diff --git a/Minecraft.Client/Common/Audio/SoundEngine.cpp b/Minecraft.Client/Common/Audio/SoundEngine.cpp index 473724ca..6f7a3964 100644 --- a/Minecraft.Client/Common/Audio/SoundEngine.cpp +++ b/Minecraft.Client/Common/Audio/SoundEngine.cpp @@ -17,6 +17,8 @@ #include "../../Minecraft.Client/Windows64/Windows64_App.h" +#include "stb_vorbis.h" + #define MA_NO_DSOUND #define MA_NO_WINMM #define MINIAUDIO_IMPLEMENTATION diff --git a/Minecraft.Client/Common/Audio/stb_vorbis.h b/Minecraft.Client/Common/Audio/stb_vorbis.h new file mode 100644 index 00000000..13abad2a --- /dev/null +++ b/Minecraft.Client/Common/Audio/stb_vorbis.h @@ -0,0 +1,5637 @@ +#include "stdafx.h" +// Ogg Vorbis audio decoder - v1.22 - public domain +// http://nothings.org/stb_vorbis/ +// +// Original version written by Sean Barrett in 2007. +// +// Originally sponsored by RAD Game Tools. Seeking implementation +// sponsored by Phillip Bennefall, Marc Andersen, Aaron Baker, +// Elias Software, Aras Pranckevicius, and Sean Barrett. +// +// LICENSE +// +// See end of file for license information. +// +// Limitations: +// +// - floor 0 not supported (used in old ogg vorbis files pre-2004) +// - lossless sample-truncation at beginning ignored +// - cannot concatenate multiple vorbis streams +// - sample positions are 32-bit, limiting seekable 192Khz +// files to around 6 hours (Ogg supports 64-bit) +// +// Feature contributors: +// Dougall Johnson (sample-exact seeking) +// +// Bugfix/warning contributors: +// Terje Mathisen Niklas Frykholm Andy Hill +// Casey Muratori John Bolton Gargaj +// Laurent Gomila Marc LeBlanc Ronny Chevalier +// Bernhard Wodo Evan Balster github:alxprd +// Tom Beaumont Ingo Leitgeb Nicolas Guillemot +// Phillip Bennefall Rohit Thiago Goulart +// github:manxorist Saga Musix github:infatum +// Timur Gagiev Maxwell Koo Peter Waller +// github:audinowho Dougall Johnson David Reid +// github:Clownacy Pedro J. Estebanez Remi Verschelde +// AnthoFoxo github:morlat Gabriel Ravier +// +// Partial history: +// 1.22 - 2021-07-11 - various small fixes +// 1.21 - 2021-07-02 - fix bug for files with no comments +// 1.20 - 2020-07-11 - several small fixes +// 1.19 - 2020-02-05 - warnings +// 1.18 - 2020-02-02 - fix seek bugs; parse header comments; misc warnings etc. +// 1.17 - 2019-07-08 - fix CVE-2019-13217..CVE-2019-13223 (by ForAllSecure) +// 1.16 - 2019-03-04 - fix warnings +// 1.15 - 2019-02-07 - explicit failure if Ogg Skeleton data is found +// 1.14 - 2018-02-11 - delete bogus dealloca usage +// 1.13 - 2018-01-29 - fix truncation of last frame (hopefully) +// 1.12 - 2017-11-21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files +// 1.11 - 2017-07-23 - fix MinGW compilation +// 1.10 - 2017-03-03 - more robust seeking; fix negative ilog(); clear error in open_memory +// 1.09 - 2016-04-04 - back out 'truncation of last frame' fix from previous version +// 1.08 - 2016-04-02 - warnings; setup memory leaks; truncation of last frame +// 1.07 - 2015-01-16 - fixes for crashes on invalid files; warning fixes; const +// 1.06 - 2015-08-31 - full, correct support for seeking API (Dougall Johnson) +// some crash fixes when out of memory or with corrupt files +// fix some inappropriately signed shifts +// 1.05 - 2015-04-19 - don't define __forceinline if it's redundant +// 1.04 - 2014-08-27 - fix missing const-correct case in API +// 1.03 - 2014-08-07 - warning fixes +// 1.02 - 2014-07-09 - declare qsort comparison as explicitly _cdecl in Windows +// 1.01 - 2014-06-18 - fix stb_vorbis_get_samples_float (interleaved was correct) +// 1.0 - 2014-05-26 - fix memory leaks; fix warnings; fix bugs in >2-channel; +// (API change) report sample rate for decode-full-file funcs +// +// See end of file for full version history. + + +////////////////////////////////////////////////////////////////////////////// +// +// HEADER BEGINS HERE +// + +#ifndef STB_VORBIS_INCLUDE_STB_VORBIS_H +#define STB_VORBIS_INCLUDE_STB_VORBIS_H + +#if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO) +#define STB_VORBIS_NO_STDIO 1 +#endif + +#ifndef STB_VORBIS_NO_STDIO +#include +#endif + +#ifdef __cplusplus +extern "C" { +#endif + + /////////// THREAD SAFETY + + // Individual stb_vorbis* handles are not thread-safe; you cannot decode from + // them from multiple threads at the same time. However, you can have multiple + // stb_vorbis* handles and decode from them independently in multiple thrads. + + + /////////// MEMORY ALLOCATION + + // normally stb_vorbis uses malloc() to allocate memory at startup, + // and alloca() to allocate temporary memory during a frame on the + // stack. (Memory consumption will depend on the amount of setup + // data in the file and how you set the compile flags for speed + // vs. size. In my test files the maximal-size usage is ~150KB.) + // + // You can modify the wrapper functions in the source (setup_malloc, + // setup_temp_malloc, temp_malloc) to change this behavior, or you + // can use a simpler allocation model: you pass in a buffer from + // which stb_vorbis will allocate _all_ its memory (including the + // temp memory). "open" may fail with a VORBIS_outofmem if you + // do not pass in enough data; there is no way to determine how + // much you do need except to succeed (at which point you can + // query get_info to find the exact amount required. yes I know + // this is lame). + // + // If you pass in a non-nullptr buffer of the type below, allocation + // will occur from it as described above. Otherwise just pass nullptr + // to use malloc()/alloca() + + typedef struct + { + char* alloc_buffer; + int alloc_buffer_length_in_bytes; + } stb_vorbis_alloc; + + + /////////// FUNCTIONS USEABLE WITH ALL INPUT MODES + + typedef struct stb_vorbis stb_vorbis; + + typedef struct + { + unsigned int sample_rate; + int channels; + + unsigned int setup_memory_required; + unsigned int setup_temp_memory_required; + unsigned int temp_memory_required; + + int max_frame_size; + } stb_vorbis_info; + + typedef struct + { + char* vendor; + + int comment_list_length; + char** comment_list; + } stb_vorbis_comment; + + // get general information about the file + extern stb_vorbis_info stb_vorbis_get_info(stb_vorbis* f); + + // get ogg comments + extern stb_vorbis_comment stb_vorbis_get_comment(stb_vorbis* f); + + // get the last error detected (clears it, too) + extern int stb_vorbis_get_error(stb_vorbis* f); + + // close an ogg vorbis file and free all memory in use + extern void stb_vorbis_close(stb_vorbis* f); + + // this function returns the offset (in samples) from the beginning of the + // file that will be returned by the next decode, if it is known, or -1 + // otherwise. after a flush_pushdata() call, this may take a while before + // it becomes valid again. + // NOT WORKING YET after a seek with PULLDATA API + extern int stb_vorbis_get_sample_offset(stb_vorbis* f); + + // returns the current seek point within the file, or offset from the beginning + // of the memory buffer. In pushdata mode it returns 0. + extern unsigned int stb_vorbis_get_file_offset(stb_vorbis* f); + + /////////// PUSHDATA API + +#ifndef STB_VORBIS_NO_PUSHDATA_API + +// this API allows you to get blocks of data from any source and hand +// them to stb_vorbis. you have to buffer them; stb_vorbis will tell +// you how much it used, and you have to give it the rest next time; +// and stb_vorbis may not have enough data to work with and you will +// need to give it the same data again PLUS more. Note that the Vorbis +// specification does not bound the size of an individual frame. + + extern stb_vorbis* stb_vorbis_open_pushdata( + const unsigned char* datablock, int datablock_length_in_bytes, + int* datablock_memory_consumed_in_bytes, + int* error, + const stb_vorbis_alloc* alloc_buffer); + // create a vorbis decoder by passing in the initial data block containing + // the ogg&vorbis headers (you don't need to do parse them, just provide + // the first N bytes of the file--you're told if it's not enough, see below) + // on success, returns an stb_vorbis *, does not set error, returns the amount of + // data parsed/consumed on this call in *datablock_memory_consumed_in_bytes; + // on failure, returns nullptr on error and sets *error, does not change *datablock_memory_consumed + // if returns nullptr and *error is VORBIS_need_more_data, then the input block was + // incomplete and you need to pass in a larger block from the start of the file + + extern int stb_vorbis_decode_frame_pushdata( + stb_vorbis* f, + const unsigned char* datablock, int datablock_length_in_bytes, + int* channels, // place to write number of float * buffers + float*** output, // place to write float ** array of float * buffers + int* samples // place to write number of output samples + ); + // decode a frame of audio sample data if possible from the passed-in data block + // + // return value: number of bytes we used from datablock + // + // possible cases: + // 0 bytes used, 0 samples output (need more data) + // N bytes used, 0 samples output (resynching the stream, keep going) + // N bytes used, M samples output (one frame of data) + // note that after opening a file, you will ALWAYS get one N-bytes,0-sample + // frame, because Vorbis always "discards" the first frame. + // + // Note that on resynch, stb_vorbis will rarely consume all of the buffer, + // instead only datablock_length_in_bytes-3 or less. This is because it wants + // to avoid missing parts of a page header if they cross a datablock boundary, + // without writing state-machiney code to record a partial detection. + // + // The number of channels returned are stored in *channels (which can be + // nullptr--it is always the same as the number of channels reported by + // get_info). *output will contain an array of float* buffers, one per + // channel. In other words, (*output)[0][0] contains the first sample from + // the first channel, and (*output)[1][0] contains the first sample from + // the second channel. + // + // *output points into stb_vorbis's internal output buffer storage; these + // buffers are owned by stb_vorbis and application code should not free + // them or modify their contents. They are transient and will be overwritten + // once you ask for more data to get decoded, so be sure to grab any data + // you need before then. + + extern void stb_vorbis_flush_pushdata(stb_vorbis* f); + // inform stb_vorbis that your next datablock will not be contiguous with + // previous ones (e.g. you've seeked in the data); future attempts to decode + // frames will cause stb_vorbis to resynchronize (as noted above), and + // once it sees a valid Ogg page (typically 4-8KB, as large as 64KB), it + // will begin decoding the _next_ frame. + // + // if you want to seek using pushdata, you need to seek in your file, then + // call stb_vorbis_flush_pushdata(), then start calling decoding, then once + // decoding is returning you data, call stb_vorbis_get_sample_offset, and + // if you don't like the result, seek your file again and repeat. +#endif + + +////////// PULLING INPUT API + +#ifndef STB_VORBIS_NO_PULLDATA_API +// This API assumes stb_vorbis is allowed to pull data from a source-- +// either a block of memory containing the _entire_ vorbis stream, or a +// FILE * that you or it create, or possibly some other reading mechanism +// if you go modify the source to replace the FILE * case with some kind +// of callback to your code. (But if you don't support seeking, you may +// just want to go ahead and use pushdata.) + +#if !defined(STB_VORBIS_NO_STDIO) && !defined(STB_VORBIS_NO_INTEGER_CONVERSION) + extern int stb_vorbis_decode_filename(const char* filename, int* channels, int* sample_rate, short** output); +#endif +#if !defined(STB_VORBIS_NO_INTEGER_CONVERSION) + extern int stb_vorbis_decode_memory(const unsigned char* mem, int len, int* channels, int* sample_rate, short** output); +#endif + // decode an entire file and output the data interleaved into a malloc()ed + // buffer stored in *output. The return value is the number of samples + // decoded, or -1 if the file could not be opened or was not an ogg vorbis file. + // When you're done with it, just free() the pointer returned in *output. + + extern stb_vorbis* stb_vorbis_open_memory(const unsigned char* data, int len, + int* error, const stb_vorbis_alloc* alloc_buffer); + // create an ogg vorbis decoder from an ogg vorbis stream in memory (note + // this must be the entire stream!). on failure, returns nullptr and sets *error + +#ifndef STB_VORBIS_NO_STDIO + extern stb_vorbis* stb_vorbis_open_filename(const char* filename, + int* error, const stb_vorbis_alloc* alloc_buffer); + // create an ogg vorbis decoder from a filename via fopen(). on failure, + // returns nullptr and sets *error (possibly to VORBIS_file_open_failure). + + extern stb_vorbis* stb_vorbis_open_file(FILE* f, int close_handle_on_close, + int* error, const stb_vorbis_alloc* alloc_buffer); + // create an ogg vorbis decoder from an open FILE *, looking for a stream at + // the _current_ seek point (ftell). on failure, returns nullptr and sets *error. + // note that stb_vorbis must "own" this stream; if you seek it in between + // calls to stb_vorbis, it will become confused. Moreover, if you attempt to + // perform stb_vorbis_seek_*() operations on this file, it will assume it + // owns the _entire_ rest of the file after the start point. Use the next + // function, stb_vorbis_open_file_section(), to limit it. + + extern stb_vorbis* stb_vorbis_open_file_section(FILE* f, int close_handle_on_close, + int* error, const stb_vorbis_alloc* alloc_buffer, unsigned int len); + // create an ogg vorbis decoder from an open FILE *, looking for a stream at + // the _current_ seek point (ftell); the stream will be of length 'len' bytes. + // on failure, returns nullptr and sets *error. note that stb_vorbis must "own" + // this stream; if you seek it in between calls to stb_vorbis, it will become + // confused. +#endif + + extern int stb_vorbis_seek_frame(stb_vorbis* f, unsigned int sample_number); + extern int stb_vorbis_seek(stb_vorbis* f, unsigned int sample_number); + // these functions seek in the Vorbis file to (approximately) 'sample_number'. + // after calling seek_frame(), the next call to get_frame_*() will include + // the specified sample. after calling stb_vorbis_seek(), the next call to + // stb_vorbis_get_samples_* will start with the specified sample. If you + // do not need to seek to EXACTLY the target sample when using get_samples_*, + // you can also use seek_frame(). + + extern int stb_vorbis_seek_start(stb_vorbis* f); + // this function is equivalent to stb_vorbis_seek(f,0) + + extern unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis* f); + extern float stb_vorbis_stream_length_in_seconds(stb_vorbis* f); + // these functions return the total length of the vorbis stream + + extern int stb_vorbis_get_frame_float(stb_vorbis* f, int* channels, float*** output); + // decode the next frame and return the number of samples. the number of + // channels returned are stored in *channels (which can be nullptr--it is always + // the same as the number of channels reported by get_info). *output will + // contain an array of float* buffers, one per channel. These outputs will + // be overwritten on the next call to stb_vorbis_get_frame_*. + // + // You generally should not intermix calls to stb_vorbis_get_frame_*() + // and stb_vorbis_get_samples_*(), since the latter calls the former. + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION + extern int stb_vorbis_get_frame_short_interleaved(stb_vorbis* f, int num_c, short* buffer, int num_shorts); + extern int stb_vorbis_get_frame_short(stb_vorbis* f, int num_c, short** buffer, int num_samples); +#endif + // decode the next frame and return the number of *samples* per channel. + // Note that for interleaved data, you pass in the number of shorts (the + // size of your array), but the return value is the number of samples per + // channel, not the total number of samples. + // + // The data is coerced to the number of channels you request according to the + // channel coercion rules (see below). You must pass in the size of your + // buffer(s) so that stb_vorbis will not overwrite the end of the buffer. + // The maximum buffer size needed can be gotten from get_info(); however, + // the Vorbis I specification implies an absolute maximum of 4096 samples + // per channel. + + // Channel coercion rules: + // Let M be the number of channels requested, and N the number of channels present, + // and Cn be the nth channel; let stereo L be the sum of all L and center channels, + // and stereo R be the sum of all R and center channels (channel assignment from the + // vorbis spec). + // M N output + // 1 k sum(Ck) for all k + // 2 * stereo L, stereo R + // k l k > l, the first l channels, then 0s + // k l k <= l, the first k channels + // Note that this is not _good_ surround etc. mixing at all! It's just so + // you get something useful. + + extern int stb_vorbis_get_samples_float_interleaved(stb_vorbis* f, int channels, float* buffer, int num_floats); + extern int stb_vorbis_get_samples_float(stb_vorbis* f, int channels, float** buffer, int num_samples); + // gets num_samples samples, not necessarily on a frame boundary--this requires + // buffering so you have to supply the buffers. DOES NOT APPLY THE COERCION RULES. + // Returns the number of samples stored per channel; it may be less than requested + // at the end of the file. If there are no more samples in the file, returns 0. + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION + extern int stb_vorbis_get_samples_short_interleaved(stb_vorbis* f, int channels, short* buffer, int num_shorts); + extern int stb_vorbis_get_samples_short(stb_vorbis* f, int channels, short** buffer, int num_samples); +#endif + // gets num_samples samples, not necessarily on a frame boundary--this requires + // buffering so you have to supply the buffers. Applies the coercion rules above + // to produce 'channels' channels. Returns the number of samples stored per channel; + // it may be less than requested at the end of the file. If there are no more + // samples in the file, returns 0. + +#endif + +//////// ERROR CODES + + enum STBVorbisError + { + VORBIS__no_error, + + VORBIS_need_more_data = 1, // not a real error + + VORBIS_invalid_api_mixing, // can't mix API modes + VORBIS_outofmem, // not enough memory + VORBIS_feature_not_supported, // uses floor 0 + VORBIS_too_many_channels, // STB_VORBIS_MAX_CHANNELS is too small + VORBIS_file_open_failure, // fopen() failed + VORBIS_seek_without_length, // can't seek in unknown-length file + + VORBIS_unexpected_eof = 10, // file is truncated? + VORBIS_seek_invalid, // seek past EOF + + // decoding errors (corrupt/invalid stream) -- you probably + // don't care about the exact details of these + + // vorbis errors: + VORBIS_invalid_setup = 20, + VORBIS_invalid_stream, + + // ogg errors: + VORBIS_missing_capture_pattern = 30, + VORBIS_invalid_stream_structure_version, + VORBIS_continued_packet_flag_invalid, + VORBIS_incorrect_stream_serial_number, + VORBIS_invalid_first_page, + VORBIS_bad_packet_type, + VORBIS_cant_find_last_page, + VORBIS_seek_failed, + VORBIS_ogg_skeleton_not_supported + }; + + +#ifdef __cplusplus +} +#endif + +#endif // STB_VORBIS_INCLUDE_STB_VORBIS_H +// +// HEADER ENDS HERE +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef STB_VORBIS_HEADER_ONLY + +// global configuration settings (e.g. set these in the project/makefile), +// or just set them in this file at the top (although ideally the first few +// should be visible when the header file is compiled too, although it's not +// crucial) + +// STB_VORBIS_NO_PUSHDATA_API +// does not compile the code for the various stb_vorbis_*_pushdata() +// functions +// #define STB_VORBIS_NO_PUSHDATA_API + +// STB_VORBIS_NO_PULLDATA_API +// does not compile the code for the non-pushdata APIs +// #define STB_VORBIS_NO_PULLDATA_API + +// STB_VORBIS_NO_STDIO +// does not compile the code for the APIs that use FILE *s internally +// or externally (implied by STB_VORBIS_NO_PULLDATA_API) +// #define STB_VORBIS_NO_STDIO + +// STB_VORBIS_NO_INTEGER_CONVERSION +// does not compile the code for converting audio sample data from +// float to integer (implied by STB_VORBIS_NO_PULLDATA_API) +// #define STB_VORBIS_NO_INTEGER_CONVERSION + +// STB_VORBIS_NO_FAST_SCALED_FLOAT +// does not use a fast float-to-int trick to accelerate float-to-int on +// most platforms which requires endianness be defined correctly. +//#define STB_VORBIS_NO_FAST_SCALED_FLOAT + + +// STB_VORBIS_MAX_CHANNELS [number] +// globally define this to the maximum number of channels you need. +// The spec does not put a restriction on channels except that +// the count is stored in a byte, so 255 is the hard limit. +// Reducing this saves about 16 bytes per value, so using 16 saves +// (255-16)*16 or around 4KB. Plus anything other memory usage +// I forgot to account for. Can probably go as low as 8 (7.1 audio), +// 6 (5.1 audio), or 2 (stereo only). +#ifndef STB_VORBIS_MAX_CHANNELS +#define STB_VORBIS_MAX_CHANNELS 16 // enough for anyone? +#endif + +// STB_VORBIS_PUSHDATA_CRC_COUNT [number] +// after a flush_pushdata(), stb_vorbis begins scanning for the +// next valid page, without backtracking. when it finds something +// that looks like a page, it streams through it and verifies its +// CRC32. Should that validation fail, it keeps scanning. But it's +// possible that _while_ streaming through to check the CRC32 of +// one candidate page, it sees another candidate page. This #define +// determines how many "overlapping" candidate pages it can search +// at once. Note that "real" pages are typically ~4KB to ~8KB, whereas +// garbage pages could be as big as 64KB, but probably average ~16KB. +// So don't hose ourselves by scanning an apparent 64KB page and +// missing a ton of real ones in the interim; so minimum of 2 +#ifndef STB_VORBIS_PUSHDATA_CRC_COUNT +#define STB_VORBIS_PUSHDATA_CRC_COUNT 4 +#endif + +// STB_VORBIS_FAST_HUFFMAN_LENGTH [number] +// sets the log size of the huffman-acceleration table. Maximum +// supported value is 24. with larger numbers, more decodings are O(1), +// but the table size is larger so worse cache missing, so you'll have +// to probe (and try multiple ogg vorbis files) to find the sweet spot. +#ifndef STB_VORBIS_FAST_HUFFMAN_LENGTH +#define STB_VORBIS_FAST_HUFFMAN_LENGTH 10 +#endif + +// STB_VORBIS_FAST_BINARY_LENGTH [number] +// sets the log size of the binary-search acceleration table. this +// is used in similar fashion to the fast-huffman size to set initial +// parameters for the binary search + +// STB_VORBIS_FAST_HUFFMAN_INT +// The fast huffman tables are much more efficient if they can be +// stored as 16-bit results instead of 32-bit results. This restricts +// the codebooks to having only 65535 possible outcomes, though. +// (At least, accelerated by the huffman table.) +#ifndef STB_VORBIS_FAST_HUFFMAN_INT +#define STB_VORBIS_FAST_HUFFMAN_SHORT +#endif + +// STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH +// If the 'fast huffman' search doesn't succeed, then stb_vorbis falls +// back on binary searching for the correct one. This requires storing +// extra tables with the huffman codes in sorted order. Defining this +// symbol trades off space for speed by forcing a linear search in the +// non-fast case, except for "sparse" codebooks. +// #define STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH + +// STB_VORBIS_DIVIDES_IN_RESIDUE +// stb_vorbis precomputes the result of the scalar residue decoding +// that would otherwise require a divide per chunk. you can trade off +// space for time by defining this symbol. +// #define STB_VORBIS_DIVIDES_IN_RESIDUE + +// STB_VORBIS_DIVIDES_IN_CODEBOOK +// vorbis VQ codebooks can be encoded two ways: with every case explicitly +// stored, or with all elements being chosen from a small range of values, +// and all values possible in all elements. By default, stb_vorbis expands +// this latter kind out to look like the former kind for ease of decoding, +// because otherwise an integer divide-per-vector-element is required to +// unpack the index. If you define STB_VORBIS_DIVIDES_IN_CODEBOOK, you can +// trade off storage for speed. +//#define STB_VORBIS_DIVIDES_IN_CODEBOOK + +#ifdef STB_VORBIS_CODEBOOK_SHORTS +#error "STB_VORBIS_CODEBOOK_SHORTS is no longer supported as it produced incorrect results for some input formats" +#endif + +// STB_VORBIS_DIVIDE_TABLE +// this replaces small integer divides in the floor decode loop with +// table lookups. made less than 1% difference, so disabled by default. + +// STB_VORBIS_NO_INLINE_DECODE +// disables the inlining of the scalar codebook fast-huffman decode. +// might save a little codespace; useful for debugging +// #define STB_VORBIS_NO_INLINE_DECODE + +// STB_VORBIS_NO_DEFER_FLOOR +// Normally we only decode the floor without synthesizing the actual +// full curve. We can instead synthesize the curve immediately. This +// requires more memory and is very likely slower, so I don't think +// you'd ever want to do it except for debugging. +// #define STB_VORBIS_NO_DEFER_FLOOR + + + + +////////////////////////////////////////////////////////////////////////////// + +#ifdef STB_VORBIS_NO_PULLDATA_API +#define STB_VORBIS_NO_INTEGER_CONVERSION +#define STB_VORBIS_NO_STDIO +#endif + +#if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO) +#define STB_VORBIS_NO_STDIO 1 +#endif + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION +#ifndef STB_VORBIS_NO_FAST_SCALED_FLOAT + + // only need endianness for fast-float-to-int, which we don't + // use for pushdata + +#ifndef STB_VORBIS_BIG_ENDIAN +#define STB_VORBIS_ENDIAN 0 +#else +#define STB_VORBIS_ENDIAN 1 +#endif + +#endif +#endif + + +#ifndef STB_VORBIS_NO_STDIO +#include +#endif + +#ifndef STB_VORBIS_NO_CRT + // find definition of alloca if it's not in stdlib.h: +#if defined(_MSC_VER) || defined(__MINGW32__) +#include +#endif +#if defined(__linux__) || defined(__linux) || defined(__sun__) || defined(__EMSCRIPTEN__) || defined(__NEWLIB__) +#include +#endif +#else // STB_VORBIS_NO_CRT +#define nullptr 0 +#define malloc(s) 0 +#define free(s) ((void) 0) +#define realloc(s) 0 +#endif // STB_VORBIS_NO_CRT + +#include + +#ifdef __MINGW32__ + // eff you mingw: + // "fixed": + // http://sourceforge.net/p/mingw-w64/mailman/message/32882927/ + // "no that broke the build, reverted, who cares about C": + // http://sourceforge.net/p/mingw-w64/mailman/message/32890381/ +#ifdef __forceinline +#undef __forceinline +#endif +#define __forceinline +#ifndef alloca +#define alloca __builtin_alloca +#endif +#elif !defined(_MSC_VER) +#if __GNUC__ +#define __forceinline inline +#else +#define __forceinline +#endif +#endif + +#if STB_VORBIS_MAX_CHANNELS > 256 +#error "Value of STB_VORBIS_MAX_CHANNELS outside of allowed range" +#endif + +#if STB_VORBIS_FAST_HUFFMAN_LENGTH > 24 +#error "Value of STB_VORBIS_FAST_HUFFMAN_LENGTH outside of allowed range" +#endif + + +#if 0 +#include +#define CHECK(f) _CrtIsValidHeapPointer(f->channel_buffers[1]) +#else +#define CHECK(f) ((void) 0) +#endif + +#define MAX_BLOCKSIZE_LOG 13 // from specification +#define MAX_BLOCKSIZE (1 << MAX_BLOCKSIZE_LOG) + + +typedef unsigned char uint8; +typedef signed char int8; +typedef unsigned short uint16; +typedef signed short int16; +typedef unsigned int uint32; +typedef signed int int32; + +#ifndef TRUE +#define TRUE 1 +#define FALSE 0 +#endif + +typedef float codetype; + +#ifdef _MSC_VER +#define STBV_NOTUSED(v) (void)(v) +#else +#define STBV_NOTUSED(v) (void)sizeof(v) +#endif + +// @NOTE +// +// Some arrays below are tagged "//varies", which means it's actually +// a variable-sized piece of data, but rather than malloc I assume it's +// small enough it's better to just allocate it all together with the +// main thing +// +// Most of the variables are specified with the smallest size I could pack +// them into. It might give better performance to make them all full-sized +// integers. It should be safe to freely rearrange the structures or change +// the sizes larger--nothing relies on silently truncating etc., nor the +// order of variables. + +#define FAST_HUFFMAN_TABLE_SIZE (1 << STB_VORBIS_FAST_HUFFMAN_LENGTH) +#define FAST_HUFFMAN_TABLE_MASK (FAST_HUFFMAN_TABLE_SIZE - 1) + +typedef struct +{ + int dimensions, entries; + uint8* codeword_lengths; + float minimum_value; + float delta_value; + uint8 value_bits; + uint8 lookup_type; + uint8 sequence_p; + uint8 sparse; + uint32 lookup_values; + codetype* multiplicands; + uint32* codewords; +#ifdef STB_VORBIS_FAST_HUFFMAN_SHORT + int16 fast_huffman[FAST_HUFFMAN_TABLE_SIZE]; +#else + int32 fast_huffman[FAST_HUFFMAN_TABLE_SIZE]; +#endif + uint32* sorted_codewords; + int* sorted_values; + int sorted_entries; +} Codebook; + +typedef struct +{ + uint8 order; + uint16 rate; + uint16 bark_map_size; + uint8 amplitude_bits; + uint8 amplitude_offset; + uint8 number_of_books; + uint8 book_list[16]; // varies +} Floor0; + +typedef struct +{ + uint8 partitions; + uint8 partition_class_list[32]; // varies + uint8 class_dimensions[16]; // varies + uint8 class_subclasses[16]; // varies + uint8 class_masterbooks[16]; // varies + int16 subclass_books[16][8]; // varies + uint16 Xlist[31 * 8 + 2]; // varies + uint8 sorted_order[31 * 8 + 2]; + uint8 neighbors[31 * 8 + 2][2]; + uint8 floor1_multiplier; + uint8 rangebits; + int values; +} Floor1; + +typedef union +{ + Floor0 floor0; + Floor1 floor1; +} Floor; + +typedef struct +{ + uint32 begin, end; + uint32 part_size; + uint8 classifications; + uint8 classbook; + uint8** classdata; + int16(*residue_books)[8]; +} Residue; + +typedef struct +{ + uint8 magnitude; + uint8 angle; + uint8 mux; +} MappingChannel; + +typedef struct +{ + uint16 coupling_steps; + MappingChannel* chan; + uint8 submaps; + uint8 submap_floor[15]; // varies + uint8 submap_residue[15]; // varies +} Mapping; + +typedef struct +{ + uint8 blockflag; + uint8 mapping; + uint16 windowtype; + uint16 transformtype; +} Mode; + +typedef struct +{ + uint32 goal_crc; // expected crc if match + int bytes_left; // bytes left in packet + uint32 crc_so_far; // running crc + int bytes_done; // bytes processed in _current_ chunk + uint32 sample_loc; // granule pos encoded in page +} CRCscan; + +typedef struct +{ + uint32 page_start, page_end; + uint32 last_decoded_sample; +} ProbedPage; + +struct stb_vorbis +{ + // user-accessible info + unsigned int sample_rate; + int channels; + + unsigned int setup_memory_required; + unsigned int temp_memory_required; + unsigned int setup_temp_memory_required; + + char* vendor; + int comment_list_length; + char** comment_list; + + // input config +#ifndef STB_VORBIS_NO_STDIO + FILE* f; + uint32 f_start; + int close_on_free; +#endif + + uint8* stream; + uint8* stream_start; + uint8* stream_end; + + uint32 stream_len; + + uint8 push_mode; + + // the page to seek to when seeking to start, may be zero + uint32 first_audio_page_offset; + + // p_first is the page on which the first audio packet ends + // (but not necessarily the page on which it starts) + ProbedPage p_first, p_last; + + // memory management + stb_vorbis_alloc alloc; + int setup_offset; + int temp_offset; + + // run-time results + int eof; + enum STBVorbisError error; + + // user-useful data + + // header info + int blocksize[2]; + int blocksize_0, blocksize_1; + int codebook_count; + Codebook* codebooks; + int floor_count; + uint16 floor_types[64]; // varies + Floor* floor_config; + int residue_count; + uint16 residue_types[64]; // varies + Residue* residue_config; + int mapping_count; + Mapping* mapping; + int mode_count; + Mode mode_config[64]; // varies + + uint32 total_samples; + + // decode buffer + float* channel_buffers[STB_VORBIS_MAX_CHANNELS]; + float* outputs[STB_VORBIS_MAX_CHANNELS]; + + float* previous_window[STB_VORBIS_MAX_CHANNELS]; + int previous_length; + +#ifndef STB_VORBIS_NO_DEFER_FLOOR + int16* finalY[STB_VORBIS_MAX_CHANNELS]; +#else + float* floor_buffers[STB_VORBIS_MAX_CHANNELS]; +#endif + + uint32 current_loc; // sample location of next frame to decode + int current_loc_valid; + + // per-blocksize precomputed data + + // twiddle factors + float* A[2], * B[2], * C[2]; + float* window[2]; + uint16* bit_reverse[2]; + + // current page/packet/segment streaming info + uint32 serial; // stream serial number for verification + int last_page; + int segment_count; + uint8 segments[255]; + uint8 page_flag; + uint8 bytes_in_seg; + uint8 first_decode; + int next_seg; + int last_seg; // flag that we're on the last segment + int last_seg_which; // what was the segment number of the last seg? + uint32 acc; + int valid_bits; + int packet_bytes; + int end_seg_with_known_loc; + uint32 known_loc_for_packet; + int discard_samples_deferred; + uint32 samples_output; + + // push mode scanning + int page_crc_tests; // only in push_mode: number of tests active; -1 if not searching +#ifndef STB_VORBIS_NO_PUSHDATA_API + CRCscan scan[STB_VORBIS_PUSHDATA_CRC_COUNT]; +#endif + + // sample-access + int channel_buffer_start; + int channel_buffer_end; +}; + +#if defined(STB_VORBIS_NO_PUSHDATA_API) +#define IS_PUSH_MODE(f) FALSE +#elif defined(STB_VORBIS_NO_PULLDATA_API) +#define IS_PUSH_MODE(f) TRUE +#else +#define IS_PUSH_MODE(f) ((f)->push_mode) +#endif + +typedef struct stb_vorbis vorb; + +static int error(vorb* f, enum STBVorbisError e) +{ + f->error = e; + if (!f->eof && e != VORBIS_need_more_data) { + f->error = e; // breakpoint for debugging + } + return 0; +} + + +// these functions are used for allocating temporary memory +// while decoding. if you can afford the stack space, use +// alloca(); otherwise, provide a temp buffer and it will +// allocate out of those. + +#define array_size_required(count,size) (count*(sizeof(void *)+(size))) + +#define temp_alloc(f,size) (f->alloc.alloc_buffer ? setup_temp_malloc(f,size) : alloca(size)) +#define temp_free(f,p) (void)0 +#define temp_alloc_save(f) ((f)->temp_offset) +#define temp_alloc_restore(f,p) ((f)->temp_offset = (p)) + +#define temp_block_array(f,count,size) make_block_array(temp_alloc(f,array_size_required(count,size)), count, size) + +// given a sufficiently large block of memory, make an array of pointers to subblocks of it +static void* make_block_array(void* mem, int count, int size) +{ + int i; + void** p = (void**)mem; + char* q = (char*)(p + count); + for (i = 0; i < count; ++i) { + p[i] = q; + q += size; + } + return p; +} + +static void* setup_malloc(vorb* f, int sz) +{ + sz = (sz + 7) & ~7; // round up to nearest 8 for alignment of future allocs. + f->setup_memory_required += sz; + if (f->alloc.alloc_buffer) { + void* p = (char*)f->alloc.alloc_buffer + f->setup_offset; + if (f->setup_offset + sz > f->temp_offset) return nullptr; + f->setup_offset += sz; + return p; + } + return sz ? malloc(sz) : nullptr; +} + +static void setup_free(vorb* f, void* p) +{ + if (f->alloc.alloc_buffer) return; // do nothing; setup mem is a stack + free(p); +} + +static void* setup_temp_malloc(vorb* f, int sz) +{ + sz = (sz + 7) & ~7; // round up to nearest 8 for alignment of future allocs. + if (f->alloc.alloc_buffer) { + if (f->temp_offset - sz < f->setup_offset) return nullptr; + f->temp_offset -= sz; + return (char*)f->alloc.alloc_buffer + f->temp_offset; + } + return malloc(sz); +} + +static void setup_temp_free(vorb* f, void* p, int sz) +{ + if (f->alloc.alloc_buffer) { + f->temp_offset += (sz + 7) & ~7; + return; + } + free(p); +} + +#define CRC32_POLY 0x04c11db7 // from spec + +static uint32 crc_table[256]; +static void crc32_init(void) +{ + int i, j; + uint32 s; + for (i = 0; i < 256; i++) { + for (s = (uint32)i << 24, j = 0; j < 8; ++j) + s = (s << 1) ^ (s >= (1U << 31) ? CRC32_POLY : 0); + crc_table[i] = s; + } +} + +static __forceinline uint32 crc32_update(uint32 crc, uint8 byte) +{ + return (crc << 8) ^ crc_table[byte ^ (crc >> 24)]; +} + + +// used in setup, and for huffman that doesn't go fast path +static unsigned int bit_reverse(unsigned int n) +{ + n = ((n & 0xAAAAAAAA) >> 1) | ((n & 0x55555555) << 1); + n = ((n & 0xCCCCCCCC) >> 2) | ((n & 0x33333333) << 2); + n = ((n & 0xF0F0F0F0) >> 4) | ((n & 0x0F0F0F0F) << 4); + n = ((n & 0xFF00FF00) >> 8) | ((n & 0x00FF00FF) << 8); + return (n >> 16) | (n << 16); +} + +static float square(float x) +{ + return x * x; +} + +// this is a weird definition of log2() for which log2(1) = 1, log2(2) = 2, log2(4) = 3 +// as required by the specification. fast(?) implementation from stb.h +// @OPTIMIZE: called multiple times per-packet with "constants"; move to setup +static int ilog(int32 n) +{ + static signed char log2_4[16] = { 0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4 }; + + if (n < 0) return 0; // signed n returns 0 + + // 2 compares if n < 16, 3 compares otherwise (4 if signed or n > 1<<29) + if (n < (1 << 14)) + if (n < (1 << 4)) return 0 + log2_4[n]; + else if (n < (1 << 9)) return 5 + log2_4[n >> 5]; + else return 10 + log2_4[n >> 10]; + else if (n < (1 << 24)) + if (n < (1 << 19)) return 15 + log2_4[n >> 15]; + else return 20 + log2_4[n >> 20]; + else if (n < (1 << 29)) return 25 + log2_4[n >> 25]; + else return 30 + log2_4[n >> 30]; +} + +#ifndef M_PI +#define M_PI 3.14159265358979323846264f // from CRC +#endif + +// code length assigned to a value with no huffman encoding +#define NO_CODE 255 + +/////////////////////// LEAF SETUP FUNCTIONS ////////////////////////// +// +// these functions are only called at setup, and only a few times +// per file + +static float float32_unpack(uint32 x) +{ + // from the specification + uint32 mantissa = x & 0x1fffff; + uint32 sign = x & 0x80000000; + uint32 exp = (x & 0x7fe00000) >> 21; + double res = sign ? -(double)mantissa : (double)mantissa; + return (float)ldexp((float)res, (int)exp - 788); +} + + +// zlib & jpeg huffman tables assume that the output symbols +// can either be arbitrarily arranged, or have monotonically +// increasing frequencies--they rely on the lengths being sorted; +// this makes for a very simple generation algorithm. +// vorbis allows a huffman table with non-sorted lengths. This +// requires a more sophisticated construction, since symbols in +// order do not map to huffman codes "in order". +static void add_entry(Codebook* c, uint32 huff_code, int symbol, int count, int len, uint32* values) +{ + if (!c->sparse) { + c->codewords[symbol] = huff_code; + } + else { + c->codewords[count] = huff_code; + c->codeword_lengths[count] = len; + values[count] = symbol; + } +} + +static int compute_codewords(Codebook* c, uint8* len, int n, uint32* values) +{ + int i, k, m = 0; + uint32 available[32]; + + memset(available, 0, sizeof(available)); + // find the first entry + for (k = 0; k < n; ++k) if (len[k] < NO_CODE) break; + if (k == n) { assert(c->sorted_entries == 0); return TRUE; } + assert(len[k] < 32); // no error return required, code reading lens checks this + // add to the list + add_entry(c, 0, k, m++, len[k], values); + // add all available leaves + for (i = 1; i <= len[k]; ++i) + available[i] = 1U << (32 - i); + // note that the above code treats the first case specially, + // but it's really the same as the following code, so they + // could probably be combined (except the initial code is 0, + // and I use 0 in available[] to mean 'empty') + for (i = k + 1; i < n; ++i) { + uint32 res; + int z = len[i], y; + if (z == NO_CODE) continue; + assert(z < 32); // no error return required, code reading lens checks this + // find lowest available leaf (should always be earliest, + // which is what the specification calls for) + // note that this property, and the fact we can never have + // more than one free leaf at a given level, isn't totally + // trivial to prove, but it seems true and the assert never + // fires, so! + while (z > 0 && !available[z]) --z; + if (z == 0) { return FALSE; } + res = available[z]; + available[z] = 0; + add_entry(c, bit_reverse(res), i, m++, len[i], values); + // propagate availability up the tree + if (z != len[i]) { + for (y = len[i]; y > z; --y) { + assert(available[y] == 0); + available[y] = res + (1 << (32 - y)); + } + } + } + return TRUE; +} + +// accelerated huffman table allows fast O(1) match of all symbols +// of length <= STB_VORBIS_FAST_HUFFMAN_LENGTH +static void compute_accelerated_huffman(Codebook* c) +{ + int i, len; + for (i = 0; i < FAST_HUFFMAN_TABLE_SIZE; ++i) + c->fast_huffman[i] = -1; + + len = c->sparse ? c->sorted_entries : c->entries; +#ifdef STB_VORBIS_FAST_HUFFMAN_SHORT + if (len > 32767) len = 32767; // largest possible value we can encode! +#endif + for (i = 0; i < len; ++i) { + if (c->codeword_lengths[i] <= STB_VORBIS_FAST_HUFFMAN_LENGTH) { + uint32 z = c->sparse ? bit_reverse(c->sorted_codewords[i]) : c->codewords[i]; + // set table entries for all bit combinations in the higher bits + while (z < FAST_HUFFMAN_TABLE_SIZE) { + c->fast_huffman[z] = i; + z += 1 << c->codeword_lengths[i]; + } + } + } +} + +#ifdef _MSC_VER +#define STBV_CDECL __cdecl +#else +#define STBV_CDECL +#endif + +static int STBV_CDECL uint32_compare(const void* p, const void* q) +{ + uint32 x = *(uint32*)p; + uint32 y = *(uint32*)q; + return x < y ? -1 : x > y; +} + +static int include_in_sort(Codebook* c, uint8 len) +{ + if (c->sparse) { assert(len != NO_CODE); return TRUE; } + if (len == NO_CODE) return FALSE; + if (len > STB_VORBIS_FAST_HUFFMAN_LENGTH) return TRUE; + return FALSE; +} + +// if the fast table above doesn't work, we want to binary +// search them... need to reverse the bits +static void compute_sorted_huffman(Codebook* c, uint8* lengths, uint32* values) +{ + int i, len; + // build a list of all the entries + // OPTIMIZATION: don't include the short ones, since they'll be caught by FAST_HUFFMAN. + // this is kind of a frivolous optimization--I don't see any