Add main menu overlay, creative inventory injection, mod discovery, logging, and Wine/Proton support

- Replace dbghelp with raw_pdb library for cross-platform PDB symbol resolution
- Add main menu branding overlay via C4JRender::Present hook
- Add creative inventory item injection from mods
- Add file-based logging (LogUtil) alongside console output
- Fix mod discovery with custom AssemblyLoadContext for proper type identity
- Add file dialog for game path selection in launcher
- Add CreativeTab enum and block/item creative tab assignment
- Unify build output to single ModLoader/build directory
This commit is contained in:
Jacobwasbeast
2026-03-06 18:58:24 -06:00
parent 65ef99fc11
commit 34177e1507
37 changed files with 1296 additions and 165 deletions

View File

@@ -1,6 +1,5 @@
#include "DotNetHost.h"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <nethost.h>
#include <hostfxr.h>
@@ -162,10 +161,11 @@ void DotNetHost::CallManagedInit()
fn_Initialize(nullptr, 0);
}
void DotNetHost::CallDiscoverMods(const char* modsPath)
int DotNetHost::CallDiscoverMods(const char* modsPath)
{
if (fn_DiscoverMods)
fn_DiscoverMods(const_cast<char*>(modsPath), static_cast<int>(strlen(modsPath)));
return fn_DiscoverMods(const_cast<char*>(modsPath), static_cast<int>(strlen(modsPath)));
return 0;
}
void DotNetHost::CallPreInit()