { NULL, 0, 0, 128 };
/* Guards redraw/log interleaving so prompt and log lines do not overlap. */
static CRITICAL_SECTION g_ioLock;
static volatile LONG g_ioLockState = 0; /* 0=not init, 1=init in progress, 2=ready */
/* Snapshot of current editor line used to restore prompt after external output. */
static volatile LONG g_editorActive = 0;
static char g_editorPrompt[LINENOISE_MAX_PROMPT] = { 0 };
static char g_editorBuf[LINENOISE_MAX_LINE] = { 0 };
static int g_editorLen = 0;
static int g_editorPos = 0;
static int g_editorPrevLen = 0;
/**
* Lazily initialize the console I/O critical section.
* This avoids static init order issues and keeps startup cost minimal.
*/
static void linenoiseEnsureIoLockInit(void)
{
LONG state = InterlockedCompareExchange(&g_ioLockState, 0, 0);
if (state == 2)
return;
if (state == 0 && InterlockedCompareExchange(&g_ioLockState, 1, 0) == 0)
{
InitializeCriticalSection(&g_ioLock);
InterlockedExchange(&g_ioLockState, 2);
return;
}
while (InterlockedCompareExchange(&g_ioLockState, 0, 0) != 2)
{
Sleep(0);
}
}
static void linenoiseLockIo(void)
{
linenoiseEnsureIoLockInit();
EnterCriticalSection(&g_ioLock);
}
static void linenoiseUnlockIo(void)
{
LeaveCriticalSection(&g_ioLock);
}
/**
* Save current prompt/buffer/cursor state for later redraw.
* Called after each redraw while editor is active.
*/
static void linenoiseUpdateEditorState(const char *prompt, const char *buf, int len, int pos, int prevLen)
{
if (prompt == NULL)
prompt = "";
if (buf == NULL)
buf = "";
strncpy_s(g_editorPrompt, sizeof(g_editorPrompt), prompt, _TRUNCATE);
strncpy_s(g_editorBuf, sizeof(g_editorBuf), buf, _TRUNCATE);
g_editorLen = len;
g_editorPos = pos;
g_editorPrevLen = prevLen;
InterlockedExchange(&g_editorActive, 1);
}
static void linenoiseDeactivateEditorState(void)
{
InterlockedExchange(&g_editorActive, 0);
g_editorPrompt[0] = 0;
g_editorBuf[0] = 0;
g_editorLen = 0;
g_editorPos = 0;
g_editorPrevLen = 0;
}
static char *linenoiseStrdup(const char *src)
{
size_t n = strlen(src) + 1;
char *out = (char *)malloc(n);
if (out == NULL)
return NULL;
memcpy(out, src, n);
return out;
}
static void linenoiseEnsureHistoryCapacity(int wanted)
{
if (wanted <= g_history.cap)
return;
int newCap = g_history.cap == 0 ? 32 : g_history.cap;
while (newCap < wanted)
newCap *= 2;
char **newItems = (char **)realloc(g_history.items, sizeof(char *) * (size_t)newCap);
if (newItems == NULL)
return;
g_history.items = newItems;
g_history.cap = newCap;
}
static void linenoiseClearCompletions(linenoiseCompletions *lc)
{
size_t i = 0;
for (i = 0; i < lc->len; ++i)
{
free(lc->cvec[i]);
}
free(lc->cvec);
lc->cvec = NULL;
lc->len = 0;
}
void linenoiseAddCompletion(linenoiseCompletions *lc, const char *str)
{
char **newVec = (char **)realloc(lc->cvec, sizeof(char *) * (lc->len + 1));
if (newVec == NULL)
return;
lc->cvec = newVec;
lc->cvec[lc->len] = linenoiseStrdup(str);
if (lc->cvec[lc->len] == NULL)
return;
lc->len += 1;
}
void linenoiseSetCompletionCallback(linenoiseCompletionCallback *fn)
{
