* add: Dedicated Server implementation - Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management. - Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server. - Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server. - Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files. * add: refactor world loader & add server properties - Introduced ServerLogger for logging startup steps and world I/O operations. - Implemented ServerProperties for loading and saving server configuration from `server.properties`. - Added WorldManager to handle world loading and creation based on server properties. - Updated ServerMain to integrate server properties loading and world management. - Enhanced project files to include new source and header files for the server components. * update: implement enhanced logging functionality with configurable log levels * update: update keyboard and mouse input initialization1dc8a005ed* fix: change virtual screen resolution to 1920x1080(HD) Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`, the app crashes unless the virtual screen is set to HD. * fix: dedicated server build settings for miniaudio migration and missing sources - remove stale Windows64 Miles (mss64) link/copy references from server build - add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj - add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj - fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build * update: changed the virtual screen to 720p Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage. * add: add Docker support for Dedicated Server add with entrypoint and build scripts * fix: add initial save for newly created worlds in dedicated server on the server side, I fixed the behavior introduced after commitaadb511, where newly created worlds are intentionally not saved to disk immediately. * update: add basically all configuration options that are implemented in the classes to `server.properties` * update: add LAN advertising configuration for server.properties LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode). * add: add implementing interactive command line using linenoise - Integrated linenoise library for line editing and completion in the server console. - Updated ServerLogger to handle external writes safely during logging. - Modified ServerMain to initialize and manage the ServerCli for command input. - The implementation is separate from everything else, so it doesn't affect anything else. - The command input section and execution section are separated into threads. * update: enhance command line completion with predictive hints Like most command line tools, it highlights predictions in gray. * add: implement `StringUtils` for string manipulation and refactor usages Unified the scattered utility functions. * fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race Before this change, server/host shutdown closed sockets directly in ServerConnection::stop(), which bypassed the normal disconnect flow. As a result, clients could be dropped without receiving a proper DisconnectPacket during stop/kill/world-close paths. Also, WinsockNetLayer::Shutdown() could destroy synchronization objects while host-side recv threads were still exiting, causing a crash in RecvThreadProc (access violation on world close in host mode). * fix: return client to menus when Win64 host connection drops - Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64. - When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow. - Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down. - Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions. * update: converted Japanese comments to English * add: create `Minecraft.Server` developer guide in English and Japanese * update: add note about issue * add: add `nlohmann/json` json lib * add: add FileUtils Moved file operations to `utils`. * add: Dedicated Server BAN access manager with persistent player and IP bans - add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use - add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows - add persistent player and IP ban checks during dedicated server connection handling - add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json - add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows - add active-ban snapshot APIs and expiry-aware filtering for expires metadata - add RAII-based dedicated access shutdown handling during server startup and teardown * update: changed file read/write operations to use `FileUtils`. - As a side effect, saving has become faster! * fix: Re-added the source that had somehow disappeared. * add: significantly improved the dedicated server logging system - add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output - forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer - add named network logs for incoming, accepted, rejected, and disconnected connections - cache connection metadata by smallId so player name and remote IP remain available for disconnect logs - keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side * fix: added the updated library source * add: add `ban` and `pardon` commands for Player and IP * fix: fix stop command shutdown process add dedicated server shutdown request handling * fix: fixed the save logic during server shutdown Removed redundant repeated saves and eliminated the risks of async writes. * update: added new sever files to Docker entrypoint * fix: replace shutdown flag with atomic variable for thread safety * update: update Dedicated Server developer guide English is machine translated. Please forgive me. * update: check for the existence of `GameHDD` and create * add: add Whitelist to Dedicated Server * refactor: clean up and refactor the code - unify duplicated implementations that were copied repeatedly - update outdated patterns to more modern ones * fix: include UI header (new update fix) * fix: fix the detection range for excessive logging `getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air. The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`. * update: add world size config to dedicated server properties * update: update README add explanation of `server.properties` & launch