Add main menu overlay, creative inventory injection, mod discovery, logging, and Wine/Proton support

- Replace dbghelp with raw_pdb library for cross-platform PDB symbol resolution
- Add main menu branding overlay via C4JRender::Present hook
- Add creative inventory item injection from mods
- Add file-based logging (LogUtil) alongside console output
- Fix mod discovery with custom AssemblyLoadContext for proper type identity
- Add file dialog for game path selection in launcher
- Add CreativeTab enum and block/item creative tab assignment
- Unify build output to single ModLoader/build directory
This commit is contained in:
Jacobwasbeast
2026-03-06 18:58:24 -06:00
parent 65ef99fc11
commit 34177e1507
37 changed files with 1296 additions and 165 deletions

View File

@@ -20,10 +20,13 @@ public class ExampleMod : IMod
.Hardness(3.0f)
.Resistance(15f)
.Sound(SoundType.Stone)
.Icon("ruby_ore"));
.Icon("ruby_ore")
.InCreativeTab(CreativeTab.BuildingBlocks));
Ruby = Registry.Item.Register("examplemod:ruby",
new ItemProperties().MaxStackSize(64));
new ItemProperties()
.MaxStackSize(64)
.InCreativeTab(CreativeTab.Materials));
Registry.Recipe.AddFurnace("examplemod:ruby_ore", "examplemod:ruby", 1.0f);