g_completionCallback = fn;
}
void linenoiseFree(void *ptr)
{
free(ptr);
}
int linenoiseHistorySetMaxLen(int len)
{
if (len <= 0)
return 0;
g_history.maxLen = len;
while (g_history.len > g_history.maxLen)
{
free(g_history.items[0]);
memmove(g_history.items, g_history.items + 1, sizeof(char *) * (size_t)(g_history.len - 1));
g_history.len -= 1;
}
return 1;
}
int linenoiseHistoryAdd(const char *line)
{
if (line == NULL || line[0] == 0)
return 0;
if (g_history.len > 0)
{
const char *last = g_history.items[g_history.len - 1];
if (last != NULL && strcmp(last, line) == 0)
return 1;
}
linenoiseEnsureHistoryCapacity(g_history.len + 1);
if (g_history.cap <= g_history.len)
return 0;
g_history.items[g_history.len] = linenoiseStrdup(line);
if (g_history.items[g_history.len] == NULL)
return 0;
g_history.len += 1;
while (g_history.len > g_history.maxLen)
{
free(g_history.items[0]);
memmove(g_history.items, g_history.items + 1, sizeof(char *) * (size_t)(g_history.len - 1));
g_history.len -= 1;
}
return 1;
}
void linenoiseRequestStop(void)
{
InterlockedExchange(&g_stopRequested, 1);
}
void linenoiseResetStop(void)
{
InterlockedExchange(&g_stopRequested, 0);
}
static int linenoiseIsStopRequested(void)
{
return InterlockedCompareExchange(&g_stopRequested, 0, 0) != 0;
}
static void linenoiseWriteHint(const char *hint, size_t hintLen)
{
HANDLE stdoutHandle;
CONSOLE_SCREEN_BUFFER_INFO originalInfo;
int hasColorConsole = 0;
if (hint == NULL || hintLen == 0)
{
return;
}
stdoutHandle = GetStdHandle(STD_OUTPUT_HANDLE);
if (stdoutHandle != INVALID_HANDLE_VALUE && stdoutHandle != NULL)
{
if (GetConsoleScreenBufferInfo(stdoutHandle, &originalInfo))
{
hasColorConsole = 1;
/* Draw predictive tail in dim gray, then restore original console colors. */
SetConsoleTextAttribute(stdoutHandle, FOREGROUND_INTENSITY);
}
}
fwrite(hint, 1, hintLen, stdout);
if (hasColorConsole)
{
SetConsoleTextAttribute(stdoutHandle, originalInfo.wAttributes);
}
}
static int linenoiseStartsWithIgnoreCase(const char *full, const char *prefix)
{
while (*prefix != 0)
{
if (tolower((unsigned char)*full) != tolower((unsigned char)*prefix))
{
return 0;
}
++full;
++prefix;
}
return 1;
}
static size_t linenoiseBuildHint(const char *buf, char *hint, size_t hintSize)
{
linenoiseCompletions lc;
size_t inputLen = 0;
size_t i = 0;
if (hint == NULL || hintSize == 0)
{
return 0;
}
hint[0] = 0;
if (buf == NULL || buf[0] == 0 || g_completionCallback == NULL)
{
return 0;
}
lc.len = 0;
lc.cvec = NULL;
/* Reuse the completion callback and derive a "ghost text" suffix from the first extending match. */
g_completionCallback(buf, &lc);
inputLen = strlen(buf);
for (i = 0; i < lc.len; ++i)
{
const char *candidate = lc.cvec[i];
if (candidate == NULL)
{
continue;
}
if (strlen(candidate) <= inputLen)
{
continue;
}
if (!linenoiseStartsWithIgnoreCase(candidate, buf))
{
continue;
}
/* Keep only the part not yet typed by the user (rendered as hint text). */
strncpy_s(hint, hintSize, candidate + inputLen, _TRUNCATE);
break;
}
linenoiseClearCompletions(&lc);