performance improvement, + // but it's like 4 extra lines of code, so. + if (!c->sparse) { + int k = 0; + for (i = 0; i < c->entries; ++i) + if (include_in_sort(c, lengths[i])) + c->sorted_codewords[k++] = bit_reverse(c->codewords[i]); + assert(k == c->sorted_entries); + } + else { + for (i = 0; i < c->sorted_entries; ++i) + c->sorted_codewords[i] = bit_reverse(c->codewords[i]); + } + + qsort(c->sorted_codewords, c->sorted_entries, sizeof(c->sorted_codewords[0]), uint32_compare); + c->sorted_codewords[c->sorted_entries] = 0xffffffff; + + len = c->sparse ? c->sorted_entries : c->entries; + // now we need to indicate how they correspond; we could either + // #1: sort a different data structure that says who they correspond to + // #2: for each sorted entry, search the original list to find who corresponds + // #3: for each original entry, find the sorted entry + // #1 requires extra storage, #2 is slow, #3 can use binary search! + for (i = 0; i < len; ++i) { + int huff_len = c->sparse ? lengths[values[i]] : lengths[i]; + if (include_in_sort(c, huff_len)) { + uint32 code = bit_reverse(c->codewords[i]); + int x = 0, n = c->sorted_entries; + while (n > 1) { + // invariant: sc[x] <= code < sc[x+n] + int m = x + (n >> 1); + if (c->sorted_codewords[m] <= code) { + x = m; + n -= (n >> 1); + } + else { + n >>= 1; + } + } + assert(c->sorted_codewords[x] == code); + if (c->sparse) { + c->sorted_values[x] = values[i]; + c->codeword_lengths[x] = huff_len; + } + else { + c->sorted_values[x] = i; + } + } + } +} + +// only run while parsing the header (3 times) +static int vorbis_validate(uint8* data) +{ + static uint8 vorbis[6] = { 'v', 'o', 'r', 'b', 'i', 's' }; + return memcmp(data, vorbis, 6) == 0; +} + +// called from setup only, once per code book +// (formula implied by specification) +static int lookup1_values(int entries, int dim) +{ + int r = (int)floor(exp((float)log((float)entries) / dim)); + if ((int)floor(pow((float)r + 1, dim)) <= entries) // (int) cast for MinGW warning; + ++r; // floor() to avoid _ftol() when non-CRT + if (pow((float)r + 1, dim) <= entries) + return -1; + if ((int)floor(pow((float)r, dim)) > entries) + return -1; + return r; +} + +// called twice per file +static void compute_twiddle_factors(int n, float* A, float* B, float* C) +{ + int n4 = n >> 2, n8 = n >> 3; + int k, k2; + + for (k = k2 = 0; k < n4; ++k, k2 += 2) { + A[k2] = (float)cos(4 * k * M_PI / n); + A[k2 + 1] = (float)-sin(4 * k * M_PI / n); + B[k2] = (float)cos((k2 + 1) * M_PI / n / 2) * 0.5f; + B[k2 + 1] = (float)sin((k2 + 1) * M_PI / n / 2) * 0.5f; + } + for (k = k2 = 0; k < n8; ++k, k2 += 2) { + C[k2] = (float)cos(2 * (k2 + 1) * M_PI / n); + C[k2 + 1] = (float)-sin(2 * (k2 + 1) * M_PI / n); + } +} + +static void compute_window(int n, float* window) +{ + int n2 = n >> 1, i; + for (i = 0; i < n2; ++i) + window[i] = (float)sin(0.5 * M_PI * square((float)sin((i - 0 + 0.5) / n2 * 0.5 * M_PI))); +} + +static void compute_bitreverse(int n, uint16* rev) +{ + int ld = ilog(n) - 1; // ilog is off-by-one from normal definitions + int i, n8 = n >> 3; + for (i = 0; i < n8; ++i) + rev[i] = (bit_reverse(i) >> (32 - ld + 3)) << 2; +} + +static int init_blocksize(vorb* f, int b, int n) +{ + int n2 = n >> 1, n4 = n >> 2, n8 = n >> 3; + f->A[b] = (float*)setup_malloc(f, sizeof(float) * n2); + f->B[b] = (float*)setup_malloc(f, sizeof(float) * n2); + f->C[b] = (float*)setup_malloc(f, sizeof(float) * n4); + if (!f->A[b] || !f->B[b] || !f->C[b]) return error(f, VORBIS_outofmem); + compute_twiddle_factors(n, f->A[b], f->B[b], f->C[b]); + f->window[b] = (float*)setup_malloc(f, sizeof(float) * n2); + if (!f->window[b]) return error(f, VORBIS_outofmem); + compute_window(n, f->window[b]); + f->bit_reverse[b] = (uint16*)setup_malloc(f, sizeof(uint16) * n8); + if (!f->bit_reverse[b]) return error(f, VORBIS_outofmem); + compute_bitreverse(n, f->bit_reverse[b]); + return TRUE; +} + +static void neighbors(uint16* x, int n, int* plow, int* phigh) +{ + int low = -1; + int high = 65536; + int i; + for (i = 0; i < n; ++i) { + if (x[i] > low && x[i] < x[n]) { *plow = i; low = x[i]; } + if (x[i] < high && x[i] > x[n]) { *phigh = i; high = x[i]; } + } +} + +// this has been repurposed so y is now the original index instead of y +typedef struct +{ + uint16 x, id; +} stbv__floor_ordering; + +static int STBV_CDECL point_compare(const void* p, const void* q) +{ + stbv__floor_ordering* a = (stbv__floor_ordering*)p; + stbv__floor_ordering* b = (stbv__floor_ordering*)q; + return a->x < b->x ? -1 : a->x > b->x; +} + +// +/////////////////////// END LEAF SETUP FUNCTIONS ////////////////////////// + + +#if defined(STB_VORBIS_NO_STDIO) +#define USE_MEMORY(z) TRUE +#else +#define USE_MEMORY(z) ((z)->stream) +#endif + +static uint8 get8(vorb* z) +{ + if (USE_MEMORY(z)) { + if (z->stream >= z->stream_end) { z->eof = TRUE; return 0; } + return *z->stream++; + } + +#ifndef STB_VORBIS_NO_STDIO + { + int c = fgetc(z->f); + if (c == EOF) { z->eof = TRUE; return 0; } + return c; + } +#endif +} + +static uint32 get32(vorb* f) +{ + uint32 x; + x = get8(f); + x += get8(f) << 8; + x += get8(f) << 16; + x += (uint32)get8(f) << 24; + return x; +} + +static int getn(vorb* z, uint8* data, int n) +{ + if (USE_MEMORY(z)) { + if (z->stream + n > z->stream_end) { z->eof = 1; return 0; } + memcpy(data, z->stream, n); + z->stream += n; + return 1; + } + +#ifndef STB_VORBIS_NO_STDIO + if (fread(data, n, 1, z->f) == 1) + return 1; + else { + z->eof = 1; + return 0; + } +#endif +} + +static void skip(vorb* z, int n) +{ + if (USE_MEMORY(z)) { + z->stream += n; + if (z->stream >= z->stream_end) z->eof = 1; + return; + } +#ifndef STB_VORBIS_NO_STDIO + { + long x = ftell(z->f); + fseek(z->f, x + n, SEEK_SET); + } +#endif +} + +static int set_file_offset(stb_vorbis* f, unsigned int loc) +{ +#ifndef STB_VORBIS_NO_PUSHDATA_API + if (f->push_mode) return 0; +#endif + f->eof = 0; + if (USE_MEMORY(f)) { + if (f->stream_start + loc >= f->stream_end || f->stream_start + loc < f->stream_start) { + f->stream = f->stream_end; + f->eof = 1; + return 0; + } + else { + f->stream = f->stream_start + loc; + return 1; + } + } +#ifndef STB_VORBIS_NO_STDIO + if (loc + f->f_start < loc || loc >= 0x80000000) { + loc = 0x7fffffff; + f->eof = 1; + } + else { + loc += f->f_start; + } + if (!fseek(f->f, loc, SEEK_SET)) + return 1; + f->eof = 1; + fseek(f->f, f->f_start, SEEK_END); + return 0; +#endif +} + + +static uint8 ogg_page_header[4] = { 0x4f, 0x67, 0x67, 0x53 }; + +static int capture_pattern(vorb* f) +{ + if (0x4f != get8(f)) return FALSE; + if (0x67 != get8(f)) return FALSE; + if (0x67 != get8(f)) return FALSE; + if (0x53 != get8(f)) return FALSE; + return TRUE; +} + +#define PAGEFLAG_continued_packet 1 +#define PAGEFLAG_first_page 2 +#define PAGEFLAG_last_page 4 + +static int start_page_no_capturepattern(vorb* f) +{ + uint32 loc0, loc1, n; + if (f->first_decode && !IS_PUSH_MODE(f)) { + f->p_first.page_start = stb_vorbis_get_file_offset(f) - 4; + } + // stream structure version + if (0 != get8(f)) return error(f, VORBIS_invalid_stream_structure_version); + // header flag + f->page_flag = get8(f); + // absolute granule position + loc0 = get32(f); + loc1 = get32(f); + // @TODO: validate loc0,loc1 as valid positions? + // stream serial number -- vorbis doesn't interleave, so discard + get32(f); + //if (f->serial != get32(f)) return error(f, VORBIS_incorrect_stream_serial_number); + // page sequence number + n = get32(f); + f->last_page = n; + // CRC32 + get32(f); + // page_segments + f->segment_count = get8(f); + if (!getn(f, f->segments, f->segment_count)) + return error(f, VORBIS_unexpected_eof); + // assume we _don't_ know any the sample position of any segments + f->end_seg_with_known_loc = -2; + if (loc0 != ~0U || loc1 != ~0U) { + int i; + // determine which packet is the last one that will complete + for (i = f->segment_count - 1; i >= 0; --i) + if (f->segments[i] < 255) + break; + // 'i' is now the index of the _last_ segment of a packet that ends + if (i >= 0) { + f->end_seg_with_known_loc = i; + f->known_loc_for_packet = loc0; + } + } + if (f->first_decode) { + int i, len; + len = 0; + for (i = 0; i < f->segment_count; ++i) + len += f->segments[i]; + len += 27 + f->segment_count; + f->p_first.page_end = f->p_first.page_start + len; + f->p_first.last_decoded_sample = loc0; + } + f->next_seg = 0; + return TRUE; +} + +static int start_page(vorb* f) +{ + if (!capture_pattern(f)) return error(f, VORBIS_missing_capture_pattern); + return start_page_no_capturepattern(f); +} + +static int start_packet(vorb* f) +{ + while (f->next_seg == -1) { + if (!start_page(f)) return FALSE; + if (f->page_flag & PAGEFLAG_continued_packet) + return error(f, VORBIS_continued_packet_flag_invalid); + } + f->last_seg = FALSE; + f->valid_bits = 0; + f->packet_bytes = 0; + f->bytes_in_seg = 0; + // f->next_seg is now valid + return TRUE; +} + +static int maybe_start_packet(vorb* f) +{ + if (f->next_seg == -1) { + int x = get8(f); + if (f->eof) return FALSE; // EOF at page boundary is not an error! + if (0x4f != x) return error(f, VORBIS_missing_capture_pattern); + if (0x67 != get8(f)) return error(f, VORBIS_missing_capture_pattern); + if (0x67 != get8(f)) return error(f, VORBIS_missing_capture_pattern); + if (0x53 != get8(f)) return error(f, VORBIS_missing_capture_pattern); + if (!start_page_no_capturepattern(f)) return FALSE; + if (f->page_flag & PAGEFLAG_continued_packet) { + // set up enough state that we can read this packet if we want, + // e.g. during recovery + f->last_seg = FALSE; + f->bytes_in_seg = 0; + return error(f, VORBIS_continued_packet_flag_invalid); + } + } + return start_packet(f); +} + +static int next_segment(vorb* f) +{ + int len; + if (f->last_seg) return 0; + if (f->next_seg == -1) { + f->last_seg_which = f->segment_count - 1; // in case start_page fails + if (!start_page(f)) { f->last_seg = 1; return 0; } + if (!(f->page_flag & PAGEFLAG_continued_packet)) return error(f, VORBIS_continued_packet_flag_invalid); + } + len = f->segments[f->next_seg++]; + if (len < 255) { + f->last_seg = TRUE; + f->last_seg_which = f->next_seg - 1; + } + if (f->next_seg >= f->segment_count) + f->next_seg = -1; + assert(f->bytes_in_seg == 0); + f->bytes_in_seg = len; + return len; +} + +#define EOP (-1) +#define INVALID_BITS (-1) + +static int get8_packet_raw(vorb* f) +{ + if (!f->bytes_in_seg) { // CLANG! + if (f->last_seg) return EOP; + else if (!next_segment(f)) return EOP; + } + assert(f->bytes_in_seg > 0); + --f->bytes_in_seg; + ++f->packet_bytes; + return get8(f); +} + +static int get8_packet(vorb* f) +{ + int x = get8_packet_raw(f); + f->valid_bits = 0; + return x; +} + +static int get32_packet(vorb* f) +{ + uint32 x; + x = get8_packet(f); + x += get8_packet(f) << 8; + x += get8_packet(f) << 16; + x += (uint32)get8_packet(f) << 24; + return x; +} + +static void flush_packet(vorb* f) +{ + while (get8_packet_raw(f) != EOP); +} + +// @OPTIMIZE: this is the secondary bit decoder, so it's probably not as important +// as the huffman decoder? +static uint32 get_bits(vorb* f, int n) +{ + uint32 z; + + if (f->valid_bits < 0) return 0; + if (f->valid_bits < n) { + if (n > 24) { + // the accumulator technique below would not work correctly in this case + z = get_bits(f, 24); + z += get_bits(f, n - 24) << 24; + return z; + } + if (f->valid_bits == 0) f->acc = 0; + while (f->valid_bits < n) { + int z = get8_packet_raw(f); + if (z == EOP) { + f->valid_bits = INVALID_BITS; + return 0; + } + f->acc += z << f->valid_bits; + f->valid_bits += 8; + } + } + + assert(f->valid_bits >= n); + z = f->acc & ((1 << n) - 1); + f->acc >>= n; + f->valid_bits -= n; + return z; +} + +// @OPTIMIZE: primary accumulator for huffman +// expand the buffer to as many bits as possible without reading off end of packet +// it might be nice to allow f->valid_bits and f->acc to be stored in registers, +// e.g. cache them locally and decode locally +static __forceinline void prep_huffman(vorb* f) +{ + if (f->valid_bits <= 24) { + if (f->valid_bits == 0) f->acc = 0; + do { + int z; + if (f->last_seg && !f->bytes_in_seg) return; + z = get8_packet_raw(f); + if (z == EOP) return; + f->acc += (unsigned)z << f->valid_bits; + f->valid_bits += 8; + } while (f->valid_bits <= 24); + } +} + +enum +{ + VORBIS_packet_id = 1, + VORBIS_packet_comment = 3, + VORBIS_packet_setup = 5 +}; + +static int codebook_decode_scalar_raw(vorb* f, Codebook* c) +{ + int i; + prep_huffman(f); + + if (c->codewords == nullptr && c->sorted_codewords == nullptr) + return -1; + + // cases to use binary search: sorted_codewords && !c->codewords + // sorted_codewords && c->entries > 8 + if (c->entries > 8 ? c->sorted_codewords != nullptr : !c->codewords) { + // binary search + uint32 code = bit_reverse(f->acc); + int x = 0, n = c->sorted_entries, len; + + while (n > 1) { + // invariant: sc[x] <= code < sc[x+n] + int m = x + (n >> 1); + if (c->sorted_codewords[m] <= code) { + x = m; + n -= (n >> 1); + } + else { + n >>= 1; + } + } + // x is now the sorted index + if (!c->sparse) x = c->sorted_values[x]; + // x is now sorted index if sparse, or symbol otherwise + len = c->codeword_lengths[x]; + if (f->valid_bits >= len) { + f->acc >>= len; + f->valid_bits -= len; + return x; + } + + f->valid_bits = 0; + return -1; + } + + // if small, linear search + assert(!c->sparse); + for (i = 0; i < c->entries; ++i) { + if (c->codeword_lengths[i] == NO_CODE) continue; + if (c->codewords[i] == (f->acc & ((1 << c->codeword_lengths[i]) - 1))) { + if (f->valid_bits >= c->codeword_lengths[i]) { + f->acc >>= c->codeword_lengths[i]; + f->valid_bits -= c->codeword_lengths[i]; + return i; + } + f->valid_bits = 0; + return -1; + } + } + + error(f, VORBIS_invalid_stream); + f->valid_bits = 0; + return -1; +} + +#ifndef STB_VORBIS_NO_INLINE_DECODE + +#define DECODE_RAW(var, f,c) \ + if (f->valid_bits < STB_VORBIS_FAST_HUFFMAN_LENGTH) \ + prep_huffman(f); \ + var = f->acc & FAST_HUFFMAN_TABLE_MASK; \ + var = c->fast_huffman[var]; \ + if (var >= 0) { \ + int n = c->codeword_lengths[var]; \ + f->acc >>= n; \ + f->valid_bits -= n; \ + if (f->valid_bits < 0) { f->valid_bits = 0; var = -1; } \ + } else { \ + var = codebook_decode_scalar_raw(f,c); \ + } + +#else + +static int codebook_decode_scalar(vorb* f, Codebook* c) +{ + int i; + if (f->valid_bits < STB_VORBIS_FAST_HUFFMAN_LENGTH) + prep_huffman(f); + // fast huffman table lookup + i = f->acc & FAST_HUFFMAN_TABLE_MASK; + i = c->fast_huffman[i]; + if (i >= 0) { + f->acc >>= c->codeword_lengths[i]; + f->valid_bits -= c->codeword_lengths[i]; + if (f->valid_bits < 0) { f->valid_bits = 0; return -1; } + return i; + } + return codebook_decode_scalar_raw(f, c); +} + +#define DECODE_RAW(var,f,c) var = codebook_decode_scalar(f,c); + +#endif + +#define DECODE(var,f,c) \ + DECODE_RAW(var,f,c) \ + if (c->sparse) var = c->sorted_values[var]; + +#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK +#define DECODE_VQ(var,f,c) DECODE_RAW(var,f,c) +#else +#define DECODE_VQ(var,f,c) DECODE(var,f,c) +#endif + + + + + + +// CODEBOOK_ELEMENT_FAST is an optimization for the CODEBOOK_FLOATS case +// where we avoid one addition +#define CODEBOOK_ELEMENT(c,off) (c->multiplicands[off]) +#define CODEBOOK_ELEMENT_FAST(c,off) (c->multiplicands[off]) +#define CODEBOOK_ELEMENT_BASE(c) (0) + +static int codebook_decode_start(vorb* f, Codebook* c) +{ + int z = -1; + + // type 0 is only legal in a scalar context + if (c->lookup_type == 0) + error(f, VORBIS_invalid_stream); + else { + DECODE_VQ(z, f, c); + if (c->sparse) assert(z < c->sorted_entries); + if (z < 0) { // check for EOP + if (!f->bytes_in_seg) + if (f->last_seg) + return z; + error(f, VORBIS_invalid_stream); + } + } + return z; +} + +static int codebook_decode(vorb* f, Codebook* c, float* output, int len) +{ + int i, z = codebook_decode_start(f, c); + if (z < 0) return FALSE; + if (len > c->dimensions) len = c->dimensions; + +#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + float last = CODEBOOK_ELEMENT_BASE(c); + int div = 1; + for (i = 0; i < len; ++i) { + int off = (z / div) % c->lookup_values; + float val = CODEBOOK_ELEMENT_FAST(c, off) + last; + output[i] += val; + if (c->sequence_p) last = val + c->minimum_value; + div *= c->lookup_values; + } + return TRUE; + } +#endif + + z *= c->dimensions; + if (c->sequence_p) { + float last = CODEBOOK_ELEMENT_BASE(c); + for (i = 0; i < len; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c, z + i) + last; + output[i] += val; + last = val + c->minimum_value; + } + } + else { + float last = CODEBOOK_ELEMENT_BASE(c); + for (i = 0; i < len; ++i) { + output[i] += CODEBOOK_ELEMENT_FAST(c, z + i) + last; + } + } + + return TRUE; +} + +static int codebook_decode_step(vorb* f, Codebook* c, float* output, int len, int step) +{ + int i, z = codebook_decode_start(f, c); + float last = CODEBOOK_ELEMENT_BASE(c); + if (z < 0) return FALSE; + if (len > c->dimensions) len = c->dimensions; + +#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + int div = 1; + for (i = 0; i < len; ++i) { + int off = (z / div) % c->lookup_values; + float val = CODEBOOK_ELEMENT_FAST(c, off) + last; + output[i * step] += val; + if (c->sequence_p) last = val; + div *= c->lookup_values; + } + return TRUE; + } +#endif + + z *= c->dimensions; + for (i = 0; i < len; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c, z + i) + last; + output[i * step] += val; + if (c->sequence_p) last = val; + } + + return TRUE; +} + +static int codebook_decode_deinterleave_repeat(vorb* f, Codebook* c, float** outputs, int ch, int* c_inter_p, int* p_inter_p, int len, int total_decode) +{ + int c_inter = *c_inter_p; + int p_inter = *p_inter_p; + int i, z, effective = c->dimensions; + + // type 0 is only legal in a scalar context + if (c->lookup_type == 0) return error(f, VORBIS_invalid_stream); + + while (total_decode > 0) { + float last = CODEBOOK_ELEMENT_BASE(c); + DECODE_VQ(z, f, c); +#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + assert(!c->sparse || z < c->sorted_entries); +#endif + if (z < 0) { + if (!f->bytes_in_seg) + if (f->last_seg) return FALSE; + return error(f, VORBIS_invalid_stream); + } + + // if this will take us off the end of the buffers, stop short! + // we check by computing the length of the virtual interleaved + // buffer (len*ch), our current offset within it (p_inter*ch)+(c_inter), + // and the length we'll be using (effective) + if (c_inter + p_inter * ch + effective > len * ch) { + effective = len * ch - (p_inter * ch - c_inter); + } + +#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + int div = 1; + for (i = 0; i < effective; ++i) { + int off = (z / div) % c->lookup_values; + float val = CODEBOOK_ELEMENT_FAST(c, off) + last; + if (outputs[c_inter]) + outputs[c_inter][p_inter] += val; + if (++c_inter == ch) { c_inter = 0; ++p_inter; } + if (c->sequence_p) last = val; + div *= c->lookup_values; + } + } + else +#endif + { + z *= c->dimensions; + if (c->sequence_p) { + for (i = 0; i < effective; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c, z + i) + last; + if (outputs[c_inter]) + outputs[c_inter][p_inter] += val; + if (++c_inter == ch) { c_inter = 0; ++p_inter; } + last = val; + } + } + else { + for (i = 0; i < effective; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c, z + i) + last; + if (outputs[c_inter]) + outputs[c_inter][p_inter] += val; + if (++c_inter == ch) { c_inter = 0; ++p_inter; } + } + } + } + + total_decode -= effective; + } + *c_inter_p = c_inter; + *p_inter_p = p_inter; + return TRUE; +} + +static int predict_point(int x, int x0, int x1, int y0, int y1) +{ + int dy = y1 - y0; + int adx = x1 - x0; + // @OPTIMIZE: force int division to round in the right direction... is this necessary on x86? + int err = abs(dy) * (x - x0); + int off = err / adx; + return dy < 0 ? y0 - off : y0 + off; +} + +// the following table is block-copied from the specification +static float inverse_db_table[256] = +{ + 1.0649863e-07f, 1.1341951e-07f, 1.2079015e-07f, 1.2863978e-07f, + 1.3699951e-07f, 1.4590251e-07f, 1.5538408e-07f, 1.6548181e-07f, + 1.7623575e-07f, 1.8768855e-07f, 1.9988561e-07f, 2.1287530e-07f, + 2.2670913e-07f, 2.4144197e-07f, 2.5713223e-07f, 2.7384213e-07f, + 2.9163793e-07f, 3.1059021e-07f, 3.3077411e-07f, 3.5226968e-07f, + 3.7516214e-07f, 3.9954229e-07f, 4.2550680e-07f, 4.5315863e-07f, + 4.8260743e-07f, 5.1396998e-07f, 5.4737065e-07f, 5.8294187e-07f, + 6.2082472e-07f, 6.6116941e-07f, 7.0413592e-07f, 7.4989464e-07f, + 7.9862701e-07f, 8.5052630e-07f, 9.0579828e-07f, 9.6466216e-07f, + 1.0273513e-06f, 1.0941144e-06f, 1.1652161e-06f, 1.2409384e-06f, + 1.3215816e-06f, 1.4074654e-06f, 1.4989305e-06f, 1.5963394e-06f, + 1.7000785e-06f, 1.8105592e-06f, 1.9282195e-06f, 2.0535261e-06f, + 2.1869758e-06f, 2.3290978e-06f, 2.4804557e-06f, 2.6416497e-06f, + 2.8133190e-06f, 2.9961443e-06f, 3.1908506e-06f, 3.3982101e-06f, + 3.6190449e-06f, 3.8542308e-06f, 4.1047004e-06f, 4.3714470e-06f, + 4.6555282e-06f, 4.9580707e-06f, 5.2802740e-06f, 5.6234160e-06f, + 5.9888572e-06f, 6.3780469e-06f, 6.7925283e-06f, 7.2339451e-06f, + 7.7040476e-06f, 8.2047000e-06f, 8.7378876e-06f, 9.3057248e-06f, + 9.9104632e-06f, 1.0554501e-05f, 1.1240392e-05f, 1.1970856e-05f, + 1.2748789e-05f, 1.3577278e-05f, 1.4459606e-05f, 1.5399272e-05f, + 1.6400004e-05f, 1.7465768e-05f, 1.8600792e-05f, 1.9809576e-05f, + 2.1096914e-05f, 2.2467911e-05f, 2.3928002e-05f, 2.5482978e-05f, + 2.7139006e-05f, 2.8902651e-05f, 3.0780908e-05f, 3.2781225e-05f, + 3.4911534e-05f, 3.7180282e-05f, 3.9596466e-05f, 4.2169667e-05f, + 4.4910090e-05f, 4.7828601e-05f, 5.0936773e-05f, 5.4246931e-05f, + 5.7772202e-05f, 6.1526565e-05f, 6.5524908e-05f, 6.9783085e-05f, + 7.4317983e-05f, 7.9147585e-05f, 8.4291040e-05f, 8.9768747e-05f, + 9.5602426e-05f, 0.00010181521f, 0.00010843174f, 0.00011547824f, + 0.00012298267f, 0.00013097477f, 0.00013948625f, 0.00014855085f, + 0.00015820453f, 0.00016848555f, 0.00017943469f, 0.00019109536f, + 0.00020351382f, 0.00021673929f, 0.00023082423f, 0.00024582449f, + 0.00026179955f, 0.00027881276f, 0.00029693158f, 0.00031622787f, + 0.00033677814f, 0.00035866388f, 0.00038197188f, 0.00040679456f, + 0.00043323036f, 0.00046138411f, 0.00049136745f, 0.00052329927f, + 0.00055730621f, 0.00059352311f, 0.00063209358f, 0.00067317058f, + 0.00071691700f, 0.00076350630f, 0.00081312324f, 0.00086596457f, + 0.00092223983f, 0.00098217216f, 0.0010459992f, 0.0011139742f, + 0.0011863665f, 0.0012634633f, 0.0013455702f, 0.0014330129f, + 0.0015261382f, 0.0016253153f, 0.0017309374f, 0.0018434235f, + 0.0019632195f, 0.0020908006f, 0.0022266726f, 0.0023713743f, + 0.0025254795f, 0.0026895994f, 0.0028643847f, 0.0030505286f, + 0.0032487691f, 0.0034598925f, 0.0036847358f, 0.0039241906f, + 0.0041792066f, 0.0044507950f, 0.0047400328f, 0.0050480668f, + 0.0053761186f, 0.0057254891f, 0.0060975636f, 0.0064938176f, + 0.0069158225f, 0.0073652516f, 0.0078438871f, 0.0083536271f, + 0.0088964928f, 0.009474637f, 0.010090352f, 0.010746080f, + 0.011444421f, 0.012188144f, 0.012980198f, 0.013823725f, + 0.014722068f, 0.015678791f, 0.016697687f, 0.017782797f, + 0.018938423f, 0.020169149f, 0.021479854f, 0.022875735f, + 0.024362330f, 0.025945531f, 0.027631618f, 0.029427276f, + 0.031339626f, 0.033376252f, 0.035545228f, 0.037855157f, + 0.040315199f, 0.042935108f, 0.045725273f, 0.048696758f, + 0.051861348f, 0.055231591f, 0.058820850f, 0.062643361f, + 0.066714279f, 0.071049749f, 0.075666962f, 0.080584227f, + 0.085821044f, 0.091398179f, 0.097337747f, 0.10366330f, + 0.11039993f, 0.11757434f, 0.12521498f, 0.13335215f, + 0.14201813f, 0.15124727f, 0.16107617f, 0.17154380f, + 0.18269168f, 0.19456402f, 0.20720788f, 0.22067342f, + 0.23501402f, 0.25028656f, 0.26655159f, 0.28387361f, + 0.30232132f, 0.32196786f, 0.34289114f, 0.36517414f, + 0.38890521f, 0.41417847f, 0.44109412f, 0.46975890f, + 0.50028648f, 0.53279791f, 0.56742212f, 0.60429640f, + 0.64356699f, 0.68538959f, 0.72993007f, 0.77736504f, + 0.82788260f, 0.88168307f, 0.9389798f, 1.0f +}; + + +// @OPTIMIZE: if you want to replace this bresenham line-drawing routine, +// note that you must produce bit-identical output to decode correctly; +// this specific sequence of operations is specified in the spec (it's +// drawing integer-quantized frequency-space lines that the encoder +// expects to be exactly the same) +// ... also, isn't the whole point of Bresenham's algorithm to NOT +// have to divide in the setup? sigh. +#ifndef STB_VORBIS_NO_DEFER_FLOOR +#define LINE_OP(a,b) a *= b +#else +#define LINE_OP(a,b) a = b +#endif + +#ifdef STB_VORBIS_DIVIDE_TABLE +#define DIVTAB_NUMER 32 +#define DIVTAB_DENOM 64 +int8 integer_divide_table[DIVTAB_NUMER][DIVTAB_DENOM]; // 2KB +#endif + +static __forceinline void draw_line(float* output, int x0, int y0, int x1, int y1, int n) +{ + int dy = y1 - y0; + int adx = x1 - x0; + int ady = abs(dy); + int base; + int x = x0, y = y0; + int err = 0; + int sy; + +#ifdef STB_VORBIS_DIVIDE_TABLE + if (adx < DIVTAB_DENOM && ady < DIVTAB_NUMER) { + if (dy < 0) { + base = -integer_divide_table[ady][adx]; + sy = base - 1; + } + else { + base = integer_divide_table[ady][adx]; + sy = base + 1; + } + } + else { + base = dy / adx; + if (dy < 0) + sy = base - 1; + else + sy = base + 1; + } +#else + base = dy / adx; + if (dy < 0) + sy = base - 1; + else + sy = base + 1; +#endif + ady -= abs(base) * adx; + if (x1 > n) x1 = n; + if (x < x1) { + LINE_OP(output[x], inverse_db_table[y & 255]); + for (++x; x < x1; ++x) { + err += ady; + if (err >= adx) { + err -= adx; + y += sy; + } + else + y += base; + LINE_OP(output[x], inverse_db_table[y & 255]); + } + } +} + +static int residue_decode(vorb* f, Codebook* book, float* target, int offset, int n, int rtype) +{ + int k; + if (rtype == 0) { + int step = n / book->dimensions; + for (k = 0; k < step; ++k) + if (!codebook_decode_step(f, book, target + offset + k, n - offset - k, step)) + return FALSE; + } + else { + for (k = 0; k < n; ) { + if (!codebook_decode(f, book, target + offset, n - k)) + return FALSE; + k += book->dimensions; + offset += book->dimensions; + } + } + return TRUE; +} + +// n is 1/2 of the blocksize -- +// specification: "Correct per-vector decode length is [n]/2" +static void decode_residue(vorb* f, float* residue_buffers[], int ch, int n, int rn, uint8* do_not_decode) +{ + int i, j, pass; + Residue* r = f->residue_config + rn; + int rtype = f->residue_types[rn]; + int c = r->classbook; + int classwords = f->codebooks[c].dimensions; + unsigned int actual_size = rtype == 2 ? n * 2 : n; + unsigned int limit_r_begin = (r->begin < actual_size ? r->begin : actual_size); + unsigned int limit_r_end = (r->end < actual_size ? r->end : actual_size); + int n_read = limit_r_end - limit_r_begin; + int part_read = n_read / r->part_size; + int temp_alloc_point = temp_alloc_save(f); +#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + uint8*** part_classdata = (uint8***)temp_block_array(f, f->channels, part_read * sizeof(**part_classdata)); +#else + int** classifications = (int**)temp_block_array(f, f->channels, part_read * sizeof(**classifications)); +#endif + + CHECK(f); + + for (i = 0; i < ch; ++i) + if (!do_not_decode[i]) + memset(residue_buffers[i], 0, sizeof(float) * n); + + if (rtype == 2 && ch != 1) { + for (j = 0; j < ch; ++j) + if (!do_not_decode[j]) + break; + if (j == ch) + goto done; + + for (pass = 0; pass < 8; ++pass) { + int pcount = 0, class_set = 0; + if (ch == 2) { + while (pcount < part_read) { + int z = r->begin + pcount * r->part_size; + int c_inter = (z & 1), p_inter = z >> 1; + if (pass == 0) { + Codebook* c = f->codebooks + r->classbook; + int q; + DECODE(q, f, c); + if (q == EOP) goto done; +#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + part_classdata[0][class_set] = r->classdata[q]; +#else + for (i = classwords - 1; i >= 0; --i) { + classifications[0][i + pcount] = q % r->classifications; + q /= r->classifications; + } +#endif + } + for (i = 0; i < classwords && pcount < part_read; ++i, ++pcount) { + int z = r->begin + pcount * r->part_size; +#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + int c = part_classdata[0][class_set][i]; +#else + int c = classifications[0][pcount]; +#endif + int b = r->residue_books[c][pass]; + if (b >= 0) { + Codebook* book = f->codebooks + b; +#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + goto done; +#else + // saves 1% + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + goto done; +#endif + } + else { + z += r->part_size; + c_inter = z & 1; + p_inter = z >> 1; + } + } +#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + ++class_set; +#endif + } + } + else if (ch > 2) { + while (pcount < part_read) { + int z = r->begin + pcount * r->part_size; + int c_inter = z % ch, p_inter = z / ch; + if (pass == 0) { + Codebook* c = f->codebooks + r->classbook; + int q; + DECODE(q, f, c); + if (q == EOP) goto done; +#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + part_classdata[0][class_set] = r->classdata[q]; +#else + for (i = classwords - 1; i >= 0; --i) { + classifications[0][i + pcount] = q % r->classifications; + q /= r->classifications; + } +#endif + } + for (i = 0; i < classwords && pcount < part_read; ++i, ++pcount) { + int z = r->begin + pcount * r->part_size; +#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + int c = part_classdata[0][class_set][i]; +#else + int c = classifications[0][pcount]; +#endif + int b = r->residue_books[c][pass]; + if (b >= 0) { + Codebook* book = f->codebooks + b; + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + goto done; + } + else { + z += r->part_size; + c_inter = z % ch; + p_inter = z / ch; + } + } +#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + ++class_set; +#endif + } + } + } + goto done; + } + CHECK(f); + + for (pass = 0; pass < 8; ++pass) { + int pcount = 0, class_set = 0; + while (pcount < part_read) { + if (pass == 0) { + for (j = 0; j < ch; ++j) { + if (!do_not_decode[j]) { + Codebook* c = f->codebooks + r->classbook; + int temp; + DECODE(temp, f, c); + if (temp == EOP) goto done; +#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + part_classdata[j][class_set] = r->classdata[temp]; +#else + for (i = classwords - 1; i >= 0; --i) { + classifications[j][i + pcount] = temp % r->classifications; + temp /= r->classifications; + } +#endif + } + } + } + for (i = 0; i < classwords && pcount < part_read; ++i, ++pcount) { + for (j = 0; j < ch; ++j) { + if (!do_not_decode[j]) { +#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + int c = part_classdata[j][class_set][i]; +#else + int c = classifications[j][pcount]; +#endif + int b = r->residue_books[c][pass]; + if (b >= 0) { + float* target = residue_buffers[j]; + int offset = r->begin + pcount * r->part_size; + int n = r->part_size; + Codebook* book = f->codebooks + b; + if (!residue_decode(f, book, target, offset, n, rtype)) + goto done; + } + } + } + } +#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + ++class_set; +#endif + } + } +done: + CHECK(f); +#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + temp_free(f, part_classdata); +#else + temp_free(f, classifications); +#endif + temp_alloc_restore(f, temp_alloc_point); +} + + +#if 0 +// slow way for debugging +void inverse_mdct_slow(float* buffer, int n) +{ + int i, j; + int n2 = n >> 1; + float* x = (float*)malloc(sizeof(*x) * n2); + memcpy(x, buffer, sizeof(*x) * n2); + for (i = 0; i < n; ++i) { + float acc = 0; + for (j = 0; j < n2; ++j) + // formula from paper: + //acc += n/4.0f * x[j] * (float) cos(M_PI / 2 / n * (2 * i + 1 + n/2.0)*(2*j+1)); + // formula from wikipedia + //acc += 2.0f / n2 * x[j] * (float) cos(M_PI/n2 * (i + 0.5 + n2/2)*(j + 0.5)); + // these are equivalent, except the formula from the paper inverts the multiplier! + // however, what actually works is NO MULTIPLIER!?! + //acc += 64 * 2.0f / n2 * x[j] * (float) cos(M_PI/n2 * (i + 0.5 + n2/2)*(j + 0.5)); + acc += x[j] * (float)cos(M_PI / 2 / n * (2 * i + 1 + n / 2.0) * (2 * j + 1)); + buffer[i] = acc; + } + free(x); +} +#elif 0 +// same as above, but just barely able to run in real time on modern machines +void inverse_mdct_slow(float* buffer, int n, vorb* f, int blocktype) +{ + float mcos[16384]; + int i, j; + int n2 = n >> 1, nmask = (n << 2) - 1; + float* x = (float*)malloc(sizeof(*x) * n2); + memcpy(x, buffer, sizeof(*x) * n2); + for (i = 0; i < 4 * n; ++i) + mcos[i] = (float)cos(M_PI / 2 * i / n); + + for (i = 0; i < n; ++i) { + float acc = 0; + for (j = 0; j < n2; ++j) + acc += x[j] * mcos[(2 * i + 1 + n2) * (2 * j + 1) & nmask]; + buffer[i] = acc; + } + free(x); +} +#elif 0 +// transform to use a slow dct-iv; this is STILL basically trivial, +// but only requires half as many ops +void dct_iv_slow(float* buffer, int n) +{ + float mcos[16384]; + float x[2048]; + int i, j; + int n2 = n >> 1, nmask = (n << 3) - 1; + memcpy(x, buffer, sizeof(*x) * n); + for (i = 0; i < 8 * n; ++i) + mcos[i] = (float)cos(M_PI / 4 * i / n); + for (i = 0; i < n; ++i) { + float acc = 0; + for (j = 0; j < n; ++j) + acc += x[j] * mcos[((2 * i + 1) * (2 * j + 1)) & nmask]; + buffer[i] = acc; + } +} + +void inverse_mdct_slow(float* buffer, int n, vorb* f, int blocktype) +{ + int i, n4 = n >> 2, n2 = n >> 1, n3_4 = n - n4; + float temp[4096]; + + memcpy(temp, buffer, n2 * sizeof(float)); + dct_iv_slow(temp, n2); // returns -c'-d, a-b' + + for (i = 0; i < n4; ++i) buffer[i] = temp[i + n4]; // a-b' + for (; i < n3_4; ++i) buffer[i] = -temp[n3_4 - i - 1]; // b-a', c+d' + for (; i < n; ++i) buffer[i] = -temp[i - n3_4]; // c'+d +} +#endif + +#ifndef LIBVORBIS_MDCT +#define LIBVORBIS_MDCT 0 +#endif + +#if LIBVORBIS_MDCT +// directly call the vorbis MDCT using an interface documented +// by Jeff Roberts... useful for performance comparison +typedef struct +{ + int n; + int log2n; + + float* trig; + int* bitrev; + + float scale; +} mdct_lookup; + +extern void mdct_init(mdct_lookup* lookup, int n); +extern void mdct_clear(mdct_lookup* l); +extern void mdct_backward(mdct_lookup* init, float* in, float* out); + +mdct_lookup M1, M2; + +void inverse_mdct(float* buffer, int n, vorb* f, int blocktype) +{ + mdct_lookup* M; + if (M1.n == n) M = &M1; + else if (M2.n == n) M = &M2; + else if (M1.n == 0) { mdct_init(&M1, n); M = &M1; } + else { + if (M2.n) __asm int 3; + mdct_init(&M2, n); + M = &M2; + } + + mdct_backward(M, buffer, buffer); +} +#endif + + +// the following were split out into separate functions while optimizing; +// they could be pushed back up but eh. __forceinline showed no change; +// they're probably already being inlined. +static void imdct_step3_iter0_loop(int n, float* e, int i_off, int k_off, float* A) +{ + float* ee0 = e + i_off; + float* ee2 = ee0 + k_off; + int i; + + assert((n & 3) == 0); + for (i = (n >> 2); i > 0; --i) { + float k00_20, k01_21; + k00_20 = ee0[0] - ee2[0]; + k01_21 = ee0[-1] - ee2[-1]; + ee0[0] += ee2[0];//ee0[ 0] = ee0[ 0] + ee2[ 0]; + ee0[-1] += ee2[-1];//ee0[-1] = ee0[-1] + ee2[-1]; + ee2[0] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-1] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + + k00_20 = ee0[-2] - ee2[-2]; + k01_21 = ee0[-3] - ee2[-3]; + ee0[-2] += ee2[-2];//ee0[-2] = ee0[-2] + ee2[-2]; + ee0[-3] += ee2[-3];//ee0[-3] = ee0[-3] + ee2[-3]; + ee2[-2] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-3] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + + k00_20 = ee0[-4] - ee2[-4]; + k01_21 = ee0[-5] - ee2[-5]; + ee0[-4] += ee2[-4];//ee0[-4] = ee0[-4] + ee2[-4]; + ee0[-5] += ee2[-5];//ee0[-5] = ee0[-5] + ee2[-5]; + ee2[-4] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-5] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + + k00_20 = ee0[-6] - ee2[-6]; + k01_21 = ee0[-7] - ee2[-7]; + ee0[-6] += ee2[-6];//ee0[-6] = ee0[-6] + ee2[-6]; + ee0[-7] += ee2[-7];//ee0[-7] = ee0[-7] + ee2[-7]; + ee2[-6] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-7] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + ee0 -= 8; + ee2 -= 8; + } +} + +static void imdct_step3_inner_r_loop(int lim, float* e, int d0, int k_off, float* A, int k1) +{ + int i; + float k00_20, k01_21; + + float* e0 = e + d0; + float* e2 = e0 + k_off; + + for (i = lim >> 2; i > 0; --i) { + k00_20 = e0[-0] - e2[-0]; + k01_21 = e0[-1] - e2[-1]; + e0[-0] += e2[-0];//e0[-0] = e0[-0] + e2[-0]; + e0[-1] += e2[-1];//e0[-1] = e0[-1] + e2[-1]; + e2[-0] = (k00_20)*A[0] - (k01_21)*A[1]; + e2[-1] = (k01_21)*A[0] + (k00_20)*A[1]; + + A += k1; + + k00_20 = e0[-2] - e2[-2]; + k01_21 = e0[-3] - e2[-3]; + e0[-2] += e2[-2];//e0[-2] = e0[-2] + e2[-2]; + e0[-3] += e2[-3];//e0[-3] = e0[-3] + e2[-3]; + e2[-2] = (k00_20)*A[0] - (k01_21)*A[1]; + e2[-3] = (k01_21)*A[0] + (k00_20)*A[1]; + + A += k1; + + k00_20 = e0[-4] - e2[-4]; + k01_21 = e0[-5] - e2[-5]; + e0[-4] += e2[-4];//e0[-4] = e0[-4] + e2[-4]; + e0[-5] += e2[-5];//e0[-5] = e0[-5] + e2[-5]; + e2[-4] = (k00_20)*A[0] - (k01_21)*A[1]; + e2[-5] = (k01_21)*A[0] + (k00_20)*A[1]; + + A += k1; + + k00_20 = e0[-6] - e2[-6]; + k01_21 = e0[-7] - e2[-7]; + e0[-6] += e2[-6];//e0[-6] = e0[-6] + e2[-6]; + e0[-7] += e2[-7];//e0[-7] = e0[-7] + e2[-7]; + e2[-6] = (k00_20)*A[0] - (k01_21)*A[1]; + e2[-7] = (k01_21)*A[0] + (k00_20)*A[1]; + + e0 -= 8; + e2 -= 8; + + A += k1; + } +} + +static void imdct_step3_inner_s_loop(int n, float* e, int i_off, int k_off, float* A, int a_off, int k0) +{ + int i; + float A0 = A[0]; + float A1 = A[0 + 1]; + float A2 = A[0 + a_off]; + float A3 = A[0 + a_off + 1]; + float A4 = A[0 + a_off * 2 + 0]; + float A5 = A[0 + a_off * 2 + 1]; + float A6 = A[0 + a_off * 3 + 0]; + float A7 = A[0 + a_off * 3 + 1]; + + float k00, k11; + + float* ee0 = e + i_off; + float* ee2 = ee0 + k_off; + + for (i = n; i > 0; --i) { + k00 = ee0[0] - ee2[0]; + k11 = ee0[-1] - ee2[-1]; + ee0[0] = ee0[0] + ee2[0]; + ee0[-1] = ee0[-1] + ee2[-1]; + ee2[0] = (k00)*A0 - (k11)*A1; + ee2[-1] = (k11)*A0 + (k00)*A1; + + k00 = ee0[-2] - ee2[-2]; + k11 = ee0[-3] - ee2[-3]; + ee0[-2] = ee0[-2] + ee2[-2]; + ee0[-3] = ee0[-3] + ee2[-3]; + ee2[-2] = (k00)*A2 - (k11)*A3; + ee2[-3] = (k11)*A2 + (k00)*A3; + + k00 = ee0[-4] - ee2[-4]; + k11 = ee0[-5] - ee2[-5]; + ee0[-4] = ee0[-4] + ee2[-4]; + ee0[-5] = ee0[-5] + ee2[-5]; + ee2[-4] = (k00)*A4 - (k11)*A5; + ee2[-5] = (k11)*A4 + (k00)*A5; + + k00 = ee0[-6] - ee2[-6]; + k11 = ee0[-7] - ee2[-7]; + ee0[-6] = ee0[-6] + ee2[-6]; + ee0[-7] = ee0[-7] + ee2[-7]; + ee2[-6] = (k00)*A6 - (k11)*A7; + ee2[-7] = (k11)*A6 + (k00)*A7; + + ee0 -= k0; + ee2 -= k0; + } +} + +static __forceinline void iter_54(float* z) +{ + float k00, k11, k22, k33; + float y0, y1, y2, y3; + + k00 = z[0] - z[-4]; + y0 = z[0] + z[-4]; + y2 = z[-2] + z[-6]; + k22 = z[-2] - z[-6]; + + z[-0] = y0 + y2; // z0 + z4 + z2 + z6 + z[-2] = y0 - y2; // z0 + z4 - z2 - z6 + + // done with y0,y2 + + k33 = z[-3] - z[-7]; + + z[-4] = k00 + k33; // z0 - z4 + z3 - z7 + z[-6] = k00 - k33; // z0 - z4 - z3 + z7 + + // done with k33 + + k11 = z[-1] - z[-5]; + y1 = z[-1] + z[-5]; + y3 = z[-3] + z[-7]; + + z[-1] = y1 + y3; // z1 + z5 + z3 + z7 + z[-3] = y1 - y3; // z1 + z5 - z3 - z7 + z[-5] = k11 - k22; // z1 - z5 + z2 - z6 + z[-7] = k11 + k22; // z1 - z5 - z2 + z6 +} + +static void imdct_step3_inner_s_loop_ld654(int n, float* e, int i_off, float* A, int base_n) +{ + int a_off = base_n >> 3; + float A2 = A[0 + a_off]; + float* z = e + i_off; + float* base = z - 16 * n; + + while (z > base) { + float k00, k11; + float l00, l11; + + k00 = z[-0] - z[-8]; + k11 = z[-1] - z[-9]; + l00 = z[-2] - z[-10]; + l11 = z[-3] - z[-11]; + z[-0] = z[-0] + z[-8]; + z[-1] = z[-1] + z[-9]; + z[-2] = z[-2] + z[-10]; + z[-3] = z[-3] + z[-11]; + z[-8] = k00; + z[-9] = k11; + z[-10] = (l00 + l11) * A2; + z[-11] = (l11 - l00) * A2; + + k00 = z[-4] - z[-12]; + k11 = z[-5] - z[-13]; + l00 = z[-6] - z[-14]; + l11 = z[-7] - z[-15]; + z[-4] = z[-4] + z[-12]; + z[-5] = z[-5] + z[-13]; + z[-6] = z[-6] + z[-14]; + z[-7] = z[-7] + z[-15]; + z[-12] = k11; + z[-13] = -k00; + z[-14] = (l11 - l00) * A2; + z[-15] = (l00 + l11) * -A2; + + iter_54(z); + iter_54(z - 8); + z -= 16; + } +} + +static void inverse_mdct(float* buffer, int n, vorb* f, int blocktype) +{ + int n2 = n >> 1, n4 = n >> 2, n8 = n >> 3, l; + int ld; + // @OPTIMIZE: reduce register pressure by using fewer variables? + int save_point = temp_alloc_save(f); + float* buf2 = (float*)temp_alloc(f, n2 * sizeof(*buf2)); + float* u = nullptr, * v = nullptr; + // twiddle factors + float* A = f->A[blocktype]; + + // IMDCT algorithm from "The use of multirate filter banks for coding of high quality digital audio" + // See notes about bugs in that paper in less-optimal implementation 'inverse_mdct_old' after this function. + + // kernel from paper + + + // merged: + // copy and reflect spectral data + // step 0 + + // note that it turns out that the items added together during + // this step are, in fact, being added to themselves (as reflected + // by step 0). inexplicable inefficiency! this became obvious + // once I combined the passes. + + // so there's a missing 'times 2' here (for adding X to itself). + // this propagates through linearly to the end, where the numbers + // are 1/2 too small, and need to be compensated for. + + { + float* d, * e, * AA, * e_stop; + d = &buf2[n2 - 2]; + AA = A; + e = &buffer[0]; + e_stop = &buffer[n2]; + while (e != e_stop) { + d[1] = (e[0] * AA[0] - e[2] * AA[1]); + d[0] = (e[0] * AA[1] + e[2] * AA[0]); + d -= 2; + AA += 2; + e += 4; + } + + e = &buffer[n2 - 3]; + while (d >= buf2) { + d[1] = (-e[2] * AA[0] - -e[0] * AA[1]); + d[0] = (-e[2] * AA[1] + -e[0] * AA[0]); + d -= 2; + AA += 2; + e -= 4; + } + } + + // now we use symbolic names for these, so that we can + // possibly swap their meaning as we change which operations + // are in place + + u = buffer; + v = buf2; + + // step 2 (paper output is w, now u) + // this could be in place, but the data ends up in the wrong + // place... _somebody_'s got to swap it, so this is nominated + { + float* AA = &A[n2 - 8]; + float* d0, * d1, * e0, * e1; + + e0 = &v[n4]; + e1 = &v[0]; + + d0 = &u[n4]; + d1 = &u[0]; + + while (AA >= A) { + float v40_20, v41_21; + + v41_21 = e0[1] - e1[1]; + v40_20 = e0[0] - e1[0]; + d0[1] = e0[1] + e1[1]; + d0[0] = e0[0] + e1[0]; + d1[1] = v41_21 * AA[4] - v40_20 * AA[5]; + d1[0] = v40_20 * AA[4] + v41_21 * AA[5]; + + v41_21 = e0[3] - e1[3]; + v40_20 = e0[2] - e1[2]; + d0[3] = e0[3] + e1[3]; + d0[2] = e0[2] + e1[2]; + d1[3] = v41_21 * AA[0] - v40_20 * AA[1]; + d1[2] = v40_20 * AA[0] + v41_21 * AA[1]; + + AA -= 8; + + d0 += 4; + d1 += 4; + e0 += 4; + e1 += 4; + } + } + + // step 3 + ld = ilog(n) - 1; // ilog is off-by-one from normal definitions + + // optimized step 3: + + // the original step3 loop can be nested r inside s or s inside r; + // it's written originally as s inside r, but this is dumb when r + // iterates many times, and s few. So I have two copies of it and + // switch between them halfway. + + // this is iteration 0 of step 3 + imdct_step3_iter0_loop(n >> 4, u, n2 - 1 - n4 * 0, -(n >> 3), A); + imdct_step3_iter0_loop(n >> 4, u, n2 - 1 - n4 * 1, -(n >> 3), A); + + // this is iteration 1 of step 3 + imdct_step3_inner_r_loop(n >> 5, u, n2 - 1 - n8 * 0, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2 - 1 - n8 * 1, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2 - 1 - n8 * 2, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2 - 1 - n8 * 3, -(n >> 4), A, 16); + + l = 2; + for (; l < (ld - 3) >> 1; ++l) { + int k0 = n >> (l + 2), k0_2 = k0 >> 1; + int lim = 1 << (l + 1); + int i; + for (i = 0; i < lim; ++i) + imdct_step3_inner_r_loop(n >> (l + 4), u, n2 - 1 - k0 * i, -k0_2, A, 1 << (l + 3)); + } + + for (; l < ld - 6; ++l) { + int k0 = n >> (l + 2), k1 = 1 << (l + 3), k0_2 = k0 >> 1; + int rlim = n >> (l + 6), r; + int lim = 1 << (l + 1); + int i_off; + float* A0 = A; + i_off = n2 - 1; + for (r = rlim; r > 0; --r) { + imdct_step3_inner_s_loop(lim, u, i_off, -k0_2, A0, k1, k0); + A0 += k1 * 4; + i_off -= 8; + } + } + + // iterations with count: + // ld-6,-5,-4 all interleaved together + // the big win comes from getting rid of needless flops + // due to the constants on pass 5 & 4 being all 1 and 0; + // combining them to be simultaneous to improve cache made little difference + imdct_step3_inner_s_loop_ld654(n >> 5, u, n2 - 1, A, n); + + // output is u + + // step 4, 5, and 6 + // cannot be in-place because of step 5 + { + uint16* bitrev = f->bit_reverse[blocktype]; + // weirdly, I'd have thought reading sequentially and writing + // erratically would have been better than vice-versa, but in + // fact that's not what my testing showed. (That is, with + // j = bitreverse(i), do you read i and write j, or read j and write i.) + + float* d0 = &v[n4 - 4]; + float* d1 = &v[n2 - 4]; + while (d0 >= v) { + int k4; + + k4 = bitrev[0]; + d1[3] = u[k4 + 0]; + d1[2] = u[k4 + 1]; + d0[3] = u[k4 + 2]; + d0[2] = u[k4 + 3]; + + k4 = bitrev[1]; + d1[1] = u[k4 + 0]; + d1[0] = u[k4 + 1]; + d0[1] = u[k4 + 2]; + d0[0] = u[k4 + 3]; + + d0 -= 4; + d1 -= 4; + bitrev += 2; + } + } + // (paper output is u, now v) + + + // data must be in buf2 + assert(v == buf2); + + // step 7 (paper output is v, now v) + // this is now in place + { + float* C = f->C[blocktype]; + float* d, * e; + + d = v; + e = v + n2 - 4; + + while (d < e) { + float a02, a11, b0, b1, b2, b3; + + a02 = d[0] - e[2]; + a11 = d[1] + e[3]; + + b0 = C[1] * a02 + C[0] * a11; + b1 = C[1] * a11 - C[0] * a02; + + b2 = d[0] + e[2]; + b3 = d[1] - e[3]; + + d[0] = b2 + b0; + d[1] = b3 + b1; + e[2] = b2 - b0; + e[3] = b1 - b3; + + a02 = d[2] - e[0]; + a11 = d[3] + e[1]; + + b0 = C[3] * a02 + C[2] * a11; + b1 = C[3] * a11 - C[2] * a02; + + b2 = d[2] + e[0]; + b3 = d[3] - e[1]; + + d[2] = b2 + b0; + d[3] = b3 + b1; + e[0] = b2 - b0; + e[1] = b1 - b3; + + C += 4; + d += 4; + e -= 4; + } + } + + // data must be in buf2 + + + // step 8+decode (paper output is X, now buffer) + // this generates pairs of data a la 8 and pushes them directly through + // the decode kernel (pushing rather than pulling) to avoid having + // to make another pass later + + // this cannot POSSIBLY be in place, so we refer to the buffers directly + + { + float* d0, * d1, * d2, * d3; + + float* B = f->B[blocktype] + n2 - 8; + float* e = buf2 + n2 - 8; + d0 = &buffer[0]; + d1 = &buffer[n2 - 4]; + d2 = &buffer[n2]; + d3 = &buffer[n - 4]; + while (e >= v) { + float p0, p1, p2, p3; + + p3 = e[6] * B[7] - e[7] * B[6]; + p2 = -e[6] * B[6] - e[7] * B[7]; + + d0[0] = p3; + d1[3] = -p3; + d2[0] = p2; + d3[3] = p2; + + p1 = e[4] * B[5] - e[5] * B[4]; + p0 = -e[4] * B[4] - e[5] * B[5]; + + d0[1] = p1; + d1[2] = -p1; + d2[1] = p0; + d3[2] = p0; + + p3 = e[2] * B[3] - e[3] * B[2]; + p2 = -e[2] * B[2] - e[3] * B[3]; + + d0[2] = p3; + d1[1] = -p3; + d2[2] = p2; + d3[1] = p2; + + p1 = e[0] * B[1] - e[1] * B[0]; + p0 = -e[0] * B[0] - e[1] * B[1]; + + d0[3] = p1; + d1[0] = -p1; + d2[3] = p0; + d3[0] = p0; + + B -= 8; + e -= 8; + d0 += 4; + d2 += 4; + d1 -= 4; + d3 -= 4; + } + } + + temp_free(f, buf2); + temp_alloc_restore(f, save_point); +} + +#if 0 +// this is the original version of the above code, if you want to optimize it from scratch +void inverse_mdct_naive(float* buffer, int n) +{ + float s; + float A[1 << 12], B[1 << 12], C[1 << 11]; + int i, k, k2, k4, n2 = n >> 1, n4 = n >> 2, n8 = n >> 3, l; + int n3_4 = n - n4, ld; + // how can they claim this only uses N words?! + // oh, because they're only used sparsely, whoops + float u[1 << 13], X[1 << 13], v[1 << 13], w[1 << 13]; + // set up twiddle factors + + for (k = k2 = 0; k < n4; ++k, k2 += 2) { + A[k2] = (float)cos(4 * k * M_PI / n); + A[k2 + 1] = (float)-sin(4 * k * M_PI / n); + B[k2] = (float)cos((k2 + 1) * M_PI / n / 2); + B[k2 + 1] = (float)sin((k2 + 1) * M_PI / n / 2); + } + for (k = k2 = 0; k < n8; ++k, k2 += 2) { + C[k2] = (float)cos(2 * (k2 + 1) * M_PI / n); + C[k2 + 1] = (float)-sin(2 * (k2 + 1) * M_PI / n); + } + + // IMDCT algorithm from "The use of multirate filter banks for coding of high quality digital audio" + // Note there are bugs in that pseudocode, presumably due to them attempting + // to rename the arrays nicely rather than representing the way their actual + // implementation bounces buffers back and forth. As a result, even in the + // "some formulars corrected" version, a direct implementation fails. These + // are noted below as "paper bug". + + // copy and reflect spectral data + for (k = 0; k < n2; ++k) u[k] = buffer[k]; + for (; k < n; ++k) u[k] = -buffer[n - k - 1]; + // kernel from paper + // step 1 + for (k = k2 = k4 = 0; k < n4; k += 1, k2 += 2, k4 += 4) { + v[n - k4 - 1] = (u[k4] - u[n - k4 - 1]) * A[k2] - (u[k4 + 2] - u[n - k4 - 3]) * A[k2 + 1]; + v[n - k4 - 3] = (u[k4] - u[n - k4 - 1]) * A[k2 + 1] + (u[k4 + 2] - u[n - k4 - 3]) * A[k2]; + } + // step 2 + for (k = k4 = 0; k < n8; k += 1, k4 += 4) { + w[n2 + 3 + k4] = v[n2 + 3 + k4] + v[k4 + 3]; + w[n2 + 1 + k4] = v[n2 + 1 + k4] + v[k4 + 1]; + w[k4 + 3] = (v[n2 + 3 + k4] - v[k4 + 3]) * A[n2 - 4 - k4] - (v[n2 + 1 + k4] - v[k4 + 1]) * A[n2 - 3 - k4]; + w[k4 + 1] = (v[n2 + 1 + k4] - v[k4 + 1]) * A[n2 - 4 - k4] + (v[n2 + 3 + k4] - v[k4 + 3]) * A[n2 - 3 - k4]; + } + // step 3 + ld = ilog(n) - 1; // ilog is off-by-one from normal definitions + for (l = 0; l < ld - 3; ++l) { + int k0 = n >> (l + 2), k1 = 1 << (l + 3); + int rlim = n >> (l + 4), r4, r; + int s2lim = 1 << (l + 2), s2; + for (r = r4 = 0; r < rlim; r4 += 4, ++r) { + for (s2 = 0; s2 < s2lim; s2 += 2) { + u[n - 1 - k0 * s2 - r4] = w[n - 1 - k0 * s2 - r4] + w[n - 1 - k0 * (s2 + 1) - r4]; + u[n - 3 - k0 * s2 - r4] = w[n - 3 - k0 * s2 - r4] + w[n - 3 - k0 * (s2 + 1) - r4]; + u[n - 1 - k0 * (s2 + 1) - r4] = (w[n - 1 - k0 * s2 - r4] - w[n - 1 - k0 * (s2 + 1) - r4]) * A[r * k1] + - (w[n - 3 - k0 * s2 - r4] - w[n - 3 - k0 * (s2 + 1) - r4]) * A[r * k1 + 1]; + u[n - 3 - k0 * (s2 + 1) - r4] = (w[n - 3 - k0 * s2 - r4] - w[n - 3 - k0 * (s2 + 1) - r4]) * A[r * k1] + + (w[n - 1 - k0 * s2 - r4] - w[n - 1 - k0 * (s2 + 1) - r4]) * A[r * k1 + 1]; + } + } + if (l + 1 < ld - 3) { + // paper bug: ping-ponging of u&w here is omitted + memcpy(w, u, sizeof(u)); + } + } + + // step 4 + for (i = 0; i < n8; ++i) { + int j = bit_reverse(i) >> (32 - ld + 3); + assert(j < n8); + if (i == j) { + // paper bug: original code probably swapped in place; if copying, + // need to directly copy in this case + int i8 = i << 3; + v[i8 + 1] = u[i8 + 1]; + v[i8 + 3] = u[i8 + 3]; + v[i8 + 5] = u[i8 + 5]; + v[i8 + 7] = u[i8 + 7]; + } + else if (i < j) { + int i8 = i << 3, j8 = j << 3; + v[j8 + 1] = u[i8 + 1], v[i8 + 1] = u[j8 + 1]; + v[j8 + 3] = u[i8 + 3], v[i8 + 3] = u[j8 + 3]; + v[j8 + 5] = u[i8 + 5], v[i8 + 5] = u[j8 + 5]; + v[j8 + 7] = u[i8 + 7], v[i8 + 7] = u[j8 + 7]; + } + } + // step 5 + for (k = 0; k < n2; ++k) { + w[k] = v[k * 2 + 1]; + } + // step 6 + for (k = k2 = k4 = 0; k < n8; ++k, k2 += 2, k4 += 4) { + u[n - 1 - k2] = w[k4]; + u[n - 2 - k2] = w[k4 + 1]; + u[n3_4 - 1 - k2] = w[k4 + 2]; + u[n3_4 - 2 - k2] = w[k4 + 3]; + } + // step 7 + for (k = k2 = 0; k < n8; ++k, k2 += 2) { + v[n2 + k2] = (u[n2 + k2] + u[n - 2 - k2] + C[k2 + 1] * (u[n2 + k2] - u[n - 2 - k2]) + C[k2] * (u[n2 + k2 + 1] + u[n - 2 - k2 + 1])) / 2; + v[n - 2 - k2] = (u[n2 + k2] + u[n - 2 - k2] - C[k2 + 1] * (u[n2 + k2] - u[n - 2 - k2]) - C[k2] * (u[n2 + k2 + 1] + u[n - 2 - k2 + 1])) / 2; + v[n2 + 1 + k2] = (u[n2 + 1 + k2] - u[n - 1 - k2] + C[k2 + 1] * (u[n2 + 1 + k2] + u[n - 1 - k2]) - C[k2] * (u[n2 + k2] - u[n - 2 - k2])) / 2; + v[n - 1 - k2] = (-u[n2 + 1 + k2] + u[n - 1 - k2] + C[k2 + 1] * (u[n2 + 1 + k2] + u[n - 1 - k2]) - C[k2] * (u[n2 + k2] - u[n - 2 - k2])) / 2; + } + // step 8 + for (k = k2 = 0; k < n4; ++k, k2 += 2) { + X[k] = v[k2 + n2] * B[k2] + v[k2 + 1 + n2] * B[k2 + 1]; + X[n2 - 1 - k] = v[k2 + n2] * B[k2 + 1] - v[k2 + 1 + n2] * B[k2]; + } + + // decode kernel to output + // determined the following value experimentally + // (by first figuring out what made inverse_mdct_slow work); then matching that here + // (probably vorbis encoder premultiplies by n or n/2, to save it on the decoder?) + s = 0.5; // theoretically would be n4 + + // [[[ note! the s value of 0.5 is compensated for by the B[] in the current code, + // so it needs to use the "old" B values to behave correctly, or else + // set s to 1.0 ]]] + for (i = 0; i < n4; ++i) buffer[i] = s * X[i + n4]; + for (; i < n3_4; ++i) buffer[i] = -s * X[n3_4 - i - 1]; + for (; i < n; ++i) buffer[i] = -s * X[i - n3_4]; +} +#endif + +static float* get_window(vorb* f, int len) +{ + len <<= 1; + if (len == f->blocksize_0) return f->window[0]; + if (len == f->blocksize_1) return f->window[1]; + return nullptr; +} + +#ifndef STB_VORBIS_NO_DEFER_FLOOR +typedef int16 YTYPE; +#else +typedef int YTYPE; +#endif +static int do_floor(vorb* f, Mapping* map, int i, int n, float* target, YTYPE* finalY, uint8* step2_flag) +{ + int n2 = n >> 1; + int s = map->chan[i].mux, floor; + floor = map->submap_floor[s]; + if (f->floor_types[floor] == 0) { + return error(f, VORBIS_invalid_stream); + } + else { + Floor1* g = &f->floor_config[floor].floor1; + int j, q; + int lx = 0, ly = finalY[0] * g->floor1_multiplier; + for (q = 1; q < g->values; ++q) { + j = g->sorted_order[q]; +#ifndef STB_VORBIS_NO_DEFER_FLOOR + STBV_NOTUSED(step2_flag); + if (finalY[j] >= 0) +#else + if (step2_flag[j]) +#endif + { + int hy = finalY[j] * g->floor1_multiplier; + int hx = g->Xlist[j]; + if (lx != hx) + draw_line(target, lx, ly, hx, hy, n2); + CHECK(f); + lx = hx, ly = hy; + } + } + if (lx < n2) { + // optimization of: draw_line(target, lx,ly, n,ly, n2); + for (j = lx; j < n2; ++j) + LINE_OP(target[j], inverse_db_table[ly]); + CHECK(f); + } + } + return TRUE; +} + +// The meaning of "left" and "right" +// +// For a given frame: +// we compute samples from 0..n +// window_center is n/2 +// we'll window and mix the samples from left_start to left_end with data from the previous frame +// all of the samples from left_end to right_start can be output without mixing; however, +// this interval is 0-length except when transitioning between short and long frames +// all of the samples from right_start to right_end need to be mixed with the next frame, +// which we don't have, so those get saved in a buffer +// frame N's right_end-right_start, the number of samples to mix with the next frame, +// has to be the same as frame N+1's left_end-left_start (which they are by +// construction) + +static int vorbis_decode_initial(vorb* f, int* p_left_start, int* p_left_end, int* p_right_start, int* p_right_end, int* mode) +{ + Mode* m; + int i, n, prev, next, window_center; + f->channel_buffer_start = f->channel_buffer_end = 0; + +retry: + if (f->eof) return FALSE; + if (!maybe_start_packet(f)) + return FALSE; + // check packet type + if (get_bits(f, 1) != 0) { + if (IS_PUSH_MODE(f)) + return error(f, VORBIS_bad_packet_type); + while (EOP != get8_packet(f)); + goto retry; + } + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + + i = get_bits(f, ilog(f->mode_count - 1)); + if (i == EOP) return FALSE; + if (i >= f->mode_count) return FALSE; + *mode = i; + m = f->mode_config + i; + if (m->blockflag) { + n = f->blocksize_1; + prev = get_bits(f, 1); + next = get_bits(f, 1); + } + else { + prev = next = 0; + n = f->blocksize_0; + } + + // WINDOWING + + window_center = n >> 1; + if (m->blockflag && !prev) { + *p_left_start = (n - f->blocksize_0) >> 2; + *p_left_end = (n + f->blocksize_0) >> 2; + } + else { + *p_left_start = 0; + *p_left_end = window_center; + } + if (m->blockflag && !next) { + *p_right_start = (n * 3 - f->blocksize_0) >> 2; + *p_right_end = (n * 3 + f->blocksize_0) >> 2; + } + else { + *p_right_start = window_center; + *p_right_end = n; + } + + return TRUE; +} + +static int vorbis_decode_packet_rest(vorb* f, int* len, Mode* m, int left_start, int left_end, int right_start, int right_end, int* p_left) +{ + Mapping* map; + int i, j, k, n, n2; + int zero_channel[256]; + int really_zero_channel[256]; + + // WINDOWING + + STBV_NOTUSED(left_end); + n = f->blocksize[m->blockflag]; + map = &f->mapping[m->mapping]; + + // FLOORS + n2 = n >> 1; + + CHECK(f); + + for (i = 0; i < f->channels; ++i) { + int s = map->chan[i].mux, floor; + zero_channel[i] = FALSE; + floor = map->submap_floor[s]; + if (f->floor_types[floor] == 0) { + return error(f, VORBIS_invalid_stream); + } + else { + Floor1* g = &f->floor_config[floor].floor1; + if (get_bits(f, 1)) { + short* finalY; + uint8 step2_flag[256]; + static int range_list[4] = { 256, 128, 86, 64 }; + int range = range_list[g->floor1_multiplier - 1]; + int offset = 2; + finalY = f->finalY[i]; + finalY[0] = get_bits(f, ilog(range) - 1); + finalY[1] = get_bits(f, ilog(range) - 1); + for (j = 0; j < g->partitions; ++j) { + int pclass = g->partition_class_list[j]; + int cdim = g->class_dimensions[pclass]; + int cbits = g->class_subclasses[pclass]; + int csub = (1 << cbits) - 1; + int cval = 0; + if (cbits) { + Codebook* c = f->codebooks + g->class_masterbooks[pclass]; + DECODE(cval, f, c); + } + for (k = 0; k < cdim; ++k) { + int book = g->subclass_books[pclass][cval & csub]; + cval = cval >> cbits; + if (book >= 0) { + int temp; + Codebook* c = f->codebooks + book; + DECODE(temp, f, c); + finalY[offset++] = temp; + } + else + finalY[offset++] = 0; + } + } + if (f->valid_bits == INVALID_BITS) goto error; // behavior according to spec + step2_flag[0] = step2_flag[1] = 1; + for (j = 2; j < g->values; ++j) { + int low, high, pred, highroom, lowroom, room, val; + low = g->neighbors[j][0]; + high = g->neighbors[j][1]; + //neighbors(g->Xlist, j, &low, &high); + pred = predict_point(g->Xlist[j], g->Xlist[low], g->Xlist[high], finalY[low], finalY[high]); + val = finalY[j]; + highroom = range - pred; + lowroom = pred; + if (highroom < lowroom) + room = highroom * 2; + else + room = lowroom * 2; + if (val) { + step2_flag[low] = step2_flag[high] = 1; + step2_flag[j] = 1; + if (val >= room) + if (highroom > lowroom) + finalY[j] = val - lowroom + pred; + else + finalY[j] = pred - val + highroom - 1; + else + if (val & 1) + finalY[j] = pred - ((val + 1) >> 1); + else + finalY[j] = pred + (val >> 1); + } + else { + step2_flag[j] = 0; + finalY[j] = pred; + } + } + +#ifdef STB_VORBIS_NO_DEFER_FLOOR + do_floor(f, map, i, n, f->floor_buffers[i], finalY, step2_flag); +#else + // defer final floor computation until _after_ residue + for (j = 0; j < g->values; ++j) { + if (!step2_flag[j]) + finalY[j] = -1; + } +#endif + } + else { + error: + zero_channel[i] = TRUE; + } + // So we just defer everything else to later + + // at this point we've decoded the floor into buffer + } + } + CHECK(f); + // at this point we've decoded all floors + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + + // re-enable coupled channels if necessary + memcpy(really_zero_channel, zero_channel, sizeof(really_zero_channel[0]) * f->channels); + for (i = 0; i < map->coupling_steps; ++i) + if (!zero_channel[map->chan[i].magnitude] || !zero_channel[map->chan[i].angle]) { + zero_channel[map->chan[i].magnitude] = zero_channel[map->chan[i].angle] = FALSE; + } + + CHECK(f); + // RESIDUE DECODE + for (i = 0; i < map->submaps; ++i) { + float* residue_buffers[STB_VORBIS_MAX_CHANNELS]; + int r; + uint8 do_not_decode[256]; + int ch = 0; + for (j = 0; j < f->channels; ++j) { + if (map->chan[j].mux == i) { + if (zero_channel[j]) { + do_not_decode[ch] = TRUE; + residue_buffers[ch] = nullptr; + } + else { + do_not_decode[ch] = FALSE; + residue_buffers[ch] = f->channel_buffers[j]; + } + ++ch; + } + } + r = map->submap_residue[i]; + decode_residue(f, residue_buffers, ch, n2, r, do_not_decode); + } + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + CHECK(f); + + // INVERSE COUPLING + for (i = map->coupling_steps - 1; i >= 0; --i) { + int n2 = n >> 1; + float* m = f->channel_buffers[map->chan[i].magnitude]; + float* a = f->channel_buffers[map->chan[i].angle]; + for (j = 0; j < n2; ++j) { + float a2, m2; + if (m[j] > 0) + if (a[j] > 0) + m2 = m[j], a2 = m[j] - a[j]; + else + a2 = m[j], m2 = m[j] + a[j]; + else + if (a[j] > 0) + m2 = m[j], a2 = m[j] + a[j]; + else + a2 = m[j], m2 = m[j] - a[j]; + m[j] = m2; + a[j] = a2; + } + } + CHECK(f); + + // finish decoding the floors +#ifndef STB_VORBIS_NO_DEFER_FLOOR + for (i = 0; i < f->channels; ++i) { + if (really_zero_channel[i]) { + memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2); + } + else { + do_floor(f, map, i, n, f->channel_buffers[i], f->finalY[i], nullptr); + } + } +#else + for (i = 0; i < f->channels; ++i) { + if (really_zero_channel[i]) { + memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2); + } + else { + for (j = 0; j < n2; ++j) + f->channel_buffers[i][j] *= f->floor_buffers[i][j]; + } + } +#endif + + // INVERSE MDCT + CHECK(f); + for (i = 0; i < f->channels; ++i) + inverse_mdct(f->channel_buffers[i], n, f, m->blockflag); + CHECK(f); + + // this shouldn't be necessary, unless we exited on an error + // and want to flush to get to the next packet + flush_packet(f); + + if (f->first_decode) { + // assume we start so first non-discarded sample is sample 0 + // this isn't to spec, but spec would require us to read ahead + // and decode the size of all current frames--could be done, + // but presumably it's not a commonly used feature + f->current_loc = 0u - n2; // start of first frame is positioned for discard (NB this is an intentional unsigned overflow/wrap-around) + // we might have to discard samples "from" the next frame too, + // if we're lapping a large block then a small at the start? + f->discard_samples_deferred = n - right_end; + f->current_loc_valid = TRUE; + f->first_decode = FALSE; + } + else if (f->discard_samples_deferred) { + if (f->discard_samples_deferred >= right_start - left_start) { + f->discard_samples_deferred -= (right_start - left_start); + left_start = right_start; + *p_left = left_start; + } + else { + left_start += f->discard_samples_deferred; + *p_left = left_start; + f->discard_samples_deferred = 0; + } + } + else if (f->previous_length == 0 && f->current_loc_valid) { + // we're recovering from a seek... that means we're going to discard + // the samples from this packet even though we know our position from + // the last page header, so we need to update the position based on + // the discarded samples here + // but wait, the code below is going to add this in itself even + // on a discard, so we don't need to do it here... + } + + // check if we have ogg information about the sample # for this packet + if (f->last_seg_which == f->end_seg_with_known_loc) { + // if we have a valid current loc, and this is final: + if (f->current_loc_valid && (f->page_flag & PAGEFLAG_last_page)) { + uint32 current_end = f->known_loc_for_packet; + // then let's infer the size of the (probably) short final frame + if (current_end < f->current_loc + (right_end - left_start)) { + if (current_end < f->current_loc) { + // negative truncation, that's impossible! + *len = 0; + } + else { + *len = current_end - f->current_loc; + } + *len += left_start; // this doesn't seem right, but has no ill effect on my test files + if (*len > right_end) *len = right_end; // this should never happen + f->current_loc += *len; + return TRUE; + } + } + // otherwise, just set our sample loc + // guess that the ogg granule pos refers to the _middle_ of the + // last frame? + // set f->current_loc to the position of left_start + f->current_loc = f->known_loc_for_packet - (n2 - left_start); + f->current_loc_valid = TRUE; + } + if (f->current_loc_valid) + f->current_loc += (right_start - left_start); + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + *len = right_end; // ignore samples after the window goes to 0 + CHECK(f); + + return TRUE; +} + +static int vorbis_decode_packet(vorb* f, int* len, int* p_left, int* p_right) +{ + int mode, left_end, right_end; + if (!vorbis_decode_initial(f, p_left, &left_end, p_right, &right_end, &mode)) return 0; + return vorbis_decode_packet_rest(f, len, f->mode_config + mode, *p_left, left_end, *p_right, right_end, p_left); +} + +static int vorbis_finish_frame(stb_vorbis* f, int len, int left, int right) +{ + int prev, i, j; + // we use right&left (the start of the right- and left-window sin()-regions) + // to determine how much to return, rather than inferring from the rules + // (same result, clearer code); 'left' indicates where our sin() window + // starts, therefore where the previous window's right edge starts, and + // therefore where to start mixing from the previous buffer. 'right' + // indicates where our sin() ending-window starts, therefore that's where + // we start saving, and where our returned-data ends. + + // mixin from previous window + if (f->previous_length) { + int i, j, n = f->previous_length; + float* w = get_window(f, n); + if (w == nullptr) return 0; + for (i = 0; i < f->channels; ++i) { + for (j = 0; j < n; ++j) + f->channel_buffers[i][left + j] = + f->channel_buffers[i][left + j] * w[j] + + f->previous_window[i][j] * w[n - 1 - j]; + } + } + + prev = f->previous_length; + + // last half of this data becomes previous window + f->previous_length = len - right; + + // @OPTIMIZE: could avoid this copy by double-buffering the + // output (flipping previous_window with channel_buffers), but + // then previous_window would have to be 2x as large, and + // channel_buffers couldn't be temp mem (although they're NOT + // currently temp mem, they could be (unless we want to level + // performance by spreading out the computation)) + for (i = 0; i < f->channels; ++i) + for (j = 0; right + j < len; ++j) + f->previous_window[i][j] = f->channel_buffers[i][right + j]; + + if (!prev) + // there was no previous packet, so this data isn't valid... + // this isn't entirely true, only the would-have-overlapped data + // isn't valid, but this seems to be what the spec requires + return 0; + + // truncate a short frame + if (len < right) right = len; + + f->samples_output += right - left; + + return right - left; +} + +static int vorbis_pump_first_frame(stb_vorbis* f) +{ + int len, right, left, res; + res = vorbis_decode_packet(f, &len, &left, &right); + if (res) + vorbis_finish_frame(f, len, left, right); + return res; +} + +#ifndef STB_VORBIS_NO_PUSHDATA_API +static int is_whole_packet_present(stb_vorbis* f) +{ + // make sure that we have the packet available before continuing... + // this requires a full ogg parse, but we know we can fetch from f->stream + + // instead of coding this out explicitly, we could save the current read state, + // read the next packet with get8() until end-of-packet, check f->eof, then + // reset the state? but that would be slower, esp. since we'd have over 256 bytes + // of state to restore (primarily the page segment table) + + int s = f->next_seg, first = TRUE; + uint8* p = f->stream; + + if (s != -1) { // if we're not starting the packet with a 'continue on next page' flag + for (; s < f->segment_count; ++s) { + p += f->segments[s]; + if (f->segments[s] < 255) // stop at first short segment + break; + } + // either this continues, or it ends it... + if (s == f->segment_count) + s = -1; // set 'crosses page' flag + if (p > f->stream_end) return error(f, VORBIS_need_more_data); + first = FALSE; + } + for (; s == -1;) { + uint8* q; + int n; + + // check that we have the page header ready + if (p + 26 >= f->stream_end) return error(f, VORBIS_need_more_data); + // validate the page + if (memcmp(p, ogg_page_header, 4)) return error(f, VORBIS_invalid_stream); + if (p[4] != 0) return error(f, VORBIS_invalid_stream); + if (first) { // the first segment must NOT have 'continued_packet', later ones MUST + if (f->previous_length) + if ((p[5] & PAGEFLAG_continued_packet)) return error(f, VORBIS_invalid_stream); + // if no previous length, we're resynching, so we can come in on a continued-packet, + // which we'll just drop + } + else { + if (!(p[5] & PAGEFLAG_continued_packet)) return error(f, VORBIS_invalid_stream); + } + n = p[26]; // segment counts + q = p + 27; // q points to segment table + p = q + n; // advance past header + // make sure we've read the segment table + if (p > f->stream_end) return error(f, VORBIS_need_more_data); + for (s = 0; s < n; ++s) { + p += q[s]; + if (q[s] < 255) + break; + } + if (s == n) + s = -1; // set 'crosses page' flag + if (p > f->stream_end) return error(f, VORBIS_need_more_data); + first = FALSE; + } + return TRUE; +} +#endif // !STB_VORBIS_NO_PUSHDATA_API + +static int start_decoder(vorb* f) +{ + uint8 header[6], x, y; + int len, i, j, k, max_submaps = 0; + int longest_floorlist = 0; + + // first page, first packet + f->first_decode = TRUE; + + if (!start_page(f)) return FALSE; + // validate page flag + if (!(f->page_flag & PAGEFLAG_first_page)) return error(f, VORBIS_invalid_first_page); + if (f->page_flag & PAGEFLAG_last_page) return error(f, VORBIS_invalid_first_page); + if (f->page_flag & PAGEFLAG_continued_packet) return error(f, VORBIS_invalid_first_page); + // check for expected packet length + if (f->segment_count != 1) return error(f, VORBIS_invalid_first_page); + if (f->segments[0] != 30) { + // check for the Ogg skeleton fishead identifying header to refine our error + if (f->segments[0] == 64 && + getn(f, header, 6) && + header[0] == 'f' && + header[1] == 'i' && + header[2] == 's' && + header[3] == 'h' && + header[4] == 'e' && + header[5] == 'a' && + get8(f) == 'd' && + get8(f) == '\0') return error(f, VORBIS_ogg_skeleton_not_supported); + else + return error(f, VORBIS_invalid_first_page); + } + + // read packet + // check packet header + if (get8(f) != VORBIS_packet_id) return error(f, VORBIS_invalid_first_page); + if (!getn(f, header, 6)) return error(f, VORBIS_unexpected_eof); + if (!vorbis_validate(header)) return error(f, VORBIS_invalid_first_page); + // vorbis_version + if (get32(f) != 0) return error(f, VORBIS_invalid_first_page); + f->channels = get8(f); if (!f->channels) return error(f, VORBIS_invalid_first_page); + if (f->channels > STB_VORBIS_MAX_CHANNELS) return error(f, VORBIS_too_many_channels); + f->sample_rate = get32(f); if (!f->sample_rate) return error(f, VORBIS_invalid_first_page); + get32(f); // bitrate_maximum + get32(f); // bitrate_nominal + get32(f); // bitrate_minimum + x = get8(f); + { + int log0, log1; + log0 = x & 15; + log1 = x >> 4; + f->blocksize_0 = 1 << log0; + f->blocksize_1 = 1 << log1; + if (log0 < 6 || log0 > 13) return error(f, VORBIS_invalid_setup); + if (log1 < 6 || log1 > 13) return error(f, VORBIS_invalid_setup); + if (log0 > log1) return error(f, VORBIS_invalid_setup); + } + + // framing_flag + x = get8(f); + if (!(x & 1)) return error(f, VORBIS_invalid_first_page); + + // second packet! + if (!start_page(f)) return FALSE; + + if (!start_packet(f)) return FALSE; + + if (!next_segment(f)) return FALSE; + + if (get8_packet(f) != VORBIS_packet_comment) return error(f, VORBIS_invalid_setup); + for (i = 0; i < 6; ++i) header[i] = get8_packet(f); + if (!vorbis_validate(header)) return error(f, VORBIS_invalid_setup); + //file vendor + len = get32_packet(f); + f->vendor = (char*)setup_malloc(f, sizeof(char) * (len + 1)); + if (f->vendor == nullptr) return error(f, VORBIS_outofmem); + for (i = 0; i < len; ++i) { + f->vendor[i] = get8_packet(f); + } + f->vendor[len] = (char)'\0'; + //user comments + f->comment_list_length = get32_packet(f); + f->comment_list = nullptr; + if (f->comment_list_length > 0) + { + f->comment_list = (char**)setup_malloc(f, sizeof(char*) * (f->comment_list_length)); + if (f->comment_list == nullptr) return error(f, VORBIS_outofmem); + } + + for (i = 0; i < f->comment_list_length; ++i) { + len = get32_packet(f); + f->comment_list[i] = (char*)setup_malloc(f, sizeof(char) * (len + 1)); + if (f->comment_list[i] == nullptr) return error(f, VORBIS_outofmem); + + for (j = 0; j < len; ++j) { + f->comment_list[i][j] = get8_packet(f); + } + f->comment_list[i][len] = (char)'\0'; + } + + // framing_flag + x = get8_packet(f); + if (!(x & 1)) return error(f, VORBIS_invalid_setup); + + + skip(f, f->bytes_in_seg); + f->bytes_in_seg = 0; + + do { + len = next_segment(f); + skip(f, len); + f->bytes_in_seg = 0; + } while (len); + + // third packet! + if (!start_packet(f)) return FALSE; + +#ifndef STB_VORBIS_NO_PUSHDATA_API + if (IS_PUSH_MODE(f)) { + if (!is_whole_packet_present(f)) { + // convert error in ogg header to write type + if (f->error == VORBIS_invalid_stream) + f->error = VORBIS_invalid_setup; + return FALSE; + } + } +#endif + + crc32_init(); // always init it, to avoid multithread race conditions + + if (get8_packet(f) != VORBIS_packet_setup) return error(f, VORBIS_invalid_setup); + for (i = 0; i < 6; ++i) header[i] = get8_packet(f); + if (!vorbis_validate(header)) return error(f, VORBIS_invalid_setup); + + // codebooks + + f->codebook_count = get_bits(f, 8) + 1; + f->codebooks = (Codebook*)setup_malloc(f, sizeof(*f->codebooks) * f->codebook_count); + if (f->codebooks == nullptr) return error(f, VORBIS_outofmem); + memset(f->codebooks, 0, sizeof(*f->codebooks) * f->codebook_count); + for (i = 0; i < f->codebook_count; ++i) { + uint32* values; + int ordered, sorted_count; + int total = 0; + uint8* lengths; + Codebook* c = f->codebooks + i; + CHECK(f); + x = get_bits(f, 8); if (x != 0x42) return error(f, VORBIS_invalid_setup); + x = get_bits(f, 8); if (x != 0x43) return error(f, VORBIS_invalid_setup); + x = get_bits(f, 8); if (x != 0x56) return error(f, VORBIS_invalid_setup); + x = get_bits(f, 8); + c->dimensions = (get_bits(f, 8) << 8) + x; + x = get_bits(f, 8); + y = get_bits(f, 8); + c->entries = (get_bits(f, 8) << 16) + (y << 8) + x; + ordered = get_bits(f, 1); + c->sparse = ordered ? 0 : get_bits(f, 1); + + if (c->dimensions == 0 && c->entries != 0) return error(f, VORBIS_invalid_setup); + + if (c->sparse) + lengths = (uint8*)setup_temp_malloc(f, c->entries); + else + lengths = c->codeword_lengths = (uint8*)setup_malloc(f, c->entries); + + if (!lengths) return error(f, VORBIS_outofmem); + + if (ordered) { + int current_entry = 0; + int current_length = get_bits(f, 5) + 1; + while (current_entry < c->entries) { + int limit = c->entries - current_entry; + int n = get_bits(f, ilog(limit)); + if (current_length >= 32) return error(f, VORBIS_invalid_setup); + if (current_entry + n > (int)c->entries) { return error(f, VORBIS_invalid_setup); } + memset(lengths + current_entry, current_length, n); + current_entry += n; + ++current_length; + } + } + else { + for (j = 0; j < c->entries; ++j) { + int present = c->sparse ? get_bits(f, 1) : 1; + if (present) { + lengths[j] = get_bits(f, 5) + 1; + ++total; + if (lengths[j] == 32) + return error(f, VORBIS_invalid_setup); + } + else { + lengths[j] = NO_CODE; + } + } + } + + if (c->sparse && total >= c->entries >> 2) { + // convert sparse items to non-sparse! + if (c->entries > (int)f->setup_temp_memory_required) + f->setup_temp_memory_required = c->entries; + + c->codeword_lengths = (uint8*)setup_malloc(f, c->entries); + if (c->codeword_lengths == nullptr) return error(f, VORBIS_outofmem); + memcpy(c->codeword_lengths, lengths, c->entries); + setup_temp_free(f, lengths, c->entries); // note this is only safe if there have been no intervening temp mallocs! + lengths = c->codeword_lengths; + c->sparse = 0; + } + + // compute the size of the sorted tables + if (c->sparse) { + sorted_count = total; + } + else { + sorted_count = 0; +#ifndef STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH + for (j = 0; j < c->entries; ++j) + if (lengths[j] > STB_VORBIS_FAST_HUFFMAN_LENGTH && lengths[j] != NO_CODE) + ++sorted_count; +#endif + } + + c->sorted_entries = sorted_count; + values = nullptr; + + CHECK(f); + if (!c->sparse) { + c->codewords = (uint32*)setup_malloc(f, sizeof(c->codewords[0]) * c->entries); + if (!c->codewords) return error(f, VORBIS_outofmem); + } + else { + unsigned int size; + if (c->sorted_entries) { + c->codeword_lengths = (uint8*)setup_malloc(f, c->sorted_entries); + if (!c->codeword_lengths) return error(f, VORBIS_outofmem); + c->codewords = (uint32*)setup_temp_malloc(f, sizeof(*c->codewords) * c->sorted_entries); + if (!c->codewords) return error(f, VORBIS_outofmem); + values = (uint32*)setup_temp_malloc(f, sizeof(*values) * c->sorted_entries); + if (!values) return error(f, VORBIS_outofmem); + } + size = c->entries + (sizeof(*c->codewords) + sizeof(*values)) * c->sorted_entries; + if (size > f->setup_temp_memory_required) + f->setup_temp_memory_required = size; + } + + if (!compute_codewords(c, lengths, c->entries, values)) { + if (c->sparse) setup_temp_free(f, values, 0); + return error(f, VORBIS_invalid_setup); + } + + if (c->sorted_entries) { + // allocate an extra slot for sentinels + c->sorted_codewords = (uint32*)setup_malloc(f, sizeof(*c->sorted_codewords) * (c->sorted_entries + 1)); + if (c->sorted_codewords == nullptr) return error(f, VORBIS_outofmem); + // allocate an extra slot at the front so that c->sorted_values[-1] is defined + // so that we can catch that case without an extra if + c->sorted_values = (int*)setup_malloc(f, sizeof(*c->sorted_values) * (c->sorted_entries + 1)); + if (c->sorted_values == nullptr) return error(f, VORBIS_outofmem); + ++c->sorted_values; + c->sorted_values[-1] = -1; + compute_sorted_huffman(c, lengths, values); + } + + if (c->sparse) { + setup_temp_free(f, values, sizeof(*values) * c->sorted_entries); + setup_temp_free(f, c->codewords, sizeof(*c->codewords) * c->sorted_entries); + setup_temp_free(f, lengths, c->entries); + c->codewords = nullptr; + } + + compute_accelerated_huffman(c); + + CHECK(f); + c->lookup_type = get_bits(f, 4); + if (c->lookup_type > 2) return error(f, VORBIS_invalid_setup); + if (c->lookup_type > 0) { + uint16* mults; + c->minimum_value = float32_unpack(get_bits(f, 32)); + c->delta_value = float32_unpack(get_bits(f, 32)); + c->value_bits = get_bits(f, 4) + 1; + c->sequence_p = get_bits(f, 1); + if (c->lookup_type == 1) { + int values = lookup1_values(c->entries, c->dimensions); + if (values < 0) return error(f, VORBIS_invalid_setup); + c->lookup_values = (uint32)values; + } + else { + c->lookup_values = c->entries * c->dimensions; + } + if (c->lookup_values == 0) return error(f, VORBIS_invalid_setup); + mults = (uint16*)setup_temp_malloc(f, sizeof(mults[0]) * c->lookup_values); + if (mults == nullptr) return error(f, VORBIS_outofmem); + for (j = 0; j < (int)c->lookup_values; ++j) { + int q = get_bits(f, c->value_bits); + if (q == EOP) { setup_temp_free(f, mults, sizeof(mults[0]) * c->lookup_values); return error(f, VORBIS_invalid_setup); } + mults[j] = q; + } + +#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + int len, sparse = c->sparse; + float last = 0; + // pre-expand the lookup1-style multiplicands, to avoid a divide in the inner loop + if (sparse) { + if (c->sorted_entries == 0) goto skip; + c->multiplicands = (codetype*)setup_malloc(f, sizeof(c->multiplicands[0]) * c->sorted_entries * c->dimensions); + } + else + c->multiplicands = (codetype*)setup_malloc(f, sizeof(c->multiplicands[0]) * c->entries * c->dimensions); + if (c->multiplicands == nullptr) { setup_temp_free(f, mults, sizeof(mults[0]) * c->lookup_values); return error(f, VORBIS_outofmem); } + len = sparse ? c->sorted_entries : c->entries; + for (j = 0; j < len; ++j) { + unsigned int z = sparse ? c->sorted_values[j] : j; + unsigned int div = 1; + for (k = 0; k < c->dimensions; ++k) { + int off = (z / div) % c->lookup_values; + float val = mults[off] * c->delta_value + c->minimum_value + last; + c->multiplicands[j * c->dimensions + k] = val; + if (c->sequence_p) + last = val; + if (k + 1 < c->dimensions) { + if (div > UINT_MAX / (unsigned int)c->lookup_values) { + setup_temp_free(f, mults, sizeof(mults[0]) * c->lookup_values); + return error(f, VORBIS_invalid_setup); + } + div *= c->lookup_values; + } + } + } + c->lookup_type = 2; + } + else +#endif + { + float last = 0; + CHECK(f); + c->multiplicands = (codetype*)setup_malloc(f, sizeof(c->multiplicands[0]) * c->lookup_values); + if (c->multiplicands == nullptr) { setup_temp_free(f, mults, sizeof(mults[0]) * c->lookup_values); return error(f, VORBIS_outofmem); } + for (j = 0; j < (int)c->lookup_values; ++j) { + float val = mults[j] * c->delta_value + c->minimum_value + last; + c->multiplicands[j] = val; + if (c->sequence_p) + last = val; + } + } +#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + skip : ; +#endif + setup_temp_free(f, mults, sizeof(mults[0]) * c->lookup_values); + + CHECK(f); + } + CHECK(f); + } + + // time domain transfers (notused) + + x = get_bits(f, 6) + 1; + for (i = 0; i < x; ++i) { + uint32 z = get_bits(f, 16); + if (z != 0) return error(f, VORBIS_invalid_setup); + } + + // Floors + f->floor_count = get_bits(f, 6) + 1; + f->floor_config = (Floor*)setup_malloc(f, f->floor_count * sizeof(*f->floor_config)); + if (f->floor_config == nullptr) return error(f, VORBIS_outofmem); + for (i = 0; i < f->floor_count; ++i) { + f->floor_types[i] = get_bits(f, 16); + if (f->floor_types[i] > 1) return error(f, VORBIS_invalid_setup); + if (f->floor_types[i] == 0) { + Floor0* g = &f->floor_config[i].floor0; + g->order = get_bits(f, 8); + g->rate = get_bits(f, 16); + g->bark_map_size = get_bits(f, 16); + g->amplitude_bits = get_bits(f, 6); + g->amplitude_offset = get_bits(f, 8); + g->number_of_books = get_bits(f, 4) + 1; + for (j = 0; j < g->number_of_books; ++j) + g->book_list[j] = get_bits(f, 8); + return error(f, VORBIS_feature_not_supported); + } + else { + stbv__floor_ordering p[31 * 8 + 2]; + Floor1* g = &f->floor_config[i].floor1; + int max_class = -1; + g->partitions = get_bits(f, 5); + for (j = 0; j < g->partitions; ++j) { + g->partition_class_list[j] = get_bits(f, 4); + if (g->partition_class_list[j] > max_class) + max_class = g->partition_class_list[j]; + } + for (j = 0; j <= max_class; ++j) { + g->class_dimensions[j] = get_bits(f, 3) + 1; + g->class_subclasses[j] = get_bits(f, 2); + if (g->class_subclasses[j]) { + g->class_masterbooks[j] = get_bits(f, 8); + if (g->class_masterbooks[j] >= f->codebook_count) return error(f, VORBIS_invalid_setup); + } + for (k = 0; k < 1 << g->class_subclasses[j]; ++k) { + g->subclass_books[j][k] = (int16)get_bits(f, 8) - 1; + if (g->subclass_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup); + } + } + g->floor1_multiplier = get_bits(f, 2) + 1; + g->rangebits = get_bits(f, 4); + g->Xlist[0] = 0; + g->Xlist[1] = 1 << g->rangebits; + g->values = 2; + for (j = 0; j < g->partitions; ++j) { + int c = g->partition_class_list[j]; + for (k = 0; k < g->class_dimensions[c]; ++k) { + g->Xlist[g->values] = get_bits(f, g->rangebits); + ++g->values; + } + } + // precompute the sorting + for (j = 0; j < g->values; ++j) { + p[j].x = g->Xlist[j]; + p[j].id = j; + } + qsort(p, g->values, sizeof(p[0]), point_compare); + for (j = 0; j < g->values - 1; ++j) + if (p[j].x == p[j + 1].x) + return error(f, VORBIS_invalid_setup); + for (j = 0; j < g->values; ++j) + g->sorted_order[j] = (uint8)p[j].id; + // precompute the neighbors + for (j = 2; j < g->values; ++j) { + int low = 0, hi = 0; + neighbors(g->Xlist, j, &low, &hi); + g->neighbors[j][0] = low; + g->neighbors[j][1] = hi; + } + + if (g->values > longest_floorlist) + longest_floorlist = g->values; + } + } + + // Residue + f->residue_count = get_bits(f, 6) + 1; + f->residue_config = (Residue*)setup_malloc(f, f->residue_count * sizeof(f->residue_config[0])); + if (f->residue_config == nullptr) return error(f, VORBIS_outofmem); + memset(f->residue_config, 0, f->residue_count * sizeof(f->residue_config[0])); + for (i = 0; i < f->residue_count; ++i) { + uint8 residue_cascade[64]; + Residue* r = f->residue_config + i; + f->residue_types[i] = get_bits(f, 16); + if (f->residue_types[i] > 2) return error(f, VORBIS_invalid_setup); + r->begin = get_bits(f, 24); + r->end = get_bits(f, 24); + if (r->end < r->begin) return error(f, VORBIS_invalid_setup); + r->part_size = get_bits(f, 24) + 1; + r->classifications = get_bits(f, 6) + 1; + r->classbook = get_bits(f, 8); + if (r->classbook >= f->codebook_count) return error(f, VORBIS_invalid_setup); + for (j = 0; j < r->classifications; ++j) { + uint8 high_bits = 0; + uint8 low_bits = get_bits(f, 