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Mod textures, display names, and atlas injection
Mod Atlas (ModAtlas.cpp/h): - Build merged terrain.png and items.png from mod assets (blocks/*.png, items/*.png) - Scan vanilla atlas for empty (fully transparent) cells; place mod textures only there - Install merged atlases over game files before Minecraft::init; restore originals after - Hook loadUVs to create SimpleIcon objects for mod textures - Hook registerIcon to return mod icons when requested by name - FixupModIcons: copy field_0x48 (source-image ptr) from vanilla icons after init Mod Strings (ModStrings.cpp/h): - Store mod display names by description ID - Hook GetString to serve mod names for blocks/items API changes: - BlockProperties/ItemProperties: .Name(displayName), namespaced .Icon() - NativeInterop: displayName params, native_allocate_description_id, native_register_string - Registry.Assets for string registration - Output: mods/LegacyForge.API/, mods/ExampleMod/ (per-mod folders) Mod discovery: - Scan mods/*/ for mod folders; load DLLs from each - LegacyForge.API as mod in mods/LegacyForge.API/ ExampleMod: - Ruby ore block and ruby item with custom textures and names - Assets: blocks/ruby_ore.png, items/ruby.png, lang files - Furnace recipe: ruby_ore -> ruby Runtime: loadUVs, registerIcon, getResourceAsStream, GetString hooks; stb_image for PNG
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@@ -8,13 +8,20 @@
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<AssemblyName>ExampleMod</AssemblyName>
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<Description>Example mod for LegacyForge demonstrating the mod API</Description>
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<Version>1.0.0</Version>
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<OutputPath>..\build\mods</OutputPath>
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<OutputPath>..\build\mods\ExampleMod</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\LegacyForge.API\LegacyForge.API.csproj" />
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<!-- Private=false: do not copy LegacyForge.API into ExampleMod. API lives in mods/LegacyForge.API/ -->
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<ProjectReference Include="..\LegacyForge.API\LegacyForge.API.csproj">
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<Private>false</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="assets\**\*" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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</Project>
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