return strlen(hint);
}
static void linenoiseRedrawUnsafe(const char *prompt, const char *buf, int len, int pos, int *prevLen)
{
int i;
char hint[LINENOISE_MAX_LINE] = {0};
int renderedLen = len;
/* Hint length contributes to the rendered width so stale tail characters can be cleared correctly. */
int hintLen = (int)linenoiseBuildHint(buf, hint, sizeof(hint));
if (hintLen > 0)
{
renderedLen += hintLen;
}
fputc('\r', stdout);
fputs(prompt, stdout);
if (len > 0)
{
fwrite(buf, 1, (size_t)len, stdout);
}
if (hintLen > 0)
{
linenoiseWriteHint(hint, (size_t)hintLen);
}
if (*prevLen > renderedLen)
{
for (i = renderedLen; i < *prevLen; ++i)
{
fputc(' ', stdout);
}
}
fputc('\r', stdout);
fputs(prompt, stdout);
if (pos > 0)
{
/* Cursor positioning reflects only real user input, not the ghost hint suffix. */
fwrite(buf, 1, (size_t)pos, stdout);
}
fflush(stdout);
*prevLen = renderedLen;
linenoiseUpdateEditorState(prompt, buf, len, pos, *prevLen);
}
static void linenoiseRedraw(const char *prompt, const char *buf, int len, int pos, int *prevLen)
{
linenoiseLockIo();
linenoiseRedrawUnsafe(prompt, buf, len, pos, prevLen);
linenoiseUnlockIo();
}
static int linenoiseStartsWith(const char *full, const char *prefix)
{
while (*prefix != 0)
{
if (*full != *prefix)
return 0;
++full;
++prefix;
}
return 1;
}
static int linenoiseComputeCommonPrefix(const linenoiseCompletions *lc, const char *seed, char *out, size_t outSize)
{
size_t commonLen = 0;
size_t i;
if (lc->len == 0 || outSize == 0)
return 0;
strncpy_s(out, outSize, lc->cvec[0], _TRUNCATE);
commonLen = strlen(out);
for (i = 1; i < lc->len; ++i)
{
const char *candidate = lc->cvec[i];
size_t j = 0;
while (j < commonLen && out[j] != 0 && candidate[j] != 0 && out[j] == candidate[j])
++j;
commonLen = j;
out[commonLen] = 0;
if (commonLen == 0)
break;
}
if (strlen(out) <= strlen(seed))
return 0;
return linenoiseStartsWith(out, seed);
}
static void linenoiseApplyCompletion(const char *prompt, char *buf, int *len, int *pos, int *prevLen)
{
linenoiseCompletions lc;
int i;
if (g_completionCallback == NULL)
{
Beep(750, 15);
return;
}
lc.len = 0;
lc.cvec = NULL;
g_completionCallback(buf, &lc);
if (lc.len == 0)
{
Beep(750, 15);
linenoiseClearCompletions(&lc);
return;
}
if (lc.len == 1)
{
strncpy_s(buf, LINENOISE_MAX_LINE, lc.cvec[0], _TRUNCATE);
*len = (int)strlen(buf);
*pos = *len;
linenoiseRedraw(prompt, buf, *len, *pos, prevLen);
linenoiseClearCompletions(&lc);
return;
}
{
char common[LINENOISE_MAX_LINE] = { 0 };
if (linenoiseComputeCommonPrefix(&lc, buf, common, sizeof(common)))
{
strncpy_s(buf, LINENOISE_MAX_LINE, common, _TRUNCATE);
*len = (int)strlen(buf);
*pos = *len;
linenoiseRedraw(prompt, buf, *len, *pos, prevLen);
}
}
linenoiseLockIo();
fputc('\n', stdout);
for (i = 0; i < (int)lc.len; ++i)
{
fputs(lc.cvec[i], stdout);
fputs(" ", stdout);
}
fputc('\n', stdout);
linenoiseRedrawUnsafe(prompt, buf, *len, *pos, prevLen);
linenoiseUnlockIo();
linenoiseClearCompletions(&lc);
}
char *linenoise(const char *prompt)
{
char buf[LINENOISE_MAX_LINE];