3); + if (get_bits(f, 1)) + high_bits = get_bits(f, 5); + residue_cascade[j] = high_bits * 8 + low_bits; + } + r->residue_books = (short (*)[8]) setup_malloc(f, sizeof(r->residue_books[0]) * r->classifications); + if (r->residue_books == nullptr) return error(f, VORBIS_outofmem); + for (j = 0; j < r->classifications; ++j) { + for (k = 0; k < 8; ++k) { + if (residue_cascade[j] & (1 << k)) { + r->residue_books[j][k] = get_bits(f, 8); + if (r->residue_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup); + } + else { + r->residue_books[j][k] = -1; + } + } + } + // precompute the classifications[] array to avoid inner-loop mod/divide + // call it 'classdata' since we already have r->classifications + r->classdata = (uint8**)setup_malloc(f, sizeof(*r->classdata) * f->codebooks[r->classbook].entries); + if (!r->classdata) return error(f, VORBIS_outofmem); + memset(r->classdata, 0, sizeof(*r->classdata) * f->codebooks[r->classbook].entries); + for (j = 0; j < f->codebooks[r->classbook].entries; ++j) { + int classwords = f->codebooks[r->classbook].dimensions; + int temp = j; + r->classdata[j] = (uint8*)setup_malloc(f, sizeof(r->classdata[j][0]) * classwords); + if (r->classdata[j] == nullptr) return error(f, VORBIS_outofmem); + for (k = classwords - 1; k >= 0; --k) { + r->classdata[j][k] = temp % r->classifications; + temp /= r->classifications; + } + } + } + + f->mapping_count = get_bits(f, 6) + 1; + f->mapping = (Mapping*)setup_malloc(f, f->mapping_count * sizeof(*f->mapping)); + if (f->mapping == nullptr) return error(f, VORBIS_outofmem); + memset(f->mapping, 0, f->mapping_count * sizeof(*f->mapping)); + for (i = 0; i < f->mapping_count; ++i) { + Mapping* m = f->mapping + i; + int mapping_type = get_bits(f, 16); + if (mapping_type != 0) return error(f, VORBIS_invalid_setup); + m->chan = (MappingChannel*)setup_malloc(f, f->channels * sizeof(*m->chan)); + if (m->chan == nullptr) return error(f, VORBIS_outofmem); + if (get_bits(f, 1)) + m->submaps = get_bits(f, 4) + 1; + else + m->submaps = 1; + if (m->submaps > max_submaps) + max_submaps = m->submaps; + if (get_bits(f, 1)) { + m->coupling_steps = get_bits(f, 8) + 1; + if (m->coupling_steps > f->channels) return error(f, VORBIS_invalid_setup); + for (k = 0; k < m->coupling_steps; ++k) { + m->chan[k].magnitude = get_bits(f, ilog(f->channels - 1)); + m->chan[k].angle = get_bits(f, ilog(f->channels - 1)); + if (m->chan[k].magnitude >= f->channels) return error(f, VORBIS_invalid_setup); + if (m->chan[k].angle >= f->channels) return error(f, VORBIS_invalid_setup); + if (m->chan[k].magnitude == m->chan[k].angle) return error(f, VORBIS_invalid_setup); + } + } + else + m->coupling_steps = 0; + + // reserved field + if (get_bits(f, 2)) return error(f, VORBIS_invalid_setup); + if (m->submaps > 1) { + for (j = 0; j < f->channels; ++j) { + m->chan[j].mux = get_bits(f, 4); + if (m->chan[j].mux >= m->submaps) return error(f, VORBIS_invalid_setup); + } + } + else + // @SPECIFICATION: this case is missing from the spec + for (j = 0; j < f->channels; ++j) + m->chan[j].mux = 0; + + for (j = 0; j < m->submaps; ++j) { + get_bits(f, 8); // discard + m->submap_floor[j] = get_bits(f, 8); + m->submap_residue[j] = get_bits(f, 8); + if (m->submap_floor[j] >= f->floor_count) return error(f, VORBIS_invalid_setup); + if (m->submap_residue[j] >= f->residue_count) return error(f, VORBIS_invalid_setup); + } + } + + // Modes + f->mode_count = get_bits(f, 6) + 1; + for (i = 0; i < f->mode_count; ++i) { + Mode* m = f->mode_config + i; + m->blockflag = get_bits(f, 1); + m->windowtype = get_bits(f, 16); + m->transformtype = get_bits(f, 16); + m->mapping = get_bits(f, 8); + if (m->windowtype != 0) return error(f, VORBIS_invalid_setup); + if (m->transformtype != 0) return error(f, VORBIS_invalid_setup); + if (m->mapping >= f->mapping_count) return error(f, VORBIS_invalid_setup); + } + + flush_packet(f); + + f->previous_length = 0; + + for (i = 0; i < f->channels; ++i) { + f->channel_buffers[i] = (float*)setup_malloc(f, sizeof(float) * f->blocksize_1); + f->previous_window[i] = (float*)setup_malloc(f, sizeof(float) * f->blocksize_1 / 2); + f->finalY[i] = (int16*)setup_malloc(f, sizeof(int16) * longest_floorlist); + if (f->channel_buffers[i] == nullptr || f->previous_window[i] == nullptr || f->finalY[i] == nullptr) return error(f, VORBIS_outofmem); + memset(f->channel_buffers[i], 0, sizeof(float) * f->blocksize_1); +#ifdef STB_VORBIS_NO_DEFER_FLOOR + f->floor_buffers[i] = (float*)setup_malloc(f, sizeof(float) * f->blocksize_1 / 2); + if (f->floor_buffers[i] == nullptr) return error(f, VORBIS_outofmem); +#endif + } + + if (!init_blocksize(f, 0, f->blocksize_0)) return FALSE; + if (!init_blocksize(f, 1, f->blocksize_1)) return FALSE; + f->blocksize[0] = f->blocksize_0; + f->blocksize[1] = f->blocksize_1; + +#ifdef STB_VORBIS_DIVIDE_TABLE + if (integer_divide_table[1][1] == 0) + for (i = 0; i < DIVTAB_NUMER; ++i) + for (j = 1; j < DIVTAB_DENOM; ++j) + integer_divide_table[i][j] = i / j; +#endif + + // compute how much temporary memory is needed + + // 1. + { + uint32 imdct_mem = (f->blocksize_1 * sizeof(float) >> 1); + uint32 classify_mem; + int i, max_part_read = 0; + for (i = 0; i < f->residue_count; ++i) { + Residue* r = f->residue_config + i; + unsigned int actual_size = f->blocksize_1 / 2; + unsigned int limit_r_begin = r->begin < actual_size ? r->begin : actual_size; + unsigned int limit_r_end = r->end < actual_size ? r->end : actual_size; + int n_read = limit_r_end - limit_r_begin; + int part_read = n_read / r->part_size; + if (part_read > max_part_read) + max_part_read = part_read; + } +#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(uint8*)); +#else + classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(int*)); +#endif + + // maximum reasonable partition size is f->blocksize_1 + + f->temp_memory_required = classify_mem; + if (imdct_mem > f->temp_memory_required) + f->temp_memory_required = imdct_mem; + } + + + if (f->alloc.alloc_buffer) { + assert(f->temp_offset == f->alloc.alloc_buffer_length_in_bytes); + // check if there's enough temp memory so we don't error later + if (f->setup_offset + sizeof(*f) + f->temp_memory_required > (unsigned)f->temp_offset) + return error(f, VORBIS_outofmem); + } + + // @TODO: stb_vorbis_seek_start expects first_audio_page_offset to point to a page + // without PAGEFLAG_continued_packet, so this either points to the first page, or + // the page after the end of the headers. It might be cleaner to point to a page + // in the middle of the headers, when that's the page where the first audio packet + // starts, but we'd have to also correctly skip the end of any continued packet in + // stb_vorbis_seek_start. + if (f->next_seg == -1) { + f->first_audio_page_offset = stb_vorbis_get_file_offset(f); + } + else { + f->first_audio_page_offset = 0; + } + + return TRUE; +} + +static void vorbis_deinit(stb_vorbis* p) +{ + int i, j; + + setup_free(p, p->vendor); + for (i = 0; i < p->comment_list_length; ++i) { + setup_free(p, p->comment_list[i]); + } + setup_free(p, p->comment_list); + + if (p->residue_config) { + for (i = 0; i < p->residue_count; ++i) { + Residue* r = p->residue_config + i; + if (r->classdata) { + for (j = 0; j < p->codebooks[r->classbook].entries; ++j) + setup_free(p, r->classdata[j]); + setup_free(p, r->classdata); + } + setup_free(p, r->residue_books); + } + } + + if (p->codebooks) { + CHECK(p); + for (i = 0; i < p->codebook_count; ++i) { + Codebook* c = p->codebooks + i; + setup_free(p, c->codeword_lengths); + setup_free(p, c->multiplicands); + setup_free(p, c->codewords); + setup_free(p, c->sorted_codewords); + // c->sorted_values[-1] is the first entry in the array + setup_free(p, c->sorted_values ? c->sorted_values - 1 : nullptr); + } + setup_free(p, p->codebooks); + } + setup_free(p, p->floor_config); + setup_free(p, p->residue_config); + if (p->mapping) { + for (i = 0; i < p->mapping_count; ++i) + setup_free(p, p->mapping[i].chan); + setup_free(p, p->mapping); + } + CHECK(p); + for (i = 0; i < p->channels && i < STB_VORBIS_MAX_CHANNELS; ++i) { + setup_free(p, p->channel_buffers[i]); + setup_free(p, p->previous_window[i]); +#ifdef STB_VORBIS_NO_DEFER_FLOOR + setup_free(p, p->floor_buffers[i]); +#endif + setup_free(p, p->finalY[i]); + } + for (i = 0; i < 2; ++i) { + setup_free(p, p->A[i]); + setup_free(p, p->B[i]); + setup_free(p, p->C[i]); + setup_free(p, p->window[i]); + setup_free(p, p->bit_reverse[i]); + } +#ifndef STB_VORBIS_NO_STDIO + if (p->close_on_free) fclose(p->f); +#endif +} + +void stb_vorbis_close(stb_vorbis* p) +{ + if (p == nullptr) return; + vorbis_deinit(p); + setup_free(p, p); +} + +static void vorbis_init(stb_vorbis* p, const stb_vorbis_alloc* z) +{ + memset(p, 0, sizeof(*p)); // nullptr out all malloc'd pointers to start + if (z) { + p->alloc = *z; + p->alloc.alloc_buffer_length_in_bytes &= ~7; + p->temp_offset = p->alloc.alloc_buffer_length_in_bytes; + } + p->eof = 0; + p->error = VORBIS__no_error; + p->stream = nullptr; + p->codebooks = nullptr; + p->page_crc_tests = -1; +#ifndef STB_VORBIS_NO_STDIO + p->close_on_free = FALSE; + p->f = nullptr; +#endif +} + +int stb_vorbis_get_sample_offset(stb_vorbis* f) +{ + if (f->current_loc_valid) + return f->current_loc; + else + return -1; +} + +stb_vorbis_info stb_vorbis_get_info(stb_vorbis* f) +{ + stb_vorbis_info d; + d.channels = f->channels; + d.sample_rate = f->sample_rate; + d.setup_memory_required = f->setup_memory_required; + d.setup_temp_memory_required = f->setup_temp_memory_required; + d.temp_memory_required = f->temp_memory_required; + d.max_frame_size = f->blocksize_1 >> 1; + return d; +} + +stb_vorbis_comment stb_vorbis_get_comment(stb_vorbis* f) +{ + stb_vorbis_comment d; + d.vendor = f->vendor; + d.comment_list_length = f->comment_list_length; + d.comment_list = f->comment_list; + return d; +} + +int stb_vorbis_get_error(stb_vorbis* f) +{ + int e = f->error; + f->error = VORBIS__no_error; + return e; +} + +static stb_vorbis* vorbis_alloc(stb_vorbis* f) +{ + stb_vorbis* p = (stb_vorbis*)setup_malloc(f, sizeof(*p)); + return p; +} + +#ifndef STB_VORBIS_NO_PUSHDATA_API + +void stb_vorbis_flush_pushdata(stb_vorbis* f) +{ + f->previous_length = 0; + f->page_crc_tests = 0; + f->discard_samples_deferred = 0; + f->current_loc_valid = FALSE; + f->first_decode = FALSE; + f->samples_output = 0; + f->channel_buffer_start = 0; + f->channel_buffer_end = 0; +} + +static int vorbis_search_for_page_pushdata(vorb* f, uint8* data, int data_len) +{ + int i, n; + for (i = 0; i < f->page_crc_tests; ++i) + f->scan[i].bytes_done = 0; + + // if we have room for more scans, search for them first, because + // they may cause us to stop early if their header is incomplete + if (f->page_crc_tests < STB_VORBIS_PUSHDATA_CRC_COUNT) { + if (data_len < 4) return 0; + data_len -= 3; // need to look for 4-byte sequence, so don't miss + // one that straddles a boundary + for (i = 0; i < data_len; ++i) { + if (data[i] == 0x4f) { + if (0 == memcmp(data + i, ogg_page_header, 4)) { + int j, len; + uint32 crc; + // make sure we have the whole page header + if (i + 26 >= data_len || i + 27 + data[i + 26] >= data_len) { + // only read up to this page start, so hopefully we'll + // have the whole page header start next time + data_len = i; + break; + } + // ok, we have it all; compute the length of the page + len = 27 + data[i + 26]; + for (j = 0; j < data[i + 26]; ++j) + len += data[i + 27 + j]; + // scan everything up to the embedded crc (which we must 0) + crc = 0; + for (j = 0; j < 22; ++j) + crc = crc32_update(crc, data[i + j]); + // now process 4 0-bytes + for (; j < 26; ++j) + crc = crc32_update(crc, 0); + // len is the total number of bytes we need to scan + n = f->page_crc_tests++; + f->scan[n].bytes_left = len - j; + f->scan[n].crc_so_far = crc; + f->scan[n].goal_crc = data[i + 22] + (data[i + 23] << 8) + (data[i + 24] << 16) + (data[i + 25] << 24); + // if the last frame on a page is continued to the next, then + // we can't recover the sample_loc immediately + if (data[i + 27 + data[i + 26] - 1] == 255) + f->scan[n].sample_loc = ~0; + else + f->scan[n].sample_loc = data[i + 6] + (data[i + 7] << 8) + (data[i + 8] << 16) + (data[i + 9] << 24); + f->scan[n].bytes_done = i + j; + if (f->page_crc_tests == STB_VORBIS_PUSHDATA_CRC_COUNT) + break; + // keep going if we still have room for more + } + } + } + } + + for (i = 0; i < f->page_crc_tests;) { + uint32 crc; + int j; + int n = f->scan[i].bytes_done; + int m = f->scan[i].bytes_left; + if (m > data_len - n) m = data_len - n; + // m is the bytes to scan in the current chunk + crc = f->scan[i].crc_so_far; + for (j = 0; j < m; ++j) + crc = crc32_update(crc, data[n + j]); + f->scan[i].bytes_left -= m; + f->scan[i].crc_so_far = crc; + if (f->scan[i].bytes_left == 0) { + // does it match? + if (f->scan[i].crc_so_far == f->scan[i].goal_crc) { + // Houston, we have page + data_len = n + m; // consumption amount is wherever that scan ended + f->page_crc_tests = -1; // drop out of page scan mode + f->previous_length = 0; // decode-but-don't-output one frame + f->next_seg = -1; // start a new page + f->current_loc = f->scan[i].sample_loc; // set the current sample location + // to the amount we'd have decoded had we decoded this page + f->current_loc_valid = f->current_loc != ~0U; + return data_len; + } + // delete entry + f->scan[i] = f->scan[--f->page_crc_tests]; + } + else { + ++i; + } + } + + return data_len; +} + +// return value: number of bytes we used +int stb_vorbis_decode_frame_pushdata( + stb_vorbis* f, // the file we're decoding + const uint8* data, int data_len, // the memory available for decoding + int* channels, // place to write number of float * buffers + float*** output, // place to write float ** array of float * buffers + int* samples // place to write number of output samples +) +{ + int i; + int len, right, left; + + if (!IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + + if (f->page_crc_tests >= 0) { + *samples = 0; + return vorbis_search_for_page_pushdata(f, (uint8*)data, data_len); + } + + f->stream = (uint8*)data; + f->stream_end = (uint8*)data + data_len; + f->error = VORBIS__no_error; + + // check that we have the entire packet in memory + if (!is_whole_packet_present(f)) { + *samples = 0; + return 0; + } + + if (!vorbis_decode_packet(f, &len, &left, &right)) { + // save the actual error we encountered + enum STBVorbisError error = f->error; + if (error == VORBIS_bad_packet_type) { + // flush and resynch + f->error = VORBIS__no_error; + while (get8_packet(f) != EOP) + if (f->eof) break; + *samples = 0; + return (int)(f->stream - data); + } + if (error == VORBIS_continued_packet_flag_invalid) { + if (f->previous_length == 0) { + // we may be resynching, in which case it's ok to hit one + // of these; just discard the packet + f->error = VORBIS__no_error; + while (get8_packet(f) != EOP) + if (f->eof) break; + *samples = 0; + return (int)(f->stream - data); + } + } + // if we get an error while parsing, what to do? + // well, it DEFINITELY won't work to continue from where we are! + stb_vorbis_flush_pushdata(f); + // restore the error that actually made us bail + f->error = error; + *samples = 0; + return 1; + } + + // success! + len = vorbis_finish_frame(f, len, left, right); + for (i = 0; i < f->channels; ++i) + f->outputs[i] = f->channel_buffers[i] + left; + + if (channels) *channels = f->channels; + *samples = len; + *output = f->outputs; + return (int)(f->stream - data); +} + +stb_vorbis* stb_vorbis_open_pushdata( + const unsigned char* data, int data_len, // the memory available for decoding + int* data_used, // only defined if result is not nullptr + int* error, const stb_vorbis_alloc* alloc) +{ + stb_vorbis* f, p; + vorbis_init(&p, alloc); + p.stream = (uint8*)data; + p.stream_end = (uint8*)data + data_len; + p.push_mode = TRUE; + if (!start_decoder(&p)) { + if (p.eof) + *error = VORBIS_need_more_data; + else + *error = p.error; + vorbis_deinit(&p); + return nullptr; + } + f = vorbis_alloc(&p); + if (f) { + *f = p; + *data_used = (int)(f->stream - data); + *error = 0; + return f; + } + else { + vorbis_deinit(&p); + return nullptr; + } +} +#endif // STB_VORBIS_NO_PUSHDATA_API + +unsigned int stb_vorbis_get_file_offset(stb_vorbis* f) +{ +#ifndef STB_VORBIS_NO_PUSHDATA_API + if (f->push_mode) return 0; +#endif + if (USE_MEMORY(f)) return (unsigned int)(f->stream - f->stream_start); +#ifndef STB_VORBIS_NO_STDIO + return (unsigned int)(ftell(f->f) - f->f_start); +#endif +} + +#ifndef STB_VORBIS_NO_PULLDATA_API +// +// DATA-PULLING API +// + +static uint32 vorbis_find_page(stb_vorbis* f, uint32* end, uint32* last) +{ + for (;;) { + int n; + if (f->eof) return 0; + n = get8(f); + if (n == 0x4f) { // page header candidate + unsigned int retry_loc = stb_vorbis_get_file_offset(f); + int i; + // check if we're off the end of a file_section stream + if (retry_loc - 25 > f->stream_len) + return 0; + // check the rest of the header + for (i = 1; i < 4; ++i) + if (get8(f) != ogg_page_header[i]) + break; + if (f->eof) return 0; + if (i == 4) { + uint8 header[27]; + uint32 i, crc, goal, len; + for (i = 0; i < 4; ++i) + header[i] = ogg_page_header[i]; + for (; i < 27; ++i) + header[i] = get8(f); + if (f->eof) return 0; + if (header[4] != 0) goto invalid; + goal = header[22] + (header[23] << 8) + (header[24] << 16) + ((uint32)header[25] << 24); + for (i = 22; i < 26; ++i) + header[i] = 0; + crc = 0; + for (i = 0; i < 27; ++i) + crc = crc32_update(crc, header[i]); + len = 0; + for (i = 0; i < header[26]; ++i) { + int s = get8(f); + crc = crc32_update(crc, s); + len += s; + } + if (len && f->eof) return 0; + for (i = 0; i < len; ++i) + crc = crc32_update(crc, get8(f)); + // finished parsing probable page + if (crc == goal) { + // we could now check that it's either got the last + // page flag set, OR it's followed by the capture + // pattern, but I guess TECHNICALLY you could have + // a file with garbage between each ogg page and recover + // from it automatically? So even though that paranoia + // might decrease the chance of an invalid decode by + // another 2^32, not worth it since it would hose those + // invalid-but-useful files? + if (end) + *end = stb_vorbis_get_file_offset(f); + if (last) { + if (header[5] & 0x04) + *last = 1; + else + *last = 0; + } + set_file_offset(f, retry_loc - 1); + return 1; + } + } + invalid: + // not a valid page, so rewind and look for next one + set_file_offset(f, retry_loc); + } + } +} + + +#define SAMPLE_unknown 0xffffffff + +// seeking is implemented with a binary search, which narrows down the range to +// 64K, before using a linear search (because finding the synchronization +// pattern can be expensive, and the chance we'd find the end page again is +// relatively high for small ranges) +// +// two initial interpolation-style probes are used at the start of the search +// to try to bound either side of the binary search sensibly, while still +// working in O(log n) time if they fail. + +static int get_seek_page_info(stb_vorbis* f, ProbedPage* z) +{ + uint8 header[27], lacing[255]; + int i, len; + + // record where the page starts + z->page_start = stb_vorbis_get_file_offset(f); + + // parse the header + getn(f, header, 27); + if (header[0] != 'O' || header[1] != 'g' || header[2] != 'g' || header[3] != 'S') + return 0; + getn(f, lacing, header[26]); + + // determine the length of the payload + len = 0; + for (i = 0; i < header[26]; ++i) + len += lacing[i]; + + // this implies where the page ends + z->page_end = z->page_start + 27 + header[26] + len; + + // read the last-decoded sample out of the data + z->last_decoded_sample = header[6] + (header[7] << 8) + (header[8] << 16) + (header[9] << 24); + + // restore file state to where we were + set_file_offset(f, z->page_start); + return 1; +} + +// rarely used function to seek back to the preceding page while finding the +// start of a packet +static int go_to_page_before(stb_vorbis* f, unsigned int limit_offset) +{ + unsigned int previous_safe, end; + + // now we want to seek back 64K from the limit + if (limit_offset >= 65536 && limit_offset - 65536 >= f->first_audio_page_offset) + previous_safe = limit_offset - 65536; + else + previous_safe = f->first_audio_page_offset; + + set_file_offset(f, previous_safe); + + while (vorbis_find_page(f, &end, nullptr)) { + if (end >= limit_offset && stb_vorbis_get_file_offset(f) < limit_offset) + return 1; + set_file_offset(f, end); + } + + return 0; +} + +// implements the search logic for finding a page and starting decoding. if +// the function succeeds, current_loc_valid will be true and current_loc will +// be less than or equal to the provided sample number (the closer the +// better). +static int seek_to_sample_coarse(stb_vorbis* f, uint32 sample_number) +{ + ProbedPage left, right, mid; + int i, start_seg_with_known_loc, end_pos, page_start; + uint32 delta, stream_length, padding, last_sample_limit; + double offset = 0.0, bytes_per_sample = 0.0; + int probe = 0; + + // find the last page and validate the target sample + stream_length = stb_vorbis_stream_length_in_samples(f); + if (stream_length == 0) return error(f, VORBIS_seek_without_length); + if (sample_number > stream_length) return error(f, VORBIS_seek_invalid); + + // this is the maximum difference between the window-center (which is the + // actual granule position value), and the right-start (which the spec + // indicates should be the granule position (give or take one)). + padding = ((f->blocksize_1 - f->blocksize_0) >> 2); + if (sample_number < padding) + last_sample_limit = 0; + else + last_sample_limit = sample_number - padding; + + left = f->p_first; + while (left.last_decoded_sample == ~0U) { + // (untested) the first page does not have a 'last_decoded_sample' + set_file_offset(f, left.page_end); + if (!get_seek_page_info(f, &left)) goto error; + } + + right = f->p_last; + assert(right.last_decoded_sample != ~0U); + + // starting from the start is handled differently + if (last_sample_limit <= left.last_decoded_sample) { + if (stb_vorbis_seek_start(f)) { + if (f->current_loc > sample_number) + return error(f, VORBIS_seek_failed); + return 1; + } + return 0; + } + + while (left.page_end != right.page_start) { + assert(left.page_end < right.page_start); + // search range in bytes + delta = right.page_start - left.page_end; + if (delta <= 65536) { + // there's only 64K left to search - handle it linearly + set_file_offset(f, left.page_end); + } + else { + if (probe < 2) { + if (probe == 0) { + // first probe (interpolate) + double data_bytes = right.page_end - left.page_start; + bytes_per_sample = data_bytes / right.last_decoded_sample; + offset = left.page_start + bytes_per_sample * (last_sample_limit - left.last_decoded_sample); + } + else { + // second probe (try to bound the other side) + double error = ((double)last_sample_limit - mid.last_decoded_sample) * bytes_per_sample; + if (error >= 0 && error < 8000) error = 8000; + if (error < 0 && error > -8000) error = -8000; + offset += error * 2; + } + + // ensure the offset is valid + if (offset < left.page_end) + offset = left.page_end; + if (offset > right.page_start - 65536) + offset = right.page_start - 65536; + + set_file_offset(f, (unsigned int)offset); + } + else { + // binary search for large ranges (offset by 32K to ensure + // we don't hit the right page) + set_file_offset(f, left.page_end + (delta / 2) - 32768); + } + + if (!vorbis_find_page(f, nullptr, nullptr)) goto error; + } + + for (;;) { + if (!get_seek_page_info(f, &mid)) goto error; + if (mid.last_decoded_sample != ~0U) break; + // (untested) no frames end on this page + set_file_offset(f, mid.page_end); + assert(mid.page_start < right.page_start); + } + + // if we've just found the last page again then we're in a tricky file, + // and we're close enough (if it wasn't an interpolation probe). + if (mid.page_start == right.page_start) { + if (probe >= 2 || delta <= 65536) + break; + } + else { + if (last_sample_limit < mid.last_decoded_sample) + right = mid; + else + left = mid; + } + + ++probe; + } + + // seek back to start of the last packet + page_start = left.page_start; + set_file_offset(f, page_start); + if (!start_page(f)) return error(f, VORBIS_seek_failed); + end_pos = f->end_seg_with_known_loc; + assert(end_pos >= 0); + + for (;;) { + for (i = end_pos; i > 0; --i) + if (f->segments[i - 1] != 255) + break; + + start_seg_with_known_loc = i; + + if (start_seg_with_known_loc > 0 || !(f->page_flag & PAGEFLAG_continued_packet)) + break; + + // (untested) the final packet begins on an earlier page + if (!go_to_page_before(f, page_start)) + goto error; + + page_start = stb_vorbis_get_file_offset(f); + if (!start_page(f)) goto error; + end_pos = f->segment_count - 1; + } + + // prepare to start decoding + f->current_loc_valid = FALSE; + f->last_seg = FALSE; + f->valid_bits = 0; + f->packet_bytes = 0; + f->bytes_in_seg = 0; + f->previous_length = 0; + f->next_seg = start_seg_with_known_loc; + + for (i = 0; i < start_seg_with_known_loc; i++) + skip(f, f->segments[i]); + + // start decoding (optimizable - this frame is generally discarded) + if (!vorbis_pump_first_frame(f)) + return 0; + if (f->current_loc > sample_number) + return error(f, VORBIS_seek_failed); + return 1; + +error: + // try to restore the file to a valid state + stb_vorbis_seek_start(f); + return error(f, VORBIS_seek_failed); +} + +// the same as vorbis_decode_initial, but without advancing +static int peek_decode_initial(vorb* f, int* p_left_start, int* p_left_end, int* p_right_start, int* p_right_end, int* mode) +{ + int bits_read, bytes_read; + + if (!vorbis_decode_initial(f, p_left_start, p_left_end, p_right_start, p_right_end, mode)) + return 0; + + // either 1 or 2 bytes were read, figure out which so we can rewind + bits_read = 1 + ilog(f->mode_count - 1); + if (f->mode_config[*mode].blockflag) + bits_read += 2; + bytes_read = (bits_read + 7) / 8; + + f->bytes_in_seg += bytes_read; + f->packet_bytes -= bytes_read; + skip(f, -bytes_read); + if (f->next_seg == -1) + f->next_seg = f->segment_count - 1; + else + f->next_seg--; + f->valid_bits = 0; + + return 1; +} + +int stb_vorbis_seek_frame(stb_vorbis* f, unsigned int sample_number) +{ + uint32 max_frame_samples; + + if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + + // fast page-level search + if (!seek_to_sample_coarse(f, sample_number)) + return 0; + + assert(f->current_loc_valid); + assert(f->current_loc <= sample_number); + + // linear search for the relevant packet + max_frame_samples = (f->blocksize_1 * 3 - f->blocksize_0) >> 2; + while (f->current_loc < sample_number) { + int left_start, left_end, right_start, right_end, mode, frame_samples; + if (!peek_decode_initial(f, &left_start, &left_end, &right_start, &right_end, &mode)) + return error(f, VORBIS_seek_failed); + // calculate the number of samples returned by the next frame + frame_samples = right_start - left_start; + if (f->current_loc + frame_samples > sample_number) { + return 1; // the next frame will contain the sample + } + else if (f->current_loc + frame_samples + max_frame_samples > sample_number) { + // there's a chance the frame after this could contain the sample + vorbis_pump_first_frame(f); + } + else { + // this frame is too early to be relevant + f->current_loc += frame_samples; + f->previous_length = 0; + maybe_start_packet(f); + flush_packet(f); + } + } + // the next frame should start with the sample + if (f->current_loc != sample_number) return error(f, VORBIS_seek_failed); + return 1; +} + +int stb_vorbis_seek(stb_vorbis* f, unsigned int sample_number) +{ + if (!stb_vorbis_seek_frame(f, sample_number)) + return 0; + + if (sample_number != f->current_loc) { + int n; + uint32 frame_start = f->current_loc; + stb_vorbis_get_frame_float(f, &n, nullptr); + assert(sample_number > frame_start); + assert(f->channel_buffer_start + (int)(sample_number - frame_start) <= f->channel_buffer_end); + f->channel_buffer_start += (sample_number - frame_start); + } + + return 1; +} + +int stb_vorbis_seek_start(stb_vorbis* f) +{ + if (IS_PUSH_MODE(f)) { return error(f, VORBIS_invalid_api_mixing); } + set_file_offset(f, f->first_audio_page_offset); + f->previous_length = 0; + f->first_decode = TRUE; + f->next_seg = -1; + return vorbis_pump_first_frame(f); +} + +unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis* f) +{ + unsigned int restore_offset, previous_safe; + unsigned int end, last_page_loc; + + if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + if (!f->total_samples) { + unsigned int last; + uint32 lo, hi; + char header[6]; + + // first, store the current decode position so we can restore it + restore_offset = stb_vorbis_get_file_offset(f); + + // now we want to seek back 64K from the end (the last page must + // be at most a little less than 64K, but let's allow a little slop) + if (f->stream_len >= 65536 && f->stream_len - 65536 >= f->first_audio_page_offset) + previous_safe = f->stream_len - 65536; + else + previous_safe = f->first_audio_page_offset; + + set_file_offset(f, previous_safe); + // previous_safe is now our candidate 'earliest known place that seeking + // to will lead to the final page' + + if (!vorbis_find_page(f, &end, &last)) { + // if we can't find a page, we're hosed! + f->error = VORBIS_cant_find_last_page; + f->total_samples = 0xffffffff; + goto done; + } + + // check if there are more pages + last_page_loc = stb_vorbis_get_file_offset(f); + + // stop when the last_page flag is set, not when we reach eof; + // this allows us to stop short of a 'file_section' end without + // explicitly checking the length of the section + while (!last) { + set_file_offset(f, end); + if (!vorbis_find_page(f, &end, &last)) { + // the last page we found didn't have the 'last page' flag + // set. whoops! + break; + } + //previous_safe = last_page_loc+1; // NOTE: not used after this point, but note for debugging + last_page_loc = stb_vorbis_get_file_offset(f); + } + + set_file_offset(f, last_page_loc); + + // parse the header + getn(f, (unsigned char*)header, 6); + // extract the absolute granule position + lo = get32(f); + hi = get32(f); + if (lo == 0xffffffff && hi == 0xffffffff) { + f->error = VORBIS_cant_find_last_page; + f->total_samples = SAMPLE_unknown; + goto done; + } + if (hi) + lo = 0xfffffffe; // saturate + f->total_samples = lo; + + f->p_last.page_start = last_page_loc; + f->p_last.page_end = end; + f->p_last.last_decoded_sample = lo; + + done: + set_file_offset(f, restore_offset); + } + return f->total_samples == SAMPLE_unknown ? 0 : f->total_samples; +} + +float stb_vorbis_stream_length_in_seconds(stb_vorbis* f) +{ + return stb_vorbis_stream_length_in_samples(f) / (float)f->sample_rate; +} + + + +int stb_vorbis_get_frame_float(stb_vorbis* f, int* channels, float*** output) +{ + int len, right, left, i; + if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + + if (!vorbis_decode_packet(f, &len, &left, &right)) { + f->channel_buffer_start = f->channel_buffer_end = 0; + return 0; + } + + len = vorbis_finish_frame(f, len, left, right); + for (i = 0; i < f->channels; ++i) + f->outputs[i] = f->channel_buffers[i] + left; + + f->channel_buffer_start = left; + f->channel_buffer_end = left + len; + + if (channels) *channels = f->channels; + if (output) *output = f->outputs; + return len; +} + +#ifndef STB_VORBIS_NO_STDIO + +stb_vorbis* stb_vorbis_open_file_section(FILE* file, int close_on_free, int* error, const stb_vorbis_alloc* alloc, unsigned int length) +{ + stb_vorbis* f, p; + vorbis_init(&p, alloc); + p.f = file; + p.f_start = (uint32)ftell(file); + p.stream_len = length; + p.close_on_free = close_on_free; + if (start_decoder(&p)) { + f = vorbis_alloc(&p); + if (f) { + *f = p; + vorbis_pump_first_frame(f); + return f; + } + } + if (error) *error = p.error; + vorbis_deinit(&p); + return nullptr; +} + +stb_vorbis* stb_vorbis_open_file(FILE* file, int close_on_free, int* error, const stb_vorbis_alloc* alloc) +{ + unsigned int len, start; + start = (unsigned int)ftell(file); + fseek(file, 0, SEEK_END); + len = (unsigned int)(ftell(file) - start); + fseek(file, start, SEEK_SET); + return stb_vorbis_open_file_section(file, close_on_free, error, alloc, len); +} + +stb_vorbis* stb_vorbis_open_filename(const char* filename, int* error, const stb_vorbis_alloc* alloc) +{ + FILE* f; +#if defined(_WIN32) && defined(__STDC_WANT_SECURE_LIB__) + if (0 != fopen_s(&f, filename, "rb")) + f = nullptr; +#else + f = fopen(filename, "rb"); +#endif + if (f) + return stb_vorbis_open_file(f, TRUE, error, alloc); + if (error) *error = VORBIS_file_open_failure; + return nullptr; +} +#endif // STB_VORBIS_NO_STDIO + +stb_vorbis* stb_vorbis_open_memory(const unsigned char* data, int len, int* error, const stb_vorbis_alloc* alloc) +{ + stb_vorbis* f, p; + if (!data) { + if (error) *error = VORBIS_unexpected_eof; + return nullptr; + } + vorbis_init(&p, alloc); + p.stream = (uint8*)data; + p.stream_end = (uint8*)data + len; + p.stream_start = (uint8*)p.stream; + p.stream_len = len; + p.push_mode = FALSE; + if (start_decoder(&p)) { + f = vorbis_alloc(&p); + if (f) { + *f = p; + vorbis_pump_first_frame(f); + if (error) *error = VORBIS__no_error; + return f; + } + } + if (error) *error = p.error; + vorbis_deinit(&p); + return nullptr; +} + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION +#define PLAYBACK_MONO 1 +#define PLAYBACK_LEFT 2 +#define PLAYBACK_RIGHT 4 + +#define L_1 (PLAYBACK_LEFT | PLAYBACK_MONO) // PATCH: stb_vorbis uses the single char L for some reason... this breaks L"" strings +#define C (PLAYBACK_LEFT | PLAYBACK_RIGHT | PLAYBACK_MONO) +#define R (PLAYBACK_RIGHT | PLAYBACK_MONO) + +static int8 channel_position[7][6] = +{ + { 0 }, + { C }, + { L_1, R }, + { L_1, C, R }, + { L_1, R, L_1, R }, + { L_1, C, R, L_1, R }, + { L_1, C, R, L_1, R, C }, +}; + + +#ifndef STB_VORBIS_NO_FAST_SCALED_FLOAT +typedef union { + float f; + int i; +} float_conv; +typedef char stb_vorbis_float_size_test[sizeof(float) == 4 && sizeof(int) == 4]; +#define FASTDEF(x) float_conv x +// add (1<<23) to convert to int, then divide by 2^SHIFT, then add 0.5/2^SHIFT to round +#define MAGIC(SHIFT) (1.5f * (1 << (23-SHIFT)) + 0.5f/(1 << SHIFT)) +#define ADDEND(SHIFT) (((150-SHIFT) << 23) + (1 << 22)) +#define FAST_SCALED_FLOAT_TO_INT(temp,x,s) (temp.f = (x) + MAGIC(s), temp.i - ADDEND(s)) +#define check_endianness() +#else +#define FAST_SCALED_FLOAT_TO_INT(temp,x,s) ((int) ((x) * (1 << (s)))) +#define check_endianness() +#define FASTDEF(x) +#endif + +static void copy_samples(short* dest, float* src, int len) +{ + int i; + check_endianness(); + for (i = 0; i < len; ++i) { + FASTDEF(temp); + int v = FAST_SCALED_FLOAT_TO_INT(temp, src[i], 15); + if ((unsigned int)(v + 32768) > 65535) + v = v < 0 ? -32768 : 32767; + dest[i] = v; + } +} + +static void compute_samples(int mask, short* output, int num_c, float** data, int d_offset, int len) +{ +#define STB_BUFFER_SIZE 32 + float buffer[STB_BUFFER_SIZE]; + int i, j, o, n = STB_BUFFER_SIZE; + check_endianness(); + for (o = 0; o < len; o += STB_BUFFER_SIZE) { + memset(buffer, 0, sizeof(buffer)); + if (o + n > len) n = len - o; + for (j = 0; j < num_c; ++j) { + if (channel_position[num_c][j] & mask) { + for (i = 0; i < n; ++i) + buffer[i] += data[j][d_offset + o + i]; + } + } + for (i = 0; i < n; ++i) { + FASTDEF(temp); + int v = FAST_SCALED_FLOAT_TO_INT(temp, buffer[i], 15); + if ((unsigned int)(v + 32768) > 65535) + v = v < 0 ? -32768 : 32767; + output[o + i] = v; + } + } +#undef STB_BUFFER_SIZE +} + +static void compute_stereo_samples(short* output, int num_c, float** data, int d_offset, int len) +{ +#define STB_BUFFER_SIZE 32 + float buffer[STB_BUFFER_SIZE]; + int i, j, o, n = STB_BUFFER_SIZE >> 1; + // o is the offset in the source data + check_endianness(); + for (o = 0; o < len; o += STB_BUFFER_SIZE >> 1) { + // o2 is the offset in the output data + int o2 = o << 1; + memset(buffer, 0, sizeof(buffer)); + if (o + n > len) n = len - o; + for (j = 0; j < num_c; ++j) { + int m = channel_position[num_c][j] & (PLAYBACK_LEFT | PLAYBACK_RIGHT); + if (m == (PLAYBACK_LEFT | PLAYBACK_RIGHT)) { + for (i = 0; i < n; ++i) { + buffer[i * 2 + 0] += data[j][d_offset + o + i]; + buffer[i * 2 + 1] += data[j][d_offset + o + i]; + } + } + else if (m == PLAYBACK_LEFT) { + for (i = 0; i < n; ++i) { + buffer[i * 2 + 0] += data[j][d_offset + o + i]; + } + } + else if (m == PLAYBACK_RIGHT) { + for (i = 0; i < n; ++i) { + buffer[i * 2 + 1] += data[j][d_offset + o + i]; + } + } + } + for (i = 0; i < (n << 1); ++i) { + FASTDEF(temp); + int v = FAST_SCALED_FLOAT_TO_INT(temp, buffer[i], 15); + if ((unsigned int)(v + 32768) > 65535) + v = v < 0 ? -32768 : 32767; + output[o2 + i] = v; + } + } +#undef STB_BUFFER_SIZE +} + +static void convert_samples_short(int buf_c, short** buffer, int b_offset, int data_c, float** data, int d_offset, int samples) +{ + int i; + if (buf_c != data_c && buf_c <= 2 && data_c <= 6) { + static int channel_selector[3][2] = { {0}, {PLAYBACK_MONO}, {PLAYBACK_LEFT, PLAYBACK_RIGHT} }; + for (i = 0; i < buf_c; ++i) + compute_samples(channel_selector[buf_c][i], buffer[i] + b_offset, data_c, data, d_offset, samples); + } + else { + int limit = buf_c < data_c ? buf_c : data_c; + for (i = 0; i < limit; ++i) + copy_samples(buffer[i] + b_offset, data[i] + d_offset, samples); + for (; i < buf_c; ++i) + memset(buffer[i] + b_offset, 0, sizeof(short) * samples); + } +} + +int stb_vorbis_get_frame_short(stb_vorbis* f, int num_c, short** buffer, int num_samples) +{ + float** output = nullptr; + int len = stb_vorbis_get_frame_float(f, nullptr, &output); + if (len > num_samples) len = num_samples; + if (len) + convert_samples_short(num_c, buffer, 0, f->channels, output, 0, len); + return len; +} + +static void convert_channels_short_interleaved(int buf_c, short* buffer, int data_c, float** data, int d_offset, int len) +{ + int i; + check_endianness(); + if (buf_c != data_c && buf_c <= 2 && data_c <= 6) { + assert(buf_c == 2); + for (i = 0; i < buf_c; ++i) + compute_stereo_samples(buffer, data_c, data, d_offset, len); + } + else { + int limit = buf_c < data_c ? buf_c : data_c; + int j; + for (j = 0; j < len; ++j) { + for (i = 0; i < limit; ++i) { + FASTDEF(temp); + float f = data[i][d_offset + j]; + int v = FAST_SCALED_FLOAT_TO_INT(temp, f, 15);//data[i][d_offset+j],15); + if ((unsigned int)(v + 32768) > 65535) + v = v < 0 ? -32768 : 32767; + *buffer++ = v; + } + for (; i < buf_c; ++i) + *buffer++ = 0; + } + } +} + +int stb_vorbis_get_frame_short_interleaved(stb_vorbis* f, int num_c, short* buffer, int num_shorts) +{ + float** output; + int len; + if (num_c == 1) return stb_vorbis_get_frame_short(f, num_c, &buffer, num_shorts); + len = stb_vorbis_get_frame_float(f, nullptr, &output); + if (len) { + if (len * num_c > num_shorts) len = num_shorts / num_c; + convert_channels_short_interleaved(num_c, buffer, f->channels, output, 0, len); + } + return len; +} + +int stb_vorbis_get_samples_short_interleaved(stb_vorbis* f, int channels, short* buffer, int num_shorts) +{ + float** outputs; + int len = num_shorts / channels; + int n = 0; + while (n < len) { + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n + k >= len) k = len - n; + if (k) + convert_channels_short_interleaved(channels, buffer, f->channels, f->channel_buffers, f->channel_buffer_start, k); + buffer += k * channels; + n += k; + f->channel_buffer_start += k; + if (n == len) break; + if (!stb_vorbis_get_frame_float(f, nullptr, &outputs)) break; + } + return n; +} + +int stb_vorbis_get_samples_short(stb_vorbis* f, int channels, short** buffer, int len) +{ + float** outputs; + int n = 0; + while (n < len) { + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n + k >= len) k = len - n; + if (k) + convert_samples_short(channels, buffer, n, f->channels, f->channel_buffers, f->channel_buffer_start, k); + n += k; + f->channel_buffer_start += k; + if (n == len) break; + if (!stb_vorbis_get_frame_float(f, nullptr, &outputs)) break; + } + return n; +} + +#ifndef STB_VORBIS_NO_STDIO +int stb_vorbis_decode_filename(const char* filename, int* channels, int* sample_rate, short** output) +{ + int data_len, offset, total, limit, error; + short* data; + stb_vorbis* v = stb_vorbis_open_filename(filename, &error, nullptr); + if (v == nullptr) return -1; + limit = v->channels * 4096; + *channels = v->channels; + if (sample_rate) + *sample_rate = v->sample_rate; + offset = data_len = 0; + total = limit; + data = (short*)malloc(total * sizeof(*data)); + if (data == nullptr) { + stb_vorbis_close(v); + return -2; + } + for (;;) { + int n = stb_vorbis_get_frame_short_interleaved(v, v->channels, data + offset, total - offset); + if (n == 0) break; + data_len += n; + offset += n * v->channels; + if (offset + limit > total) { + short* data2; + total *= 2; + data2 = (short*)realloc(data, total * sizeof(*data)); + if (data2 == nullptr) { + free(data); + stb_vorbis_close(v); + return -2; + } + data = data2; + } + } + *output = data; + stb_vorbis_close(v); + return data_len; +} +#endif // NO_STDIO + +int stb_vorbis_decode_memory(const uint8* mem, int len, int* channels, int* sample_rate, short** output) +{ + int data_len, offset, total, limit, error; + short* data; + stb_vorbis* v = stb_vorbis_open_memory(mem, len, &error, nullptr); + if (v == nullptr) return -1; + limit = v->channels * 4096; + *channels = v->channels; + if (sample_rate) + *sample_rate = v->sample_rate; + offset = data_len = 0; + total = limit; + data = (short*)malloc(total * sizeof(*data)); + if (data == nullptr) { + stb_vorbis_close(v); + return -2; + } + for (;;) { + int n = stb_vorbis_get_frame_short_interleaved(v, v->channels, data + offset, total - offset); + if (n == 0) break; + data_len += n; + offset += n * v->channels; + if (offset + limit > total) { + short* data2; + total *= 2; + data2 = (short*)realloc(data, total * sizeof(*data)); + if (data2 == nullptr) { + free(data); + stb_vorbis_close(v); + return -2; + } + data = data2; + } + } + *output = data; + stb_vorbis_close(v); + return data_len; +} +#endif // STB_VORBIS_NO_INTEGER_CONVERSION + +int stb_vorbis_get_samples_float_interleaved(stb_vorbis* f, int channels, float* buffer, int num_floats) +{ + float** outputs; + int len = num_floats / channels; + int n = 0; + int z = f->channels; + if (z > channels) z = channels; + while (n < len) { + int i, j; + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n + k >= len) k = len - n; + for (j = 0; j < k; ++j) { + for (i = 0; i < z; ++i) + *buffer++ = f->channel_buffers[i][f->channel_buffer_start + j]; + for (; i < channels; ++i) + *buffer++ = 0; + } + n += k; + f->channel_buffer_start += k; + if (n == len) + break; + if (!stb_vorbis_get_frame_float(f, nullptr, &outputs)) + break; + } + return n; +} + +int stb_vorbis_get_samples_float(stb_vorbis* f, int channels, float** buffer, int num_samples) +{ + float** outputs; + int n = 0; + int z = f->channels; + if (z > channels) z = channels; + while (n < num_samples) { + int i; + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n + k >= num_samples) k = num_samples - n; + if (k) { + for (i = 0; i < z; ++i) + memcpy(buffer[i] + n, f->channel_buffers[i] + f->channel_buffer_start, sizeof(float) * k); + for (; i < channels; ++i) + memset(buffer[i] + n, 0, sizeof(float) * k); + } + n += k; + f->channel_buffer_start += k; + if (n == num_samples) + break; + if (!stb_vorbis_get_frame_float(f, nullptr, &outputs)) + break; + } + return n; +} +#endif // STB_VORBIS_NO_PULLDATA_API + +/* Version history + 1.17 - 2019-07-08 - fix CVE-2019-13217, -13218, -13219, -13220, -13221, -13222, -13223 + found with Mayhem by ForAllSecure + 1.16 - 2019-03-04 - fix warnings + 1.15 - 2019-02-07 - explicit failure if Ogg Skeleton data is found + 1.14 - 2018-02-11 - delete bogus dealloca usage + 1.13 - 2018-01-29 - fix truncation of last frame (hopefully) + 1.12 - 2017-11-21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files + 1.11 - 2017-07-23 - fix MinGW compilation + 1.10 - 2017-03-03 - more robust seeking; fix negative ilog(); clear error in open_memory + 1.09 - 2016-04-04 - back out 'avoid discarding last frame' fix from previous version + 1.08 - 2016-04-02 - fixed multiple warnings; fix setup memory leaks; + avoid discarding last frame of audio data + 1.07 - 2015-01-16 - fixed some warnings, fix mingw, const-correct API + some more crash fixes when out of memory or with corrupt files + 1.06 - 2015-08-31 - full, correct support for seeking API (Dougall Johnson) + some crash fixes when out of memory or with corrupt files + 1.05 - 2015-04-19 - don't define __forceinline if it's redundant + 1.04 - 2014-08-27 - fix missing const-correct case in API + 1.03 - 2014-08-07 - Warning fixes + 1.02 - 2014-07-09 - Declare qsort compare function _cdecl on windows + 1.01 - 2014-06-18 - fix stb_vorbis_get_samples_float + 1.0 - 2014-05-26 - fix memory leaks; fix warnings; fix bugs in multichannel + (API change) report sample rate for decode-full-file funcs + 0.99996 - bracket #include for macintosh compilation by Laurent Gomila + 0.99995 - use union instead of pointer-cast for fast-float-to-int to avoid alias-optimization problem + 0.99994 - change fast-float-to-int to work in single-precision FPU mode, remove endian-dependence + 0.99993 - remove assert that fired on legal files with empty tables + 0.99992 - rewind-to-start + 0.99991 - bugfix to stb_vorbis_get_samples_short by Bernhard Wodo + 0.9999 - (should have been 0.99990) fix no-CRT support, compiling as C++ + 0.9998 - add a full-decode function with a memory source + 0.9997 - fix a bug in the read-from-FILE case in 0.9996 addition + 0.9996 - query length of vorbis stream in samples/seconds + 0.9995 - bugfix to another optimization that only happened in certain files + 0.9994 - bugfix to one of the optimizations that caused significant (but inaudible?) errors + 0.9993 - performance improvements; runs in 99% to 104% of time of reference implementation + 0.9992 - performance improvement of IMDCT; now performs close to reference implementation + 0.9991 - performance improvement of IMDCT + 0.999 - (should have been 0.9990) performance improvement of IMDCT + 0.998 - no-CRT support from Casey Muratori + 0.997 - bugfixes for bugs found by Terje Mathisen + 0.996 - bugfix: fast-huffman decode initialized incorrectly for sparse codebooks; fixing gives 10% speedup - found by Terje Mathisen + 0.995 - bugfix: fix to 'effective' overrun detection - found by Terje Mathisen + 0.994 - bugfix: garbage decode on final VQ symbol of a non-multiple - found by Terje Mathisen + 0.993 - bugfix: pushdata API required 1 extra byte for empty page (failed to consume final page if empty) - found by Terje Mathisen + 0.992 - fixes for MinGW warning + 0.991 - turn fast-float-conversion on by default + 0.990 - fix push-mode seek recovery if you seek into the headers + 0.98b - fix to bad release of 0.98 + 0.98 - fix push-mode seek recovery; robustify float-to-int and support non-fast mode + 0.97 - builds under c++ (typecasting, don't use 'class' keyword) + 0.96 - somehow MY 0.95 was right, but the web one was wrong, so here's my 0.95 rereleased as 0.96, fixes a typo in the clamping code + 0.95 - clamping code for 16-bit functions + 0.94 - not publically released + 0.93 - fixed all-zero-floor case (was decoding garbage) + 0.92 - fixed a memory leak + 0.91 - conditional compiles to omit parts of the API and the infrastructure to support them: STB_VORBIS_NO_PULLDATA_API, STB_VORBIS_NO_PUSHDATA_API, STB_VORBIS_NO_STDIO, STB_VORBIS_NO_INTEGER_CONVERSION + 0.90 - first public release +*/ + +#endif // STB_VORBIS_HEADER_ONLY + + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ \ No newline at end of file diff --git a/Minecraft.Client/Common/Media/languages.loc b/Minecraft.Client/Common/Media/languages.loc index c267b1ac..05adc025 100644 Binary files a/Minecraft.Client/Common/Media/languages.loc and b/Minecraft.Client/Common/Media/languages.loc differ diff --git a/Minecraft.Client/Durango/Sound/Minecraft.msscmp b/Minecraft.Client/Durango/Sound/Minecraft.msscmp deleted file mode 100644 index 13983f6d..00000000 Binary files a/Minecraft.Client/Durango/Sound/Minecraft.msscmp and /dev/null differ diff --git a/Minecraft.Client/Minecraft.Client.vcxproj b/Minecraft.Client/Minecraft.Client.vcxproj index db0e19b2..735eedbb 100644 --- a/Minecraft.Client/Minecraft.Client.vcxproj +++ b/Minecraft.Client/Minecraft.Client.vcxproj @@ -1315,6 +1315,21 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata" CopyToHardDrive $(RemoteRoot)=$(ImagePath);$(RemoteRoot)\res=Xbox\res;$(RemoteRoot)=Xbox\AvatarAwards;$(RemoteRoot)\Tutorial=Xbox\Tutorial\Tutorial;$(RemoteRoot)=Xbox\584111F70AAAAAAA;$(RemoteRoot)=Xbox\kinect\speech;$(RemoteRoot)=Xbox\XZP\TMSFiles.xzp + + xcopy "$(ProjectDir)Windows64\Iggy\lib\redist64" "$(TargetDir)\" /E /I /Y + +xcopy "$(ProjectDir)Windows64Media" "$(TargetDir)Windows64Media\" /E /I /Y + +xcopy "$(ProjectDir)Common\Media\*.swf" "$(TargetDir)Common\Media\" /E /I /Y +xcopy "$(ProjectDir)Common\Media\*.col" "$(TargetDir)Common\Media\" /E /I /Y +xcopy "$(ProjectDir)Common\Media\splashes.txt" "$(TargetDir)Common\Media\" /E /I /Y +xcopy "$(ProjectDir)Common\Media\languages.loc" "$(TargetDir)Common\Media\" /E /I /Y +xcopy "$(ProjectDir)Common\Media\Graphics" "$(TargetDir)Common\Media\Graphics\" /E /I /Y + +xcopy "$(ProjectDir)Common\res" "$(TargetDir)Common\res" /E /I /Y + +xcopy "$(ProjectDir)music" "$(TargetDir)\music" /E /I /Y + @@ -2778,6 +2793,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU + @@ -3203,6 +3219,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU + diff --git a/Minecraft.Client/Minecraft.Client.vcxproj.filters b/Minecraft.Client/Minecraft.Client.vcxproj.filters index 3a0d8998..33e91023 100644 --- a/Minecraft.Client/Minecraft.Client.vcxproj.filters +++ b/Minecraft.Client/Minecraft.Client.vcxproj.filters @@ -787,6 +787,7 @@ Common\Source Files\Network + @@ -2772,6 +2773,9 @@ Header Files + + Header Files + diff --git a/Minecraft.Client/Windows64Media/Media/languages.loc b/Minecraft.Client/Windows64Media/Media/languages.loc index 3f4659e3..05adc025 100644 Binary files a/Minecraft.Client/Windows64Media/Media/languages.loc and b/Minecraft.Client/Windows64Media/Media/languages.loc differ diff --git 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files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/random/splash.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/random/wood_click.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/random/wood_click.ogg new file mode 100644 index 00000000..80842d68 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/random/wood_click.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/cloth1.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/cloth1.ogg new file mode 100644 index 00000000..586ebb56 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/cloth1.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/cloth2.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/cloth2.ogg new file mode 100644 index 00000000..160377cb Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/cloth2.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/cloth3.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/cloth3.ogg new file mode 100644 index 00000000..1bb7e83e Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/cloth3.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/cloth4.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/cloth4.ogg new file mode 100644 index 00000000..bfc277cf Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/cloth4.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/grass1.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/grass1.ogg new file mode 100644 index 00000000..99c81108 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/grass1.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/grass2.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/grass2.ogg new file mode 100644 index 00000000..18aeafb6 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/grass2.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/grass3.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/grass3.ogg new file mode 100644 index 00000000..bb14b4d7 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/grass3.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/grass4.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/grass4.ogg new file mode 100644 index 00000000..65841431 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/grass4.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/grass5.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/grass5.ogg new file mode 100644 index 00000000..b3a16dde Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/grass5.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/grass6.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/grass6.ogg new file mode 100644 index 00000000..4ce5afd5 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/grass6.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/gravel1.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/gravel1.ogg new file mode 100644 index 00000000..c586e329 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/gravel1.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/gravel2.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/gravel2.ogg new file mode 100644 index 00000000..3c3717be Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/gravel2.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/gravel3.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/gravel3.ogg new file mode 100644 index 00000000..1880d67b Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/gravel3.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/gravel4.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/gravel4.ogg new file mode 100644 index 00000000..bbd05ed1 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/gravel4.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/ladder1.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/ladder1.ogg new file mode 100644 index 00000000..5ec9e770 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/ladder1.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/ladder2.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/ladder2.ogg new file mode 100644 index 00000000..29bd2d89 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/ladder2.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/ladder3.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/ladder3.ogg new file mode 100644 index 00000000..68b95cd1 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/ladder3.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/ladder4.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/ladder4.ogg new file mode 100644 index 00000000..d30456dd Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/ladder4.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/ladder5.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/ladder5.ogg new file mode 100644 index 00000000..da957a78 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/ladder5.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/sand1.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/sand1.ogg new file mode 100644 index 00000000..c06224e7 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/sand1.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/sand2.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/sand2.ogg new file mode 100644 index 00000000..2abf1c9b Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/sand2.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/sand3.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/sand3.ogg new file mode 100644 index 00000000..61f8e080 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/sand3.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/sand4.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/sand4.ogg new file mode 100644 index 00000000..3d275e8d Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/sand4.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/sand5.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/sand5.ogg new file mode 100644 index 00000000..4c925b69 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/sand5.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/snow1.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/snow1.ogg new file mode 100644 index 00000000..7b5310e6 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/snow1.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/snow2.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/snow2.ogg new file mode 100644 index 00000000..25ee1b60 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/snow2.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/snow3.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/snow3.ogg new file mode 100644 index 00000000..dfe33707 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/snow3.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/snow4.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/snow4.ogg new file mode 100644 index 00000000..08fc3a84 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/snow4.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/stone1.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/stone1.ogg new file mode 100644 index 00000000..5e564538 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/stone1.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/stone2.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/stone2.ogg new file mode 100644 index 00000000..19a55439 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/stone2.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/stone3.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/stone3.ogg new file mode 100644 index 00000000..b0737da1 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/stone3.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/stone4.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/stone4.ogg new file mode 100644 index 00000000..be78ddaa Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/stone4.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/stone5.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/stone5.ogg new file mode 100644 index 00000000..03e7df5b Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/stone5.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/stone6.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/stone6.ogg new file mode 100644 index 00000000..c88ec2a2 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/stone6.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/wood1.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/wood1.ogg new file mode 100644 index 00000000..49e253ab Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/wood1.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/wood2.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/wood2.ogg new file mode 100644 index 00000000..73e47f4c Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/wood2.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/wood3.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/wood3.ogg new file mode 100644 index 00000000..332a7a29 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/wood3.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/wood4.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/wood4.ogg new file mode 100644 index 00000000..b8799b15 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/wood4.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/wood5.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/wood5.ogg new file mode 100644 index 00000000..ea88fec5 Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/wood5.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/step/wood6.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/wood6.ogg new file mode 100644 index 00000000..21210bbb Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/step/wood6.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/tile/piston/in.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/tile/piston/in.ogg new file mode 100644 index 00000000..3316703b Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/tile/piston/in.ogg differ diff --git a/Minecraft.Client/Windows64Media/Sound/Minecraft/tile/piston/out.ogg b/Minecraft.Client/Windows64Media/Sound/Minecraft/tile/piston/out.ogg new file mode 100644 index 00000000..8576ef0a Binary files /dev/null and b/Minecraft.Client/Windows64Media/Sound/Minecraft/tile/piston/out.ogg differ diff --git a/Minecraft.Client/Windows64Media/strings.h b/Minecraft.Client/Windows64Media/strings.h index f4047769..bfb9d8c4 100644 --- a/Minecraft.Client/Windows64Media/strings.h +++ b/Minecraft.Client/Windows64Media/strings.h @@ -1,1925 +1,1929 @@ #pragma once -#define IDS_ACHIEVEMENTS 0 -#define IDS_ACTION_BAN_LEVEL_DESCRIPTION 1 -#define IDS_ACTION_BAN_LEVEL_TITLE 2 -#define IDS_ALLOWFRIENDSOFFRIENDS 3 -#define IDS_ANY_WOOL 4 -#define IDS_AUDIO 5 -#define IDS_AUTOSAVE_COUNTDOWN 6 -#define IDS_AWARD_AVATAR1 7 -#define IDS_AWARD_AVATAR2 8 -#define IDS_AWARD_AVATAR3 9 -#define IDS_AWARD_GAMERPIC1 10 -#define IDS_AWARD_GAMERPIC2 11 -#define IDS_AWARD_THEME 12 -#define IDS_AWARD_TITLE 13 -#define IDS_BACK 14 -#define IDS_BACK_BUTTON 15 -#define IDS_BANNED_LEVEL_TITLE 16 -#define IDS_BLAZE 17 -#define IDS_BONUS_CHEST 18 -#define IDS_BOSS_ENDERDRAGON_HEALTH 19 -#define IDS_BREWING_STAND 20 -#define IDS_BUTTON_REMOVE_FROM_BAN_LIST 21 -#define IDS_CAN_ATTACK_ANIMALS 22 -#define IDS_CAN_ATTACK_PLAYERS 23 -#define IDS_CAN_BUILD_AND_MINE 24 -#define IDS_CAN_DISABLE_EXHAUSTION 25 -#define IDS_CAN_FLY 26 -#define IDS_CAN_INVISIBLE 27 -#define IDS_CAN_OPEN_CONTAINERS 28 -#define IDS_CAN_USE_DOORS_AND_SWITCHES 29 -#define IDS_CANCEL 30 -#define IDS_CANT_PLACE_NEAR_SPAWN_TEXT 31 -#define IDS_CANT_PLACE_NEAR_SPAWN_TITLE 32 -#define IDS_CANT_SHEAR_MOOSHROOM 33 -#define IDS_CANT_SPAWN_IN_PEACEFUL 34 -#define IDS_CANTJOIN_TITLE 35 -#define IDS_CARROTS 36 -#define IDS_CAVE_SPIDER 37 -#define IDS_CHANGE_SKIN 38 -#define IDS_CHECKBOX_ANIMATED_CHARACTER 39 -#define IDS_CHECKBOX_CUSTOM_SKIN_ANIM 40 -#define IDS_CHECKBOX_DEATH_MESSAGES 41 -#define IDS_CHECKBOX_DISPLAY_HAND 42 -#define IDS_CHECKBOX_DISPLAY_HUD 43 -#define IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS 44 -#define IDS_CHECKBOX_RENDER_BEDROCKFOG 45 -#define IDS_CHECKBOX_RENDER_CLOUDS 46 -#define IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN 47 -#define IDS_CHEST 48 -#define IDS_CHEST_LARGE 49 -#define IDS_CHICKEN 50 -#define IDS_COMMAND_TELEPORT_ME 51 -#define IDS_COMMAND_TELEPORT_SUCCESS 52 -#define IDS_COMMAND_TELEPORT_TO_ME 53 -#define IDS_CONFIRM_CANCEL 54 -#define IDS_CONFIRM_DECLINE_SAVE_GAME 55 -#define IDS_CONFIRM_EXIT_GAME 56 -#define IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE 57 -#define IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST 58 -#define IDS_CONFIRM_LEAVE_VIA_INVITE 59 -#define IDS_CONFIRM_OK 60 -#define IDS_CONFIRM_SAVE_GAME 61 -#define IDS_CONFIRM_START_CREATIVE 62 -#define IDS_CONFIRM_START_HOST_PRIVILEGES 63 -#define IDS_CONFIRM_START_SAVEDINCREATIVE 64 -#define IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE 65 -#define IDS_CONNECTION_FAILED 66 -#define IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN 67 -#define IDS_CONNECTION_LOST 68 -#define IDS_CONNECTION_LOST_LIVE 69 -#define IDS_CONNECTION_LOST_LIVE_NO_EXIT 70 -#define IDS_CONNECTION_LOST_SERVER 71 -#define IDS_CONTROL 72 -#define IDS_CONTROLLER_A 73 -#define IDS_CONTROLLER_B 74 -#define IDS_CONTROLLER_BACK 75 -#define IDS_CONTROLLER_DPAD_D 76 -#define IDS_CONTROLLER_DPAD_L 77 -#define IDS_CONTROLLER_DPAD_R 78 -#define IDS_CONTROLLER_DPAD_U 79 -#define IDS_CONTROLLER_LEFT_BUMPER 80 -#define IDS_CONTROLLER_LEFT_STICK 81 -#define IDS_CONTROLLER_LEFT_THUMBSTICK 82 -#define IDS_CONTROLLER_LEFT_TRIGGER 83 -#define IDS_CONTROLLER_RIGHT_BUMPER 84 -#define IDS_CONTROLLER_RIGHT_STICK 85 -#define IDS_CONTROLLER_RIGHT_THUMBSTICK 86 -#define IDS_CONTROLLER_RIGHT_TRIGGER 87 -#define IDS_CONTROLLER_START 88 -#define IDS_CONTROLLER_X 89 -#define IDS_CONTROLLER_Y 90 -#define IDS_CONTROLS 91 -#define IDS_CONTROLS_ACTION 92 -#define IDS_CONTROLS_CRAFTING 93 -#define IDS_CONTROLS_DPAD 94 -#define IDS_CONTROLS_DROP 95 -#define IDS_CONTROLS_HELDITEM 96 -#define IDS_CONTROLS_INVENTORY 97 -#define IDS_CONTROLS_JUMP 98 -#define IDS_CONTROLS_JUMPFLY 99 -#define IDS_CONTROLS_LAYOUT 100 -#define IDS_CONTROLS_LOOK 101 -#define IDS_CONTROLS_MOVE 102 -#define IDS_CONTROLS_PAUSE 103 -#define IDS_CONTROLS_PLAYERS 104 -#define IDS_CONTROLS_SCHEME0 105 -#define IDS_CONTROLS_SCHEME1 106 -#define IDS_CONTROLS_SCHEME2 107 -#define IDS_CONTROLS_SNEAK 108 -#define IDS_CONTROLS_SNEAKFLY 109 -#define IDS_CONTROLS_THIRDPERSON 110 -#define IDS_CONTROLS_USE 111 -#define IDS_CORRUPT_DLC 112 -#define IDS_CORRUPT_DLC_MULTIPLE 113 -#define IDS_CORRUPT_DLC_TITLE 114 -#define IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT 115 -#define IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE 116 -#define IDS_CORRUPTSAVE_TEXT 117 -#define IDS_CORRUPTSAVE_TITLE 118 -#define IDS_COW 119 -#define IDS_CREATE_NEW_WORLD 120 -#define IDS_CREATE_NEW_WORLD_RANDOM_SEED 121 -#define IDS_CREATE_NEW_WORLD_SEED 122 -#define IDS_CREATE_NEW_WORLD_SEEDTEXT 123 -#define IDS_CREATEANEWSAVE 124 -#define IDS_CREATED_IN_CREATIVE 125 -#define IDS_CREATED_IN_SURVIVAL 126 -#define IDS_CREATIVE 127 -#define IDS_CREDITS 128 -#define IDS_CREDITS_ADDITIONALSTE 129 -#define IDS_CREDITS_ART 130 -#define IDS_CREDITS_ARTDEVELOPER 131 -#define IDS_CREDITS_ASIALOC 132 -#define IDS_CREDITS_BIZDEV 133 -#define IDS_CREDITS_BULLYCOORD 134 -#define IDS_CREDITS_CEO 135 -#define IDS_CREDITS_CHIEFARCHITECT 136 -#define IDS_CREDITS_CODENINJA 137 -#define IDS_CREDITS_COMMUNITYMANAGER 138 -#define IDS_CREDITS_CONCEPTART 139 -#define IDS_CREDITS_CRUNCHER 140 -#define IDS_CREDITS_CUSTOMERSUPPORT 141 -#define IDS_CREDITS_DESIGNTEAM 142 -#define IDS_CREDITS_DESPROG 143 -#define IDS_CREDITS_DEVELOPER 144 -#define IDS_CREDITS_DEVELOPMENTTEAM 145 -#define IDS_CREDITS_DOF 146 -#define IDS_CREDITS_EUROPELOC 147 -#define IDS_CREDITS_EXECPRODUCER 148 -#define IDS_CREDITS_EXPLODANIM 149 -#define IDS_CREDITS_GAMECRAFTER 150 -#define IDS_CREDITS_JON_KAGSTROM 151 -#define IDS_CREDITS_LEADPC 152 -#define IDS_CREDITS_LEADPRODUCER 153 -#define IDS_CREDITS_LEADTESTER 154 -#define IDS_CREDITS_MARKETING 155 -#define IDS_CREDITS_MGSCENTRAL 156 -#define IDS_CREDITS_MILESTONEACCEPT 157 -#define IDS_CREDITS_MUSICANDSOUNDS 158 -#define IDS_CREDITS_OFFICEDJ 159 -#define IDS_CREDITS_ORIGINALDESIGN 160 -#define IDS_CREDITS_PMPROD 161 -#define IDS_CREDITS_PORTFOLIODIRECTOR 162 -#define IDS_CREDITS_PRODUCER 163 -#define IDS_CREDITS_PRODUCTMANAGER 164 -#define IDS_CREDITS_PROGRAMMING 165 -#define IDS_CREDITS_PROJECT 166 -#define IDS_CREDITS_QA 167 -#define IDS_CREDITS_REDMONDLOC 168 -#define IDS_CREDITS_RELEASEMANAGEMENT 169 -#define IDS_CREDITS_RESTOFMOJANG 170 -#define IDS_CREDITS_RISE_LUGO 171 -#define IDS_CREDITS_SDET 172 -#define IDS_CREDITS_SPECIALTHANKS 173 -#define IDS_CREDITS_SRTESTLEAD 174 -#define IDS_CREDITS_TESTASSOCIATES 175 -#define IDS_CREDITS_TESTLEAD 176 -#define IDS_CREDITS_TESTMANAGER 177 -#define IDS_CREDITS_TOBIAS_MOLLSTAM 178 -#define IDS_CREDITS_USERRESEARCH 179 -#define IDS_CREDITS_WCW 180 -#define IDS_CREDITS_XBLADIRECTOR 181 -#define IDS_CREEPER 182 -#define IDS_CURRENT_LAYOUT 183 -#define IDS_DEATH_ARROW 184 -#define IDS_DEATH_CACTUS 185 -#define IDS_DEATH_DRAGON_BREATH 186 -#define IDS_DEATH_DROWN 187 -#define IDS_DEATH_EXPLOSION 188 -#define IDS_DEATH_FALL 189 -#define IDS_DEATH_FALLING_ANVIL 190 -#define IDS_DEATH_FALLING_TILE 191 -#define IDS_DEATH_FIREBALL 192 -#define IDS_DEATH_GENERIC 193 -#define IDS_DEATH_INDIRECT_MAGIC 194 -#define IDS_DEATH_INFIRE 195 -#define IDS_DEATH_INWALL 196 -#define IDS_DEATH_LAVA 197 -#define IDS_DEATH_MAGIC 198 -#define IDS_DEATH_MOB 199 -#define IDS_DEATH_ONFIRE 200 -#define IDS_DEATH_OUTOFWORLD 201 -#define IDS_DEATH_PLAYER 202 -#define IDS_DEATH_STARVE 203 -#define IDS_DEATH_THORNS 204 -#define IDS_DEATH_THROWN 205 -#define IDS_DEBUG_SETTINGS 206 -#define IDS_DEFAULT_SAVENAME 207 -#define IDS_DEFAULT_SKINS 208 -#define IDS_DEFAULT_TEXTUREPACK 209 -#define IDS_DEFAULT_WORLD_NAME 210 -#define IDS_DEFAULTS_TEXT 211 -#define IDS_DEFAULTS_TITLE 212 -#define IDS_DESC_ANVIL 213 -#define IDS_DESC_APPLE 214 -#define IDS_DESC_ARROW 215 -#define IDS_DESC_BED 216 -#define IDS_DESC_BEDROCK 217 -#define IDS_DESC_BEEF_COOKED 218 -#define IDS_DESC_BEEF_RAW 219 -#define IDS_DESC_BLAZE 220 -#define IDS_DESC_BLAZE_POWDER 221 -#define IDS_DESC_BLAZE_ROD 222 -#define IDS_DESC_BLOCK 223 -#define IDS_DESC_BLOCK_DIAMOND 224 -#define IDS_DESC_BLOCK_GOLD 225 -#define IDS_DESC_BLOCK_IRON 226 -#define IDS_DESC_BLOCK_LAPIS 227 -#define IDS_DESC_BOAT 228 -#define IDS_DESC_BONE 229 -#define IDS_DESC_BOOK 230 -#define IDS_DESC_BOOKSHELF 231 -#define IDS_DESC_BOOTS 232 -#define IDS_DESC_BOOTS_CHAIN 233 -#define IDS_DESC_BOOTS_DIAMOND 234 -#define IDS_DESC_BOOTS_GOLD 235 -#define IDS_DESC_BOOTS_IRON 236 -#define IDS_DESC_BOOTS_LEATHER 237 -#define IDS_DESC_BOW 238 -#define IDS_DESC_BOWL 239 -#define IDS_DESC_BREAD 240 -#define IDS_DESC_BREWING_STAND 241 -#define IDS_DESC_BRICK 242 -#define IDS_DESC_BUCKET 243 -#define IDS_DESC_BUCKET_LAVA 244 -#define IDS_DESC_BUCKET_MILK 245 -#define IDS_DESC_BUCKET_WATER 246 -#define IDS_DESC_BUTTON 247 -#define IDS_DESC_CACTUS 248 -#define IDS_DESC_CAKE 249 -#define IDS_DESC_CARPET 250 -#define IDS_DESC_CARROT_GOLDEN 251 -#define IDS_DESC_CARROT_ON_A_STICK 252 -#define IDS_DESC_CARROTS 253 -#define IDS_DESC_CAULDRON 254 -#define IDS_DESC_CAVE_SPIDER 255 -#define IDS_DESC_CHEST 256 -#define IDS_DESC_CHESTPLATE 257 -#define IDS_DESC_CHESTPLATE_CHAIN 258 -#define IDS_DESC_CHESTPLATE_DIAMOND 259 -#define IDS_DESC_CHESTPLATE_GOLD 260 -#define IDS_DESC_CHESTPLATE_IRON 261 -#define IDS_DESC_CHESTPLATE_LEATHER 262 -#define IDS_DESC_CHICKEN 263 -#define IDS_DESC_CHICKEN_COOKED 264 -#define IDS_DESC_CHICKEN_RAW 265 -#define IDS_DESC_CLAY 266 -#define IDS_DESC_CLAY_TILE 267 -#define IDS_DESC_CLOCK 268 -#define IDS_DESC_COAL 269 -#define IDS_DESC_COBBLESTONE_WALL 270 -#define IDS_DESC_COCOA 271 -#define IDS_DESC_COMPASS 272 -#define IDS_DESC_COOKIE 273 -#define IDS_DESC_COW 274 -#define IDS_DESC_CRAFTINGTABLE 275 -#define IDS_DESC_CREEPER 276 -#define IDS_DESC_CROPS 277 -#define IDS_DESC_DEAD_BUSH 278 -#define IDS_DESC_DETECTORRAIL 279 -#define IDS_DESC_DIAMONDS 280 -#define IDS_DESC_DIRT 281 -#define IDS_DESC_DISPENSER 282 -#define IDS_DESC_DOOR_IRON 283 -#define IDS_DESC_DOOR_WOOD 284 -#define IDS_DESC_DRAGONEGG 285 -#define IDS_DESC_DYE_BLACK 286 -#define IDS_DESC_DYE_BLUE 287 -#define IDS_DESC_DYE_BROWN 288 -#define IDS_DESC_DYE_CYAN 289 -#define IDS_DESC_DYE_GRAY 290 -#define IDS_DESC_DYE_GREEN 291 -#define IDS_DESC_DYE_LIGHTBLUE 292 -#define IDS_DESC_DYE_LIGHTGRAY 293 -#define IDS_DESC_DYE_LIME 294 -#define IDS_DESC_DYE_MAGENTA 295 -#define IDS_DESC_DYE_ORANGE 296 -#define IDS_DESC_DYE_PINK 297 -#define IDS_DESC_DYE_PURPLE 298 -#define IDS_DESC_DYE_RED 299 -#define IDS_DESC_DYE_SILVER 300 -#define IDS_DESC_DYE_WHITE 301 -#define IDS_DESC_DYE_YELLOW 302 -#define IDS_DESC_EGG 303 -#define IDS_DESC_EMERALD 304 -#define IDS_DESC_EMERALDBLOCK 305 -#define IDS_DESC_EMERALDORE 306 -#define IDS_DESC_ENCHANTED_BOOK 307 -#define IDS_DESC_ENCHANTED_GOLDENAPPLE 308 -#define IDS_DESC_ENCHANTMENTTABLE 309 -#define IDS_DESC_END_PORTAL 310 -#define IDS_DESC_ENDER_PEARL 311 -#define IDS_DESC_ENDERCHEST 312 -#define IDS_DESC_ENDERDRAGON 313 -#define IDS_DESC_ENDERMAN 314 -#define IDS_DESC_ENDPORTALFRAME 315 -#define IDS_DESC_EXP_BOTTLE 316 -#define IDS_DESC_EYE_OF_ENDER 317 -#define IDS_DESC_FARMLAND 318 -#define IDS_DESC_FEATHER 319 -#define IDS_DESC_FENCE 320 -#define IDS_DESC_FENCE_GATE 321 -#define IDS_DESC_FERMENTED_SPIDER_EYE 322 -#define IDS_DESC_FIREBALL 323 -#define IDS_DESC_FISH_COOKED 324 -#define IDS_DESC_FISH_RAW 325 -#define IDS_DESC_FISHINGROD 326 -#define IDS_DESC_FLINT 327 -#define IDS_DESC_FLINTANDSTEEL 328 -#define IDS_DESC_FLOWER 329 -#define IDS_DESC_FLOWERPOT 330 -#define IDS_DESC_FURNACE 331 -#define IDS_DESC_GHAST 332 -#define IDS_DESC_GHAST_TEAR 333 -#define IDS_DESC_GLASS 334 -#define IDS_DESC_GLASS_BOTTLE 335 -#define IDS_DESC_GLOWSTONE 336 -#define IDS_DESC_GOLD_NUGGET 337 -#define IDS_DESC_GOLDENAPPLE 338 -#define IDS_DESC_GRASS 339 -#define IDS_DESC_GRAVEL 340 -#define IDS_DESC_HALFSLAB 341 -#define IDS_DESC_HATCHET 342 -#define IDS_DESC_HELL_ROCK 343 -#define IDS_DESC_HELL_SAND 344 -#define IDS_DESC_HELMET 345 -#define IDS_DESC_HELMET_CHAIN 346 -#define IDS_DESC_HELMET_DIAMOND 347 -#define IDS_DESC_HELMET_GOLD 348 -#define IDS_DESC_HELMET_IRON 349 -#define IDS_DESC_HELMET_LEATHER 350 -#define IDS_DESC_HOE 351 -#define IDS_DESC_ICE 352 -#define IDS_DESC_INGOT 353 -#define IDS_DESC_IRON_FENCE 354 -#define IDS_DESC_IRONGOLEM 355 -#define IDS_DESC_ITEM_NETHERBRICK 356 -#define IDS_DESC_ITEMFRAME 357 -#define IDS_DESC_JACKOLANTERN 358 -#define IDS_DESC_JUKEBOX 359 -#define IDS_DESC_LADDER 360 -#define IDS_DESC_LAVA 361 -#define IDS_DESC_LAVA_SLIME 362 -#define IDS_DESC_LEATHER 363 -#define IDS_DESC_LEAVES 364 -#define IDS_DESC_LEGGINGS 365 -#define IDS_DESC_LEGGINGS_CHAIN 366 -#define IDS_DESC_LEGGINGS_DIAMOND 367 -#define IDS_DESC_LEGGINGS_GOLD 368 -#define IDS_DESC_LEGGINGS_IRON 369 -#define IDS_DESC_LEGGINGS_LEATHER 370 -#define IDS_DESC_LEVER 371 -#define IDS_DESC_LOG 372 -#define IDS_DESC_MAGMA_CREAM 373 -#define IDS_DESC_MAP 374 -#define IDS_DESC_MELON_BLOCK 375 -#define IDS_DESC_MELON_SEEDS 376 -#define IDS_DESC_MELON_SLICE 377 -#define IDS_DESC_MINECART 378 -#define IDS_DESC_MINECARTWITHCHEST 379 -#define IDS_DESC_MINECARTWITHFURNACE 380 -#define IDS_DESC_MOB_SPAWNER 381 -#define IDS_DESC_MONSTER_SPAWNER 382 -#define IDS_DESC_MOSS_STONE 383 -#define IDS_DESC_MUSHROOM 384 -#define IDS_DESC_MUSHROOM_COW 385 -#define IDS_DESC_MUSHROOMSTEW 386 -#define IDS_DESC_MYCEL 387 -#define IDS_DESC_NETHER_QUARTZ 388 -#define IDS_DESC_NETHER_QUARTZ_ORE 389 -#define IDS_DESC_NETHER_STALK_SEEDS 390 -#define IDS_DESC_NETHERBRICK 391 -#define IDS_DESC_NETHERFENCE 392 -#define IDS_DESC_NETHERSTALK 393 -#define IDS_DESC_NOTEBLOCK 394 -#define IDS_DESC_OBSIDIAN 395 -#define IDS_DESC_ORE_COAL 396 -#define IDS_DESC_ORE_DIAMOND 397 -#define IDS_DESC_ORE_GOLD 398 -#define IDS_DESC_ORE_IRON 399 -#define IDS_DESC_ORE_LAPIS 400 -#define IDS_DESC_ORE_REDSTONE 401 -#define IDS_DESC_OZELOT 402 -#define IDS_DESC_PAPER 403 -#define IDS_DESC_PICKAXE 404 -#define IDS_DESC_PICTURE 405 -#define IDS_DESC_PIG 406 -#define IDS_DESC_PIGZOMBIE 407 -#define IDS_DESC_PISTON 408 -#define IDS_DESC_PORKCHOP_COOKED 409 -#define IDS_DESC_PORKCHOP_RAW 410 -#define IDS_DESC_PORTAL 411 -#define IDS_DESC_POTATO 412 -#define IDS_DESC_POTATO_BAKED 413 -#define IDS_DESC_POTATO_POISONOUS 414 -#define IDS_DESC_POTION 415 -#define IDS_DESC_POWEREDRAIL 416 -#define IDS_DESC_PRESSUREPLATE 417 -#define IDS_DESC_PUMPKIN 418 -#define IDS_DESC_PUMPKIN_PIE 419 -#define IDS_DESC_PUMPKIN_SEEDS 420 -#define IDS_DESC_QUARTZ_BLOCK 421 -#define IDS_DESC_RAIL 422 -#define IDS_DESC_RECORD 423 -#define IDS_DESC_REDSTONE_DUST 424 -#define IDS_DESC_REDSTONE_LIGHT 425 -#define IDS_DESC_REDSTONEREPEATER 426 -#define IDS_DESC_REDSTONETORCH 427 -#define IDS_DESC_REEDS 428 -#define IDS_DESC_ROTTEN_FLESH 429 -#define IDS_DESC_SADDLE 430 -#define IDS_DESC_SAND 431 -#define IDS_DESC_SANDSTONE 432 -#define IDS_DESC_SAPLING 433 -#define IDS_DESC_SHEARS 434 -#define IDS_DESC_SHEEP 435 -#define IDS_DESC_SHOVEL 436 -#define IDS_DESC_SIGN 437 -#define IDS_DESC_SILVERFISH 438 -#define IDS_DESC_SKELETON 439 -#define IDS_DESC_SKULL 440 -#define IDS_DESC_SLAB 441 -#define IDS_DESC_SLIME 442 -#define IDS_DESC_SLIMEBALL 443 -#define IDS_DESC_SNOW 444 -#define IDS_DESC_SNOWBALL 445 -#define IDS_DESC_SNOWMAN 446 -#define IDS_DESC_SPECKLED_MELON 447 -#define IDS_DESC_SPIDER 448 -#define IDS_DESC_SPIDER_EYE 449 -#define IDS_DESC_SPONGE 450 -#define IDS_DESC_SQUID 451 -#define IDS_DESC_STAIRS 452 -#define IDS_DESC_STICK 453 -#define IDS_DESC_STICKY_PISTON 454 -#define IDS_DESC_STONE 455 -#define IDS_DESC_STONE_BRICK 456 -#define IDS_DESC_STONE_BRICK_SMOOTH 457 -#define IDS_DESC_STONE_SILVERFISH 458 -#define IDS_DESC_STONESLAB 459 -#define IDS_DESC_STRING 460 -#define IDS_DESC_STRUCTBLOCK 461 -#define IDS_DESC_SUGAR 462 -#define IDS_DESC_SULPHUR 463 -#define IDS_DESC_SWORD 464 -#define IDS_DESC_TALL_GRASS 465 -#define IDS_DESC_THIN_GLASS 466 -#define IDS_DESC_TNT 467 -#define IDS_DESC_TOP_SNOW 468 -#define IDS_DESC_TORCH 469 -#define IDS_DESC_TRAPDOOR 470 -#define IDS_DESC_TRIPWIRE 471 -#define IDS_DESC_TRIPWIRE_SOURCE 472 -#define IDS_DESC_VILLAGER 473 -#define IDS_DESC_VINE 474 -#define IDS_DESC_WATER 475 -#define IDS_DESC_WATERLILY 476 -#define IDS_DESC_WEB 477 -#define IDS_DESC_WHEAT 478 -#define IDS_DESC_WHEAT_SEEDS 479 -#define IDS_DESC_WHITESTONE 480 -#define IDS_DESC_WOLF 481 -#define IDS_DESC_WOODENPLANKS 482 -#define IDS_DESC_WOODSLAB 483 -#define IDS_DESC_WOOL 484 -#define IDS_DESC_WOOLSTRING 485 -#define IDS_DESC_YELLOW_DUST 486 -#define IDS_DESC_ZOMBIE 487 -#define IDS_DEVICEGONE_TEXT 488 -#define IDS_DEVICEGONE_TITLE 489 -#define IDS_DIFFICULTY_EASY 490 -#define IDS_DIFFICULTY_HARD 491 -#define IDS_DIFFICULTY_NORMAL 492 -#define IDS_DIFFICULTY_PEACEFUL 493 -#define IDS_DIFFICULTY_TITLE_EASY 494 -#define IDS_DIFFICULTY_TITLE_HARD 495 -#define IDS_DIFFICULTY_TITLE_NORMAL 496 -#define IDS_DIFFICULTY_TITLE_PEACEFUL 497 -#define IDS_DISABLE_EXHAUSTION 498 -#define IDS_DISABLE_SAVING 499 -#define IDS_DISCONNECTED 500 -#define IDS_DISCONNECTED_BANNED 501 -#define IDS_DISCONNECTED_CLIENT_OLD 502 -#define IDS_DISCONNECTED_FLYING 503 -#define IDS_DISCONNECTED_KICKED 504 -#define IDS_DISCONNECTED_LOGIN_TOO_LONG 505 -#define IDS_DISCONNECTED_NO_FRIENDS_IN_GAME 506 -#define IDS_DISCONNECTED_SERVER_FULL 507 -#define IDS_DISCONNECTED_SERVER_OLD 508 -#define IDS_DISCONNECTED_SERVER_QUIT 509 -#define IDS_DISPENSER 510 -#define IDS_DLC_COST 511 -#define IDS_DLC_MENU_AVATARITEMS 512 -#define IDS_DLC_MENU_GAMERPICS 513 -#define IDS_DLC_MENU_MASHUPPACKS 514 -#define IDS_DLC_MENU_SKINPACKS 515 -#define IDS_DLC_MENU_TEXTUREPACKS 516 -#define IDS_DLC_MENU_THEMES 517 -#define IDS_DLC_TEXTUREPACK_GET_FULL_TITLE 518 -#define IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE 519 -#define IDS_DLC_TEXTUREPACK_NOT_PRESENT 520 -#define IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE 521 -#define IDS_DLC_TEXTUREPACK_UNLOCK_TITLE 522 -#define IDS_DONE 523 -#define IDS_DONT_RESET_NETHER 524 -#define IDS_DOWNLOADABLE_CONTENT_OFFERS 525 -#define IDS_DOWNLOADABLECONTENT 526 -#define IDS_EDIT_SIGN_MESSAGE 527 -#define IDS_ENABLE_TELEPORT 528 -#define IDS_ENCHANT 529 -#define IDS_ENCHANTMENT_ARROW_DAMAGE 530 -#define IDS_ENCHANTMENT_ARROW_FIRE 531 -#define IDS_ENCHANTMENT_ARROW_INFINITE 532 -#define IDS_ENCHANTMENT_ARROW_KNOCKBACK 533 -#define IDS_ENCHANTMENT_DAMAGE_ALL 534 -#define IDS_ENCHANTMENT_DAMAGE_ARTHROPODS 535 -#define IDS_ENCHANTMENT_DAMAGE_UNDEAD 536 -#define IDS_ENCHANTMENT_DIGGING 537 -#define IDS_ENCHANTMENT_DURABILITY 538 -#define IDS_ENCHANTMENT_FIRE 539 -#define IDS_ENCHANTMENT_KNOCKBACK 540 -#define IDS_ENCHANTMENT_LEVEL_1 541 -#define IDS_ENCHANTMENT_LEVEL_10 542 -#define IDS_ENCHANTMENT_LEVEL_2 543 -#define IDS_ENCHANTMENT_LEVEL_3 544 -#define IDS_ENCHANTMENT_LEVEL_4 545 -#define IDS_ENCHANTMENT_LEVEL_5 546 -#define IDS_ENCHANTMENT_LEVEL_6 547 -#define IDS_ENCHANTMENT_LEVEL_7 548 -#define IDS_ENCHANTMENT_LEVEL_8 549 -#define IDS_ENCHANTMENT_LEVEL_9 550 -#define IDS_ENCHANTMENT_LOOT_BONUS 551 -#define IDS_ENCHANTMENT_LOOT_BONUS_DIGGER 552 -#define IDS_ENCHANTMENT_OXYGEN 553 -#define IDS_ENCHANTMENT_PROTECT_ALL 554 -#define IDS_ENCHANTMENT_PROTECT_EXPLOSION 555 -#define IDS_ENCHANTMENT_PROTECT_FALL 556 -#define IDS_ENCHANTMENT_PROTECT_FIRE 557 -#define IDS_ENCHANTMENT_PROTECT_PROJECTILE 558 -#define IDS_ENCHANTMENT_THORNS 559 -#define IDS_ENCHANTMENT_UNTOUCHING 560 -#define IDS_ENCHANTMENT_WATER_WORKER 561 -#define IDS_ENDERDRAGON 562 -#define IDS_ENDERMAN 563 -#define IDS_ERROR_NETWORK 564 -#define IDS_ERROR_NETWORK_TITLE 565 -#define IDS_EXIT_GAME 566 -#define IDS_EXIT_GAME_NO_SAVE 567 -#define IDS_EXIT_GAME_SAVE 568 -#define IDS_EXITING_GAME 569 -#define IDS_FAILED_TO_CREATE_GAME_TITLE 570 -#define IDS_FAILED_TO_LOADSAVE_TEXT 571 -#define IDS_FAILED_TO_SAVE_TEXT 572 -#define IDS_FAILED_TO_SAVE_TITLE 573 -#define IDS_FATAL_ERROR_TEXT 574 -#define IDS_FATAL_ERROR_TITLE 575 -#define IDS_FAVORITES_SKIN_PACK 576 -#define IDS_FIRE_SPREADS 577 -#define IDS_FLOWERPOT 578 -#define IDS_FUEL 579 -#define IDS_FURNACE 580 -#define IDS_GAME_HOST_NAME 581 -#define IDS_GAME_HOST_NAME_UNKNOWN 582 -#define IDS_GAME_MODE_CHANGED 583 -#define IDS_GAME_OPTIONS 584 -#define IDS_GAMEMODE_CREATIVE 585 -#define IDS_GAMEMODE_SURVIVAL 586 -#define IDS_GAMEOPTION_ALLOWFOF 587 -#define IDS_GAMEOPTION_BONUS_CHEST 588 -#define IDS_GAMEOPTION_DISABLE_SAVING 589 -#define IDS_GAMEOPTION_FIRE_SPREADS 590 -#define IDS_GAMEOPTION_HOST_PRIVILEGES 591 -#define IDS_GAMEOPTION_INVITEONLY 592 -#define IDS_GAMEOPTION_ONLINE 593 -#define IDS_GAMEOPTION_PVP 594 -#define IDS_GAMEOPTION_RESET_NETHER 595 -#define IDS_GAMEOPTION_SEED 596 -#define IDS_GAMEOPTION_STRUCTURES 597 -#define IDS_GAMEOPTION_SUPERFLAT 598 -#define IDS_GAMEOPTION_TNT_EXPLODES 599 -#define IDS_GAMEOPTION_TRUST 600 -#define IDS_GAMEOPTION_WORLD_SIZE 601 -#define IDS_GAMERPICS 602 -#define IDS_GENERATE_STRUCTURES 603 -#define IDS_GENERIC_ERROR 604 -#define IDS_GHAST 605 -#define IDS_GRAPHICS 606 -#define IDS_GROUPNAME_ARMOUR 607 -#define IDS_GROUPNAME_BUILDING_BLOCKS 608 -#define IDS_GROUPNAME_DECORATIONS 609 -#define IDS_GROUPNAME_FOOD 610 -#define IDS_GROUPNAME_MATERIALS 611 -#define IDS_GROUPNAME_MECHANISMS 612 -#define IDS_GROUPNAME_MISCELLANEOUS 613 -#define IDS_GROUPNAME_POTIONS 614 -#define IDS_GROUPNAME_POTIONS_480 615 -#define IDS_GROUPNAME_REDSTONE_AND_TRANSPORT 616 -#define IDS_GROUPNAME_STRUCTURES 617 -#define IDS_GROUPNAME_TOOLS 618 -#define IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR 619 -#define IDS_GROUPNAME_TRANSPORT 620 -#define IDS_GROUPNAME_WEAPONS 621 -#define IDS_GUEST_ORDER_CHANGED_TEXT 622 -#define IDS_GUEST_ORDER_CHANGED_TITLE 623 -#define IDS_HELP_AND_OPTIONS 624 -#define IDS_HINTS 625 -#define IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS 626 -#define IDS_HOST_OPTIONS 627 -#define IDS_HOST_PRIVILEGES 628 -#define IDS_HOW_TO_PLAY 629 -#define IDS_HOW_TO_PLAY_ANVIL 630 -#define IDS_HOW_TO_PLAY_BANLIST 631 -#define IDS_HOW_TO_PLAY_BASICS 632 -#define IDS_HOW_TO_PLAY_BREEDANIMALS 633 -#define IDS_HOW_TO_PLAY_BREWING 634 -#define IDS_HOW_TO_PLAY_CHEST 635 -#define IDS_HOW_TO_PLAY_CRAFT_TABLE 636 -#define IDS_HOW_TO_PLAY_CRAFTING 637 -#define IDS_HOW_TO_PLAY_CREATIVE 638 -#define IDS_HOW_TO_PLAY_DISPENSER 639 -#define IDS_HOW_TO_PLAY_ENCHANTMENT 640 -#define IDS_HOW_TO_PLAY_ENDERCHEST 641 -#define IDS_HOW_TO_PLAY_FARMANIMALS 642 -#define IDS_HOW_TO_PLAY_FURNACE 643 -#define IDS_HOW_TO_PLAY_HOSTOPTIONS 644 -#define IDS_HOW_TO_PLAY_HUD 645 -#define IDS_HOW_TO_PLAY_INVENTORY 646 -#define IDS_HOW_TO_PLAY_LARGECHEST 647 -#define IDS_HOW_TO_PLAY_MENU_ANVIL 648 -#define IDS_HOW_TO_PLAY_MENU_BANLIST 649 -#define IDS_HOW_TO_PLAY_MENU_BASICS 650 -#define IDS_HOW_TO_PLAY_MENU_BREEDANIMALS 651 -#define IDS_HOW_TO_PLAY_MENU_BREWING 652 -#define IDS_HOW_TO_PLAY_MENU_CHESTS 653 -#define IDS_HOW_TO_PLAY_MENU_CRAFTING 654 -#define IDS_HOW_TO_PLAY_MENU_CREATIVE 655 -#define IDS_HOW_TO_PLAY_MENU_DISPENSER 656 -#define IDS_HOW_TO_PLAY_MENU_ENCHANTMENT 657 -#define IDS_HOW_TO_PLAY_MENU_FARMANIMALS 658 -#define IDS_HOW_TO_PLAY_MENU_FURNACE 659 -#define IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS 660 -#define IDS_HOW_TO_PLAY_MENU_HUD 661 -#define IDS_HOW_TO_PLAY_MENU_INVENTORY 662 -#define IDS_HOW_TO_PLAY_MENU_MULTIPLAYER 663 -#define IDS_HOW_TO_PLAY_MENU_NETHERPORTAL 664 -#define IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA 665 -#define IDS_HOW_TO_PLAY_MENU_SPRINT 666 -#define IDS_HOW_TO_PLAY_MENU_THEEND 667 -#define IDS_HOW_TO_PLAY_MENU_TRADING 668 -#define IDS_HOW_TO_PLAY_MENU_WHATSNEW 669 -#define IDS_HOW_TO_PLAY_MULTIPLAYER 670 -#define IDS_HOW_TO_PLAY_NETHERPORTAL 671 -#define IDS_HOW_TO_PLAY_NEXT 672 -#define IDS_HOW_TO_PLAY_PREV 673 -#define IDS_HOW_TO_PLAY_SOCIALMEDIA 674 -#define IDS_HOW_TO_PLAY_THEEND 675 -#define IDS_HOW_TO_PLAY_TRADING 676 -#define IDS_HOW_TO_PLAY_WHATSNEW 677 -#define IDS_ICON_SHANK_01 678 -#define IDS_ICON_SHANK_03 679 -#define IDS_IN_GAME_GAMERTAGS 680 -#define IDS_IN_GAME_TOOLTIPS 681 -#define IDS_INGREDIENT 682 -#define IDS_INGREDIENTS 683 -#define IDS_INVENTORY 684 -#define IDS_INVERT_LOOK 685 -#define IDS_INVISIBLE 686 -#define IDS_INVITE_ONLY 687 -#define IDS_IRONGOLEM 688 -#define IDS_ITEM_APPLE 689 -#define IDS_ITEM_APPLE_GOLD 690 -#define IDS_ITEM_ARROW 691 -#define IDS_ITEM_BED 692 -#define IDS_ITEM_BEEF_COOKED 693 -#define IDS_ITEM_BEEF_RAW 694 -#define IDS_ITEM_BLAZE_POWDER 695 -#define IDS_ITEM_BLAZE_ROD 696 -#define IDS_ITEM_BOAT 697 -#define IDS_ITEM_BONE 698 -#define IDS_ITEM_BOOK 699 -#define IDS_ITEM_BOOTS_CHAIN 700 -#define IDS_ITEM_BOOTS_CLOTH 701 -#define IDS_ITEM_BOOTS_DIAMOND 702 -#define IDS_ITEM_BOOTS_GOLD 703 -#define IDS_ITEM_BOOTS_IRON 704 -#define IDS_ITEM_BOW 705 -#define IDS_ITEM_BOWL 706 -#define IDS_ITEM_BREAD 707 -#define IDS_ITEM_BREWING_STAND 708 -#define IDS_ITEM_BRICK 709 -#define IDS_ITEM_BUCKET 710 -#define IDS_ITEM_BUCKET_LAVA 711 -#define IDS_ITEM_BUCKET_MILK 712 -#define IDS_ITEM_BUCKET_WATER 713 -#define IDS_ITEM_CAKE 714 -#define IDS_ITEM_CARROT_GOLDEN 715 -#define IDS_ITEM_CARROT_ON_A_STICK 716 -#define IDS_ITEM_CAULDRON 717 -#define IDS_ITEM_CHARCOAL 718 -#define IDS_ITEM_CHESTPLATE_CHAIN 719 -#define IDS_ITEM_CHESTPLATE_CLOTH 720 -#define IDS_ITEM_CHESTPLATE_DIAMOND 721 -#define IDS_ITEM_CHESTPLATE_GOLD 722 -#define IDS_ITEM_CHESTPLATE_IRON 723 -#define IDS_ITEM_CHICKEN_COOKED 724 -#define IDS_ITEM_CHICKEN_RAW 725 -#define IDS_ITEM_CLAY 726 -#define IDS_ITEM_CLOCK 727 -#define IDS_ITEM_COAL 728 -#define IDS_ITEM_COMPASS 729 -#define IDS_ITEM_COOKIE 730 -#define IDS_ITEM_DIAMOND 731 -#define IDS_ITEM_DIODE 732 -#define IDS_ITEM_DOOR_IRON 733 -#define IDS_ITEM_DOOR_WOOD 734 -#define IDS_ITEM_DYE_POWDER 735 -#define IDS_ITEM_DYE_POWDER_BLACK 736 -#define IDS_ITEM_DYE_POWDER_BLUE 737 -#define IDS_ITEM_DYE_POWDER_BROWN 738 -#define IDS_ITEM_DYE_POWDER_CYAN 739 -#define IDS_ITEM_DYE_POWDER_GRAY 740 -#define IDS_ITEM_DYE_POWDER_GREEN 741 -#define IDS_ITEM_DYE_POWDER_LIGHT_BLUE 742 -#define IDS_ITEM_DYE_POWDER_LIME 743 -#define IDS_ITEM_DYE_POWDER_MAGENTA 744 -#define IDS_ITEM_DYE_POWDER_ORANGE 745 -#define IDS_ITEM_DYE_POWDER_PINK 746 -#define IDS_ITEM_DYE_POWDER_PURPLE 747 -#define IDS_ITEM_DYE_POWDER_RED 748 -#define IDS_ITEM_DYE_POWDER_SILVER 749 -#define IDS_ITEM_DYE_POWDER_WHITE 750 -#define IDS_ITEM_DYE_POWDER_YELLOW 751 -#define IDS_ITEM_EGG 752 -#define IDS_ITEM_EMERALD 753 -#define IDS_ITEM_ENCHANTED_BOOK 754 -#define IDS_ITEM_ENDER_PEARL 755 -#define IDS_ITEM_EXP_BOTTLE 756 -#define IDS_ITEM_EYE_OF_ENDER 757 -#define IDS_ITEM_FEATHER 758 -#define IDS_ITEM_FERMENTED_SPIDER_EYE 759 -#define IDS_ITEM_FIREBALL 760 -#define IDS_ITEM_FIREBALLCHARCOAL 761 -#define IDS_ITEM_FIREBALLCOAL 762 -#define IDS_ITEM_FISH_COOKED 763 -#define IDS_ITEM_FISH_RAW 764 -#define IDS_ITEM_FISHING_ROD 765 -#define IDS_ITEM_FLINT 766 -#define IDS_ITEM_FLINT_AND_STEEL 767 -#define IDS_ITEM_GHAST_TEAR 768 -#define IDS_ITEM_GLASS_BOTTLE 769 -#define IDS_ITEM_GOLD_NUGGET 770 -#define IDS_ITEM_HATCHET_DIAMOND 771 -#define IDS_ITEM_HATCHET_GOLD 772 -#define IDS_ITEM_HATCHET_IRON 773 -#define IDS_ITEM_HATCHET_STONE 774 -#define IDS_ITEM_HATCHET_WOOD 775 -#define IDS_ITEM_HELMET_CHAIN 776 -#define IDS_ITEM_HELMET_CLOTH 777 -#define IDS_ITEM_HELMET_DIAMOND 778 -#define IDS_ITEM_HELMET_GOLD 779 -#define IDS_ITEM_HELMET_IRON 780 -#define IDS_ITEM_HOE_DIAMOND 781 -#define IDS_ITEM_HOE_GOLD 782 -#define IDS_ITEM_HOE_IRON 783 -#define IDS_ITEM_HOE_STONE 784 -#define IDS_ITEM_HOE_WOOD 785 -#define IDS_ITEM_INGOT_GOLD 786 -#define IDS_ITEM_INGOT_IRON 787 -#define IDS_ITEM_ITEMFRAME 788 -#define IDS_ITEM_LEATHER 789 -#define IDS_ITEM_LEGGINGS_CHAIN 790 -#define IDS_ITEM_LEGGINGS_CLOTH 791 -#define IDS_ITEM_LEGGINGS_DIAMOND 792 -#define IDS_ITEM_LEGGINGS_GOLD 793 -#define IDS_ITEM_LEGGINGS_IRON 794 -#define IDS_ITEM_MAGMA_CREAM 795 -#define IDS_ITEM_MAP 796 -#define IDS_ITEM_MELON_SEEDS 797 -#define IDS_ITEM_MELON_SLICE 798 -#define IDS_ITEM_MINECART 799 -#define IDS_ITEM_MINECART_CHEST 800 -#define IDS_ITEM_MINECART_FURNACE 801 -#define IDS_ITEM_MONSTER_SPAWNER 802 -#define IDS_ITEM_MUSHROOM_STEW 803 -#define IDS_ITEM_NETHER_QUARTZ 804 -#define IDS_ITEM_NETHER_STALK_SEEDS 805 -#define IDS_ITEM_NETHERBRICK 806 -#define IDS_ITEM_PAINTING 807 -#define IDS_ITEM_PAPER 808 -#define IDS_ITEM_PICKAXE_DIAMOND 809 -#define IDS_ITEM_PICKAXE_GOLD 810 -#define IDS_ITEM_PICKAXE_IRON 811 -#define IDS_ITEM_PICKAXE_STONE 812 -#define IDS_ITEM_PICKAXE_WOOD 813 -#define IDS_ITEM_PORKCHOP_COOKED 814 -#define IDS_ITEM_PORKCHOP_RAW 815 -#define IDS_ITEM_POTATO_BAKED 816 -#define IDS_ITEM_POTATO_POISONOUS 817 -#define IDS_ITEM_POTION 818 -#define IDS_ITEM_PUMPKIN_PIE 819 -#define IDS_ITEM_PUMPKIN_SEEDS 820 -#define IDS_ITEM_RECORD_01 821 -#define IDS_ITEM_RECORD_02 822 -#define IDS_ITEM_RECORD_03 823 -#define IDS_ITEM_RECORD_04 824 -#define IDS_ITEM_RECORD_05 825 -#define IDS_ITEM_RECORD_06 826 -#define IDS_ITEM_RECORD_07 827 -#define IDS_ITEM_RECORD_08 828 -#define IDS_ITEM_RECORD_09 829 -#define IDS_ITEM_RECORD_10 830 -#define IDS_ITEM_RECORD_11 831 -#define IDS_ITEM_RECORD_12 832 -#define IDS_ITEM_REDSTONE 833 -#define IDS_ITEM_REEDS 834 -#define IDS_ITEM_ROTTEN_FLESH 835 -#define IDS_ITEM_SADDLE 836 -#define IDS_ITEM_SHEARS 837 -#define IDS_ITEM_SHOVEL_DIAMOND 838 -#define IDS_ITEM_SHOVEL_GOLD 839 -#define IDS_ITEM_SHOVEL_IRON 840 -#define IDS_ITEM_SHOVEL_STONE 841 -#define IDS_ITEM_SHOVEL_WOOD 842 -#define IDS_ITEM_SIGN 843 -#define IDS_ITEM_SKULL 844 -#define IDS_ITEM_SKULL_CHARACTER 845 -#define IDS_ITEM_SKULL_CREEPER 846 -#define IDS_ITEM_SKULL_PLAYER 847 -#define IDS_ITEM_SKULL_SKELETON 848 -#define IDS_ITEM_SKULL_WITHER 849 -#define IDS_ITEM_SKULL_ZOMBIE 850 -#define IDS_ITEM_SLIMEBALL 851 -#define IDS_ITEM_SNOWBALL 852 -#define IDS_ITEM_SPECKLED_MELON 853 -#define IDS_ITEM_SPIDER_EYE 854 -#define IDS_ITEM_STICK 855 -#define IDS_ITEM_STRING 856 -#define IDS_ITEM_SUGAR 857 -#define IDS_ITEM_SULPHUR 858 -#define IDS_ITEM_SWORD_DIAMOND 859 -#define IDS_ITEM_SWORD_GOLD 860 -#define IDS_ITEM_SWORD_IRON 861 -#define IDS_ITEM_SWORD_STONE 862 -#define IDS_ITEM_SWORD_WOOD 863 -#define IDS_ITEM_WATER_BOTTLE 864 -#define IDS_ITEM_WHEAT 865 -#define IDS_ITEM_WHEAT_SEEDS 866 -#define IDS_ITEM_YELLOW_DUST 867 -#define IDS_JOIN_GAME 868 -#define IDS_KEYBOARDUI_SAVEGAME_TEXT 869 -#define IDS_KEYBOARDUI_SAVEGAME_TITLE 870 -#define IDS_KICK_PLAYER 871 -#define IDS_KICK_PLAYER_DESCRIPTION 872 -#define IDS_LABEL_DIFFICULTY 873 -#define IDS_LABEL_FIRE_SPREADS 874 -#define IDS_LABEL_GAME_TYPE 875 -#define IDS_LABEL_GAMERTAGS 876 -#define IDS_LABEL_LEVEL_TYPE 877 -#define IDS_LABEL_PvP 878 -#define IDS_LABEL_STRUCTURES 879 -#define IDS_LABEL_TNT 880 -#define IDS_LABEL_TRUST 881 -#define IDS_LAVA_SLIME 882 -#define IDS_LEADERBOARD_ENTRIES 883 -#define IDS_LEADERBOARD_FARMING_EASY 884 -#define IDS_LEADERBOARD_FARMING_HARD 885 -#define IDS_LEADERBOARD_FARMING_NORMAL 886 -#define IDS_LEADERBOARD_FARMING_PEACEFUL 887 -#define IDS_LEADERBOARD_FILTER 888 -#define IDS_LEADERBOARD_FILTER_FRIENDS 889 -#define IDS_LEADERBOARD_FILTER_MYSCORE 890 -#define IDS_LEADERBOARD_FILTER_OVERALL 891 -#define IDS_LEADERBOARD_GAMERTAG 892 -#define IDS_LEADERBOARD_KILLS_EASY 893 -#define IDS_LEADERBOARD_KILLS_HARD 894 -#define IDS_LEADERBOARD_KILLS_NORMAL 895 -#define IDS_LEADERBOARD_LOADING 896 -#define IDS_LEADERBOARD_MINING_BLOCKS_EASY 897 -#define IDS_LEADERBOARD_MINING_BLOCKS_HARD 898 -#define IDS_LEADERBOARD_MINING_BLOCKS_NORMAL 899 -#define IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL 900 -#define IDS_LEADERBOARD_NORESULTS 901 -#define IDS_LEADERBOARD_RANK 902 -#define IDS_LEADERBOARD_TRAVELLING_EASY 903 -#define IDS_LEADERBOARD_TRAVELLING_HARD 904 -#define IDS_LEADERBOARD_TRAVELLING_NORMAL 905 -#define IDS_LEADERBOARD_TRAVELLING_PEACEFUL 906 -#define IDS_LEADERBOARDS 907 -#define IDS_LEVELTYPE_NORMAL 908 -#define IDS_LEVELTYPE_SUPERFLAT 909 -#define IDS_LOAD 910 -#define IDS_LOAD_SAVED_WORLD 911 -#define IDS_MAX_BOATS 912 -#define IDS_MAX_CHICKENS_BRED 913 -#define IDS_MAX_CHICKENS_SPAWNED 914 -#define IDS_MAX_ENEMIES_SPAWNED 915 -#define IDS_MAX_HANGINGENTITIES 916 -#define IDS_MAX_MOOSHROOMS_SPAWNED 917 -#define IDS_MAX_MUSHROOMCOWS_BRED 918 -#define IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED 919 -#define IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED 920 -#define IDS_MAX_SKULL_TILES 921 -#define IDS_MAX_SQUID_SPAWNED 922 -#define IDS_MAX_VILLAGERS_SPAWNED 923 -#define IDS_MAX_WOLVES_BRED 924 -#define IDS_MAX_WOLVES_SPAWNED 925 -#define IDS_MINUTES 926 -#define IDS_MODERATOR 927 -#define IDS_MORE_OPTIONS 928 -#define IDS_MULTIPLAYER_FULL_TEXT 929 -#define IDS_MULTIPLAYER_FULL_TITLE 930 -#define IDS_MUSHROOM_COW 931 -#define IDS_MUST_SIGN_IN_TEXT 932 -#define IDS_MUST_SIGN_IN_TITLE 933 -#define IDS_NAME_CAPTION 934 -#define IDS_NAME_CAPTION_TEXT 935 -#define IDS_NAME_DESC 936 -#define IDS_NAME_DESC_TEXT 937 -#define IDS_NAME_TITLE 938 -#define IDS_NAME_TITLE_TEXT 939 -#define IDS_NAME_WORLD 940 -#define IDS_NAME_WORLD_TEXT 941 -#define IDS_NO 942 -#define IDS_NO_DLCOFFERS 943 -#define IDS_NO_GAMES_FOUND 944 -#define IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT 945 -#define IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT 946 -#define IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE 947 -#define IDS_NO_SKIN_PACK 948 -#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL 949 -#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE 950 -#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE 951 -#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL 952 -#define IDS_NODEVICE_ACCEPT 953 -#define IDS_NODEVICE_DECLINE 954 -#define IDS_NODEVICE_TEXT 955 -#define IDS_NODEVICE_TITLE 956 -#define IDS_NOFREESPACE_TEXT 957 -#define IDS_NOFREESPACE_TITLE 958 -#define IDS_NOTALLOWED_FRIENDSOFFRIENDS 959 -#define IDS_NOWPLAYING 960 -#define IDS_NULL 961 -#define IDS_OFF 962 -#define IDS_OK 963 -#define IDS_ON 964 -#define IDS_ONLINE_GAME 965 -#define IDS_OPTIONS 966 -#define IDS_OVERWRITESAVE_NO 967 -#define IDS_OVERWRITESAVE_TEXT 968 -#define IDS_OVERWRITESAVE_TITLE 969 -#define IDS_OVERWRITESAVE_YES 970 -#define IDS_OZELOT 971 -#define IDS_PIG 972 -#define IDS_PIGZOMBIE 973 -#define IDS_PLATFORM_NAME 974 -#define IDS_PLAY_GAME 975 -#define IDS_PLAY_TUTORIAL 976 -#define IDS_PLAYER_BANNED_LEVEL 977 -#define IDS_PLAYER_ENTERED_END 978 -#define IDS_PLAYER_JOINED 979 -#define IDS_PLAYER_KICKED 980 -#define IDS_PLAYER_LEFT 981 -#define IDS_PLAYER_LEFT_END 982 -#define IDS_PLAYER_VS_PLAYER 983 -#define IDS_PLAYERS 984 -#define IDS_PLAYERS_INVITE 985 -#define IDS_PLAYWITHOUTSAVING 986 -#define IDS_POTATO 987 -#define IDS_POTION_BLINDNESS 988 -#define IDS_POTION_BLINDNESS_POSTFIX 989 -#define IDS_POTION_CONFUSION 990 -#define IDS_POTION_CONFUSION_POSTFIX 991 -#define IDS_POTION_DAMAGEBOOST 992 -#define IDS_POTION_DAMAGEBOOST_POSTFIX 993 -#define IDS_POTION_DESC_DAMAGEBOOST 994 -#define IDS_POTION_DESC_EMPTY 995 -#define IDS_POTION_DESC_FIRERESISTANCE 996 -#define IDS_POTION_DESC_HARM 997 -#define IDS_POTION_DESC_HEAL 998 -#define IDS_POTION_DESC_INVISIBILITY 999 -#define IDS_POTION_DESC_MOVESLOWDOWN 1000 -#define IDS_POTION_DESC_MOVESPEED 1001 -#define IDS_POTION_DESC_NIGHTVISION 1002 -#define IDS_POTION_DESC_POISON 1003 -#define IDS_POTION_DESC_REGENERATION 1004 -#define IDS_POTION_DESC_WATER_BOTTLE 1005 -#define IDS_POTION_DESC_WEAKNESS 1006 -#define IDS_POTION_DIGSLOWDOWN 1007 -#define IDS_POTION_DIGSLOWDOWN_POSTFIX 1008 -#define IDS_POTION_DIGSPEED 1009 -#define IDS_POTION_DIGSPEED_POSTFIX 1010 -#define IDS_POTION_EMPTY 1011 -#define IDS_POTION_FIRERESISTANCE 1012 -#define IDS_POTION_FIRERESISTANCE_POSTFIX 1013 -#define IDS_POTION_HARM 1014 -#define IDS_POTION_HARM_POSTFIX 1015 -#define IDS_POTION_HEAL 1016 -#define IDS_POTION_HEAL_POSTFIX 1017 -#define IDS_POTION_HUNGER 1018 -#define IDS_POTION_HUNGER_POSTFIX 1019 -#define IDS_POTION_INVISIBILITY 1020 -#define IDS_POTION_INVISIBILITY_POSTFIX 1021 -#define IDS_POTION_JUMP 1022 -#define IDS_POTION_JUMP_POSTFIX 1023 -#define IDS_POTION_MOVESLOWDOWN 1024 -#define IDS_POTION_MOVESLOWDOWN_POSTFIX 1025 -#define IDS_POTION_MOVESPEED 1026 -#define IDS_POTION_MOVESPEED_POSTFIX 1027 -#define IDS_POTION_NIGHTVISION 1028 -#define IDS_POTION_NIGHTVISION_POSTFIX 1029 -#define IDS_POTION_POISON 1030 -#define IDS_POTION_POISON_POSTFIX 1031 -#define IDS_POTION_POTENCY_0 1032 -#define IDS_POTION_POTENCY_1 1033 -#define IDS_POTION_POTENCY_2 1034 -#define IDS_POTION_POTENCY_3 1035 -#define IDS_POTION_PREFIX_ACRID 1036 -#define IDS_POTION_PREFIX_ARTLESS 1037 -#define IDS_POTION_PREFIX_AWKWARD 1038 -#define IDS_POTION_PREFIX_BLAND 1039 -#define IDS_POTION_PREFIX_BULKY 1040 -#define IDS_POTION_PREFIX_BUNGLING 1041 -#define IDS_POTION_PREFIX_BUTTERED 1042 -#define IDS_POTION_PREFIX_CHARMING 1043 -#define IDS_POTION_PREFIX_CLEAR 1044 -#define IDS_POTION_PREFIX_CORDIAL 1045 -#define IDS_POTION_PREFIX_DASHING 1046 -#define IDS_POTION_PREFIX_DEBONAIR 1047 -#define IDS_POTION_PREFIX_DIFFUSE 1048 -#define IDS_POTION_PREFIX_ELEGANT 1049 -#define IDS_POTION_PREFIX_FANCY 1050 -#define IDS_POTION_PREFIX_FLAT 1051 -#define IDS_POTION_PREFIX_FOUL 1052 -#define IDS_POTION_PREFIX_GRENADE 1053 -#define IDS_POTION_PREFIX_GROSS 1054 -#define IDS_POTION_PREFIX_HARSH 1055 -#define IDS_POTION_PREFIX_MILKY 1056 -#define IDS_POTION_PREFIX_MUNDANE 1057 -#define IDS_POTION_PREFIX_ODORLESS 1058 -#define IDS_POTION_PREFIX_POTENT 1059 -#define IDS_POTION_PREFIX_RANK 1060 -#define IDS_POTION_PREFIX_REFINED 1061 -#define IDS_POTION_PREFIX_SMOOTH 1062 -#define IDS_POTION_PREFIX_SPARKLING 1063 -#define IDS_POTION_PREFIX_STINKY 1064 -#define IDS_POTION_PREFIX_SUAVE 1065 -#define IDS_POTION_PREFIX_THICK 1066 -#define IDS_POTION_PREFIX_THIN 1067 -#define IDS_POTION_PREFIX_UNINTERESTING 1068 -#define IDS_POTION_REGENERATION 1069 -#define IDS_POTION_REGENERATION_POSTFIX 1070 -#define IDS_POTION_RESISTANCE 1071 -#define IDS_POTION_RESISTANCE_POSTFIX 1072 -#define IDS_POTION_WATERBREATHING 1073 -#define IDS_POTION_WATERBREATHING_POSTFIX 1074 -#define IDS_POTION_WEAKNESS 1075 -#define IDS_POTION_WEAKNESS_POSTFIX 1076 -#define IDS_PRESS_START_TO_JOIN 1077 -#define IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF 1078 -#define IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON 1079 -#define IDS_PRIV_ATTACK_MOB_TOGGLE_OFF 1080 -#define IDS_PRIV_ATTACK_MOB_TOGGLE_ON 1081 -#define IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF 1082 -#define IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON 1083 -#define IDS_PRIV_BUILD_TOGGLE_OFF 1084 -#define IDS_PRIV_BUILD_TOGGLE_ON 1085 -#define IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF 1086 -#define IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON 1087 -#define IDS_PRIV_CAN_FLY_TOGGLE_OFF 1088 -#define IDS_PRIV_CAN_FLY_TOGGLE_ON 1089 -#define IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF 1090 -#define IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON 1091 -#define IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF 1092 -#define IDS_PRIV_CAN_TELEPORT_TOGGLE_ON 1093 -#define IDS_PRIV_EXHAUSTION_TOGGLE_OFF 1094 -#define IDS_PRIV_EXHAUSTION_TOGGLE_ON 1095 -#define IDS_PRIV_FLY_TOGGLE_OFF 1096 -#define IDS_PRIV_FLY_TOGGLE_ON 1097 -#define IDS_PRIV_INVISIBLE_TOGGLE_OFF 1098 -#define IDS_PRIV_INVISIBLE_TOGGLE_ON 1099 -#define IDS_PRIV_INVULNERABLE_TOGGLE_OFF 1100 -#define IDS_PRIV_INVULNERABLE_TOGGLE_ON 1101 -#define IDS_PRIV_MINE_TOGGLE_OFF 1102 -#define IDS_PRIV_MINE_TOGGLE_ON 1103 -#define IDS_PRIV_MODERATOR_TOGGLE_OFF 1104 -#define IDS_PRIV_MODERATOR_TOGGLE_ON 1105 -#define IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF 1106 -#define IDS_PRIV_USE_CONTAINERS_TOGGLE_ON 1107 -#define IDS_PRIV_USE_DOORS_TOGGLE_OFF 1108 -#define IDS_PRIV_USE_DOORS_TOGGLE_ON 1109 -#define IDS_PRO_ACHIEVEMENTPROBLEM_TEXT 1110 -#define IDS_PRO_ACHIEVEMENTPROBLEM_TITLE 1111 -#define IDS_PRO_GUESTPROFILE_TEXT 1112 -#define IDS_PRO_GUESTPROFILE_TITLE 1113 -#define IDS_PRO_NOPROFILE_TITLE 1114 -#define IDS_PRO_NOPROFILEOPTIONS_TEXT 1115 -#define IDS_PRO_NOTONLINE_ACCEPT 1116 -#define IDS_PRO_NOTONLINE_DECLINE 1117 -#define IDS_PRO_NOTONLINE_TEXT 1118 -#define IDS_PRO_NOTONLINE_TITLE 1119 -#define IDS_PRO_PROFILEPROBLEM_TEXT 1120 -#define IDS_PRO_RETURNEDTOMENU_ACCEPT 1121 -#define IDS_PRO_RETURNEDTOMENU_TEXT 1122 -#define IDS_PRO_RETURNEDTOMENU_TITLE 1123 -#define IDS_PRO_RETURNEDTOTITLESCREEN_TEXT 1124 -#define IDS_PRO_UNLOCKGAME_TEXT 1125 -#define IDS_PRO_UNLOCKGAME_TITLE 1126 -#define IDS_PRO_XBOXLIVE_NOTIFICATION 1127 -#define IDS_PROGRESS_AUTOSAVING_LEVEL 1128 -#define IDS_PROGRESS_BUILDING_TERRAIN 1129 -#define IDS_PROGRESS_CONNECTING 1130 -#define IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME 1131 -#define IDS_PROGRESS_DOWNLOADING_TERRAIN 1132 -#define IDS_PROGRESS_ENTERING_END 1133 -#define IDS_PROGRESS_ENTERING_NETHER 1134 -#define IDS_PROGRESS_GENERATING_LEVEL 1135 -#define IDS_PROGRESS_GENERATING_SPAWN_AREA 1136 -#define IDS_PROGRESS_HOST_SAVING 1137 -#define IDS_PROGRESS_INITIALISING_SERVER 1138 -#define IDS_PROGRESS_LEAVING_END 1139 -#define IDS_PROGRESS_LEAVING_NETHER 1140 -#define IDS_PROGRESS_LOADING_LEVEL 1141 -#define IDS_PROGRESS_LOADING_SPAWN_AREA 1142 -#define IDS_PROGRESS_NEW_WORLD_SEED 1143 -#define IDS_PROGRESS_RESPAWNING 1144 -#define IDS_PROGRESS_SAVING_CHUNKS 1145 -#define IDS_PROGRESS_SAVING_LEVEL 1146 -#define IDS_PROGRESS_SAVING_PLAYERS 1147 -#define IDS_PROGRESS_SAVING_TO_DISC 1148 -#define IDS_PROGRESS_SIMULATING_WORLD 1149 -#define IDS_REINSTALL_AVATAR_ITEM_1 1150 -#define IDS_REINSTALL_AVATAR_ITEM_2 1151 -#define IDS_REINSTALL_AVATAR_ITEM_3 1152 -#define IDS_REINSTALL_CONTENT 1153 -#define IDS_REINSTALL_GAMERPIC_1 1154 -#define IDS_REINSTALL_GAMERPIC_2 1155 -#define IDS_REINSTALL_THEME 1156 -#define IDS_RENAME_WORLD_TEXT 1157 -#define IDS_RENAME_WORLD_TITLE 1158 -#define IDS_REPAIR_AND_NAME 1159 -#define IDS_REPAIR_COST 1160 -#define IDS_REPAIR_EXPENSIVE 1161 -#define IDS_REQUIRED_ITEMS_FOR_TRADE 1162 -#define IDS_RESET_NETHER 1163 -#define IDS_RESET_TO_DEFAULTS 1164 -#define IDS_RESETNETHER_TEXT 1165 -#define IDS_RESETNETHER_TITLE 1166 -#define IDS_RESPAWN 1167 -#define IDS_RESUME_GAME 1168 -#define IDS_RETURNEDTOMENU_TITLE 1169 -#define IDS_RETURNEDTOTITLESCREEN_TEXT 1170 -#define IDS_SAVE_GAME 1171 -#define IDS_SAVE_ICON_MESSAGE 1172 -#define IDS_SEED 1173 -#define IDS_SELECTAGAIN 1174 -#define IDS_SELECTANEWDEVICE 1175 -#define IDS_SELECTED 1176 -#define IDS_SELECTED_SKIN 1177 -#define IDS_SETTINGS 1178 -#define IDS_SHEEP 1179 -#define IDS_SIGN_TITLE 1180 -#define IDS_SIGN_TITLE_TEXT 1181 -#define IDS_SILVERFISH 1182 -#define IDS_SKELETON 1183 -#define IDS_SKINS 1184 -#define IDS_SLIDER_AUTOSAVE 1185 -#define IDS_SLIDER_AUTOSAVE_OFF 1186 -#define IDS_SLIDER_DIFFICULTY 1187 -#define IDS_SLIDER_GAMMA 1188 -#define IDS_SLIDER_INTERFACEOPACITY 1189 -#define IDS_SLIDER_MUSIC 1190 -#define IDS_SLIDER_SENSITIVITY_INGAME 1191 -#define IDS_SLIDER_SENSITIVITY_INMENU 1192 -#define IDS_SLIDER_SOUND 1193 -#define IDS_SLIDER_UISIZE 1194 -#define IDS_SLIDER_UISIZESPLITSCREEN 1195 -#define IDS_SLIME 1196 -#define IDS_SNOWMAN 1197 -#define IDS_SOCIAL_DEFAULT_CAPTION 1198 -#define IDS_SOCIAL_DEFAULT_DESCRIPTION 1199 -#define IDS_SOCIAL_LABEL_CAPTION 1200 -#define IDS_SOCIAL_LABEL_DESCRIPTION 1201 -#define IDS_SOCIAL_TEXT 1202 -#define IDS_SOUTHPAW 1203 -#define IDS_SPIDER 1204 -#define IDS_SQUID 1205 -#define IDS_START_GAME 1206 -#define IDS_STO_SAVING_LONG 1207 -#define IDS_STO_SAVING_SHORT 1208 -#define IDS_STORAGEDEVICEPROBLEM_TITLE 1209 -#define IDS_STRINGVERIFY_AWAITING_APPROVAL 1210 -#define IDS_STRINGVERIFY_CENSORED 1211 -#define IDS_SUPERFLAT_WORLD 1212 -#define IDS_SURVIVAL 1213 -#define IDS_TELEPORT 1214 -#define IDS_TELEPORT_TO_ME 1215 -#define IDS_TELEPORT_TO_PLAYER 1216 -#define IDS_TEXT_DELETE_SAVE 1217 -#define IDS_TEXT_SAVEOPTIONS 1218 -#define IDS_TEXTURE_PACK_TRIALVERSION 1219 -#define IDS_TEXTUREPACK_FULLVERSION 1220 -#define IDS_THEMES 1221 -#define IDS_TILE_ANVIL 1222 -#define IDS_TILE_ANVIL_INTACT 1223 -#define IDS_TILE_ANVIL_SLIGHTLYDAMAGED 1224 -#define IDS_TILE_ANVIL_VERYDAMAGED 1225 -#define IDS_TILE_BED 1226 -#define IDS_TILE_BED_MESLEEP 1227 -#define IDS_TILE_BED_NO_SLEEP 1228 -#define IDS_TILE_BED_NOT_VALID 1229 -#define IDS_TILE_BED_NOTSAFE 1230 -#define IDS_TILE_BED_OCCUPIED 1231 -#define IDS_TILE_BED_PLAYERSLEEP 1232 -#define IDS_TILE_BEDROCK 1233 -#define IDS_TILE_BIRCH 1234 -#define IDS_TILE_BIRCHWOOD_PLANKS 1235 -#define IDS_TILE_BLOCK_DIAMOND 1236 -#define IDS_TILE_BLOCK_GOLD 1237 -#define IDS_TILE_BLOCK_IRON 1238 -#define IDS_TILE_BLOCK_LAPIS 1239 -#define IDS_TILE_BOOKSHELF 1240 -#define IDS_TILE_BREWINGSTAND 1241 -#define IDS_TILE_BRICK 1242 -#define IDS_TILE_BUTTON 1243 -#define IDS_TILE_CACTUS 1244 -#define IDS_TILE_CAKE 1245 -#define IDS_TILE_CARPET 1246 -#define IDS_TILE_CARPET_BLACK 1247 -#define IDS_TILE_CARPET_BLUE 1248 -#define IDS_TILE_CARPET_BROWN 1249 -#define IDS_TILE_CARPET_CYAN 1250 -#define IDS_TILE_CARPET_GRAY 1251 -#define IDS_TILE_CARPET_GREEN 1252 -#define IDS_TILE_CARPET_LIGHT_BLUE 1253 -#define IDS_TILE_CARPET_LIME 1254 -#define IDS_TILE_CARPET_MAGENTA 1255 -#define IDS_TILE_CARPET_ORANGE 1256 -#define IDS_TILE_CARPET_PINK 1257 -#define IDS_TILE_CARPET_PURPLE 1258 -#define IDS_TILE_CARPET_RED 1259 -#define IDS_TILE_CARPET_SILVER 1260 -#define IDS_TILE_CARPET_WHITE 1261 -#define IDS_TILE_CARPET_YELLOW 1262 -#define IDS_TILE_CARROTS 1263 -#define IDS_TILE_CAULDRON 1264 -#define IDS_TILE_CHEST 1265 -#define IDS_TILE_CLAY 1266 -#define IDS_TILE_CLOTH 1267 -#define IDS_TILE_CLOTH_BLACK 1268 -#define IDS_TILE_CLOTH_BLUE 1269 -#define IDS_TILE_CLOTH_BROWN 1270 -#define IDS_TILE_CLOTH_CYAN 1271 -#define IDS_TILE_CLOTH_GRAY 1272 -#define IDS_TILE_CLOTH_GREEN 1273 -#define IDS_TILE_CLOTH_LIGHT_BLUE 1274 -#define IDS_TILE_CLOTH_LIME 1275 -#define IDS_TILE_CLOTH_MAGENTA 1276 -#define IDS_TILE_CLOTH_ORANGE 1277 -#define IDS_TILE_CLOTH_PINK 1278 -#define IDS_TILE_CLOTH_PURPLE 1279 -#define IDS_TILE_CLOTH_RED 1280 -#define IDS_TILE_CLOTH_SILVER 1281 -#define IDS_TILE_CLOTH_WHITE 1282 -#define IDS_TILE_CLOTH_YELLOW 1283 -#define IDS_TILE_COBBLESTONE_WALL 1284 -#define IDS_TILE_COBBLESTONE_WALL_MOSSY 1285 -#define IDS_TILE_COCOA 1286 -#define IDS_TILE_CROPS 1287 -#define IDS_TILE_DEAD_BUSH 1288 -#define IDS_TILE_DETECTOR_RAIL 1289 -#define IDS_TILE_DIODE 1290 -#define IDS_TILE_DIRT 1291 -#define IDS_TILE_DISPENSER 1292 -#define IDS_TILE_DOOR_IRON 1293 -#define IDS_TILE_DOOR_WOOD 1294 -#define IDS_TILE_DRAGONEGG 1295 -#define IDS_TILE_EMERALDBLOCK 1296 -#define IDS_TILE_EMERALDORE 1297 -#define IDS_TILE_ENCHANTMENTTABLE 1298 -#define IDS_TILE_END_PORTAL 1299 -#define IDS_TILE_ENDERCHEST 1300 -#define IDS_TILE_ENDPORTALFRAME 1301 -#define IDS_TILE_FARMLAND 1302 -#define IDS_TILE_FENCE 1303 -#define IDS_TILE_FENCE_GATE 1304 -#define IDS_TILE_FERN 1305 -#define IDS_TILE_FIRE 1306 -#define IDS_TILE_FLOWER 1307 -#define IDS_TILE_FLOWERPOT 1308 -#define IDS_TILE_FURNACE 1309 -#define IDS_TILE_GLASS 1310 -#define IDS_TILE_GOLDEN_RAIL 1311 -#define IDS_TILE_GRASS 1312 -#define IDS_TILE_GRAVEL 1313 -#define IDS_TILE_HELL_ROCK 1314 -#define IDS_TILE_HELL_SAND 1315 -#define IDS_TILE_HUGE_MUSHROOM_1 1316 -#define IDS_TILE_HUGE_MUSHROOM_2 1317 -#define IDS_TILE_ICE 1318 -#define IDS_TILE_IRON_FENCE 1319 -#define IDS_TILE_JUKEBOX 1320 -#define IDS_TILE_JUNGLE_PLANKS 1321 -#define IDS_TILE_LADDER 1322 -#define IDS_TILE_LAVA 1323 -#define IDS_TILE_LEAVES 1324 -#define IDS_TILE_LEAVES_BIRCH 1325 -#define IDS_TILE_LEAVES_JUNGLE 1326 -#define IDS_TILE_LEAVES_OAK 1327 -#define IDS_TILE_LEAVES_SPRUCE 1328 -#define IDS_TILE_LEVER 1329 -#define IDS_TILE_LIGHT_GEM 1330 -#define IDS_TILE_LIT_PUMPKIN 1331 -#define IDS_TILE_LOCKED_CHEST 1332 -#define IDS_TILE_LOG 1333 -#define IDS_TILE_LOG_BIRCH 1334 -#define IDS_TILE_LOG_JUNGLE 1335 -#define IDS_TILE_LOG_OAK 1336 -#define IDS_TILE_LOG_SPRUCE 1337 -#define IDS_TILE_MELON 1338 -#define IDS_TILE_MELON_STEM 1339 -#define IDS_TILE_MOB_SPAWNER 1340 -#define IDS_TILE_MONSTER_STONE_EGG 1341 -#define IDS_TILE_MUSHROOM 1342 -#define IDS_TILE_MUSIC_BLOCK 1343 -#define IDS_TILE_MYCEL 1344 -#define IDS_TILE_NETHER_QUARTZ 1345 -#define IDS_TILE_NETHERBRICK 1346 -#define IDS_TILE_NETHERFENCE 1347 -#define IDS_TILE_NETHERSTALK 1348 -#define IDS_TILE_NOT_GATE 1349 -#define IDS_TILE_OAK 1350 -#define IDS_TILE_OAKWOOD_PLANKS 1351 -#define IDS_TILE_OBSIDIAN 1352 -#define IDS_TILE_ORE_COAL 1353 -#define IDS_TILE_ORE_DIAMOND 1354 -#define IDS_TILE_ORE_GOLD 1355 -#define IDS_TILE_ORE_IRON 1356 -#define IDS_TILE_ORE_LAPIS 1357 -#define IDS_TILE_ORE_REDSTONE 1358 -#define IDS_TILE_PISTON_BASE 1359 -#define IDS_TILE_PISTON_STICK_BASE 1360 -#define IDS_TILE_PORTAL 1361 -#define IDS_TILE_POTATOES 1362 -#define IDS_TILE_PRESSURE_PLATE 1363 -#define IDS_TILE_PUMPKIN 1364 -#define IDS_TILE_PUMPKIN_STEM 1365 -#define IDS_TILE_QUARTZ_BLOCK 1366 -#define IDS_TILE_QUARTZ_BLOCK_CHISELED 1367 -#define IDS_TILE_QUARTZ_BLOCK_LINES 1368 -#define IDS_TILE_RAIL 1369 -#define IDS_TILE_REDSTONE_DUST 1370 -#define IDS_TILE_REDSTONE_LIGHT 1371 -#define IDS_TILE_REEDS 1372 -#define IDS_TILE_ROSE 1373 -#define IDS_TILE_SAND 1374 -#define IDS_TILE_SANDSTONE 1375 -#define IDS_TILE_SANDSTONE_CHISELED 1376 -#define IDS_TILE_SANDSTONE_SMOOTH 1377 -#define IDS_TILE_SAPLING 1378 -#define IDS_TILE_SAPLING_BIRCH 1379 -#define IDS_TILE_SAPLING_JUNGLE 1380 -#define IDS_TILE_SAPLING_OAK 1381 -#define IDS_TILE_SAPLING_SPRUCE 1382 -#define IDS_TILE_SHRUB 1383 -#define IDS_TILE_SIGN 1384 -#define IDS_TILE_SKULL 1385 -#define IDS_TILE_SNOW 1386 -#define IDS_TILE_SPONGE 1387 -#define IDS_TILE_SPRUCE 1388 -#define IDS_TILE_SPRUCEWOOD_PLANKS 1389 -#define IDS_TILE_STAIRS_BIRCHWOOD 1390 -#define IDS_TILE_STAIRS_BRICKS 1391 -#define IDS_TILE_STAIRS_JUNGLEWOOD 1392 -#define IDS_TILE_STAIRS_NETHERBRICK 1393 -#define IDS_TILE_STAIRS_QUARTZ 1394 -#define IDS_TILE_STAIRS_SANDSTONE 1395 -#define IDS_TILE_STAIRS_SPRUCEWOOD 1396 -#define IDS_TILE_STAIRS_STONE 1397 -#define IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH 1398 -#define IDS_TILE_STAIRS_WOOD 1399 -#define IDS_TILE_STONE 1400 -#define IDS_TILE_STONE_BRICK 1401 -#define IDS_TILE_STONE_BRICK_SMOOTH 1402 -#define IDS_TILE_STONE_BRICK_SMOOTH_CHISELED 1403 -#define IDS_TILE_STONE_BRICK_SMOOTH_CRACKED 1404 -#define IDS_TILE_STONE_BRICK_SMOOTH_MOSSY 1405 -#define IDS_TILE_STONE_MOSS 1406 -#define IDS_TILE_STONE_SILVERFISH 1407 -#define IDS_TILE_STONE_SILVERFISH_COBBLESTONE 1408 -#define IDS_TILE_STONE_SILVERFISH_STONE_BRICK 1409 -#define IDS_TILE_STONESLAB 1410 -#define IDS_TILE_STONESLAB_BIRCH 1411 -#define IDS_TILE_STONESLAB_BRICK 1412 -#define IDS_TILE_STONESLAB_COBBLE 1413 -#define IDS_TILE_STONESLAB_JUNGLE 1414 -#define IDS_TILE_STONESLAB_NETHERBRICK 1415 -#define IDS_TILE_STONESLAB_OAK 1416 -#define IDS_TILE_STONESLAB_QUARTZ 1417 -#define IDS_TILE_STONESLAB_SAND 1418 -#define IDS_TILE_STONESLAB_SMOOTHBRICK 1419 -#define IDS_TILE_STONESLAB_SPRUCE 1420 -#define IDS_TILE_STONESLAB_STONE 1421 -#define IDS_TILE_STONESLAB_WOOD 1422 -#define IDS_TILE_TALL_GRASS 1423 -#define IDS_TILE_THIN_GLASS 1424 -#define IDS_TILE_TNT 1425 -#define IDS_TILE_TORCH 1426 -#define IDS_TILE_TORCHCHARCOAL 1427 -#define IDS_TILE_TORCHCOAL 1428 -#define IDS_TILE_TRAPDOOR 1429 -#define IDS_TILE_TRIPWIRE 1430 -#define IDS_TILE_TRIPWIRE_SOURCE 1431 -#define IDS_TILE_VINE 1432 -#define IDS_TILE_WATER 1433 -#define IDS_TILE_WATERLILY 1434 -#define IDS_TILE_WEB 1435 -#define IDS_TILE_WHITESTONE 1436 -#define IDS_TILE_WORKBENCH 1437 -#define IDS_TIPS_GAMETIP_0 1438 -#define IDS_TIPS_GAMETIP_1 1439 -#define IDS_TIPS_GAMETIP_10 1440 -#define IDS_TIPS_GAMETIP_11 1441 -#define IDS_TIPS_GAMETIP_12 1442 -#define IDS_TIPS_GAMETIP_13 1443 -#define IDS_TIPS_GAMETIP_14 1444 -#define IDS_TIPS_GAMETIP_15 1445 -#define IDS_TIPS_GAMETIP_16 1446 -#define IDS_TIPS_GAMETIP_17 1447 -#define IDS_TIPS_GAMETIP_18 1448 -#define IDS_TIPS_GAMETIP_19 1449 -#define IDS_TIPS_GAMETIP_2 1450 -#define IDS_TIPS_GAMETIP_20 1451 -#define IDS_TIPS_GAMETIP_21 1452 -#define IDS_TIPS_GAMETIP_22 1453 -#define IDS_TIPS_GAMETIP_23 1454 -#define IDS_TIPS_GAMETIP_24 1455 -#define IDS_TIPS_GAMETIP_25 1456 -#define IDS_TIPS_GAMETIP_26 1457 -#define IDS_TIPS_GAMETIP_27 1458 -#define IDS_TIPS_GAMETIP_28 1459 -#define IDS_TIPS_GAMETIP_29 1460 -#define IDS_TIPS_GAMETIP_3 1461 -#define IDS_TIPS_GAMETIP_30 1462 -#define IDS_TIPS_GAMETIP_31 1463 -#define IDS_TIPS_GAMETIP_32 1464 -#define IDS_TIPS_GAMETIP_33 1465 -#define IDS_TIPS_GAMETIP_34 1466 -#define IDS_TIPS_GAMETIP_35 1467 -#define IDS_TIPS_GAMETIP_36 1468 -#define IDS_TIPS_GAMETIP_37 1469 -#define IDS_TIPS_GAMETIP_38 1470 -#define IDS_TIPS_GAMETIP_39 1471 -#define IDS_TIPS_GAMETIP_4 1472 -#define IDS_TIPS_GAMETIP_40 1473 -#define IDS_TIPS_GAMETIP_41 1474 -#define IDS_TIPS_GAMETIP_42 1475 -#define IDS_TIPS_GAMETIP_43 1476 -#define IDS_TIPS_GAMETIP_44 1477 -#define IDS_TIPS_GAMETIP_45 1478 -#define IDS_TIPS_GAMETIP_46 1479 -#define IDS_TIPS_GAMETIP_47 1480 -#define IDS_TIPS_GAMETIP_48 1481 -#define IDS_TIPS_GAMETIP_49 1482 -#define IDS_TIPS_GAMETIP_5 1483 -#define IDS_TIPS_GAMETIP_50 1484 -#define IDS_TIPS_GAMETIP_6 1485 -#define IDS_TIPS_GAMETIP_7 1486 -#define IDS_TIPS_GAMETIP_8 1487 -#define IDS_TIPS_GAMETIP_9 1488 -#define IDS_TIPS_GAMETIP_NEWDLC 1489 -#define IDS_TIPS_GAMETIP_SKINPACKS 1490 -#define IDS_TIPS_TRIVIA_1 1491 -#define IDS_TIPS_TRIVIA_10 1492 -#define IDS_TIPS_TRIVIA_11 1493 -#define IDS_TIPS_TRIVIA_12 1494 -#define IDS_TIPS_TRIVIA_13 1495 -#define IDS_TIPS_TRIVIA_14 1496 -#define IDS_TIPS_TRIVIA_15 1497 -#define IDS_TIPS_TRIVIA_16 1498 -#define IDS_TIPS_TRIVIA_17 1499 -#define IDS_TIPS_TRIVIA_18 1500 -#define IDS_TIPS_TRIVIA_19 1501 -#define IDS_TIPS_TRIVIA_2 1502 -#define IDS_TIPS_TRIVIA_20 1503 -#define IDS_TIPS_TRIVIA_3 1504 -#define IDS_TIPS_TRIVIA_4 1505 -#define IDS_TIPS_TRIVIA_5 1506 -#define IDS_TIPS_TRIVIA_6 1507 -#define IDS_TIPS_TRIVIA_7 1508 -#define IDS_TIPS_TRIVIA_8 1509 -#define IDS_TIPS_TRIVIA_9 1510 -#define IDS_TITLE_DECLINE_SAVE_GAME 1511 -#define IDS_TITLE_RENAME 1512 -#define IDS_TITLE_RENAMESAVE 1513 -#define IDS_TITLE_SAVE_GAME 1514 -#define IDS_TITLE_START_GAME 1515 -#define IDS_TITLE_UPDATE_NAME 1516 -#define IDS_TITLEUPDATE 1517 -#define IDS_TNT_EXPLODES 1518 -#define IDS_TOOLTIPS_ACCEPT 1519 -#define IDS_TOOLTIPS_ALL_GAMES 1520 -#define IDS_TOOLTIPS_BACK 1521 -#define IDS_TOOLTIPS_BANLEVEL 1522 -#define IDS_TOOLTIPS_BLOCK 1523 -#define IDS_TOOLTIPS_CANCEL 1524 -#define IDS_TOOLTIPS_CANCEL_JOIN 1525 -#define IDS_TOOLTIPS_CHANGE_FILTER 1526 -#define IDS_TOOLTIPS_CHANGE_GROUP 1527 -#define IDS_TOOLTIPS_CHANGEDEVICE 1528 -#define IDS_TOOLTIPS_CHANGEPITCH 1529 -#define IDS_TOOLTIPS_CLEAR_QUICK_SELECT 1530 -#define IDS_TOOLTIPS_CLEARSLOTS 1531 -#define IDS_TOOLTIPS_COLLECT 1532 -#define IDS_TOOLTIPS_CONTINUE 1533 -#define IDS_TOOLTIPS_CRAFTING 1534 -#define IDS_TOOLTIPS_CREATE 1535 -#define IDS_TOOLTIPS_CREATIVE 1536 -#define IDS_TOOLTIPS_CURE 1537 -#define IDS_TOOLTIPS_DELETE 1538 -#define IDS_TOOLTIPS_DELETESAVE 1539 -#define IDS_TOOLTIPS_DETONATE 1540 -#define IDS_TOOLTIPS_DRAW_BOW 1541 -#define IDS_TOOLTIPS_DRINK 1542 -#define IDS_TOOLTIPS_DROP_ALL 1543 -#define IDS_TOOLTIPS_DROP_GENERIC 1544 -#define IDS_TOOLTIPS_DROP_ONE 1545 -#define IDS_TOOLTIPS_DYE 1546 -#define IDS_TOOLTIPS_DYECOLLAR 1547 -#define IDS_TOOLTIPS_EAT 1548 -#define IDS_TOOLTIPS_EJECT 1549 -#define IDS_TOOLTIPS_EMPTY 1550 -#define IDS_TOOLTIPS_EQUIP 1551 -#define IDS_TOOLTIPS_EXECUTE_COMMAND 1552 -#define IDS_TOOLTIPS_EXIT 1553 -#define IDS_TOOLTIPS_FEED 1554 -#define IDS_TOOLTIPS_FOLLOWME 1555 -#define IDS_TOOLTIPS_GROW 1556 -#define IDS_TOOLTIPS_HANG 1557 -#define IDS_TOOLTIPS_HARVEST 1558 -#define IDS_TOOLTIPS_HEAL 1559 -#define IDS_TOOLTIPS_HIDE 1560 -#define IDS_TOOLTIPS_HIT 1561 -#define IDS_TOOLTIPS_IGNITE 1562 -#define IDS_TOOLTIPS_INSTALL 1563 -#define IDS_TOOLTIPS_INSTALL_FULL 1564 -#define IDS_TOOLTIPS_INSTALL_TRIAL 1565 -#define IDS_TOOLTIPS_INVITE_FRIENDS 1566 -#define IDS_TOOLTIPS_INVITE_PARTY 1567 -#define IDS_TOOLTIPS_KICK 1568 -#define IDS_TOOLTIPS_LOVEMODE 1569 -#define IDS_TOOLTIPS_MILK 1570 -#define IDS_TOOLTIPS_MINE 1571 -#define IDS_TOOLTIPS_NAVIGATE 1572 -#define IDS_TOOLTIPS_NEXT 1573 -#define IDS_TOOLTIPS_OPEN 1574 -#define IDS_TOOLTIPS_OPTIONS 1575 -#define IDS_TOOLTIPS_PAGE_DOWN 1576 -#define IDS_TOOLTIPS_PAGE_UP 1577 -#define IDS_TOOLTIPS_PAGEDOWN 1578 -#define IDS_TOOLTIPS_PAGEUP 1579 -#define IDS_TOOLTIPS_PARTY_GAMES 1580 -#define IDS_TOOLTIPS_PICKUP_ALL 1581 -#define IDS_TOOLTIPS_PICKUP_GENERIC 1582 -#define IDS_TOOLTIPS_PICKUP_HALF 1583 -#define IDS_TOOLTIPS_PICKUPPLACE 1584 -#define IDS_TOOLTIPS_PLACE 1585 -#define IDS_TOOLTIPS_PLACE_ALL 1586 -#define IDS_TOOLTIPS_PLACE_GENERIC 1587 -#define IDS_TOOLTIPS_PLACE_ONE 1588 -#define IDS_TOOLTIPS_PLANT 1589 -#define IDS_TOOLTIPS_PLAY 1590 -#define IDS_TOOLTIPS_PREVIOUS 1591 -#define IDS_TOOLTIPS_PRIVILEGES 1592 -#define IDS_TOOLTIPS_QUICK_MOVE 1593 -#define IDS_TOOLTIPS_QUICK_MOVE_ARMOR 1594 -#define IDS_TOOLTIPS_QUICK_MOVE_FUEL 1595 -#define IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT 1596 -#define IDS_TOOLTIPS_QUICK_MOVE_TOOL 1597 -#define IDS_TOOLTIPS_QUICK_MOVE_WEAPON 1598 -#define IDS_TOOLTIPS_READ 1599 -#define IDS_TOOLTIPS_REFRESH 1600 -#define IDS_TOOLTIPS_REINSTALL 1601 -#define IDS_TOOLTIPS_RELEASE_BOW 1602 -#define IDS_TOOLTIPS_REPAIR 1603 -#define IDS_TOOLTIPS_RIDE 1604 -#define IDS_TOOLTIPS_ROTATE 1605 -#define IDS_TOOLTIPS_SADDLE 1606 -#define IDS_TOOLTIPS_SAIL 1607 -#define IDS_TOOLTIPS_SAVEOPTIONS 1608 -#define IDS_TOOLTIPS_SELECT 1609 -#define IDS_TOOLTIPS_SELECT_SKIN 1610 -#define IDS_TOOLTIPS_SELECTDEVICE 1611 -#define IDS_TOOLTIPS_SEND_FRIEND_REQUEST 1612 -#define IDS_TOOLTIPS_SHARE 1613 -#define IDS_TOOLTIPS_SHEAR 1614 -#define IDS_TOOLTIPS_SHOW_DESCRIPTION 1615 -#define IDS_TOOLTIPS_SHOW_INGREDIENTS 1616 -#define IDS_TOOLTIPS_SHOW_INVENTORY 1617 -#define IDS_TOOLTIPS_SIT 1618 -#define IDS_TOOLTIPS_SLEEP 1619 -#define IDS_TOOLTIPS_SWAP 1620 -#define IDS_TOOLTIPS_SWIMUP 1621 -#define IDS_TOOLTIPS_TAME 1622 -#define IDS_TOOLTIPS_THROW 1623 -#define IDS_TOOLTIPS_TILL 1624 -#define IDS_TOOLTIPS_TRADE 1625 -#define IDS_TOOLTIPS_UNLOCKFULLVERSION 1626 -#define IDS_TOOLTIPS_USE 1627 -#define IDS_TOOLTIPS_VIEW_GAMERCARD 1628 -#define IDS_TOOLTIPS_VIEW_GAMERPROFILE 1629 -#define IDS_TOOLTIPS_WAKEUP 1630 -#define IDS_TOOLTIPS_WHAT_IS_THIS 1631 -#define IDS_TRIALOVER_TEXT 1632 -#define IDS_TRIALOVER_TITLE 1633 -#define IDS_TRUST_PLAYERS 1634 -#define IDS_TUTORIAL_BREEDING_OVERVIEW 1635 -#define IDS_TUTORIAL_COMPLETED 1636 -#define IDS_TUTORIAL_COMPLETED_EXPLORE 1637 -#define IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA 1638 -#define IDS_TUTORIAL_CREATIVE_OVERVIEW 1639 -#define IDS_TUTORIAL_FARMING_OVERVIEW 1640 -#define IDS_TUTORIAL_FEATURES_IN_THIS_AREA 1641 -#define IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA 1642 -#define IDS_TUTORIAL_GOLEM_OVERVIEW 1643 -#define IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL 1644 -#define IDS_TUTORIAL_HINT_BOAT 1645 -#define IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS 1646 -#define IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET 1647 -#define IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE 1648 -#define IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL 1649 -#define IDS_TUTORIAL_HINT_FISHING 1650 -#define IDS_TUTORIAL_HINT_HOLD_TO_MINE 1651 -#define IDS_TUTORIAL_HINT_INV_DROP 1652 -#define IDS_TUTORIAL_HINT_MINECART 1653 -#define IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE 1654 -#define IDS_TUTORIAL_HINT_SWIM_UP 1655 -#define IDS_TUTORIAL_HINT_TOOL_DAMAGED 1656 -#define IDS_TUTORIAL_HTML_EXIT_PICTURE 1657 -#define IDS_TUTORIAL_NEW_FEATURES_CHOICE 1658 -#define IDS_TUTORIAL_PORTAL_OVERVIEW 1659 -#define IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW 1660 -#define IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW 1661 -#define IDS_TUTORIAL_PROMPT_BASIC_COMPLETE 1662 -#define IDS_TUTORIAL_PROMPT_BED_OVERVIEW 1663 -#define IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW 1664 -#define IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW 1665 -#define IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW 1666 -#define IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW 1667 -#define IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW 1668 -#define IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW 1669 -#define IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW 1670 -#define IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW 1671 -#define IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW 1672 -#define IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW 1673 -#define IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW 1674 -#define IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW 1675 -#define IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW 1676 -#define IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW 1677 -#define IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW 1678 -#define IDS_TUTORIAL_PROMPT_INV_OVERVIEW 1679 -#define IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW 1680 -#define IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE 1681 -#define IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW 1682 -#define IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE 1683 -#define IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION 1684 -#define IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS 1685 -#define IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY 1686 -#define IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW 1687 -#define IDS_TUTORIAL_PROMPT_START_TUTORIAL 1688 -#define IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW 1689 -#define IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW 1690 -#define IDS_TUTORIAL_REDSTONE_OVERVIEW 1691 -#define IDS_TUTORIAL_REMINDER 1692 -#define IDS_TUTORIAL_TASK_ACTIVATE_PORTAL 1693 -#define IDS_TUTORIAL_TASK_ANVIL_COST 1694 -#define IDS_TUTORIAL_TASK_ANVIL_COST2 1695 -#define IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS 1696 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_COST 1697 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT 1698 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW 1699 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING 1700 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR 1701 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE 1702 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH 1703 -#define IDS_TUTORIAL_TASK_ANVIL_MENU_START 1704 -#define IDS_TUTORIAL_TASK_ANVIL_OVERVIEW 1705 -#define IDS_TUTORIAL_TASK_ANVIL_RENAMING 1706 -#define IDS_TUTORIAL_TASK_ANVIL_SUMMARY 1707 -#define IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS 1708 -#define IDS_TUTORIAL_TASK_BASIC_COMPLETE 1709 -#define IDS_TUTORIAL_TASK_BED_MULTIPLAYER 1710 -#define IDS_TUTORIAL_TASK_BED_OVERVIEW 1711 -#define IDS_TUTORIAL_TASK_BED_PLACEMENT 1712 -#define IDS_TUTORIAL_TASK_BOAT_OVERVIEW 1713 -#define IDS_TUTORIAL_TASK_BOAT_STEER 1714 -#define IDS_TUTORIAL_TASK_BREEDING_BABY 1715 -#define IDS_TUTORIAL_TASK_BREEDING_COMPLETE 1716 -#define IDS_TUTORIAL_TASK_BREEDING_DELAY 1717 -#define IDS_TUTORIAL_TASK_BREEDING_FEED 1718 -#define IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD 1719 -#define IDS_TUTORIAL_TASK_BREEDING_FOLLOW 1720 -#define IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS 1721 -#define IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR 1722 -#define IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING 1723 -#define IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION 1724 -#define IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION 1725 -#define IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON 1726 -#define IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE 1727 -#define IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE 1728 -#define IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS 1729 -#define IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION 1730 -#define IDS_TUTORIAL_TASK_BREWING_MENU_EXIT 1731 -#define IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS 1732 -#define IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2 1733 -#define IDS_TUTORIAL_TASK_BREWING_MENU_METHOD 1734 -#define IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW 1735 -#define IDS_TUTORIAL_TASK_BREWING_OVERVIEW 1736 -#define IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS 1737 -#define IDS_TUTORIAL_TASK_BREWING_USE_POTION 1738 -#define IDS_TUTORIAL_TASK_BUILD_PORTAL 1739 -#define IDS_TUTORIAL_TASK_CHOP_WOOD 1740 -#define IDS_TUTORIAL_TASK_COLLECT_RESOURCES 1741 -#define IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE 1742 -#define IDS_TUTORIAL_TASK_CRAFT_CREATE 1743 -#define IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE 1744 -#define IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS 1745 -#define IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION 1746 -#define IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE 1747 -#define IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE 1748 -#define IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS 1749 -#define IDS_TUTORIAL_TASK_CRAFT_INVENTORY 1750 -#define IDS_TUTORIAL_TASK_CRAFT_NAV 1751 -#define IDS_TUTORIAL_TASK_CRAFT_OVERVIEW 1752 -#define IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE 1753 -#define IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES 1754 -#define IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS 1755 -#define IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL 1756 -#define IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT 1757 -#define IDS_TUTORIAL_TASK_CRAFTING 1758 -#define IDS_TUTORIAL_TASK_CREATE_CHARCOAL 1759 -#define IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE 1760 -#define IDS_TUTORIAL_TASK_CREATE_FURNACE 1761 -#define IDS_TUTORIAL_TASK_CREATE_GLASS 1762 -#define IDS_TUTORIAL_TASK_CREATE_PLANKS 1763 -#define IDS_TUTORIAL_TASK_CREATE_STICKS 1764 -#define IDS_TUTORIAL_TASK_CREATE_TORCH 1765 -#define IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR 1766 -#define IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET 1767 -#define IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE 1768 -#define IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL 1769 -#define IDS_TUTORIAL_TASK_CREATIVE_COMPLETE 1770 -#define IDS_TUTORIAL_TASK_CREATIVE_EXIT 1771 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_DROP 1772 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT 1773 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_INFO 1774 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE 1775 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_NAV 1776 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW 1777 -#define IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP 1778 -#define IDS_TUTORIAL_TASK_CREATIVE_MODE 1779 -#define IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES 1780 -#define IDS_TUTORIAL_TASK_ENCHANTING_BOOKS 1781 -#define IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING 1782 -#define IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE 1783 -#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS 1784 -#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST 1785 -#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT 1786 -#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS 1787 -#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW 1788 -#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_START 1789 -#define IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW 1790 -#define IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY 1791 -#define IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS 1792 -#define IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION 1793 -#define IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW 1794 -#define IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS 1795 -#define IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY 1796 -#define IDS_TUTORIAL_TASK_FARMING_BONEMEAL 1797 -#define IDS_TUTORIAL_TASK_FARMING_CACTUS 1798 -#define IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES 1799 -#define IDS_TUTORIAL_TASK_FARMING_COMPLETE 1800 -#define IDS_TUTORIAL_TASK_FARMING_FARMLAND 1801 -#define IDS_TUTORIAL_TASK_FARMING_MUSHROOM 1802 -#define IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON 1803 -#define IDS_TUTORIAL_TASK_FARMING_SEEDS 1804 -#define IDS_TUTORIAL_TASK_FARMING_SUGARCANE 1805 -#define IDS_TUTORIAL_TASK_FARMING_WHEAT 1806 -#define IDS_TUTORIAL_TASK_FISHING_CAST 1807 -#define IDS_TUTORIAL_TASK_FISHING_FISH 1808 -#define IDS_TUTORIAL_TASK_FISHING_OVERVIEW 1809 -#define IDS_TUTORIAL_TASK_FISHING_USES 1810 -#define IDS_TUTORIAL_TASK_FLY 1811 -#define IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE 1812 -#define IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK 1813 -#define IDS_TUTORIAL_TASK_FOOD_BAR_FEED 1814 -#define IDS_TUTORIAL_TASK_FOOD_BAR_HEAL 1815 -#define IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW 1816 -#define IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES 1817 -#define IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL 1818 -#define IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS 1819 -#define IDS_TUTORIAL_TASK_FURNACE_FUELS 1820 -#define IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS 1821 -#define IDS_TUTORIAL_TASK_FURNACE_METHOD 1822 -#define IDS_TUTORIAL_TASK_FURNACE_OVERVIEW 1823 -#define IDS_TUTORIAL_TASK_GOLEM_IRON 1824 -#define IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE 1825 -#define IDS_TUTORIAL_TASK_GOLEM_PUMPKIN 1826 -#define IDS_TUTORIAL_TASK_GOLEM_SNOW 1827 -#define IDS_TUTORIAL_TASK_INV_DROP 1828 -#define IDS_TUTORIAL_TASK_INV_EXIT 1829 -#define IDS_TUTORIAL_TASK_INV_INFO 1830 -#define IDS_TUTORIAL_TASK_INV_MOVE 1831 -#define IDS_TUTORIAL_TASK_INV_OVERVIEW 1832 -#define IDS_TUTORIAL_TASK_INV_PICK_UP 1833 -#define IDS_TUTORIAL_TASK_INVENTORY 1834 -#define IDS_TUTORIAL_TASK_JUMP 1835 -#define IDS_TUTORIAL_TASK_LOOK 1836 -#define IDS_TUTORIAL_TASK_MINE 1837 -#define IDS_TUTORIAL_TASK_MINE_STONE 1838 -#define IDS_TUTORIAL_TASK_MINECART_OVERVIEW 1839 -#define IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS 1840 -#define IDS_TUTORIAL_TASK_MINECART_PUSHING 1841 -#define IDS_TUTORIAL_TASK_MINECART_RAILS 1842 -#define IDS_TUTORIAL_TASK_MOVE 1843 -#define IDS_TUTORIAL_TASK_NEARBY_SHELTER 1844 -#define IDS_TUTORIAL_TASK_NETHER 1845 -#define IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL 1846 -#define IDS_TUTORIAL_TASK_NIGHT_DANGER 1847 -#define IDS_TUTORIAL_TASK_OPEN_CONTAINER 1848 -#define IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY 1849 -#define IDS_TUTORIAL_TASK_OPEN_WORKBENCH 1850 -#define IDS_TUTORIAL_TASK_OVERVIEW 1851 -#define IDS_TUTORIAL_TASK_PISTONS 1852 -#define IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE 1853 -#define IDS_TUTORIAL_TASK_PLACE_DOOR 1854 -#define IDS_TUTORIAL_TASK_PLACE_WORKBENCH 1855 -#define IDS_TUTORIAL_TASK_REDSTONE_DUST 1856 -#define IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES 1857 -#define IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION 1858 -#define IDS_TUTORIAL_TASK_REDSTONE_REPEATER 1859 -#define IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE 1860 -#define IDS_TUTORIAL_TASK_SCROLL 1861 -#define IDS_TUTORIAL_TASK_SPRINT 1862 -#define IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES 1863 -#define IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES 1864 -#define IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS 1865 -#define IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY 1866 -#define IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW 1867 -#define IDS_TUTORIAL_TASK_TRADING_MENU_START 1868 -#define IDS_TUTORIAL_TASK_TRADING_MENU_TRADE 1869 -#define IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE 1870 -#define IDS_TUTORIAL_TASK_TRADING_OVERVIEW 1871 -#define IDS_TUTORIAL_TASK_TRADING_SUMMARY 1872 -#define IDS_TUTORIAL_TASK_TRADING_TRADES 1873 -#define IDS_TUTORIAL_TASK_TRADING_USE_CHESTS 1874 -#define IDS_TUTORIAL_TASK_TRY_IT 1875 -#define IDS_TUTORIAL_TASK_USE 1876 -#define IDS_TUTORIAL_TASK_USE_PORTAL 1877 -#define IDS_TUTORIALSAVENAME 1878 -#define IDS_UNHIDE_MASHUP_WORLDS 1879 -#define IDS_UNLOCK_ACCEPT_INVITE 1880 -#define IDS_UNLOCK_ACHIEVEMENT_TEXT 1881 -#define IDS_UNLOCK_AVATAR_TEXT 1882 -#define IDS_UNLOCK_DLC_SKIN 1883 -#define IDS_UNLOCK_DLC_TEXTUREPACK_TEXT 1884 -#define IDS_UNLOCK_DLC_TEXTUREPACK_TITLE 1885 -#define IDS_UNLOCK_DLC_TITLE 1886 -#define IDS_UNLOCK_FULL_GAME 1887 -#define IDS_UNLOCK_GAMERPIC_TEXT 1888 -#define IDS_UNLOCK_GUEST_TEXT 1889 -#define IDS_UNLOCK_KICK_PLAYER 1890 -#define IDS_UNLOCK_KICK_PLAYER_TITLE 1891 -#define IDS_UNLOCK_THEME_TEXT 1892 -#define IDS_UNLOCK_TITLE 1893 -#define IDS_UNLOCK_TOSAVE_TEXT 1894 -#define IDS_USER_INTERFACE 1895 -#define IDS_USING_TRIAL_TEXUREPACK_WARNING 1896 -#define IDS_VIEW_BOBBING 1897 -#define IDS_VILLAGER 1898 -#define IDS_VILLAGER_BUTCHER 1899 -#define IDS_VILLAGER_FARMER 1900 -#define IDS_VILLAGER_LIBRARIAN 1901 -#define IDS_VILLAGER_OFFERS_ITEM 1902 -#define IDS_VILLAGER_PRIEST 1903 -#define IDS_VILLAGER_SMITH 1904 -#define IDS_WARNING_ARCADE_TEXT 1905 -#define IDS_WARNING_ARCADE_TITLE 1906 -#define IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT 1907 -#define IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE 1908 -#define IDS_WIN_TEXT 1909 -#define IDS_WIN_TEXT_PART_2 1910 -#define IDS_WIN_TEXT_PART_3 1911 -#define IDS_WOLF 1912 -#define IDS_WORLD_NAME 1913 -#define IDS_WORLD_OPTIONS 1914 -#define IDS_WORLD_SIZE 1915 -#define IDS_WORLD_SIZE_TITLE_CLASSIC 1916 -#define IDS_WORLD_SIZE_TITLE_LARGE 1917 -#define IDS_WORLD_SIZE_TITLE_MEDIUM 1918 -#define IDS_WORLD_SIZE_TITLE_SMALL 1919 -#define IDS_YES 1920 -#define IDS_YOU_DIED 1921 -#define IDS_YOU_HAVE 1922 -#define IDS_ZOMBIE 1923 +// Auto-generated by StringTable builder — do not edit manually. +// Source language: en-US +// Total strings: 1924 + +#define IDS_NULL 0 +#define IDS_OK 1 +#define IDS_BACK 2 +#define IDS_CANCEL 3 +#define IDS_YES 4 +#define IDS_NO 5 +#define IDS_CORRUPTSAVE_TITLE 6 +#define IDS_CORRUPTSAVE_TEXT 7 +#define IDS_NOFREESPACE_TITLE 8 +#define IDS_NOFREESPACE_TEXT 9 +#define IDS_SELECTAGAIN 10 +#define IDS_PLAYWITHOUTSAVING 11 +#define IDS_CREATEANEWSAVE 12 +#define IDS_OVERWRITESAVE_TITLE 13 +#define IDS_OVERWRITESAVE_TEXT 14 +#define IDS_OVERWRITESAVE_NO 15 +#define IDS_OVERWRITESAVE_YES 16 +#define IDS_FAILED_TO_SAVE_TITLE 17 +#define IDS_STORAGEDEVICEPROBLEM_TITLE 18 +#define IDS_FAILED_TO_SAVE_TEXT 19 +#define IDS_FAILED_TO_LOADSAVE_TEXT 20 +#define IDS_SELECTANEWDEVICE 21 +#define IDS_NODEVICE_TITLE 22 +#define IDS_NODEVICE_TEXT 23 +#define IDS_NODEVICE_ACCEPT 24 +#define IDS_NODEVICE_DECLINE 25 +#define IDS_DEVICEGONE_TEXT 26 +#define IDS_DEVICEGONE_TITLE 27 +#define IDS_KEYBOARDUI_SAVEGAME_TITLE 28 +#define IDS_KEYBOARDUI_SAVEGAME_TEXT 29 +#define IDS_WARNING_ARCADE_TITLE 30 +#define IDS_WARNING_ARCADE_TEXT 31 +#define IDS_PRO_RETURNEDTOMENU_TITLE 32 +#define IDS_PRO_RETURNEDTOTITLESCREEN_TEXT 33 +#define IDS_PRO_RETURNEDTOMENU_TEXT 34 +#define IDS_PRO_RETURNEDTOMENU_ACCEPT 35 +#define IDS_PRO_NOTONLINE_TITLE 36 +#define IDS_PRO_NOTONLINE_TEXT 37 +#define IDS_PRO_XBOXLIVE_NOTIFICATION 38 +#define IDS_PRO_NOTONLINE_ACCEPT 39 +#define IDS_PRO_NOTONLINE_DECLINE 40 +#define IDS_PRO_ACHIEVEMENTPROBLEM_TITLE 41 +#define IDS_PRO_ACHIEVEMENTPROBLEM_TEXT 42 +#define IDS_PRO_NOPROFILE_TITLE 43 +#define IDS_PRO_NOPROFILEOPTIONS_TEXT 44 +#define IDS_PRO_GUESTPROFILE_TITLE 45 +#define IDS_PRO_GUESTPROFILE_TEXT 46 +#define IDS_STO_SAVING_SHORT 47 +#define IDS_STO_SAVING_LONG 48 +#define IDS_PRO_UNLOCKGAME_TITLE 49 +#define IDS_PRO_UNLOCKGAME_TEXT 50 +#define IDS_PRO_PROFILEPROBLEM_TEXT 51 +#define IDS_TIPS_GAMETIP_NEWDLC 52 +#define IDS_TIPS_GAMETIP_SKINPACKS 53 +#define IDS_TIPS_GAMETIP_2 54 +#define IDS_TIPS_GAMETIP_3 55 +#define IDS_TIPS_GAMETIP_4 56 +#define IDS_TIPS_GAMETIP_5 57 +#define IDS_TIPS_GAMETIP_6 58 +#define IDS_TIPS_GAMETIP_7 59 +#define IDS_TIPS_GAMETIP_8 60 +#define IDS_TIPS_GAMETIP_9 61 +#define IDS_TIPS_GAMETIP_10 62 +#define IDS_TIPS_GAMETIP_11 63 +#define IDS_TIPS_GAMETIP_12 64 +#define IDS_TIPS_GAMETIP_13 65 +#define IDS_TIPS_GAMETIP_14 66 +#define IDS_TIPS_GAMETIP_15 67 +#define IDS_TIPS_GAMETIP_16 68 +#define IDS_TIPS_GAMETIP_17 69 +#define IDS_TIPS_GAMETIP_18 70 +#define IDS_TIPS_GAMETIP_19 71 +#define IDS_TIPS_GAMETIP_20 72 +#define IDS_TIPS_GAMETIP_21 73 +#define IDS_TIPS_GAMETIP_22 74 +#define IDS_TIPS_GAMETIP_23 75 +#define IDS_TIPS_GAMETIP_24 76 +#define IDS_TIPS_GAMETIP_25 77 +#define IDS_TIPS_GAMETIP_26 78 +#define IDS_TIPS_GAMETIP_27 79 +#define IDS_TIPS_GAMETIP_28 80 +#define IDS_TIPS_GAMETIP_29 81 +#define IDS_TIPS_GAMETIP_30 82 +#define IDS_TIPS_GAMETIP_31 83 +#define IDS_TIPS_GAMETIP_32 84 +#define IDS_TIPS_GAMETIP_33 85 +#define IDS_TIPS_GAMETIP_34 86 +#define IDS_TIPS_GAMETIP_35 87 +#define IDS_TIPS_GAMETIP_36 88 +#define IDS_TIPS_GAMETIP_37 89 +#define IDS_TIPS_GAMETIP_38 90 +#define IDS_TIPS_GAMETIP_39 91 +#define IDS_TIPS_GAMETIP_40 92 +#define IDS_TIPS_GAMETIP_41 93 +#define IDS_TIPS_GAMETIP_42 94 +#define IDS_TIPS_GAMETIP_43 95 +#define IDS_TIPS_GAMETIP_46 96 +#define IDS_TIPS_GAMETIP_47 97 +#define IDS_TIPS_GAMETIP_49 98 +#define IDS_TIPS_GAMETIP_50 99 +#define IDS_TIPS_TRIVIA_1 100 +#define IDS_TIPS_TRIVIA_2 101 +#define IDS_TIPS_TRIVIA_3 102 +#define IDS_TIPS_TRIVIA_5 103 +#define IDS_TIPS_TRIVIA_6 104 +#define IDS_TIPS_TRIVIA_7 105 +#define IDS_TIPS_TRIVIA_8 106 +#define IDS_TIPS_TRIVIA_9 107 +#define IDS_TIPS_TRIVIA_10 108 +#define IDS_TIPS_TRIVIA_11 109 +#define IDS_TIPS_TRIVIA_12 110 +#define IDS_TIPS_TRIVIA_13 111 +#define IDS_TIPS_TRIVIA_14 112 +#define IDS_TIPS_TRIVIA_15 113 +#define IDS_TIPS_TRIVIA_16 114 +#define IDS_TIPS_TRIVIA_18 115 +#define IDS_TIPS_TRIVIA_19 116 +#define IDS_TIPS_TRIVIA_20 117 +#define IDS_HOW_TO_PLAY_BASICS 118 +#define IDS_HOW_TO_PLAY_HUD 119 +#define IDS_HOW_TO_PLAY_INVENTORY 120 +#define IDS_HOW_TO_PLAY_CHEST 121 +#define IDS_HOW_TO_PLAY_LARGECHEST 122 +#define IDS_HOW_TO_PLAY_CRAFTING 123 +#define IDS_HOW_TO_PLAY_CRAFT_TABLE 124 +#define IDS_HOW_TO_PLAY_FURNACE 125 +#define IDS_HOW_TO_PLAY_DISPENSER 126 +#define IDS_HOW_TO_PLAY_BREWING 127 +#define IDS_HOW_TO_PLAY_ENCHANTMENT 128 +#define IDS_HOW_TO_PLAY_FARMANIMALS 129 +#define IDS_HOW_TO_PLAY_BREEDANIMALS 130 +#define IDS_HOW_TO_PLAY_NETHERPORTAL 131 +#define IDS_HOW_TO_PLAY_BANLIST 132 +#define IDS_HOW_TO_PLAY_HOSTOPTIONS 133 +#define IDS_HOW_TO_PLAY_NEXT 134 +#define IDS_HOW_TO_PLAY_PREV 135 +#define IDS_HOW_TO_PLAY_MENU_BASICS 136 +#define IDS_HOW_TO_PLAY_MENU_HUD 137 +#define IDS_HOW_TO_PLAY_MENU_INVENTORY 138 +#define IDS_HOW_TO_PLAY_MENU_CHESTS 139 +#define IDS_HOW_TO_PLAY_MENU_CRAFTING 140 +#define IDS_HOW_TO_PLAY_MENU_FURNACE 141 +#define IDS_HOW_TO_PLAY_MENU_DISPENSER 142 +#define IDS_HOW_TO_PLAY_MENU_FARMANIMALS 143 +#define IDS_HOW_TO_PLAY_MENU_BREEDANIMALS 144 +#define IDS_HOW_TO_PLAY_MENU_BREWING 145 +#define IDS_HOW_TO_PLAY_MENU_ENCHANTMENT 146 +#define IDS_HOW_TO_PLAY_MENU_NETHERPORTAL 147 +#define IDS_HOW_TO_PLAY_MENU_MULTIPLAYER 148 +#define IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA 149 +#define IDS_HOW_TO_PLAY_MENU_BANLIST 150 +#define IDS_HOW_TO_PLAY_MENU_CREATIVE 151 +#define IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS 152 +#define IDS_HOW_TO_PLAY_MENU_TRADING 153 +#define IDS_HOW_TO_PLAY_MENU_ANVIL 154 +#define IDS_HOW_TO_PLAY_MENU_THEEND 155 +#define IDS_HOW_TO_PLAY_THEEND 156 +#define IDS_HOW_TO_PLAY_MENU_SPRINT 157 +#define IDS_HOW_TO_PLAY_MENU_WHATSNEW 158 +#define IDS_HOW_TO_PLAY_WHATSNEW 159 +#define IDS_TITLEUPDATE 160 +#define IDS_DESC_SWORD 161 +#define IDS_DESC_SHOVEL 162 +#define IDS_DESC_PICKAXE 163 +#define IDS_DESC_HATCHET 164 +#define IDS_DESC_HOE 165 +#define IDS_DESC_DOOR_WOOD 166 +#define IDS_DESC_DOOR_IRON 167 +#define IDS_DESC_HELMET 168 +#define IDS_DESC_CHESTPLATE 169 +#define IDS_DESC_LEGGINGS 170 +#define IDS_DESC_BOOTS 171 +#define IDS_DESC_HELMET_LEATHER 172 +#define IDS_DESC_CHESTPLATE_LEATHER 173 +#define IDS_DESC_LEGGINGS_LEATHER 174 +#define IDS_DESC_BOOTS_LEATHER 175 +#define IDS_DESC_HELMET_CHAIN 176 +#define IDS_DESC_CHESTPLATE_CHAIN 177 +#define IDS_DESC_LEGGINGS_CHAIN 178 +#define IDS_DESC_BOOTS_CHAIN 179 +#define IDS_DESC_HELMET_IRON 180 +#define IDS_DESC_CHESTPLATE_IRON 181 +#define IDS_DESC_LEGGINGS_IRON 182 +#define IDS_DESC_BOOTS_IRON 183 +#define IDS_DESC_HELMET_GOLD 184 +#define IDS_DESC_CHESTPLATE_GOLD 185 +#define IDS_DESC_LEGGINGS_GOLD 186 +#define IDS_DESC_BOOTS_GOLD 187 +#define IDS_DESC_HELMET_DIAMOND 188 +#define IDS_DESC_CHESTPLATE_DIAMOND 189 +#define IDS_DESC_LEGGINGS_DIAMOND 190 +#define IDS_DESC_BOOTS_DIAMOND 191 +#define IDS_DESC_INGOT 192 +#define IDS_DESC_BLOCK 193 +#define IDS_DESC_PRESSUREPLATE 194 +#define IDS_DESC_STAIRS 195 +#define IDS_DESC_SLAB 196 +#define IDS_DESC_HALFSLAB 197 +#define IDS_DESC_TORCH 198 +#define IDS_DESC_WOODENPLANKS 199 +#define IDS_DESC_SANDSTONE 200 +#define IDS_DESC_STRUCTBLOCK 201 +#define IDS_DESC_STICK 202 +#define IDS_DESC_BED 203 +#define IDS_DESC_CRAFTINGTABLE 204 +#define IDS_DESC_FURNACE 205 +#define IDS_DESC_CHEST 206 +#define IDS_DESC_FENCE 207 +#define IDS_DESC_LADDER 208 +#define IDS_DESC_TRAPDOOR 209 +#define IDS_DESC_SIGN 210 +#define IDS_DESC_GLOWSTONE 211 +#define IDS_DESC_TNT 212 +#define IDS_DESC_BOWL 213 +#define IDS_DESC_BUCKET 214 +#define IDS_DESC_BUCKET_WATER 215 +#define IDS_DESC_BUCKET_LAVA 216 +#define IDS_DESC_BUCKET_MILK 217 +#define IDS_DESC_FLINTANDSTEEL 218 +#define IDS_DESC_FISHINGROD 219 +#define IDS_DESC_CLOCK 220 +#define IDS_DESC_COMPASS 221 +#define IDS_DESC_MAP 222 +#define IDS_DESC_BOW 223 +#define IDS_DESC_ARROW 224 +#define IDS_DESC_BREAD 225 +#define IDS_DESC_CAKE 226 +#define IDS_DESC_COOKIE 227 +#define IDS_DESC_MELON_SLICE 228 +#define IDS_DESC_MUSHROOMSTEW 229 +#define IDS_DESC_CHICKEN_RAW 230 +#define IDS_DESC_CHICKEN_COOKED 231 +#define IDS_DESC_BEEF_RAW 232 +#define IDS_DESC_BEEF_COOKED 233 +#define IDS_DESC_PORKCHOP_RAW 234 +#define IDS_DESC_PORKCHOP_COOKED 235 +#define IDS_DESC_FISH_RAW 236 +#define IDS_DESC_FISH_COOKED 237 +#define IDS_DESC_APPLE 238 +#define IDS_DESC_GOLDENAPPLE 239 +#define IDS_DESC_ROTTEN_FLESH 240 +#define IDS_DESC_SUGAR 241 +#define IDS_DESC_LEVER 242 +#define IDS_DESC_REDSTONETORCH 243 +#define IDS_DESC_REDSTONEREPEATER 244 +#define IDS_DESC_BUTTON 245 +#define IDS_DESC_DISPENSER 246 +#define IDS_DESC_NOTEBLOCK 247 +#define IDS_DESC_RAIL 248 +#define IDS_DESC_POWEREDRAIL 249 +#define IDS_DESC_DETECTORRAIL 250 +#define IDS_DESC_MINECART 251 +#define IDS_DESC_MINECARTWITHCHEST 252 +#define IDS_DESC_MINECARTWITHFURNACE 253 +#define IDS_DESC_BOAT 254 +#define IDS_DESC_WOOL 255 +#define IDS_DESC_WOOLSTRING 256 +#define IDS_DESC_DYE_BLACK 257 +#define IDS_DESC_DYE_GREEN 258 +#define IDS_DESC_DYE_BROWN 259 +#define IDS_DESC_DYE_SILVER 260 +#define IDS_DESC_DYE_YELLOW 261 +#define IDS_DESC_DYE_RED 262 +#define IDS_DESC_DYE_WHITE 263 +#define IDS_DESC_DYE_PINK 264 +#define IDS_DESC_DYE_ORANGE 265 +#define IDS_DESC_DYE_LIME 266 +#define IDS_DESC_DYE_GRAY 267 +#define IDS_DESC_DYE_LIGHTGRAY 268 +#define IDS_DESC_DYE_LIGHTBLUE 269 +#define IDS_DESC_DYE_CYAN 270 +#define IDS_DESC_DYE_PURPLE 271 +#define IDS_DESC_DYE_MAGENTA 272 +#define IDS_DESC_DYE_BLUE 273 +#define IDS_DESC_JUKEBOX 274 +#define IDS_DESC_DIAMONDS 275 +#define IDS_DESC_JACKOLANTERN 276 +#define IDS_DESC_PAPER 277 +#define IDS_DESC_BOOK 278 +#define IDS_DESC_BOOKSHELF 279 +#define IDS_DESC_PICTURE 280 +#define IDS_DESC_ORE_GOLD 281 +#define IDS_DESC_ORE_IRON 282 +#define IDS_DESC_ORE_COAL 283 +#define IDS_DESC_ORE_LAPIS 284 +#define IDS_DESC_ORE_DIAMOND 285 +#define IDS_DESC_ORE_REDSTONE 286 +#define IDS_DESC_STONE 287 +#define IDS_DESC_DIRT 288 +#define IDS_DESC_SAPLING 289 +#define IDS_DESC_BEDROCK 290 +#define IDS_DESC_LAVA 291 +#define IDS_DESC_SAND 292 +#define IDS_DESC_GRAVEL 293 +#define IDS_DESC_LOG 294 +#define IDS_DESC_GLASS 295 +#define IDS_DESC_STONE_BRICK 296 +#define IDS_DESC_BRICK 297 +#define IDS_DESC_CLAY 298 +#define IDS_DESC_CLAY_TILE 299 +#define IDS_DESC_SNOW 300 +#define IDS_DESC_TOP_SNOW 301 +#define IDS_DESC_TALL_GRASS 302 +#define IDS_DESC_FLOWER 303 +#define IDS_DESC_MUSHROOM 304 +#define IDS_DESC_OBSIDIAN 305 +#define IDS_DESC_MOB_SPAWNER 306 +#define IDS_DESC_REDSTONE_DUST 307 +#define IDS_DESC_CROPS 308 +#define IDS_DESC_FARMLAND 309 +#define IDS_DESC_CACTUS 310 +#define IDS_DESC_REEDS 311 +#define IDS_DESC_PUMPKIN 312 +#define IDS_DESC_HELL_ROCK 313 +#define IDS_DESC_HELL_SAND 314 +#define IDS_DESC_PORTAL 315 +#define IDS_DESC_COAL 316 +#define IDS_DESC_STRING 317 +#define IDS_DESC_FEATHER 318 +#define IDS_DESC_SULPHUR 319 +#define IDS_DESC_WHEAT_SEEDS 320 +#define IDS_DESC_WHEAT 321 +#define IDS_DESC_FLINT 322 +#define IDS_DESC_SADDLE 323 +#define IDS_DESC_SNOWBALL 324 +#define IDS_DESC_LEATHER 325 +#define IDS_DESC_SLIMEBALL 326 +#define IDS_DESC_EGG 327 +#define IDS_DESC_YELLOW_DUST 328 +#define IDS_DESC_BONE 329 +#define IDS_DESC_RECORD 330 +#define IDS_DESC_WATER 331 +#define IDS_DESC_LEAVES 332 +#define IDS_DESC_MOSS_STONE 333 +#define IDS_DESC_SHEARS 334 +#define IDS_DESC_PISTON 335 +#define IDS_DESC_STICKY_PISTON 336 +#define IDS_DESC_STONE_BRICK_SMOOTH 337 +#define IDS_DESC_IRON_FENCE 338 +#define IDS_DESC_FENCE_GATE 339 +#define IDS_DESC_MELON_BLOCK 340 +#define IDS_DESC_THIN_GLASS 341 +#define IDS_DESC_PUMPKIN_SEEDS 342 +#define IDS_DESC_MELON_SEEDS 343 +#define IDS_DESC_ENDER_PEARL 344 +#define IDS_DESC_GRASS 345 +#define IDS_DESC_SPONGE 346 +#define IDS_DESC_WEB 347 +#define IDS_DESC_STONE_SILVERFISH 348 +#define IDS_DESC_VINE 349 +#define IDS_DESC_ICE 350 +#define IDS_DESC_DEAD_BUSH 351 +#define IDS_DESC_BLAZE_ROD 352 +#define IDS_DESC_GHAST_TEAR 353 +#define IDS_DESC_GOLD_NUGGET 354 +#define IDS_DESC_NETHER_STALK_SEEDS 355 +#define IDS_DESC_POTION 356 +#define IDS_DESC_GLASS_BOTTLE 357 +#define IDS_DESC_SPIDER_EYE 358 +#define IDS_DESC_FERMENTED_SPIDER_EYE 359 +#define IDS_DESC_BLAZE_POWDER 360 +#define IDS_DESC_MAGMA_CREAM 361 +#define IDS_DESC_BREWING_STAND 362 +#define IDS_DESC_CAULDRON 363 +#define IDS_DESC_EYE_OF_ENDER 364 +#define IDS_DESC_SPECKLED_MELON 365 +#define IDS_DESC_MYCEL 366 +#define IDS_DESC_WATERLILY 367 +#define IDS_DESC_NETHERBRICK 368 +#define IDS_DESC_NETHERFENCE 369 +#define IDS_DESC_NETHERSTALK 370 +#define IDS_DESC_ENCHANTMENTTABLE 371 +#define IDS_DESC_END_PORTAL 372 +#define IDS_DESC_ENDPORTALFRAME 373 +#define IDS_DESC_WHITESTONE 374 +#define IDS_DESC_DRAGONEGG 375 +#define IDS_DESC_EXP_BOTTLE 376 +#define IDS_DESC_FIREBALL 377 +#define IDS_DESC_ITEMFRAME 378 +#define IDS_DESC_MONSTER_SPAWNER 379 +#define IDS_DESC_WOODSLAB 380 +#define IDS_DESC_STONESLAB 381 +#define IDS_DESC_ITEM_NETHERBRICK 382 +#define IDS_DESC_REDSTONE_LIGHT 383 +#define IDS_DESC_COCOA 384 +#define IDS_DESC_SKULL 385 +#define IDS_SQUID 386 +#define IDS_DESC_SQUID 387 +#define IDS_COW 388 +#define IDS_DESC_COW 389 +#define IDS_SHEEP 390 +#define IDS_DESC_SHEEP 391 +#define IDS_CHICKEN 392 +#define IDS_DESC_CHICKEN 393 +#define IDS_PIG 394 +#define IDS_DESC_PIG 395 +#define IDS_WOLF 396 +#define IDS_DESC_WOLF 397 +#define IDS_CREEPER 398 +#define IDS_DESC_CREEPER 399 +#define IDS_SKELETON 400 +#define IDS_DESC_SKELETON 401 +#define IDS_SPIDER 402 +#define IDS_DESC_SPIDER 403 +#define IDS_ZOMBIE 404 +#define IDS_DESC_ZOMBIE 405 +#define IDS_PIGZOMBIE 406 +#define IDS_DESC_PIGZOMBIE 407 +#define IDS_GHAST 408 +#define IDS_DESC_GHAST 409 +#define IDS_SLIME 410 +#define IDS_DESC_SLIME 411 +#define IDS_ENDERMAN 412 +#define IDS_DESC_ENDERMAN 413 +#define IDS_SILVERFISH 414 +#define IDS_DESC_SILVERFISH 415 +#define IDS_CAVE_SPIDER 416 +#define IDS_DESC_CAVE_SPIDER 417 +#define IDS_MUSHROOM_COW 418 +#define IDS_DESC_MUSHROOM_COW 419 +#define IDS_SNOWMAN 420 +#define IDS_DESC_SNOWMAN 421 +#define IDS_ENDERDRAGON 422 +#define IDS_DESC_ENDERDRAGON 423 +#define IDS_BLAZE 424 +#define IDS_DESC_BLAZE 425 +#define IDS_LAVA_SLIME 426 +#define IDS_DESC_LAVA_SLIME 427 +#define IDS_VILLAGER 428 +#define IDS_OZELOT 429 +#define IDS_DESC_OZELOT 430 +#define IDS_IRONGOLEM 431 +#define IDS_DESC_IRONGOLEM 432 +#define IDS_CREDITS_EXPLODANIM 433 +#define IDS_CREDITS_CONCEPTART 434 +#define IDS_CREDITS_CRUNCHER 435 +#define IDS_CREDITS_BULLYCOORD 436 +#define IDS_CREDITS_ORIGINALDESIGN 437 +#define IDS_CREDITS_PMPROD 438 +#define IDS_CREDITS_RESTOFMOJANG 439 +#define IDS_CREDITS_LEADPC 440 +#define IDS_CREDITS_CODENINJA 441 +#define IDS_CREDITS_CEO 442 +#define IDS_CREDITS_WCW 443 +#define IDS_CREDITS_CUSTOMERSUPPORT 444 +#define IDS_CREDITS_OFFICEDJ 445 +#define IDS_CREDITS_DESPROG 446 +#define IDS_CREDITS_DEVELOPER 447 +#define IDS_CREDITS_CHIEFARCHITECT 448 +#define IDS_CREDITS_ARTDEVELOPER 449 +#define IDS_CREDITS_GAMECRAFTER 450 +#define IDS_CREDITS_DOF 451 +#define IDS_CREDITS_MUSICANDSOUNDS 452 +#define IDS_CREDITS_PROGRAMMING 453 +#define IDS_CREDITS_ART 454 +#define IDS_CREDITS_QA 455 +#define IDS_CREDITS_EXECPRODUCER 456 +#define IDS_CREDITS_LEADPRODUCER 457 +#define IDS_CREDITS_PRODUCER 458 +#define IDS_CREDITS_TESTLEAD 459 +#define IDS_CREDITS_LEADTESTER 460 +#define IDS_CREDITS_DESIGNTEAM 461 +#define IDS_CREDITS_DEVELOPMENTTEAM 462 +#define IDS_CREDITS_RELEASEMANAGEMENT 463 +#define IDS_CREDITS_XBLADIRECTOR 464 +#define IDS_CREDITS_BIZDEV 465 +#define IDS_CREDITS_PORTFOLIODIRECTOR 466 +#define IDS_CREDITS_PRODUCTMANAGER 467 +#define IDS_CREDITS_MARKETING 468 +#define IDS_CREDITS_COMMUNITYMANAGER 469 +#define IDS_CREDITS_EUROPELOC 470 +#define IDS_CREDITS_REDMONDLOC 471 +#define IDS_CREDITS_ASIALOC 472 +#define IDS_CREDITS_USERRESEARCH 473 +#define IDS_CREDITS_MGSCENTRAL 474 +#define IDS_CREDITS_MILESTONEACCEPT 475 +#define IDS_CREDITS_SPECIALTHANKS 476 +#define IDS_CREDITS_TESTMANAGER 477 +#define IDS_CREDITS_SRTESTLEAD 478 +#define IDS_CREDITS_SDET 479 +#define IDS_CREDITS_PROJECT 480 +#define IDS_CREDITS_ADDITIONALSTE 481 +#define IDS_CREDITS_TESTASSOCIATES 482 +#define IDS_CREDITS_JON_KAGSTROM 483 +#define IDS_CREDITS_TOBIAS_MOLLSTAM 484 +#define IDS_CREDITS_RISE_LUGO 485 +#define IDS_ITEM_SWORD_WOOD 486 +#define IDS_ITEM_SWORD_STONE 487 +#define IDS_ITEM_SWORD_IRON 488 +#define IDS_ITEM_SWORD_DIAMOND 489 +#define IDS_ITEM_SWORD_GOLD 490 +#define IDS_ITEM_SHOVEL_WOOD 491 +#define IDS_ITEM_SHOVEL_STONE 492 +#define IDS_ITEM_SHOVEL_IRON 493 +#define IDS_ITEM_SHOVEL_DIAMOND 494 +#define IDS_ITEM_SHOVEL_GOLD 495 +#define IDS_ITEM_PICKAXE_WOOD 496 +#define IDS_ITEM_PICKAXE_STONE 497 +#define IDS_ITEM_PICKAXE_IRON 498 +#define IDS_ITEM_PICKAXE_DIAMOND 499 +#define IDS_ITEM_PICKAXE_GOLD 500 +#define IDS_ITEM_HATCHET_WOOD 501 +#define IDS_ITEM_HATCHET_STONE 502 +#define IDS_ITEM_HATCHET_IRON 503 +#define IDS_ITEM_HATCHET_DIAMOND 504 +#define IDS_ITEM_HATCHET_GOLD 505 +#define IDS_ITEM_HOE_WOOD 506 +#define IDS_ITEM_HOE_STONE 507 +#define IDS_ITEM_HOE_IRON 508 +#define IDS_ITEM_HOE_DIAMOND 509 +#define IDS_ITEM_HOE_GOLD 510 +#define IDS_ITEM_DOOR_WOOD 511 +#define IDS_ITEM_DOOR_IRON 512 +#define IDS_ITEM_HELMET_CHAIN 513 +#define IDS_ITEM_CHESTPLATE_CHAIN 514 +#define IDS_ITEM_LEGGINGS_CHAIN 515 +#define IDS_ITEM_BOOTS_CHAIN 516 +#define IDS_ITEM_HELMET_CLOTH 517 +#define IDS_ITEM_HELMET_IRON 518 +#define IDS_ITEM_HELMET_DIAMOND 519 +#define IDS_ITEM_HELMET_GOLD 520 +#define IDS_ITEM_CHESTPLATE_CLOTH 521 +#define IDS_ITEM_CHESTPLATE_IRON 522 +#define IDS_ITEM_CHESTPLATE_DIAMOND 523 +#define IDS_ITEM_CHESTPLATE_GOLD 524 +#define IDS_ITEM_LEGGINGS_CLOTH 525 +#define IDS_ITEM_LEGGINGS_IRON 526 +#define IDS_ITEM_LEGGINGS_DIAMOND 527 +#define IDS_ITEM_LEGGINGS_GOLD 528 +#define IDS_ITEM_BOOTS_CLOTH 529 +#define IDS_ITEM_BOOTS_IRON 530 +#define IDS_ITEM_BOOTS_DIAMOND 531 +#define IDS_ITEM_BOOTS_GOLD 532 +#define IDS_ITEM_INGOT_IRON 533 +#define IDS_ITEM_INGOT_GOLD 534 +#define IDS_ITEM_BUCKET 535 +#define IDS_ITEM_BUCKET_WATER 536 +#define IDS_ITEM_BUCKET_LAVA 537 +#define IDS_ITEM_FLINT_AND_STEEL 538 +#define IDS_ITEM_APPLE 539 +#define IDS_ITEM_BOW 540 +#define IDS_ITEM_ARROW 541 +#define IDS_ITEM_COAL 542 +#define IDS_ITEM_CHARCOAL 543 +#define IDS_ITEM_DIAMOND 544 +#define IDS_ITEM_STICK 545 +#define IDS_ITEM_BOWL 546 +#define IDS_ITEM_MUSHROOM_STEW 547 +#define IDS_ITEM_STRING 548 +#define IDS_ITEM_FEATHER 549 +#define IDS_ITEM_SULPHUR 550 +#define IDS_ITEM_WHEAT_SEEDS 551 +#define IDS_ITEM_WHEAT 552 +#define IDS_ITEM_BREAD 553 +#define IDS_ITEM_FLINT 554 +#define IDS_ITEM_PORKCHOP_RAW 555 +#define IDS_ITEM_PORKCHOP_COOKED 556 +#define IDS_ITEM_PAINTING 557 +#define IDS_ITEM_APPLE_GOLD 558 +#define IDS_ITEM_SIGN 559 +#define IDS_ITEM_MINECART 560 +#define IDS_ITEM_SADDLE 561 +#define IDS_ITEM_REDSTONE 562 +#define IDS_ITEM_SNOWBALL 563 +#define IDS_ITEM_BOAT 564 +#define IDS_ITEM_LEATHER 565 +#define IDS_ITEM_BUCKET_MILK 566 +#define IDS_ITEM_BRICK 567 +#define IDS_ITEM_CLAY 568 +#define IDS_ITEM_REEDS 569 +#define IDS_ITEM_PAPER 570 +#define IDS_ITEM_BOOK 571 +#define IDS_ITEM_SLIMEBALL 572 +#define IDS_ITEM_MINECART_CHEST 573 +#define IDS_ITEM_MINECART_FURNACE 574 +#define IDS_ITEM_EGG 575 +#define IDS_ITEM_COMPASS 576 +#define IDS_ITEM_FISHING_ROD 577 +#define IDS_ITEM_CLOCK 578 +#define IDS_ITEM_YELLOW_DUST 579 +#define IDS_ITEM_FISH_RAW 580 +#define IDS_ITEM_FISH_COOKED 581 +#define IDS_ITEM_DYE_POWDER 582 +#define IDS_ITEM_DYE_POWDER_BLACK 583 +#define IDS_ITEM_DYE_POWDER_RED 584 +#define IDS_ITEM_DYE_POWDER_GREEN 585 +#define IDS_ITEM_DYE_POWDER_BROWN 586 +#define IDS_ITEM_DYE_POWDER_BLUE 587 +#define IDS_ITEM_DYE_POWDER_PURPLE 588 +#define IDS_ITEM_DYE_POWDER_CYAN 589 +#define IDS_ITEM_DYE_POWDER_SILVER 590 +#define IDS_ITEM_DYE_POWDER_GRAY 591 +#define IDS_ITEM_DYE_POWDER_PINK 592 +#define IDS_ITEM_DYE_POWDER_LIME 593 +#define IDS_ITEM_DYE_POWDER_YELLOW 594 +#define IDS_ITEM_DYE_POWDER_LIGHT_BLUE 595 +#define IDS_ITEM_DYE_POWDER_MAGENTA 596 +#define IDS_ITEM_DYE_POWDER_ORANGE 597 +#define IDS_ITEM_DYE_POWDER_WHITE 598 +#define IDS_ITEM_BONE 599 +#define IDS_ITEM_SUGAR 600 +#define IDS_ITEM_CAKE 601 +#define IDS_ITEM_BED 602 +#define IDS_ITEM_DIODE 603 +#define IDS_ITEM_COOKIE 604 +#define IDS_ITEM_MAP 605 +#define IDS_ITEM_RECORD_01 606 +#define IDS_ITEM_RECORD_02 607 +#define IDS_ITEM_RECORD_03 608 +#define IDS_ITEM_RECORD_04 609 +#define IDS_ITEM_RECORD_05 610 +#define IDS_ITEM_RECORD_06 611 +#define IDS_ITEM_RECORD_07 612 +#define IDS_ITEM_RECORD_08 613 +#define IDS_ITEM_RECORD_09 614 +#define IDS_ITEM_RECORD_10 615 +#define IDS_ITEM_RECORD_11 616 +#define IDS_ITEM_RECORD_12 617 +#define IDS_ITEM_SHEARS 618 +#define IDS_ITEM_PUMPKIN_SEEDS 619 +#define IDS_ITEM_MELON_SEEDS 620 +#define IDS_ITEM_CHICKEN_RAW 621 +#define IDS_ITEM_CHICKEN_COOKED 622 +#define IDS_ITEM_BEEF_RAW 623 +#define IDS_ITEM_BEEF_COOKED 624 +#define IDS_ITEM_ROTTEN_FLESH 625 +#define IDS_ITEM_ENDER_PEARL 626 +#define IDS_ITEM_MELON_SLICE 627 +#define IDS_ITEM_BLAZE_ROD 628 +#define IDS_ITEM_GHAST_TEAR 629 +#define IDS_ITEM_GOLD_NUGGET 630 +#define IDS_ITEM_NETHER_STALK_SEEDS 631 +#define IDS_ITEM_POTION 632 +#define IDS_ITEM_GLASS_BOTTLE 633 +#define IDS_ITEM_WATER_BOTTLE 634 +#define IDS_ITEM_SPIDER_EYE 635 +#define IDS_ITEM_FERMENTED_SPIDER_EYE 636 +#define IDS_ITEM_BLAZE_POWDER 637 +#define IDS_ITEM_MAGMA_CREAM 638 +#define IDS_ITEM_BREWING_STAND 639 +#define IDS_ITEM_CAULDRON 640 +#define IDS_ITEM_EYE_OF_ENDER 641 +#define IDS_ITEM_SPECKLED_MELON 642 +#define IDS_ITEM_EXP_BOTTLE 643 +#define IDS_ITEM_FIREBALL 644 +#define IDS_ITEM_FIREBALLCHARCOAL 645 +#define IDS_ITEM_FIREBALLCOAL 646 +#define IDS_ITEM_ITEMFRAME 647 +#define IDS_ITEM_MONSTER_SPAWNER 648 +#define IDS_ITEM_NETHERBRICK 649 +#define IDS_ITEM_SKULL 650 +#define IDS_ITEM_SKULL_SKELETON 651 +#define IDS_ITEM_SKULL_WITHER 652 +#define IDS_ITEM_SKULL_ZOMBIE 653 +#define IDS_ITEM_SKULL_CHARACTER 654 +#define IDS_ITEM_SKULL_PLAYER 655 +#define IDS_ITEM_SKULL_CREEPER 656 +#define IDS_TILE_STONE 657 +#define IDS_TILE_GRASS 658 +#define IDS_TILE_DIRT 659 +#define IDS_TILE_STONE_BRICK 660 +#define IDS_TILE_OAKWOOD_PLANKS 661 +#define IDS_TILE_SPRUCEWOOD_PLANKS 662 +#define IDS_TILE_BIRCHWOOD_PLANKS 663 +#define IDS_TILE_JUNGLE_PLANKS 664 +#define IDS_TILE_SAPLING 665 +#define IDS_TILE_SAPLING_OAK 666 +#define IDS_TILE_SAPLING_SPRUCE 667 +#define IDS_TILE_SAPLING_BIRCH 668 +#define IDS_TILE_SAPLING_JUNGLE 669 +#define IDS_TILE_BEDROCK 670 +#define IDS_TILE_WATER 671 +#define IDS_TILE_LAVA 672 +#define IDS_TILE_SAND 673 +#define IDS_TILE_SANDSTONE 674 +#define IDS_TILE_GRAVEL 675 +#define IDS_TILE_ORE_GOLD 676 +#define IDS_TILE_ORE_IRON 677 +#define IDS_TILE_ORE_COAL 678 +#define IDS_TILE_LOG 679 +#define IDS_TILE_LOG_OAK 680 +#define IDS_TILE_LOG_SPRUCE 681 +#define IDS_TILE_LOG_BIRCH 682 +#define IDS_TILE_LOG_JUNGLE 683 +#define IDS_TILE_OAK 684 +#define IDS_TILE_SPRUCE 685 +#define IDS_TILE_BIRCH 686 +#define IDS_TILE_LEAVES 687 +#define IDS_TILE_LEAVES_OAK 688 +#define IDS_TILE_LEAVES_SPRUCE 689 +#define IDS_TILE_LEAVES_BIRCH 690 +#define IDS_TILE_LEAVES_JUNGLE 691 +#define IDS_TILE_SPONGE 692 +#define IDS_TILE_GLASS 693 +#define IDS_TILE_CLOTH 694 +#define IDS_TILE_CLOTH_BLACK 695 +#define IDS_TILE_CLOTH_RED 696 +#define IDS_TILE_CLOTH_GREEN 697 +#define IDS_TILE_CLOTH_BROWN 698 +#define IDS_TILE_CLOTH_BLUE 699 +#define IDS_TILE_CLOTH_PURPLE 700 +#define IDS_TILE_CLOTH_CYAN 701 +#define IDS_TILE_CLOTH_SILVER 702 +#define IDS_TILE_CLOTH_GRAY 703 +#define IDS_TILE_CLOTH_PINK 704 +#define IDS_TILE_CLOTH_LIME 705 +#define IDS_TILE_CLOTH_YELLOW 706 +#define IDS_TILE_CLOTH_LIGHT_BLUE 707 +#define IDS_TILE_CLOTH_MAGENTA 708 +#define IDS_TILE_CLOTH_ORANGE 709 +#define IDS_TILE_CLOTH_WHITE 710 +#define IDS_TILE_FLOWER 711 +#define IDS_TILE_ROSE 712 +#define IDS_TILE_MUSHROOM 713 +#define IDS_TILE_BLOCK_GOLD 714 +#define IDS_DESC_BLOCK_GOLD 715 +#define IDS_TILE_BLOCK_IRON 716 +#define IDS_DESC_BLOCK_IRON 717 +#define IDS_TILE_STONESLAB 718 +#define IDS_TILE_STONESLAB_STONE 719 +#define IDS_TILE_STONESLAB_SAND 720 +#define IDS_TILE_STONESLAB_WOOD 721 +#define IDS_TILE_STONESLAB_COBBLE 722 +#define IDS_TILE_STONESLAB_BRICK 723 +#define IDS_TILE_STONESLAB_SMOOTHBRICK 724 +#define IDS_TILE_STONESLAB_OAK 725 +#define IDS_TILE_STONESLAB_SPRUCE 726 +#define IDS_TILE_STONESLAB_BIRCH 727 +#define IDS_TILE_STONESLAB_JUNGLE 728 +#define IDS_TILE_STONESLAB_NETHERBRICK 729 +#define IDS_TILE_BRICK 730 +#define IDS_TILE_TNT 731 +#define IDS_TILE_BOOKSHELF 732 +#define IDS_TILE_STONE_MOSS 733 +#define IDS_TILE_OBSIDIAN 734 +#define IDS_TILE_TORCH 735 +#define IDS_TILE_TORCHCOAL 736 +#define IDS_TILE_TORCHCHARCOAL 737 +#define IDS_TILE_FIRE 738 +#define IDS_TILE_MOB_SPAWNER 739 +#define IDS_TILE_STAIRS_WOOD 740 +#define IDS_TILE_CHEST 741 +#define IDS_TILE_REDSTONE_DUST 742 +#define IDS_TILE_ORE_DIAMOND 743 +#define IDS_TILE_BLOCK_DIAMOND 744 +#define IDS_DESC_BLOCK_DIAMOND 745 +#define IDS_TILE_WORKBENCH 746 +#define IDS_TILE_CROPS 747 +#define IDS_TILE_FARMLAND 748 +#define IDS_TILE_FURNACE 749 +#define IDS_TILE_SIGN 750 +#define IDS_TILE_DOOR_WOOD 751 +#define IDS_TILE_LADDER 752 +#define IDS_TILE_RAIL 753 +#define IDS_TILE_GOLDEN_RAIL 754 +#define IDS_TILE_DETECTOR_RAIL 755 +#define IDS_TILE_STAIRS_STONE 756 +#define IDS_TILE_LEVER 757 +#define IDS_TILE_PRESSURE_PLATE 758 +#define IDS_TILE_DOOR_IRON 759 +#define IDS_TILE_ORE_REDSTONE 760 +#define IDS_TILE_NOT_GATE 761 +#define IDS_TILE_BUTTON 762 +#define IDS_TILE_SNOW 763 +#define IDS_TILE_ICE 764 +#define IDS_TILE_CACTUS 765 +#define IDS_TILE_CLAY 766 +#define IDS_TILE_REEDS 767 +#define IDS_TILE_JUKEBOX 768 +#define IDS_TILE_FENCE 769 +#define IDS_TILE_PUMPKIN 770 +#define IDS_TILE_LIT_PUMPKIN 771 +#define IDS_TILE_HELL_ROCK 772 +#define IDS_TILE_HELL_SAND 773 +#define IDS_TILE_LIGHT_GEM 774 +#define IDS_TILE_PORTAL 775 +#define IDS_TILE_ORE_LAPIS 776 +#define IDS_TILE_BLOCK_LAPIS 777 +#define IDS_DESC_BLOCK_LAPIS 778 +#define IDS_TILE_DISPENSER 779 +#define IDS_TILE_MUSIC_BLOCK 780 +#define IDS_TILE_CAKE 781 +#define IDS_TILE_BED 782 +#define IDS_TILE_WEB 783 +#define IDS_TILE_TALL_GRASS 784 +#define IDS_TILE_DEAD_BUSH 785 +#define IDS_TILE_DIODE 786 +#define IDS_TILE_LOCKED_CHEST 787 +#define IDS_TILE_TRAPDOOR 788 +#define IDS_ANY_WOOL 789 +#define IDS_TILE_PISTON_BASE 790 +#define IDS_TILE_PISTON_STICK_BASE 791 +#define IDS_TILE_MONSTER_STONE_EGG 792 +#define IDS_TILE_STONE_BRICK_SMOOTH 793 +#define IDS_TILE_STONE_BRICK_SMOOTH_MOSSY 794 +#define IDS_TILE_STONE_BRICK_SMOOTH_CRACKED 795 +#define IDS_TILE_STONE_BRICK_SMOOTH_CHISELED 796 +#define IDS_TILE_HUGE_MUSHROOM_1 797 +#define IDS_TILE_HUGE_MUSHROOM_2 798 +#define IDS_TILE_IRON_FENCE 799 +#define IDS_TILE_THIN_GLASS 800 +#define IDS_TILE_MELON 801 +#define IDS_TILE_PUMPKIN_STEM 802 +#define IDS_TILE_MELON_STEM 803 +#define IDS_TILE_VINE 804 +#define IDS_TILE_FENCE_GATE 805 +#define IDS_TILE_STAIRS_BRICKS 806 +#define IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH 807 +#define IDS_TILE_STONE_SILVERFISH 808 +#define IDS_TILE_STONE_SILVERFISH_COBBLESTONE 809 +#define IDS_TILE_STONE_SILVERFISH_STONE_BRICK 810 +#define IDS_TILE_MYCEL 811 +#define IDS_TILE_WATERLILY 812 +#define IDS_TILE_NETHERBRICK 813 +#define IDS_TILE_NETHERFENCE 814 +#define IDS_TILE_STAIRS_NETHERBRICK 815 +#define IDS_TILE_NETHERSTALK 816 +#define IDS_TILE_ENCHANTMENTTABLE 817 +#define IDS_TILE_BREWINGSTAND 818 +#define IDS_TILE_CAULDRON 819 +#define IDS_TILE_END_PORTAL 820 +#define IDS_TILE_ENDPORTALFRAME 821 +#define IDS_TILE_WHITESTONE 822 +#define IDS_TILE_DRAGONEGG 823 +#define IDS_TILE_SHRUB 824 +#define IDS_TILE_FERN 825 +#define IDS_TILE_STAIRS_SANDSTONE 826 +#define IDS_TILE_STAIRS_SPRUCEWOOD 827 +#define IDS_TILE_STAIRS_BIRCHWOOD 828 +#define IDS_TILE_STAIRS_JUNGLEWOOD 829 +#define IDS_TILE_REDSTONE_LIGHT 830 +#define IDS_TILE_COCOA 831 +#define IDS_TILE_SKULL 832 +#define IDS_CURRENT_LAYOUT 833 +#define IDS_CONTROLS_LAYOUT 834 +#define IDS_CONTROLS_MOVE 835 +#define IDS_CONTROLS_LOOK 836 +#define IDS_CONTROLS_PAUSE 837 +#define IDS_CONTROLS_JUMP 838 +#define IDS_CONTROLS_JUMPFLY 839 +#define IDS_CONTROLS_INVENTORY 840 +#define IDS_CONTROLS_HELDITEM 841 +#define IDS_CONTROLS_ACTION 842 +#define IDS_CONTROLS_USE 843 +#define IDS_CONTROLS_CRAFTING 844 +#define IDS_CONTROLS_DROP 845 +#define IDS_CONTROLS_SNEAK 846 +#define IDS_CONTROLS_SNEAKFLY 847 +#define IDS_CONTROLS_THIRDPERSON 848 +#define IDS_CONTROLS_PLAYERS 849 +#define IDS_CONTROLS_DPAD 850 +#define IDS_CONTROLS_SCHEME0 851 +#define IDS_CONTROLS_SCHEME1 852 +#define IDS_CONTROLS_SCHEME2 853 +#define IDS_CONTROLLER_A 854 +#define IDS_CONTROLLER_B 855 +#define IDS_CONTROLLER_X 856 +#define IDS_CONTROLLER_Y 857 +#define IDS_CONTROLLER_LEFT_STICK 858 +#define IDS_CONTROLLER_RIGHT_STICK 859 +#define IDS_CONTROLLER_LEFT_TRIGGER 860 +#define IDS_CONTROLLER_RIGHT_TRIGGER 861 +#define IDS_CONTROLLER_LEFT_BUMPER 862 +#define IDS_CONTROLLER_RIGHT_BUMPER 863 +#define IDS_CONTROLLER_BACK 864 +#define IDS_CONTROLLER_START 865 +#define IDS_CONTROLLER_RIGHT_THUMBSTICK 866 +#define IDS_CONTROLLER_LEFT_THUMBSTICK 867 +#define IDS_CONTROLLER_DPAD_R 868 +#define IDS_CONTROLLER_DPAD_L 869 +#define IDS_CONTROLLER_DPAD_U 870 +#define IDS_CONTROLLER_DPAD_D 871 +#define IDS_ICON_SHANK_01 872 +#define IDS_ICON_SHANK_03 873 +#define IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE 874 +#define IDS_TUTORIAL_PROMPT_START_TUTORIAL 875 +#define IDS_TUTORIAL_TASK_OVERVIEW 876 +#define IDS_TUTORIAL_TASK_LOOK 877 +#define IDS_TUTORIAL_TASK_MOVE 878 +#define IDS_TUTORIAL_TASK_SPRINT 879 +#define IDS_TUTORIAL_TASK_JUMP 880 +#define IDS_TUTORIAL_TASK_MINE 881 +#define IDS_TUTORIAL_TASK_CHOP_WOOD 882 +#define IDS_TUTORIAL_TASK_CRAFTING 883 +#define IDS_TUTORIAL_TASK_INVENTORY 884 +#define IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE 885 +#define IDS_TUTORIAL_TASK_FOOD_BAR_HEAL 886 +#define IDS_TUTORIAL_TASK_FOOD_BAR_FEED 887 +#define IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK 888 +#define IDS_TUTORIAL_TASK_CREATE_PLANKS 889 +#define IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE 890 +#define IDS_TUTORIAL_TASK_CREATE_STICKS 891 +#define IDS_TUTORIAL_TASK_SCROLL 892 +#define IDS_TUTORIAL_TASK_USE 893 +#define IDS_TUTORIAL_TASK_PLACE_WORKBENCH 894 +#define IDS_TUTORIAL_TASK_OPEN_WORKBENCH 895 +#define IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL 896 +#define IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET 897 +#define IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE 898 +#define IDS_TUTORIAL_TASK_OPEN_CONTAINER 899 +#define IDS_TUTORIAL_TASK_NIGHT_DANGER 900 +#define IDS_TUTORIAL_TASK_NEARBY_SHELTER 901 +#define IDS_TUTORIAL_TASK_COLLECT_RESOURCES 902 +#define IDS_TUTORIAL_TASK_MINE_STONE 903 +#define IDS_TUTORIAL_TASK_CREATE_FURNACE 904 +#define IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE 905 +#define IDS_TUTORIAL_TASK_CREATE_CHARCOAL 906 +#define IDS_TUTORIAL_TASK_CREATE_GLASS 907 +#define IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR 908 +#define IDS_TUTORIAL_TASK_PLACE_DOOR 909 +#define IDS_TUTORIAL_TASK_CREATE_TORCH 910 +#define IDS_TUTORIAL_TASK_BASIC_COMPLETE 911 +#define IDS_TUTORIAL_PROMPT_BASIC_COMPLETE 912 +#define IDS_TUTORIAL_TASK_INV_OVERVIEW 913 +#define IDS_TUTORIAL_PROMPT_INV_OVERVIEW 914 +#define IDS_TUTORIAL_TASK_INV_PICK_UP 915 +#define IDS_TUTORIAL_TASK_INV_MOVE 916 +#define IDS_TUTORIAL_TASK_INV_DROP 917 +#define IDS_TUTORIAL_TASK_INV_INFO 918 +#define IDS_TUTORIAL_TASK_INV_EXIT 919 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW 920 +#define IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW 921 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP 922 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE 923 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_DROP 924 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_NAV 925 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_INFO 926 +#define IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT 927 +#define IDS_TUTORIAL_TASK_CRAFT_OVERVIEW 928 +#define IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW 929 +#define IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION 930 +#define IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS 931 +#define IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY 932 +#define IDS_TUTORIAL_TASK_CRAFT_NAV 933 +#define IDS_TUTORIAL_TASK_CRAFT_CREATE 934 +#define IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE 935 +#define IDS_TUTORIAL_TASK_CRAFT_INVENTORY 936 +#define IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION 937 +#define IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS 938 +#define IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS 939 +#define IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE 940 +#define IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS 941 +#define IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES 942 +#define IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL 943 +#define IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE 944 +#define IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT 945 +#define IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE 946 +#define IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE 947 +#define IDS_TUTORIAL_TASK_FURNACE_OVERVIEW 948 +#define IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW 949 +#define IDS_TUTORIAL_TASK_FURNACE_METHOD 950 +#define IDS_TUTORIAL_TASK_FURNACE_FUELS 951 +#define IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS 952 +#define IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL 953 +#define IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES 954 +#define IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS 955 +#define IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW 956 +#define IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW 957 +#define IDS_TUTORIAL_TASK_BREWING_MENU_METHOD 958 +#define IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS 959 +#define IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS 960 +#define IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2 961 +#define IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION 962 +#define IDS_TUTORIAL_TASK_BREWING_MENU_EXIT 963 +#define IDS_TUTORIAL_TASK_BREWING_OVERVIEW 964 +#define IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW 965 +#define IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE 966 +#define IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE 967 +#define IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON 968 +#define IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION 969 +#define IDS_TUTORIAL_TASK_BREWING_USE_POTION 970 +#define IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION 971 +#define IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS 972 +#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW 973 +#define IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW 974 +#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_START 975 +#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS 976 +#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST 977 +#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT 978 +#define IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS 979 +#define IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW 980 +#define IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW 981 +#define IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY 982 +#define IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES 983 +#define IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE 984 +#define IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING 985 +#define IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS 986 +#define IDS_TUTORIAL_TASK_MINECART_OVERVIEW 987 +#define IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW 988 +#define IDS_TUTORIAL_TASK_MINECART_RAILS 989 +#define IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS 990 +#define IDS_TUTORIAL_TASK_BOAT_OVERVIEW 991 +#define IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW 992 +#define IDS_TUTORIAL_TASK_BOAT_STEER 993 +#define IDS_TUTORIAL_TASK_FISHING_OVERVIEW 994 +#define IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW 995 +#define IDS_TUTORIAL_TASK_FISHING_CAST 996 +#define IDS_TUTORIAL_TASK_FISHING_FISH 997 +#define IDS_TUTORIAL_TASK_FISHING_USES 998 +#define IDS_TUTORIAL_TASK_BED_OVERVIEW 999 +#define IDS_TUTORIAL_PROMPT_BED_OVERVIEW 1000 +#define IDS_TUTORIAL_TASK_BED_PLACEMENT 1001 +#define IDS_TUTORIAL_TASK_BED_MULTIPLAYER 1002 +#define IDS_TUTORIAL_REDSTONE_OVERVIEW 1003 +#define IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW 1004 +#define IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES 1005 +#define IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION 1006 +#define IDS_TUTORIAL_TASK_REDSTONE_DUST 1007 +#define IDS_TUTORIAL_TASK_REDSTONE_REPEATER 1008 +#define IDS_TUTORIAL_TASK_PISTONS 1009 +#define IDS_TUTORIAL_TASK_TRY_IT 1010 +#define IDS_TUTORIAL_PORTAL_OVERVIEW 1011 +#define IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW 1012 +#define IDS_TUTORIAL_TASK_BUILD_PORTAL 1013 +#define IDS_TUTORIAL_TASK_ACTIVATE_PORTAL 1014 +#define IDS_TUTORIAL_TASK_USE_PORTAL 1015 +#define IDS_TUTORIAL_TASK_NETHER 1016 +#define IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL 1017 +#define IDS_TUTORIAL_CREATIVE_OVERVIEW 1018 +#define IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW 1019 +#define IDS_TUTORIAL_TASK_CREATIVE_MODE 1020 +#define IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY 1021 +#define IDS_TUTORIAL_TASK_CREATIVE_EXIT 1022 +#define IDS_TUTORIAL_TASK_CREATIVE_COMPLETE 1023 +#define IDS_TUTORIAL_FARMING_OVERVIEW 1024 +#define IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW 1025 +#define IDS_TUTORIAL_TASK_FARMING_SEEDS 1026 +#define IDS_TUTORIAL_TASK_FARMING_FARMLAND 1027 +#define IDS_TUTORIAL_TASK_FARMING_WHEAT 1028 +#define IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON 1029 +#define IDS_TUTORIAL_TASK_FARMING_SUGARCANE 1030 +#define IDS_TUTORIAL_TASK_FARMING_CACTUS 1031 +#define IDS_TUTORIAL_TASK_FARMING_MUSHROOM 1032 +#define IDS_TUTORIAL_TASK_FARMING_BONEMEAL 1033 +#define IDS_TUTORIAL_TASK_FARMING_COMPLETE 1034 +#define IDS_TUTORIAL_BREEDING_OVERVIEW 1035 +#define IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW 1036 +#define IDS_TUTORIAL_TASK_BREEDING_FEED 1037 +#define IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD 1038 +#define IDS_TUTORIAL_TASK_BREEDING_BABY 1039 +#define IDS_TUTORIAL_TASK_BREEDING_DELAY 1040 +#define IDS_TUTORIAL_TASK_BREEDING_FOLLOW 1041 +#define IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING 1042 +#define IDS_TUTORIAL_TASK_BREEDING_COMPLETE 1043 +#define IDS_TUTORIAL_GOLEM_OVERVIEW 1044 +#define IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW 1045 +#define IDS_TUTORIAL_TASK_GOLEM_PUMPKIN 1046 +#define IDS_TUTORIAL_TASK_GOLEM_SNOW 1047 +#define IDS_TUTORIAL_TASK_GOLEM_IRON 1048 +#define IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE 1049 +#define IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA 1050 +#define IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL 1051 +#define IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET 1052 +#define IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE 1053 +#define IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL 1054 +#define IDS_TUTORIAL_HINT_HOLD_TO_MINE 1055 +#define IDS_TUTORIAL_HINT_TOOL_DAMAGED 1056 +#define IDS_TUTORIAL_HINT_SWIM_UP 1057 +#define IDS_TUTORIAL_HINT_MINECART 1058 +#define IDS_TUTORIAL_HINT_BOAT 1059 +#define IDS_TUTORIAL_HINT_FISHING 1060 +#define IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE 1061 +#define IDS_TUTORIAL_HINT_INV_DROP 1062 +#define IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS 1063 +#define IDS_TUTORIAL_COMPLETED 1064 +#define IDS_TUTORIAL_COMPLETED_EXPLORE 1065 +#define IDS_TUTORIAL_REMINDER 1066 +#define IDS_TUTORIAL_HTML_EXIT_PICTURE 1067 +#define IDS_TUTORIAL_NEW_FEATURES_CHOICE 1068 +#define IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE 1069 +#define IDS_TUTORIAL_FEATURES_IN_THIS_AREA 1070 +#define IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA 1071 +#define IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW 1072 +#define IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW 1073 +#define IDS_TOOLTIPS_SELECT 1074 +#define IDS_TOOLTIPS_USE 1075 +#define IDS_TOOLTIPS_BACK 1076 +#define IDS_TOOLTIPS_EXIT 1077 +#define IDS_TOOLTIPS_CANCEL 1078 +#define IDS_TOOLTIPS_CANCEL_JOIN 1079 +#define IDS_TOOLTIPS_REFRESH 1080 +#define IDS_TOOLTIPS_PARTY_GAMES 1081 +#define IDS_TOOLTIPS_ALL_GAMES 1082 +#define IDS_TOOLTIPS_CHANGE_GROUP 1083 +#define IDS_TOOLTIPS_SHOW_INVENTORY 1084 +#define IDS_TOOLTIPS_SHOW_DESCRIPTION 1085 +#define IDS_TOOLTIPS_SHOW_INGREDIENTS 1086 +#define IDS_TOOLTIPS_CRAFTING 1087 +#define IDS_TOOLTIPS_CREATE 1088 +#define IDS_TOOLTIPS_PICKUPPLACE 1089 +#define IDS_TOOLTIPS_PICKUP_GENERIC 1090 +#define IDS_TOOLTIPS_PICKUP_ALL 1091 +#define IDS_TOOLTIPS_PICKUP_HALF 1092 +#define IDS_TOOLTIPS_PLACE_GENERIC 1093 +#define IDS_TOOLTIPS_PLACE_ALL 1094 +#define IDS_TOOLTIPS_PLACE_ONE 1095 +#define IDS_TOOLTIPS_DROP_GENERIC 1096 +#define IDS_TOOLTIPS_DROP_ALL 1097 +#define IDS_TOOLTIPS_DROP_ONE 1098 +#define IDS_TOOLTIPS_SWAP 1099 +#define IDS_TOOLTIPS_QUICK_MOVE 1100 +#define IDS_TOOLTIPS_CLEAR_QUICK_SELECT 1101 +#define IDS_TOOLTIPS_WHAT_IS_THIS 1102 +#define IDS_TOOLTIPS_SHARE 1103 +#define IDS_TOOLTIPS_CHANGE_FILTER 1104 +#define IDS_TOOLTIPS_SEND_FRIEND_REQUEST 1105 +#define IDS_TOOLTIPS_PAGE_DOWN 1106 +#define IDS_TOOLTIPS_PAGE_UP 1107 +#define IDS_TOOLTIPS_NEXT 1108 +#define IDS_TOOLTIPS_PREVIOUS 1109 +#define IDS_TOOLTIPS_KICK 1110 +#define IDS_TOOLTIPS_DYE 1111 +#define IDS_TOOLTIPS_MINE 1112 +#define IDS_TOOLTIPS_FEED 1113 +#define IDS_TOOLTIPS_TAME 1114 +#define IDS_TOOLTIPS_HEAL 1115 +#define IDS_TOOLTIPS_SIT 1116 +#define IDS_TOOLTIPS_FOLLOWME 1117 +#define IDS_TOOLTIPS_EJECT 1118 +#define IDS_TOOLTIPS_EMPTY 1119 +#define IDS_TOOLTIPS_SADDLE 1120 +#define IDS_TOOLTIPS_PLACE 1121 +#define IDS_TOOLTIPS_HIT 1122 +#define IDS_TOOLTIPS_MILK 1123 +#define IDS_TOOLTIPS_COLLECT 1124 +#define IDS_TOOLTIPS_EAT 1125 +#define IDS_TOOLTIPS_SLEEP 1126 +#define IDS_TOOLTIPS_WAKEUP 1127 +#define IDS_TOOLTIPS_PLAY 1128 +#define IDS_TOOLTIPS_RIDE 1129 +#define IDS_TOOLTIPS_SAIL 1130 +#define IDS_TOOLTIPS_GROW 1131 +#define IDS_TOOLTIPS_SWIMUP 1132 +#define IDS_TOOLTIPS_OPEN 1133 +#define IDS_TOOLTIPS_CHANGEPITCH 1134 +#define IDS_TOOLTIPS_DETONATE 1135 +#define IDS_TOOLTIPS_READ 1136 +#define IDS_TOOLTIPS_HANG 1137 +#define IDS_TOOLTIPS_THROW 1138 +#define IDS_TOOLTIPS_PLANT 1139 +#define IDS_TOOLTIPS_TILL 1140 +#define IDS_TOOLTIPS_HARVEST 1141 +#define IDS_TOOLTIPS_CONTINUE 1142 +#define IDS_TOOLTIPS_UNLOCKFULLVERSION 1143 +#define IDS_TOOLTIPS_DELETESAVE 1144 +#define IDS_TOOLTIPS_DELETE 1145 +#define IDS_TOOLTIPS_OPTIONS 1146 +#define IDS_TOOLTIPS_INVITE_FRIENDS 1147 +#define IDS_TOOLTIPS_ACCEPT 1148 +#define IDS_TOOLTIPS_SHEAR 1149 +#define IDS_TOOLTIPS_BANLEVEL 1150 +#define IDS_TOOLTIPS_SELECT_SKIN 1151 +#define IDS_TOOLTIPS_IGNITE 1152 +#define IDS_TOOLTIPS_NAVIGATE 1153 +#define IDS_TOOLTIPS_INSTALL_FULL 1154 +#define IDS_TOOLTIPS_INSTALL_TRIAL 1155 +#define IDS_TOOLTIPS_INSTALL 1156 +#define IDS_TOOLTIPS_REINSTALL 1157 +#define IDS_TOOLTIPS_SAVEOPTIONS 1158 +#define IDS_TOOLTIPS_EXECUTE_COMMAND 1159 +#define IDS_TOOLTIPS_CREATIVE 1160 +#define IDS_TOOLTIPS_QUICK_MOVE_INGREDIENT 1161 +#define IDS_TOOLTIPS_QUICK_MOVE_FUEL 1162 +#define IDS_TOOLTIPS_QUICK_MOVE_TOOL 1163 +#define IDS_TOOLTIPS_QUICK_MOVE_ARMOR 1164 +#define IDS_TOOLTIPS_QUICK_MOVE_WEAPON 1165 +#define IDS_TOOLTIPS_EQUIP 1166 +#define IDS_TOOLTIPS_DRAW_BOW 1167 +#define IDS_TOOLTIPS_RELEASE_BOW 1168 +#define IDS_TOOLTIPS_PRIVILEGES 1169 +#define IDS_TOOLTIPS_BLOCK 1170 +#define IDS_TOOLTIPS_PAGEUP 1171 +#define IDS_TOOLTIPS_PAGEDOWN 1172 +#define IDS_TOOLTIPS_LOVEMODE 1173 +#define IDS_TOOLTIPS_DRINK 1174 +#define IDS_TOOLTIPS_ROTATE 1175 +#define IDS_TOOLTIPS_HIDE 1176 +#define IDS_TOOLTIPS_CLEARSLOTS 1177 +#define IDS_CONFIRM_OK 1178 +#define IDS_CONFIRM_CANCEL 1179 +#define IDS_DOWNLOADABLECONTENT 1180 +#define IDS_CONFIRM_LEAVE_VIA_INVITE 1181 +#define IDS_EXIT_GAME 1182 +#define IDS_TITLE_SAVE_GAME 1183 +#define IDS_TITLE_DECLINE_SAVE_GAME 1184 +#define IDS_CONFIRM_SAVE_GAME 1185 +#define IDS_CONFIRM_DECLINE_SAVE_GAME 1186 +#define IDS_TITLE_START_GAME 1187 +#define IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE 1188 +#define IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT 1189 +#define IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE 1190 +#define IDS_EXIT_GAME_SAVE 1191 +#define IDS_EXIT_GAME_NO_SAVE 1192 +#define IDS_CONFIRM_EXIT_GAME 1193 +#define IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST 1194 +#define IDS_CREATE_NEW_WORLD 1195 +#define IDS_PLAY_TUTORIAL 1196 +#define IDS_TUTORIALSAVENAME 1197 +#define IDS_NAME_WORLD 1198 +#define IDS_NAME_WORLD_TEXT 1199 +#define IDS_CREATE_NEW_WORLD_SEEDTEXT 1200 +#define IDS_LOAD_SAVED_WORLD 1201 +#define IDS_PRESS_START_TO_JOIN 1202 +#define IDS_EXITING_GAME 1203 +#define IDS_GENERIC_ERROR 1204 +#define IDS_CONNECTION_FAILED 1205 +#define IDS_CONNECTION_LOST 1206 +#define IDS_CONNECTION_LOST_SERVER 1207 +#define IDS_DISCONNECTED 1208 +#define IDS_DISCONNECTED_KICKED 1209 +#define IDS_DISCONNECTED_FLYING 1210 +#define IDS_DISCONNECTED_LOGIN_TOO_LONG 1211 +#define IDS_DISCONNECTED_SERVER_FULL 1212 +#define IDS_DISCONNECTED_SERVER_QUIT 1213 +#define IDS_DISCONNECTED_NO_FRIENDS_IN_GAME 1214 +#define IDS_DISCONNECTED_BANNED 1215 +#define IDS_DISCONNECTED_SERVER_OLD 1216 +#define IDS_DISCONNECTED_CLIENT_OLD 1217 +#define IDS_DEFAULT_SAVENAME 1218 +#define IDS_AWARD_TITLE 1219 +#define IDS_AWARD_GAMERPIC1 1220 +#define IDS_AWARD_GAMERPIC2 1221 +#define IDS_UNLOCK_TITLE 1222 +#define IDS_UNLOCK_TOSAVE_TEXT 1223 +#define IDS_LEADERBOARD_LOADING 1224 +#define IDS_LEADERBOARD_NORESULTS 1225 +#define IDS_LEADERBOARD_FILTER 1226 +#define IDS_LEADERBOARD_FILTER_FRIENDS 1227 +#define IDS_LEADERBOARD_FILTER_MYSCORE 1228 +#define IDS_LEADERBOARD_FILTER_OVERALL 1229 +#define IDS_LEADERBOARD_ENTRIES 1230 +#define IDS_LEADERBOARD_RANK 1231 +#define IDS_PROGRESS_SAVING_LEVEL 1232 +#define IDS_PROGRESS_SAVING_CHUNKS 1233 +#define IDS_PROGRESS_SAVING_TO_DISC 1234 +#define IDS_PROGRESS_BUILDING_TERRAIN 1235 +#define IDS_PROGRESS_SIMULATING_WORLD 1236 +#define IDS_PROGRESS_INITIALISING_SERVER 1237 +#define IDS_PROGRESS_GENERATING_SPAWN_AREA 1238 +#define IDS_PROGRESS_LOADING_SPAWN_AREA 1239 +#define IDS_PROGRESS_ENTERING_NETHER 1240 +#define IDS_PROGRESS_LEAVING_NETHER 1241 +#define IDS_PROGRESS_RESPAWNING 1242 +#define IDS_PROGRESS_GENERATING_LEVEL 1243 +#define IDS_PROGRESS_LOADING_LEVEL 1244 +#define IDS_PROGRESS_SAVING_PLAYERS 1245 +#define IDS_PROGRESS_CONNECTING 1246 +#define IDS_PROGRESS_DOWNLOADING_TERRAIN 1247 +#define IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME 1248 +#define IDS_PROGRESS_HOST_SAVING 1249 +#define IDS_PROGRESS_ENTERING_END 1250 +#define IDS_PROGRESS_LEAVING_END 1251 +#define IDS_TILE_BED_OCCUPIED 1252 +#define IDS_TILE_BED_NO_SLEEP 1253 +#define IDS_TILE_BED_PLAYERSLEEP 1254 +#define IDS_TILE_BED_NOT_VALID 1255 +#define IDS_TILE_BED_NOTSAFE 1256 +#define IDS_TILE_BED_MESLEEP 1257 +#define IDS_GROUPNAME_TOOLS 1258 +#define IDS_GROUPNAME_WEAPONS 1259 +#define IDS_GROUPNAME_FOOD 1260 +#define IDS_GROUPNAME_STRUCTURES 1261 +#define IDS_GROUPNAME_ARMOUR 1262 +#define IDS_GROUPNAME_MECHANISMS 1263 +#define IDS_GROUPNAME_TRANSPORT 1264 +#define IDS_GROUPNAME_DECORATIONS 1265 +#define IDS_GROUPNAME_BUILDING_BLOCKS 1266 +#define IDS_GROUPNAME_REDSTONE_AND_TRANSPORT 1267 +#define IDS_GROUPNAME_MISCELLANEOUS 1268 +#define IDS_GROUPNAME_POTIONS 1269 +#define IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR 1270 +#define IDS_GROUPNAME_MATERIALS 1271 +#define IDS_RETURNEDTOMENU_TITLE 1272 +#define IDS_SLIDER_DIFFICULTY 1273 +#define IDS_SLIDER_MUSIC 1274 +#define IDS_SLIDER_SOUND 1275 +#define IDS_SLIDER_GAMMA 1276 +#define IDS_SLIDER_SENSITIVITY_INGAME 1277 +#define IDS_SLIDER_SENSITIVITY_INMENU 1278 +#define IDS_DIFFICULTY_TITLE_PEACEFUL 1279 +#define IDS_DIFFICULTY_TITLE_EASY 1280 +#define IDS_DIFFICULTY_TITLE_NORMAL 1281 +#define IDS_DIFFICULTY_TITLE_HARD 1282 +#define IDS_DIFFICULTY_PEACEFUL 1283 +#define IDS_DIFFICULTY_EASY 1284 +#define IDS_DIFFICULTY_NORMAL 1285 +#define IDS_DIFFICULTY_HARD 1286 +#define IDS_TRIALOVER_TITLE 1287 +#define IDS_MULTIPLAYER_FULL_TITLE 1288 +#define IDS_MULTIPLAYER_FULL_TEXT 1289 +#define IDS_SIGN_TITLE 1290 +#define IDS_SIGN_TITLE_TEXT 1291 +#define IDS_NAME_TITLE 1292 +#define IDS_NAME_TITLE_TEXT 1293 +#define IDS_NAME_CAPTION 1294 +#define IDS_NAME_CAPTION_TEXT 1295 +#define IDS_NAME_DESC 1296 +#define IDS_NAME_DESC_TEXT 1297 +#define IDS_INVENTORY 1298 +#define IDS_INGREDIENTS 1299 +#define IDS_BREWING_STAND 1300 +#define IDS_CHEST 1301 +#define IDS_ENCHANT 1302 +#define IDS_FURNACE 1303 +#define IDS_INGREDIENT 1304 +#define IDS_FUEL 1305 +#define IDS_DISPENSER 1306 +#define IDS_NO_DLCOFFERS 1307 +#define IDS_PLAYER_JOINED 1308 +#define IDS_PLAYER_LEFT 1309 +#define IDS_PLAYER_KICKED 1310 +#define IDS_TEXT_DELETE_SAVE 1311 +#define IDS_STRINGVERIFY_AWAITING_APPROVAL 1312 +#define IDS_STRINGVERIFY_CENSORED 1313 +#define IDS_NOWPLAYING 1314 +#define IDS_DEFAULTS_TITLE 1315 +#define IDS_DEFAULTS_TEXT 1316 +#define IDS_FATAL_ERROR_TITLE 1317 +#define IDS_GAME_HOST_NAME 1318 +#define IDS_GAME_HOST_NAME_UNKNOWN 1319 +#define IDS_GUEST_ORDER_CHANGED_TITLE 1320 +#define IDS_GUEST_ORDER_CHANGED_TEXT 1321 +#define IDS_MUST_SIGN_IN_TITLE 1322 +#define IDS_MUST_SIGN_IN_TEXT 1323 +#define IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE 1324 +#define IDS_FAILED_TO_CREATE_GAME_TITLE 1325 +#define IDS_DEFAULT_SKINS 1326 +#define IDS_NO_SKIN_PACK 1327 +#define IDS_FAVORITES_SKIN_PACK 1328 +#define IDS_BANNED_LEVEL_TITLE 1329 +#define IDS_PLAYER_BANNED_LEVEL 1330 +#define IDS_ACTION_BAN_LEVEL_TITLE 1331 +#define IDS_ACTION_BAN_LEVEL_DESCRIPTION 1332 +#define IDS_BUTTON_REMOVE_FROM_BAN_LIST 1333 +#define IDS_SLIDER_AUTOSAVE 1334 +#define IDS_SLIDER_AUTOSAVE_OFF 1335 +#define IDS_MINUTES 1336 +#define IDS_CANT_PLACE_NEAR_SPAWN_TITLE 1337 +#define IDS_CANT_PLACE_NEAR_SPAWN_TEXT 1338 +#define IDS_SLIDER_INTERFACEOPACITY 1339 +#define IDS_PROGRESS_AUTOSAVING_LEVEL 1340 +#define IDS_SLIDER_UISIZE 1341 +#define IDS_SLIDER_UISIZESPLITSCREEN 1342 +#define IDS_SEED 1343 +#define IDS_UNLOCK_DLC_TITLE 1344 +#define IDS_UNLOCK_DLC_SKIN 1345 +#define IDS_UNLOCK_DLC_TEXTUREPACK_TITLE 1346 +#define IDS_UNLOCK_DLC_TEXTUREPACK_TEXT 1347 +#define IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE 1348 +#define IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT 1349 +#define IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE 1350 +#define IDS_DLC_TEXTUREPACK_UNLOCK_TITLE 1351 +#define IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE 1352 +#define IDS_DLC_TEXTUREPACK_GET_FULL_TITLE 1353 +#define IDS_DLC_TEXTUREPACK_NOT_PRESENT 1354 +#define IDS_TEXTURE_PACK_TRIALVERSION 1355 +#define IDS_TEXTUREPACK_FULLVERSION 1356 +#define IDS_UNLOCK_KICK_PLAYER_TITLE 1357 +#define IDS_UNLOCK_KICK_PLAYER 1358 +#define IDS_GAMERPICS 1359 +#define IDS_THEMES 1360 +#define IDS_SKINS 1361 +#define IDS_ALLOWFRIENDSOFFRIENDS 1362 +#define IDS_NOTALLOWED_FRIENDSOFFRIENDS 1363 +#define IDS_CANTJOIN_TITLE 1364 +#define IDS_SELECTED 1365 +#define IDS_SELECTED_SKIN 1366 +#define IDS_CORRUPT_DLC_TITLE 1367 +#define IDS_CORRUPT_DLC 1368 +#define IDS_CORRUPT_DLC_MULTIPLE 1369 +#define IDS_GAME_MODE_CHANGED 1370 +#define IDS_RENAME_WORLD_TITLE 1371 +#define IDS_RENAME_WORLD_TEXT 1372 +#define IDS_GAMEMODE_SURVIVAL 1373 +#define IDS_GAMEMODE_CREATIVE 1374 +#define IDS_SURVIVAL 1375 +#define IDS_CREATIVE 1376 +#define IDS_CREATED_IN_SURVIVAL 1377 +#define IDS_CREATED_IN_CREATIVE 1378 +#define IDS_CHECKBOX_RENDER_CLOUDS 1379 +#define IDS_TEXT_SAVEOPTIONS 1380 +#define IDS_TITLE_RENAMESAVE 1381 +#define IDS_AUTOSAVE_COUNTDOWN 1382 +#define IDS_ON 1383 +#define IDS_OFF 1384 +#define IDS_LEVELTYPE_NORMAL 1385 +#define IDS_LEVELTYPE_SUPERFLAT 1386 +#define IDS_GAMEOPTION_ONLINE 1387 +#define IDS_GAMEOPTION_INVITEONLY 1388 +#define IDS_GAMEOPTION_ALLOWFOF 1389 +#define IDS_GAMEOPTION_PVP 1390 +#define IDS_GAMEOPTION_TRUST 1391 +#define IDS_GAMEOPTION_FIRE_SPREADS 1392 +#define IDS_GAMEOPTION_TNT_EXPLODES 1393 +#define IDS_GAMEOPTION_RESET_NETHER 1394 +#define IDS_GAMEOPTION_STRUCTURES 1395 +#define IDS_GAMEOPTION_SUPERFLAT 1396 +#define IDS_GAMEOPTION_BONUS_CHEST 1397 +#define IDS_DLC_MENU_SKINPACKS 1398 +#define IDS_DLC_MENU_THEMES 1399 +#define IDS_DLC_MENU_GAMERPICS 1400 +#define IDS_DLC_MENU_AVATARITEMS 1401 +#define IDS_DLC_MENU_TEXTUREPACKS 1402 +#define IDS_DLC_MENU_MASHUPPACKS 1403 +#define IDS_DEATH_INFIRE 1404 +#define IDS_DEATH_ONFIRE 1405 +#define IDS_DEATH_LAVA 1406 +#define IDS_DEATH_INWALL 1407 +#define IDS_DEATH_DROWN 1408 +#define IDS_DEATH_STARVE 1409 +#define IDS_DEATH_CACTUS 1410 +#define IDS_DEATH_FALL 1411 +#define IDS_DEATH_OUTOFWORLD 1412 +#define IDS_DEATH_GENERIC 1413 +#define IDS_DEATH_EXPLOSION 1414 +#define IDS_DEATH_MAGIC 1415 +#define IDS_DEATH_DRAGON_BREATH 1416 +#define IDS_DEATH_MOB 1417 +#define IDS_DEATH_PLAYER 1418 +#define IDS_DEATH_ARROW 1419 +#define IDS_DEATH_FIREBALL 1420 +#define IDS_DEATH_THROWN 1421 +#define IDS_DEATH_INDIRECT_MAGIC 1422 +#define IDS_CHECKBOX_RENDER_BEDROCKFOG 1423 +#define IDS_CHECKBOX_DISPLAY_HUD 1424 +#define IDS_CHECKBOX_DISPLAY_HAND 1425 +#define IDS_CHECKBOX_DEATH_MESSAGES 1426 +#define IDS_CHECKBOX_ANIMATED_CHARACTER 1427 +#define IDS_CHECKBOX_CUSTOM_SKIN_ANIM 1428 +#define IDS_PRIV_MINE_TOGGLE_ON 1429 +#define IDS_PRIV_MINE_TOGGLE_OFF 1430 +#define IDS_PRIV_BUILD_TOGGLE_ON 1431 +#define IDS_PRIV_BUILD_TOGGLE_OFF 1432 +#define IDS_PRIV_USE_DOORS_TOGGLE_ON 1433 +#define IDS_PRIV_USE_DOORS_TOGGLE_OFF 1434 +#define IDS_PRIV_USE_CONTAINERS_TOGGLE_ON 1435 +#define IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF 1436 +#define IDS_PRIV_ATTACK_MOB_TOGGLE_ON 1437 +#define IDS_PRIV_ATTACK_MOB_TOGGLE_OFF 1438 +#define IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON 1439 +#define IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF 1440 +#define IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON 1441 +#define IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF 1442 +#define IDS_PRIV_MODERATOR_TOGGLE_ON 1443 +#define IDS_PRIV_MODERATOR_TOGGLE_OFF 1444 +#define IDS_PRIV_FLY_TOGGLE_ON 1445 +#define IDS_PRIV_FLY_TOGGLE_OFF 1446 +#define IDS_PRIV_EXHAUSTION_TOGGLE_ON 1447 +#define IDS_PRIV_EXHAUSTION_TOGGLE_OFF 1448 +#define IDS_PRIV_INVISIBLE_TOGGLE_ON 1449 +#define IDS_PRIV_INVISIBLE_TOGGLE_OFF 1450 +#define IDS_PRIV_INVULNERABLE_TOGGLE_ON 1451 +#define IDS_PRIV_INVULNERABLE_TOGGLE_OFF 1452 +#define IDS_DLC_COST 1453 +#define IDS_BOSS_ENDERDRAGON_HEALTH 1454 +#define IDS_PLAYER_ENTERED_END 1455 +#define IDS_PLAYER_LEFT_END 1456 +#define IDS_WIN_TEXT 1457 +#define IDS_WIN_TEXT_PART_2 1458 +#define IDS_WIN_TEXT_PART_3 1459 +#define IDS_RESETNETHER_TITLE 1460 +#define IDS_RESETNETHER_TEXT 1461 +#define IDS_RESET_NETHER 1462 +#define IDS_DONT_RESET_NETHER 1463 +#define IDS_CANT_SHEAR_MOOSHROOM 1464 +#define IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED 1465 +#define IDS_MAX_MOOSHROOMS_SPAWNED 1466 +#define IDS_MAX_WOLVES_SPAWNED 1467 +#define IDS_MAX_CHICKENS_SPAWNED 1468 +#define IDS_MAX_SQUID_SPAWNED 1469 +#define IDS_MAX_ENEMIES_SPAWNED 1470 +#define IDS_MAX_VILLAGERS_SPAWNED 1471 +#define IDS_MAX_HANGINGENTITIES 1472 +#define IDS_CANT_SPAWN_IN_PEACEFUL 1473 +#define IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED 1474 +#define IDS_MAX_WOLVES_BRED 1475 +#define IDS_MAX_CHICKENS_BRED 1476 +#define IDS_MAX_MUSHROOMCOWS_BRED 1477 +#define IDS_MAX_BOATS 1478 +#define IDS_MAX_SKULL_TILES 1479 +#define IDS_INVERT_LOOK 1480 +#define IDS_SOUTHPAW 1481 +#define IDS_YOU_DIED 1482 +#define IDS_RESPAWN 1483 +#define IDS_DOWNLOADABLE_CONTENT_OFFERS 1484 +#define IDS_CHANGE_SKIN 1485 +#define IDS_HOW_TO_PLAY 1486 +#define IDS_CONTROLS 1487 +#define IDS_SETTINGS 1488 +#define IDS_CREDITS 1489 +#define IDS_REINSTALL_CONTENT 1490 +#define IDS_DEBUG_SETTINGS 1491 +#define IDS_FIRE_SPREADS 1492 +#define IDS_TNT_EXPLODES 1493 +#define IDS_PLAYER_VS_PLAYER 1494 +#define IDS_TRUST_PLAYERS 1495 +#define IDS_HOST_PRIVILEGES 1496 +#define IDS_GENERATE_STRUCTURES 1497 +#define IDS_SUPERFLAT_WORLD 1498 +#define IDS_BONUS_CHEST 1499 +#define IDS_WORLD_OPTIONS 1500 +#define IDS_CAN_BUILD_AND_MINE 1501 +#define IDS_CAN_USE_DOORS_AND_SWITCHES 1502 +#define IDS_CAN_OPEN_CONTAINERS 1503 +#define IDS_CAN_ATTACK_PLAYERS 1504 +#define IDS_CAN_ATTACK_ANIMALS 1505 +#define IDS_MODERATOR 1506 +#define IDS_KICK_PLAYER 1507 +#define IDS_CAN_FLY 1508 +#define IDS_DISABLE_EXHAUSTION 1509 +#define IDS_INVISIBLE 1510 +#define IDS_HOST_OPTIONS 1511 +#define IDS_PLAYERS_INVITE 1512 +#define IDS_ONLINE_GAME 1513 +#define IDS_INVITE_ONLY 1514 +#define IDS_MORE_OPTIONS 1515 +#define IDS_LOAD 1516 +#define IDS_DEFAULT_WORLD_NAME 1517 +#define IDS_WORLD_NAME 1518 +#define IDS_CREATE_NEW_WORLD_SEED 1519 +#define IDS_CREATE_NEW_WORLD_RANDOM_SEED 1520 +#define IDS_PLAYERS 1521 +#define IDS_JOIN_GAME 1522 +#define IDS_START_GAME 1523 +#define IDS_NO_GAMES_FOUND 1524 +#define IDS_PLAY_GAME 1525 +#define IDS_LEADERBOARDS 1526 +#define IDS_HELP_AND_OPTIONS 1527 +#define IDS_UNLOCK_FULL_GAME 1528 +#define IDS_RESUME_GAME 1529 +#define IDS_SAVE_GAME 1530 +#define IDS_LABEL_DIFFICULTY 1531 +#define IDS_LABEL_GAME_TYPE 1532 +#define IDS_LABEL_STRUCTURES 1533 +#define IDS_LABEL_LEVEL_TYPE 1534 +#define IDS_LABEL_PvP 1535 +#define IDS_LABEL_TRUST 1536 +#define IDS_LABEL_TNT 1537 +#define IDS_LABEL_FIRE_SPREADS 1538 +#define IDS_REINSTALL_THEME 1539 +#define IDS_REINSTALL_GAMERPIC_1 1540 +#define IDS_REINSTALL_GAMERPIC_2 1541 +#define IDS_REINSTALL_AVATAR_ITEM_1 1542 +#define IDS_REINSTALL_AVATAR_ITEM_2 1543 +#define IDS_REINSTALL_AVATAR_ITEM_3 1544 +#define IDS_OPTIONS 1545 +#define IDS_AUDIO 1546 +#define IDS_CONTROL 1547 +#define IDS_GRAPHICS 1548 +#define IDS_USER_INTERFACE 1549 +#define IDS_RESET_TO_DEFAULTS 1550 +#define IDS_VIEW_BOBBING 1551 +#define IDS_HINTS 1552 +#define IDS_IN_GAME_TOOLTIPS 1553 +#define IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN 1554 +#define IDS_DONE 1555 +#define IDS_EDIT_SIGN_MESSAGE 1556 +#define IDS_SOCIAL_TEXT 1557 +#define IDS_SOCIAL_LABEL_CAPTION 1558 +#define IDS_SOCIAL_DEFAULT_CAPTION 1559 +#define IDS_SOCIAL_LABEL_DESCRIPTION 1560 +#define IDS_DEFAULT_TEXTUREPACK 1561 +#define IDS_UNHIDE_MASHUP_WORLDS 1562 +#define IDS_POTION_EMPTY 1563 +#define IDS_POTION_MOVESPEED 1564 +#define IDS_POTION_MOVESLOWDOWN 1565 +#define IDS_POTION_DIGSPEED 1566 +#define IDS_POTION_DIGSLOWDOWN 1567 +#define IDS_POTION_DAMAGEBOOST 1568 +#define IDS_POTION_WEAKNESS 1569 +#define IDS_POTION_HEAL 1570 +#define IDS_POTION_HARM 1571 +#define IDS_POTION_JUMP 1572 +#define IDS_POTION_CONFUSION 1573 +#define IDS_POTION_REGENERATION 1574 +#define IDS_POTION_RESISTANCE 1575 +#define IDS_POTION_FIRERESISTANCE 1576 +#define IDS_POTION_WATERBREATHING 1577 +#define IDS_POTION_INVISIBILITY 1578 +#define IDS_POTION_BLINDNESS 1579 +#define IDS_POTION_NIGHTVISION 1580 +#define IDS_POTION_HUNGER 1581 +#define IDS_POTION_POISON 1582 +#define IDS_POTION_MOVESPEED_POSTFIX 1583 +#define IDS_POTION_MOVESLOWDOWN_POSTFIX 1584 +#define IDS_POTION_DIGSPEED_POSTFIX 1585 +#define IDS_POTION_DIGSLOWDOWN_POSTFIX 1586 +#define IDS_POTION_DAMAGEBOOST_POSTFIX 1587 +#define IDS_POTION_WEAKNESS_POSTFIX 1588 +#define IDS_POTION_HEAL_POSTFIX 1589 +#define IDS_POTION_HARM_POSTFIX 1590 +#define IDS_POTION_JUMP_POSTFIX 1591 +#define IDS_POTION_CONFUSION_POSTFIX 1592 +#define IDS_POTION_REGENERATION_POSTFIX 1593 +#define IDS_POTION_RESISTANCE_POSTFIX 1594 +#define IDS_POTION_FIRERESISTANCE_POSTFIX 1595 +#define IDS_POTION_WATERBREATHING_POSTFIX 1596 +#define IDS_POTION_INVISIBILITY_POSTFIX 1597 +#define IDS_POTION_BLINDNESS_POSTFIX 1598 +#define IDS_POTION_NIGHTVISION_POSTFIX 1599 +#define IDS_POTION_HUNGER_POSTFIX 1600 +#define IDS_POTION_POISON_POSTFIX 1601 +#define IDS_POTION_POTENCY_0 1602 +#define IDS_POTION_POTENCY_1 1603 +#define IDS_POTION_POTENCY_2 1604 +#define IDS_POTION_POTENCY_3 1605 +#define IDS_POTION_PREFIX_GRENADE 1606 +#define IDS_POTION_PREFIX_MUNDANE 1607 +#define IDS_POTION_PREFIX_UNINTERESTING 1608 +#define IDS_POTION_PREFIX_BLAND 1609 +#define IDS_POTION_PREFIX_CLEAR 1610 +#define IDS_POTION_PREFIX_MILKY 1611 +#define IDS_POTION_PREFIX_DIFFUSE 1612 +#define IDS_POTION_PREFIX_ARTLESS 1613 +#define IDS_POTION_PREFIX_THIN 1614 +#define IDS_POTION_PREFIX_AWKWARD 1615 +#define IDS_POTION_PREFIX_FLAT 1616 +#define IDS_POTION_PREFIX_BULKY 1617 +#define IDS_POTION_PREFIX_BUNGLING 1618 +#define IDS_POTION_PREFIX_BUTTERED 1619 +#define IDS_POTION_PREFIX_SMOOTH 1620 +#define IDS_POTION_PREFIX_SUAVE 1621 +#define IDS_POTION_PREFIX_DEBONAIR 1622 +#define IDS_POTION_PREFIX_THICK 1623 +#define IDS_POTION_PREFIX_ELEGANT 1624 +#define IDS_POTION_PREFIX_FANCY 1625 +#define IDS_POTION_PREFIX_CHARMING 1626 +#define IDS_POTION_PREFIX_DASHING 1627 +#define IDS_POTION_PREFIX_REFINED 1628 +#define IDS_POTION_PREFIX_CORDIAL 1629 +#define IDS_POTION_PREFIX_SPARKLING 1630 +#define IDS_POTION_PREFIX_POTENT 1631 +#define IDS_POTION_PREFIX_FOUL 1632 +#define IDS_POTION_PREFIX_ODORLESS 1633 +#define IDS_POTION_PREFIX_RANK 1634 +#define IDS_POTION_PREFIX_HARSH 1635 +#define IDS_POTION_PREFIX_ACRID 1636 +#define IDS_POTION_PREFIX_GROSS 1637 +#define IDS_POTION_PREFIX_STINKY 1638 +#define IDS_POTION_DESC_WATER_BOTTLE 1639 +#define IDS_POTION_DESC_EMPTY 1640 +#define IDS_POTION_DESC_MOVESPEED 1641 +#define IDS_POTION_DESC_MOVESLOWDOWN 1642 +#define IDS_POTION_DESC_DAMAGEBOOST 1643 +#define IDS_POTION_DESC_WEAKNESS 1644 +#define IDS_POTION_DESC_HEAL 1645 +#define IDS_POTION_DESC_HARM 1646 +#define IDS_POTION_DESC_REGENERATION 1647 +#define IDS_POTION_DESC_FIRERESISTANCE 1648 +#define IDS_POTION_DESC_POISON 1649 +#define IDS_ENCHANTMENT_DAMAGE_ALL 1650 +#define IDS_ENCHANTMENT_DAMAGE_UNDEAD 1651 +#define IDS_ENCHANTMENT_DAMAGE_ARTHROPODS 1652 +#define IDS_ENCHANTMENT_KNOCKBACK 1653 +#define IDS_ENCHANTMENT_FIRE 1654 +#define IDS_ENCHANTMENT_PROTECT_ALL 1655 +#define IDS_ENCHANTMENT_PROTECT_FIRE 1656 +#define IDS_ENCHANTMENT_PROTECT_FALL 1657 +#define IDS_ENCHANTMENT_PROTECT_EXPLOSION 1658 +#define IDS_ENCHANTMENT_PROTECT_PROJECTILE 1659 +#define IDS_ENCHANTMENT_OXYGEN 1660 +#define IDS_ENCHANTMENT_WATER_WORKER 1661 +#define IDS_ENCHANTMENT_DIGGING 1662 +#define IDS_ENCHANTMENT_UNTOUCHING 1663 +#define IDS_ENCHANTMENT_DURABILITY 1664 +#define IDS_ENCHANTMENT_LOOT_BONUS 1665 +#define IDS_ENCHANTMENT_LOOT_BONUS_DIGGER 1666 +#define IDS_ENCHANTMENT_ARROW_DAMAGE 1667 +#define IDS_ENCHANTMENT_ARROW_FIRE 1668 +#define IDS_ENCHANTMENT_ARROW_KNOCKBACK 1669 +#define IDS_ENCHANTMENT_ARROW_INFINITE 1670 +#define IDS_ENCHANTMENT_LEVEL_1 1671 +#define IDS_ENCHANTMENT_LEVEL_2 1672 +#define IDS_ENCHANTMENT_LEVEL_3 1673 +#define IDS_ENCHANTMENT_LEVEL_4 1674 +#define IDS_ENCHANTMENT_LEVEL_5 1675 +#define IDS_ENCHANTMENT_LEVEL_6 1676 +#define IDS_ENCHANTMENT_LEVEL_7 1677 +#define IDS_ENCHANTMENT_LEVEL_8 1678 +#define IDS_ENCHANTMENT_LEVEL_9 1679 +#define IDS_ENCHANTMENT_LEVEL_10 1680 +#define IDS_DESC_EMERALDORE 1681 +#define IDS_DESC_ENDERCHEST 1682 +#define IDS_DESC_TRIPWIRE_SOURCE 1683 +#define IDS_DESC_TRIPWIRE 1684 +#define IDS_DESC_EMERALDBLOCK 1685 +#define IDS_DESC_COBBLESTONE_WALL 1686 +#define IDS_DESC_ANVIL 1687 +#define IDS_DESC_NETHER_QUARTZ_ORE 1688 +#define IDS_DESC_QUARTZ_BLOCK 1689 +#define IDS_DESC_EMERALD 1690 +#define IDS_DESC_FLOWERPOT 1691 +#define IDS_DESC_CARROTS 1692 +#define IDS_DESC_POTATO 1693 +#define IDS_DESC_POTATO_BAKED 1694 +#define IDS_DESC_POTATO_POISONOUS 1695 +#define IDS_DESC_CARROT_GOLDEN 1696 +#define IDS_DESC_CARROT_ON_A_STICK 1697 +#define IDS_DESC_PUMPKIN_PIE 1698 +#define IDS_DESC_ENCHANTED_BOOK 1699 +#define IDS_DESC_NETHER_QUARTZ 1700 +#define IDS_DESC_CARPET 1701 +#define IDS_ITEM_EMERALD 1702 +#define IDS_FLOWERPOT 1703 +#define IDS_CARROTS 1704 +#define IDS_POTATO 1705 +#define IDS_ITEM_POTATO_BAKED 1706 +#define IDS_ITEM_POTATO_POISONOUS 1707 +#define IDS_ITEM_CARROT_GOLDEN 1708 +#define IDS_ITEM_CARROT_ON_A_STICK 1709 +#define IDS_ITEM_PUMPKIN_PIE 1710 +#define IDS_ITEM_ENCHANTED_BOOK 1711 +#define IDS_ITEM_NETHER_QUARTZ 1712 +#define IDS_TILE_EMERALDORE 1713 +#define IDS_TILE_ENDERCHEST 1714 +#define IDS_TILE_TRIPWIRE_SOURCE 1715 +#define IDS_TILE_TRIPWIRE 1716 +#define IDS_TILE_EMERALDBLOCK 1717 +#define IDS_TILE_COBBLESTONE_WALL 1718 +#define IDS_TILE_COBBLESTONE_WALL_MOSSY 1719 +#define IDS_TILE_FLOWERPOT 1720 +#define IDS_TILE_CARROTS 1721 +#define IDS_TILE_POTATOES 1722 +#define IDS_TILE_ANVIL 1723 +#define IDS_TILE_ANVIL_INTACT 1724 +#define IDS_TILE_ANVIL_SLIGHTLYDAMAGED 1725 +#define IDS_TILE_ANVIL_VERYDAMAGED 1726 +#define IDS_TILE_NETHER_QUARTZ 1727 +#define IDS_TILE_QUARTZ_BLOCK 1728 +#define IDS_TILE_QUARTZ_BLOCK_CHISELED 1729 +#define IDS_TILE_QUARTZ_BLOCK_LINES 1730 +#define IDS_TILE_STAIRS_QUARTZ 1731 +#define IDS_TILE_CARPET 1732 +#define IDS_TILE_CARPET_BLACK 1733 +#define IDS_TILE_CARPET_RED 1734 +#define IDS_TILE_CARPET_GREEN 1735 +#define IDS_TILE_CARPET_BROWN 1736 +#define IDS_TILE_CARPET_BLUE 1737 +#define IDS_TILE_CARPET_PURPLE 1738 +#define IDS_TILE_CARPET_CYAN 1739 +#define IDS_TILE_CARPET_SILVER 1740 +#define IDS_TILE_CARPET_GRAY 1741 +#define IDS_TILE_CARPET_PINK 1742 +#define IDS_TILE_CARPET_LIME 1743 +#define IDS_TILE_CARPET_YELLOW 1744 +#define IDS_TILE_CARPET_LIGHT_BLUE 1745 +#define IDS_TILE_CARPET_MAGENTA 1746 +#define IDS_TILE_CARPET_ORANGE 1747 +#define IDS_TILE_CARPET_WHITE 1748 +#define IDS_TILE_SANDSTONE_CHISELED 1749 +#define IDS_TILE_SANDSTONE_SMOOTH 1750 +#define IDS_DEATH_THORNS 1751 +#define IDS_DEATH_FALLING_ANVIL 1752 +#define IDS_DEATH_FALLING_TILE 1753 +#define IDS_COMMAND_TELEPORT_SUCCESS 1754 +#define IDS_COMMAND_TELEPORT_ME 1755 +#define IDS_COMMAND_TELEPORT_TO_ME 1756 +#define IDS_ENCHANTMENT_THORNS 1757 +#define IDS_TILE_STONESLAB_QUARTZ 1758 +#define IDS_POTION_DESC_NIGHTVISION 1759 +#define IDS_POTION_DESC_INVISIBILITY 1760 +#define IDS_REPAIR_AND_NAME 1761 +#define IDS_REPAIR_COST 1762 +#define IDS_REPAIR_EXPENSIVE 1763 +#define IDS_TITLE_RENAME 1764 +#define IDS_YOU_HAVE 1765 +#define IDS_REQUIRED_ITEMS_FOR_TRADE 1766 +#define IDS_VILLAGER_OFFERS_ITEM 1767 +#define IDS_TOOLTIPS_REPAIR 1768 +#define IDS_TOOLTIPS_TRADE 1769 +#define IDS_TOOLTIPS_DYECOLLAR 1770 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_OVERVIEW 1771 +#define IDS_TUTORIAL_PROMPT_ANVIL_MENU_OVERVIEW 1772 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_START 1773 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR 1774 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_SACRIFICE 1775 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_ENCHANT 1776 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_COST 1777 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_RENAMING 1778 +#define IDS_TUTORIAL_TASK_ANVIL_MENU_SMITH 1779 +#define IDS_TUTORIAL_TASK_ANVIL_OVERVIEW 1780 +#define IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW 1781 +#define IDS_TUTORIAL_TASK_ANVIL_SUMMARY 1782 +#define IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS 1783 +#define IDS_TUTORIAL_TASK_ANVIL_COST 1784 +#define IDS_TUTORIAL_TASK_ANVIL_COST2 1785 +#define IDS_TUTORIAL_TASK_ANVIL_RENAMING 1786 +#define IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS 1787 +#define IDS_TUTORIAL_TASK_TRADING_MENU_OVERVIEW 1788 +#define IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW 1789 +#define IDS_TUTORIAL_TASK_TRADING_MENU_START 1790 +#define IDS_TUTORIAL_TASK_TRADING_MENU_UNAVAILABLE 1791 +#define IDS_TUTORIAL_TASK_TRADING_MENU_DETAILS 1792 +#define IDS_TUTORIAL_TASK_TRADING_MENU_INVENTORY 1793 +#define IDS_TUTORIAL_TASK_TRADING_MENU_TRADE 1794 +#define IDS_TUTORIAL_TASK_TRADING_OVERVIEW 1795 +#define IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW 1796 +#define IDS_TUTORIAL_TASK_TRADING_SUMMARY 1797 +#define IDS_TUTORIAL_TASK_TRADING_TRADES 1798 +#define IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES 1799 +#define IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES 1800 +#define IDS_TUTORIAL_TASK_TRADING_USE_CHESTS 1801 +#define IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW 1802 +#define IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW 1803 +#define IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY 1804 +#define IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS 1805 +#define IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION 1806 +#define IDS_DESC_ENCHANTED_GOLDENAPPLE 1807 +#define IDS_ENABLE_TELEPORT 1808 +#define IDS_TELEPORT 1809 +#define IDS_TELEPORT_TO_PLAYER 1810 +#define IDS_TELEPORT_TO_ME 1811 +#define IDS_CAN_DISABLE_EXHAUSTION 1812 +#define IDS_CAN_INVISIBLE 1813 +#define IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON 1814 +#define IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF 1815 +#define IDS_PRIV_CAN_FLY_TOGGLE_ON 1816 +#define IDS_PRIV_CAN_FLY_TOGGLE_OFF 1817 +#define IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON 1818 +#define IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF 1819 +#define IDS_PRIV_CAN_TELEPORT_TOGGLE_ON 1820 +#define IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF 1821 +#define IDS_HOW_TO_PLAY_ANVIL 1822 +#define IDS_HOW_TO_PLAY_TRADING 1823 +#define IDS_HOW_TO_PLAY_ENDERCHEST 1824 +#define IDS_VILLAGER_FARMER 1825 +#define IDS_VILLAGER_LIBRARIAN 1826 +#define IDS_VILLAGER_PRIEST 1827 +#define IDS_VILLAGER_SMITH 1828 +#define IDS_VILLAGER_BUTCHER 1829 +#define IDS_DESC_VILLAGER 1830 +#define IDS_CHEST_LARGE 1831 +#define IDS_TUTORIAL_TASK_ENCHANTING_BOOKS 1832 +#define IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE 1833 +#define IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR 1834 +#define IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES 1835 +#define IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS 1836 +#define IDS_TUTORIAL_TASK_MINECART_PUSHING 1837 +#define IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN 1838 +#define IDS_TOOLTIPS_CURE 1839 +#define IDS_PROGRESS_NEW_WORLD_SEED 1840 +#define IDS_LEADERBOARD_KILLS_EASY 1841 +#define IDS_LEADERBOARD_KILLS_NORMAL 1842 +#define IDS_LEADERBOARD_KILLS_HARD 1843 +#define IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL 1844 +#define IDS_LEADERBOARD_MINING_BLOCKS_EASY 1845 +#define IDS_LEADERBOARD_MINING_BLOCKS_NORMAL 1846 +#define IDS_LEADERBOARD_MINING_BLOCKS_HARD 1847 +#define IDS_LEADERBOARD_FARMING_PEACEFUL 1848 +#define IDS_LEADERBOARD_FARMING_EASY 1849 +#define IDS_LEADERBOARD_FARMING_NORMAL 1850 +#define IDS_LEADERBOARD_FARMING_HARD 1851 +#define IDS_LEADERBOARD_TRAVELLING_PEACEFUL 1852 +#define IDS_LEADERBOARD_TRAVELLING_EASY 1853 +#define IDS_LEADERBOARD_TRAVELLING_NORMAL 1854 +#define IDS_LEADERBOARD_TRAVELLING_HARD 1855 +#define IDS_TIPS_GAMETIP_0 1856 +#define IDS_TIPS_GAMETIP_1 1857 +#define IDS_TIPS_GAMETIP_48 1858 +#define IDS_TIPS_GAMETIP_44 1859 +#define IDS_TIPS_GAMETIP_45 1860 +#define IDS_TIPS_TRIVIA_4 1861 +#define IDS_TIPS_TRIVIA_17 1862 +#define IDS_HOW_TO_PLAY_MULTIPLAYER 1863 +#define IDS_HOW_TO_PLAY_SOCIALMEDIA 1864 +#define IDS_HOW_TO_PLAY_CREATIVE 1865 +#define IDS_TUTORIAL_TASK_FLY 1866 +#define IDS_TOOLTIPS_SELECTDEVICE 1867 +#define IDS_TOOLTIPS_CHANGEDEVICE 1868 +#define IDS_TOOLTIPS_VIEW_GAMERCARD 1869 +#define IDS_TOOLTIPS_VIEW_GAMERPROFILE 1870 +#define IDS_TOOLTIPS_INVITE_PARTY 1871 +#define IDS_CONFIRM_START_CREATIVE 1872 +#define IDS_CONFIRM_START_SAVEDINCREATIVE 1873 +#define IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE 1874 +#define IDS_CONFIRM_START_HOST_PRIVILEGES 1875 +#define IDS_CONNECTION_LOST_LIVE 1876 +#define IDS_CONNECTION_LOST_LIVE_NO_EXIT 1877 +#define IDS_AWARD_AVATAR1 1878 +#define IDS_AWARD_AVATAR2 1879 +#define IDS_AWARD_AVATAR3 1880 +#define IDS_AWARD_THEME 1881 +#define IDS_UNLOCK_ACHIEVEMENT_TEXT 1882 +#define IDS_UNLOCK_AVATAR_TEXT 1883 +#define IDS_UNLOCK_GAMERPIC_TEXT 1884 +#define IDS_UNLOCK_THEME_TEXT 1885 +#define IDS_UNLOCK_ACCEPT_INVITE 1886 +#define IDS_UNLOCK_GUEST_TEXT 1887 +#define IDS_LEADERBOARD_GAMERTAG 1888 +#define IDS_GROUPNAME_POTIONS_480 1889 +#define IDS_RETURNEDTOTITLESCREEN_TEXT 1890 +#define IDS_TRIALOVER_TEXT 1891 +#define IDS_FATAL_ERROR_TEXT 1892 +#define IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT 1893 +#define IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT 1894 +#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL 1895 +#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL 1896 +#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE 1897 +#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE 1898 +#define IDS_SAVE_ICON_MESSAGE 1899 +#define IDS_GAMEOPTION_HOST_PRIVILEGES 1900 +#define IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS 1901 +#define IDS_ACHIEVEMENTS 1902 +#define IDS_LABEL_GAMERTAGS 1903 +#define IDS_IN_GAME_GAMERTAGS 1904 +#define IDS_SOCIAL_DEFAULT_DESCRIPTION 1905 +#define IDS_TITLE_UPDATE_NAME 1906 +#define IDS_PLATFORM_NAME 1907 +#define IDS_BACK_BUTTON 1908 +#define IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS 1909 +#define IDS_KICK_PLAYER_DESCRIPTION 1910 +#define IDS_USING_TRIAL_TEXUREPACK_WARNING 1911 +#define IDS_WORLD_SIZE_TITLE_SMALL 1912 +#define IDS_WORLD_SIZE_TITLE_MEDIUM 1913 +#define IDS_WORLD_SIZE_TITLE_LARGE 1914 +#define IDS_WORLD_SIZE_TITLE_CLASSIC 1915 +#define IDS_GAME_OPTIONS 1916 +#define IDS_WORLD_SIZE 1917 +#define IDS_GAMEOPTION_SEED 1918 +#define IDS_GAMEOPTION_WORLD_SIZE 1919 +#define IDS_DISABLE_SAVING 1920 +#define IDS_GAMEOPTION_DISABLE_SAVING 1921 +#define IDS_ERROR_NETWORK 1922 +#define IDS_ERROR_NETWORK_TITLE 1923 diff --git a/Minecraft.Client/music/cds/11.binka b/Minecraft.Client/music/cds/11.binka deleted file mode 100644 index 5e321ec6..00000000 Binary files a/Minecraft.Client/music/cds/11.binka and /dev/null differ diff --git a/Minecraft.Client/music/cds/11.ogg b/Minecraft.Client/music/cds/11.ogg new file mode 100644 index 00000000..648c61fb Binary files /dev/null and b/Minecraft.Client/music/cds/11.ogg differ diff --git a/Minecraft.Client/music/cds/13.binka b/Minecraft.Client/music/cds/13.binka deleted file mode 100644 index e5021e6d..00000000 Binary files a/Minecraft.Client/music/cds/13.binka and /dev/null differ diff --git a/Minecraft.Client/music/cds/13.ogg b/Minecraft.Client/music/cds/13.ogg new file mode 100644 index 00000000..f1c777c0 Binary files /dev/null and b/Minecraft.Client/music/cds/13.ogg differ diff --git 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