arguments * update: add nightly release workflow for dedicated server and client builds to Actions * fix: update name for workflow * add random seed generation * add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry * fix: ghost player when clients disconnect out of order #4 * fix: fix 7zip option * fix: fix Docker workflow for Dedicated Server artifact handling * add: add no build Dedicated Server startup scripts and Docker Compose * update: add README for Docker Dedicated Server setup with no local build * refactor: refactor command path structure As the number of commands has increased and become harder to navigate, each command has been organized into separate folders. * update: support stream(file stdin) input mode for server CLI Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux. * add: add new CLI Console Commands for Dedicated Server Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player. - default game. - enchant - experience. - give - kill(currently, getting a permission error for some reason) - time - weather. - update tp & gamemode command * fix: change player map icon to random select * update: increase the player limit * add: restore the basic anti-cheat implementation and add spawn protection Added the following anti-cheat measures and add spawn protection to `server.properties`. - instant break - speed - reach * fix: fix Docker image tag --------- Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
650 lines
16 KiB
C
650 lines
16 KiB
C
#include "linenoise.h"
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#include <conio.h>
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#include <ctype.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <windows.h>
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#define LINENOISE_MAX_LINE 4096
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#define LINENOISE_MAX_PROMPT 128
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typedef struct linenoiseHistory {
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char **items;
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int len;
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int cap;
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int maxLen;
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} linenoiseHistory;
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static linenoiseCompletionCallback *g_completionCallback = NULL;
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static volatile LONG g_stopRequested = 0;
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static linenoiseHistory g_history = { NULL, 0, 0, 128 };
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/* Guards redraw/log interleaving so prompt and log lines do not overlap. */
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static CRITICAL_SECTION g_ioLock;
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static volatile LONG g_ioLockState = 0; /* 0=not init, 1=init in progress, 2=ready */
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/* Snapshot of current editor line used to restore prompt after external output. */
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static volatile LONG g_editorActive = 0;
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static char g_editorPrompt[LINENOISE_MAX_PROMPT] = { 0 };
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static char g_editorBuf[LINENOISE_MAX_LINE] = { 0 };
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static int g_editorLen = 0;
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static int g_editorPos = 0;
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static int g_editorPrevLen = 0;
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/**
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* Lazily initialize the console I/O critical section.
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* This avoids static init order issues and keeps startup cost minimal.
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*/
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static void linenoiseEnsureIoLockInit(void)
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{
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LONG state = InterlockedCompareExchange(&g_ioLockState, 0, 0);
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if (state == 2)
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return;
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if (state == 0 && InterlockedCompareExchange(&g_ioLockState, 1, 0) == 0)
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{
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InitializeCriticalSection(&g_ioLock);
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InterlockedExchange(&g_ioLockState, 2);
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return;
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}
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while (InterlockedCompareExchange(&g_ioLockState, 0, 0) != 2)
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{
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Sleep(0);
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}
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}
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static void linenoiseLockIo(void)
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{
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linenoiseEnsureIoLockInit();
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EnterCriticalSection(&g_ioLock);
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}
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static void linenoiseUnlockIo(void)
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{
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LeaveCriticalSection(&g_ioLock);
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}
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/**
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* Save current prompt/buffer/cursor state for later redraw.
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* Called after each redraw while editor is active.
