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https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
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Mod textures, display names, and atlas injection
Mod Atlas (ModAtlas.cpp/h): - Build merged terrain.png and items.png from mod assets (blocks/*.png, items/*.png) - Scan vanilla atlas for empty (fully transparent) cells; place mod textures only there - Install merged atlases over game files before Minecraft::init; restore originals after - Hook loadUVs to create SimpleIcon objects for mod textures - Hook registerIcon to return mod icons when requested by name - FixupModIcons: copy field_0x48 (source-image ptr) from vanilla icons after init Mod Strings (ModStrings.cpp/h): - Store mod display names by description ID - Hook GetString to serve mod names for blocks/items API changes: - BlockProperties/ItemProperties: .Name(displayName), namespaced .Icon() - NativeInterop: displayName params, native_allocate_description_id, native_register_string - Registry.Assets for string registration - Output: mods/LegacyForge.API/, mods/ExampleMod/ (per-mod folders) Mod discovery: - Scan mods/*/ for mod folders; load DLLs from each - LegacyForge.API as mod in mods/LegacyForge.API/ ExampleMod: - Ruby ore block and ruby item with custom textures and names - Assets: blocks/ruby_ore.png, items/ruby.png, lang files - Furnace recipe: ruby_ore -> ruby Runtime: loadUVs, registerIcon, getResourceAsStream, GetString hooks; stb_image for PNG
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@@ -20,13 +20,15 @@ public class ExampleMod : IMod
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.Hardness(3.0f)
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.Resistance(15f)
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.Sound(SoundType.Stone)
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.Icon("ruby_ore")
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.Icon("examplemod:ruby_ore") // From assets/blocks/ruby_ore.png
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.Name("Ruby Ore")
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.InCreativeTab(CreativeTab.BuildingBlocks));
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Ruby = Registry.Item.Register("examplemod:ruby",
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new ItemProperties()
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.MaxStackSize(64)
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.Icon("ruby")
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.Icon("examplemod:ruby") // From assets/items/ruby.png
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.Name("Ruby")
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.InCreativeTab(CreativeTab.Materials));
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Registry.Recipe.AddFurnace("examplemod:ruby_ore", "examplemod:ruby", 1.0f);
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