int len = 0;
int pos = 0;
int prevLen = 0;
int historyIndex = g_history.len;
if (prompt == NULL)
prompt = "";
buf[0] = 0;
linenoiseLockIo();
linenoiseUpdateEditorState(prompt, buf, len, pos, prevLen);
fputs(prompt, stdout);
fflush(stdout);
linenoiseUnlockIo();
while (!linenoiseIsStopRequested())
{
if (!_kbhit())
{
Sleep(10);
continue;
}
{
int c = _getwch();
if (c == 0 || c == 224)
{
int ext = _getwch();
if (ext == 72)
{
if (g_history.len > 0 && historyIndex > 0)
{
historyIndex -= 1;
strncpy_s(buf, sizeof(buf), g_history.items[historyIndex], _TRUNCATE);
len = (int)strlen(buf);
pos = len;
linenoiseRedraw(prompt, buf, len, pos, &prevLen);
}
}
else if (ext == 80)
{
if (g_history.len > 0 && historyIndex < g_history.len)
{
historyIndex += 1;
if (historyIndex == g_history.len)
buf[0] = 0;
else
strncpy_s(buf, sizeof(buf), g_history.items[historyIndex], _TRUNCATE);
len = (int)strlen(buf);
pos = len;
linenoiseRedraw(prompt, buf, len, pos, &prevLen);
}
}
else if (ext == 75)
{
if (pos > 0)
{
pos -= 1;
linenoiseRedraw(prompt, buf, len, pos, &prevLen);
}
}
else if (ext == 77)
{
if (pos < len)
{
pos += 1;
linenoiseRedraw(prompt, buf, len, pos, &prevLen);
}
}
continue;
}
if (c == 3)
{
linenoiseLockIo();
linenoiseDeactivateEditorState();
fputc('\n', stdout);
fflush(stdout);
linenoiseUnlockIo();
return NULL;
}
if (c == '\r' || c == '\n')
{
char *out;
linenoiseLockIo();
linenoiseDeactivateEditorState();
fputc('\n', stdout);
fflush(stdout);
linenoiseUnlockIo();
out = linenoiseStrdup(buf);
return out;
}
if (c == '\t')
{
linenoiseApplyCompletion(prompt, buf, &len, &pos, &prevLen);
continue;
}
if (c == 8)
{
if (pos > 0 && len > 0)
{
memmove(buf + pos - 1, buf + pos, (size_t)(len - pos + 1));
pos -= 1;
len -= 1;
linenoiseRedraw(prompt, buf, len, pos, &prevLen);
}
continue;
}
if (isprint((unsigned char)c) && len < LINENOISE_MAX_LINE - 1)
{
if (pos == len)
{
buf[pos++] = (char)c;
len += 1;
buf[len] = 0;
}
else
{
memmove(buf + pos + 1, buf + pos, (size_t)(len - pos + 1));
buf[pos] = (char)c;
pos += 1;
len += 1;
}
linenoiseRedraw(prompt, buf, len, pos, &prevLen);
}
}
}
linenoiseLockIo();
linenoiseDeactivateEditorState();
fputc('\n', stdout);
fflush(stdout);
linenoiseUnlockIo();
return NULL;
}
void linenoiseExternalWriteBegin(void)
{
int i;
int totalChars = 0;
/* Lock shared console state and clear current prompt area before external output. */
linenoiseLockIo();
if (InterlockedCompareExchange(&g_editorActive, 0, 0) == 0)
{
return;
}
totalChars = (int)strlen(g_editorPrompt) + g_editorPrevLen;
if (totalChars < 0)
{
totalChars = 0;
}
fputc('\r', stdout);
for (i = 0; i < totalChars; ++i)
{
fputc(' ', stdout);
}
fputc('\r', stdout);
fflush(stdout);
}
void linenoiseExternalWriteEnd(void)
{
/* Restore prompt line after external output has been printed. */
if (InterlockedCompareExchange(&g_editorActive, 0, 0) != 0)
{
int prevLen = g_editorPrevLen;
linenoiseRedrawUnsafe(g_editorPrompt, g_editorBuf, g_editorLen, g_editorPos, &prevLen);
g_editorPrevLen = prevLen;
}
linenoiseUnlockIo();
}