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*/
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static void linenoiseUpdateEditorState(const char *prompt, const char *buf, int len, int pos, int prevLen)
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{
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if (prompt == NULL)
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prompt = "";
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if (buf == NULL)
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buf = "";
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strncpy_s(g_editorPrompt, sizeof(g_editorPrompt), prompt, _TRUNCATE);
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strncpy_s(g_editorBuf, sizeof(g_editorBuf), buf, _TRUNCATE);
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g_editorLen = len;
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g_editorPos = pos;
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g_editorPrevLen = prevLen;
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InterlockedExchange(&g_editorActive, 1);
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}
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static void linenoiseDeactivateEditorState(void)
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{
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InterlockedExchange(&g_editorActive, 0);
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g_editorPrompt[0] = 0;
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g_editorBuf[0] = 0;
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g_editorLen = 0;
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g_editorPos = 0;
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g_editorPrevLen = 0;
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}
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static char *linenoiseStrdup(const char *src)
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{
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size_t n = strlen(src) + 1;
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char *out = (char *)malloc(n);
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if (out == NULL)
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return NULL;
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memcpy(out, src, n);
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return out;
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}
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static void linenoiseEnsureHistoryCapacity(int wanted)
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{
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if (wanted <= g_history.cap)
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return;
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int newCap = g_history.cap == 0 ? 32 : g_history.cap;
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while (newCap < wanted)
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newCap *= 2;
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char **newItems = (char **)realloc(g_history.items, sizeof(char *) * (size_t)newCap);
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if (newItems == NULL)
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return;
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g_history.items = newItems;
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g_history.cap = newCap;
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}
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static void linenoiseClearCompletions(linenoiseCompletions *lc)
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{
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size_t i = 0;
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for (i = 0; i < lc->len; ++i)
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{
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free(lc->cvec[i]);
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}
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free(lc->cvec);
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lc->cvec = NULL;
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lc->len = 0;
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}
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void linenoiseAddCompletion(linenoiseCompletions *lc, const char *str)
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{
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char **newVec = (char **)realloc(lc->cvec, sizeof(char *) * (lc->len + 1));
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if (newVec == NULL)
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return;
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lc->cvec = newVec;
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lc->cvec[lc->len] = linenoiseStrdup(str);
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if (lc->cvec[lc->len] == NULL)
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return;
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lc->len += 1;
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}
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void linenoiseSetCompletionCallback(linenoiseCompletionCallback *fn)
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{
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g_completionCallback = fn;
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}
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void linenoiseFree(void *ptr)
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{
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free(ptr);
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}
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int linenoiseHistorySetMaxLen(int len)
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{
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if (len <= 0)
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return 0;
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g_history.maxLen = len;
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while (g_history.len > g_history.maxLen)
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{
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free(g_history.items[0]);
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memmove(g_history.items, g_history.items + 1, sizeof(char *) * (size_t)(g_history.len - 1));
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g_history.len -= 1;
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}
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return 1;
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}
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int linenoiseHistoryAdd(const char *line)
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{
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if (line == NULL || line[0] == 0)
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return 0;
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if (g_history.len > 0)
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{
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const char *last = g_history.items[g_history.len - 1];
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if (last != NULL && strcmp(last, line) == 0)
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return 1;
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}
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linenoiseEnsureHistoryCapacity(g_history.len + 1);
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if (g_history.cap <= g_history.len)
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return 0;
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g_history.items[g_history.len] = linenoiseStrdup(line);
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if (g_history.items[g_history.len] == NULL)
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return 0;
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g_history.len += 1;
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while (g_history.len > g_history.maxLen)
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{
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free(g_history.items[0]);
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memmove(g_history.items, g_history.items + 1, sizeof(char *) * (size_t)(g_history.len - 1));
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g_history.len -= 1;
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}
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return 1;
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}
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void linenoiseRequestStop(void)
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{
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InterlockedExchange(&g_stopRequested, 1);
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}
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void linenoiseResetStop(void)
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{
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InterlockedExchange(&g_stopRequested, 0);
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}
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static int linenoiseIsStopRequested(void)
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{
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return InterlockedCompareExchange(&g_stopRequested, 0, 0) != 0;
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}
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static void linenoiseWriteHint(const char *hint, size_t hintLen)
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{
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HANDLE stdoutHandle;
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CONSOLE_SCREEN_BUFFER_INFO originalInfo;
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int hasColorConsole = 0;
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if (hint == NULL || hintLen == 0)
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{
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return;
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}
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stdoutHandle = GetStdHandle(STD_OUTPUT_HANDLE);
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if (stdoutHandle != INVALID_HANDLE_VALUE && stdoutHandle != NULL)
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{
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if (GetConsoleScreenBufferInfo(stdoutHandle, &originalInfo))
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{
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hasColorConsole = 1;
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/* Draw predictive tail in dim gray, then restore original console colors. */
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SetConsoleTextAttribute(stdoutHandle, FOREGROUND_INTENSITY);
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}
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}
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fwrite(hint, 1, hintLen, stdout);
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if (hasColorConsole)
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{
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SetConsoleTextAttribute(stdoutHandle, originalInfo.wAttributes);
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}
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}
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static int linenoiseStartsWithIgnoreCase(const char *full, const char *prefix)
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{
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while (*prefix != 0)
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{
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if (tolower((unsigned char)*full) != tolower((unsigned char)*prefix))
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{
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return 0;
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}
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++full;
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++prefix;
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}
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return 1;
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}
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static size_t linenoiseBuildHint(const char *buf, char *hint, size_t hintSize)
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{
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linenoiseCompletions lc;
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size_t inputLen = 0;
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size_t i = 0;
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if (hint == NULL || hintSize == 0)
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{
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return 0;
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}
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hint[0] = 0;
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if (buf == NULL || buf[0] == 0 || g_completionCallback == NULL)
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{
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return 0;
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}
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lc.len = 0;
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lc.cvec = NULL;
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/* Reuse the completion callback and derive a "ghost text" suffix from the first extending match. */
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g_completionCallback(buf, &lc);
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inputLen = strlen(buf);
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for (i = 0; i < lc.len; ++i)
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{
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const char *candidate = lc.cvec[i];
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if (candidate == NULL)
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{
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continue;
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}
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if (strlen(candidate) <= inputLen)
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{
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continue;
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}
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if (!linenoiseStartsWithIgnoreCase(candidate, buf))
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{
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continue;
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}
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/* Keep only the part not yet typed by the user (rendered as hint text). */
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strncpy_s(hint, hintSize, candidate + inputLen, _TRUNCATE);
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break;
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}
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linenoiseClearCompletions(&lc);
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return strlen(hint);
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}
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static void linenoiseRedrawUnsafe(const char *prompt, const char *buf, int len, int pos, int *prevLen)
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{
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int i;
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char hint[LINENOISE_MAX_LINE] = {0};
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int renderedLen = len;
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/* Hint length contributes to the rendered width so stale tail characters can be cleared correctly. */
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int hintLen = (int)linenoiseBuildHint(buf, hint, sizeof(hint));
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if (hintLen > 0)
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{
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renderedLen += hintLen;
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}
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fputc('\r', stdout);
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fputs(prompt, stdout);
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if (len > 0)
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{
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fwrite(buf, 1, (size_t)len, stdout);
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}
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if (hintLen > 0)
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{
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linenoiseWriteHint(hint, (size_t)hintLen);
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}
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if (*prevLen > renderedLen)
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{
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for (i = renderedLen; i < *prevLen; ++i)
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{
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fputc(' ', stdout);
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}
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}
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fputc('\r', stdout);
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fputs(prompt, stdout);
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if (pos > 0)
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{
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/* Cursor positioning reflects only real user input, not the ghost hint suffix. */
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fwrite(buf, 1, (size_t)pos, stdout);
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}
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fflush(stdout);
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*prevLen = renderedLen;
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linenoiseUpdateEditorState(prompt, buf, len, pos, *prevLen);
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}
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static void linenoiseRedraw(const char *prompt, const char *buf, int len, int pos, int *prevLen)
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{
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linenoiseLockIo();
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linenoiseRedrawUnsafe(prompt, buf, len, pos, prevLen);
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linenoiseUnlockIo();
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}
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static int linenoiseStartsWith(const char *full, const char *prefix)
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{
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while (*prefix != 0)
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{
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if (*full != *prefix)
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return 0;
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++full;
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++prefix;
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}
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return 1;
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}
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static int linenoiseComputeCommonPrefix(const linenoiseCompletions *lc, const char *seed, char *out, size_t outSize)
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{
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size_t commonLen = 0;
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size_t i;
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if (lc->len == 0 || outSize == 0)
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return 0;
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strncpy_s(out, outSize, lc->cvec[0], _TRUNCATE);
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commonLen = strlen(out);
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for (i = 1; i < lc->len; ++i)
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{
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const char *candidate = lc->cvec[i];
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size_t j = 0;
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while (j < commonLen && out[j] != 0 && candidate[j] != 0 && out[j] == candidate[j])
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++j;
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commonLen = j;
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out[commonLen] = 0;
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if (commonLen == 0)
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break;
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}
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if (strlen(out) <= strlen(seed))
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return 0;
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return linenoiseStartsWith(out, seed);
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}
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static void linenoiseApplyCompletion(const char *prompt, char *buf, int *len, int *pos, int *prevLen)
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{
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linenoiseCompletions lc;
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int i;
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if (g_completionCallback == NULL)
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{
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Beep(750, 15);
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return;
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}
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lc.len = 0;
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lc.cvec = NULL;
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g_completionCallback(buf, &lc);
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if (lc.len == 0)
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{
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Beep(750, 15);
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linenoiseClearCompletions(&lc);
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return;
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}
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if (lc.len == 1)
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{
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strncpy_s(buf, LINENOISE_MAX_LINE, lc.cvec[0], _TRUNCATE);
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*len = (int)strlen(buf);
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*pos = *len;
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linenoiseRedraw(prompt, buf, *len, *pos, prevLen);
|
|
linenoiseClearCompletions(&lc);
|
|
return;
|
|
}
|
|
|
|
{
|
|
char common[LINENOISE_MAX_LINE] = { 0 };
|
|
if (linenoiseComputeCommonPrefix(&lc, buf, common, sizeof(common)))
|
|
{
|
|
strncpy_s(buf, LINENOISE_MAX_LINE, common, _TRUNCATE);
|
|
*len = (int)strlen(buf);
|
|
*pos = *len;
|
|
linenoiseRedraw(prompt, buf, *len, *pos, prevLen);
|
|
}
|
|
}
|
|
|
|
linenoiseLockIo();
|
|
fputc('\n', stdout);
|
|
for (i = 0; i < (int)lc.len; ++i)
|
|
{
|
|
fputs(lc.cvec[i], stdout);
|
|
fputs(" ", stdout);
|
|
}
|
|
fputc('\n', stdout);
|
|
linenoiseRedrawUnsafe(prompt, buf, *len, *pos, prevLen);
|
|
linenoiseUnlockIo();
|
|
linenoiseClearCompletions(&lc);
|
|
}
|
|
|
|
char *linenoise(const char *prompt)
|
|
{
|
|
char buf[LINENOISE_MAX_LINE];
|
|
int len = 0;
|
|
int pos = 0;
|
|
int prevLen = 0;
|
|
int historyIndex = g_history.len;
|
|
|
|
if (prompt == NULL)
|
|
prompt = "";
|
|
|
|
buf[0] = 0;
|
|
linenoiseLockIo();
|
|
linenoiseUpdateEditorState(prompt, buf, len, pos, prevLen);
|
|
fputs(prompt, stdout);
|
|
fflush(stdout);
|
|
linenoiseUnlockIo();
|
|
|
|
while (!linenoiseIsStopRequested())
|
|
{
|
|
if (!_kbhit())
|
|
{
|
|
Sleep(10);
|
|
continue;
|
|
}
|
|
|
|
{
|
|
int c = _getwch();
|
|
|
|
if (c == 0 || c == 224)
|
|
{
|
|
int ext = _getwch();
|
|
if (ext == 72)
|
|
{
|
|
if (g_history.len > 0 && historyIndex > 0)
|
|
{
|
|
historyIndex -= 1;
|
|
strncpy_s(buf, sizeof(buf), g_history.items[historyIndex], _TRUNCATE);
|
|
len = (int)strlen(buf);
|
|
pos = len;
|
|
linenoiseRedraw(prompt, buf, len, pos, &prevLen);
|
|
}
|
|
}
|
|
else if (ext == 80)
|
|
{
|
|
if (g_history.len > 0 && historyIndex < g_history.len)
|
|
{
|
|
historyIndex += 1;
|
|
if (historyIndex == g_history.len)
|
|
buf[0] = 0;
|
|
else
|
|
strncpy_s(buf, sizeof(buf), g_history.items[historyIndex], _TRUNCATE);
|
|
|
|
len = (int)strlen(buf);
|
|
pos = len;
|
|
linenoiseRedraw(prompt, buf, len, pos, &prevLen);
|
|
}
|
|
}
|
|
else if (ext == 75)
|
|
{
|
|
if (pos > 0)
|
|
{
|
|
pos -= 1;
|
|
linenoiseRedraw(prompt, buf, len, pos, &prevLen);
|
|
}
|
|
}
|
|
else if (ext == 77)
|
|
{
|
|
if (pos < len)
|
|
{
|
|
pos += 1;
|
|
linenoiseRedraw(prompt, buf, len, pos, &prevLen);
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (c == 3)
|
|
{
|
|
linenoiseLockIo();
|
|
linenoiseDeactivateEditorState();
|
|
fputc('\n', stdout);
|
|
fflush(stdout);
|
|
linenoiseUnlockIo();
|
|
return NULL;
|
|
}
|
|
|
|
if (c == '\r' || c == '\n')
|
|
{
|
|
char *out;
|
|
linenoiseLockIo();
|
|
linenoiseDeactivateEditorState();
|
|
fputc('\n', stdout);
|
|
fflush(stdout);
|
|
linenoiseUnlockIo();
|
|
|
|
out = linenoiseStrdup(buf);
|
|
return out;
|
|
}
|
|
|
|
if (c == '\t')
|
|
{
|
|
linenoiseApplyCompletion(prompt, buf, &len, &pos, &prevLen);
|
|
continue;
|
|
}
|
|
|
|
if (c == 8)
|
|
{
|
|
if (pos > 0 && len > 0)
|
|
{
|
|
memmove(buf + pos - 1, buf + pos, (size_t)(len - pos + 1));
|
|
pos -= 1;
|
|
len -= 1;
|
|
linenoiseRedraw(prompt, buf, len, pos, &prevLen);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (isprint((unsigned char)c) && len < LINENOISE_MAX_LINE - 1)
|
|
{
|
|
if (pos == len)
|
|
{
|
|
buf[pos++] = (char)c;
|
|
len += 1;
|
|
buf[len] = 0;
|
|
}
|
|
else
|
|
{
|
|
memmove(buf + pos + 1, buf + pos, (size_t)(len - pos + 1));
|
|
buf[pos] = (char)c;
|
|
pos += 1;
|
|
len += 1;
|
|
}
|
|
linenoiseRedraw(prompt, buf, len, pos, &prevLen);
|
|
}
|
|
}
|
|
}
|
|
|
|
linenoiseLockIo();
|
|
linenoiseDeactivateEditorState();
|
|
fputc('\n', stdout);
|
|
fflush(stdout);
|
|
linenoiseUnlockIo();
|
|
return NULL;
|
|
}
|
|
|
|
void linenoiseExternalWriteBegin(void)
|
|
{
|
|
int i;
|
|
int totalChars = 0;
|
|
|
|
/* Lock shared console state and clear current prompt area before external output. */
|
|
linenoiseLockIo();
|
|
if (InterlockedCompareExchange(&g_editorActive, 0, 0) == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
totalChars = (int)strlen(g_editorPrompt) + g_editorPrevLen;
|
|
if (totalChars < 0)
|
|
{
|
|
totalChars = 0;
|
|
}
|
|
|
|
fputc('\r', stdout);
|
|
for (i = 0; i < totalChars; ++i)
|
|
{
|
|
fputc(' ', stdout);
|
|
}
|
|
fputc('\r', stdout);
|
|
fflush(stdout);
|
|
}
|
|
|
|
void linenoiseExternalWriteEnd(void)
|
|
{
|
|
/* Restore prompt line after external output has been printed. */
|
|
if (InterlockedCompareExchange(&g_editorActive, 0, 0) != 0)
|
|
{
|
|
int prevLen = g_editorPrevLen;
|
|
linenoiseRedrawUnsafe(g_editorPrompt, g_editorBuf, g_editorLen, g_editorPos, &prevLen);
|
|
g_editorPrevLen = prevLen;
|
|
}
|
|
linenoiseUnlockIo();
|
|
}
|