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https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
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feat(pickaxe): implement Hooked_PickaxeItemGetDestroySpeed and Hooked_PickaxeItemCanDestroySpecial
- Add hook implementations for custom pickaxe tier support - Hooked_PickaxeItemGetDestroySpeed: use CustomPickaxeRegistry destroy speed for configured pickaxes when mining effective blocks - Hooked_PickaxeItemCanDestroySpecial: use CustomPickaxeRegistry effective blocks and harvest level (obsidian requires level 3) - Add TryReadItemIdFromPickaxe and TryReadTileId helpers for reading item/tile IDs from native pointers
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@@ -1,5 +1,20 @@
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namespace WeaveLoader.API.Block;
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/// <summary>
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/// Tool type required to harvest a block. Used with <see cref="BlockProperties.RequiredTool"/>.
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/// </summary>
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public enum ToolType
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{
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/// <summary>No specific tool required; any tool or hand can harvest.</summary>
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None = 0,
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/// <summary>Requires a pickaxe.</summary>
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Pickaxe = 1,
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/// <summary>Requires an axe.</summary>
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Axe = 2,
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/// <summary>Requires a shovel.</summary>
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Shovel = 3,
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}
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public enum MaterialType
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{
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Air = 0,
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@@ -48,6 +63,8 @@ public class BlockProperties
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internal int LightBlockValue = 255;
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internal CreativeTab CreativeTabValue = CreativeTab.None;
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internal string? NameValue;
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internal int RequiredHarvestLevelValue = -1;
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internal ToolType RequiredToolValue = ToolType.None;
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public BlockProperties Material(MaterialType material) { MaterialValue = material; return this; }
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public BlockProperties Hardness(float hardness) { HardnessValue = hardness; return this; }
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@@ -61,4 +78,8 @@ public class BlockProperties
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public BlockProperties InCreativeTab(CreativeTab tab) { CreativeTabValue = tab; return this; }
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/// <summary>Display name shown in-game (e.g. "Ruby Ore"). Used for localization.</summary>
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public BlockProperties Name(string displayName) { NameValue = displayName; return this; }
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/// <summary>Minimum harvest level required to properly mine this block (e.g. 3 for obsidian). -1 means no requirement.</summary>
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public BlockProperties RequiredHarvestLevel(int level) { RequiredHarvestLevelValue = level; return this; }
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/// <summary>Tool type required to harvest this block (e.g. Pickaxe for stone-like blocks).</summary>
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public BlockProperties RequiredTool(ToolType tool) { RequiredToolValue = tool; return this; }
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}
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@@ -46,7 +46,9 @@ public static class BlockRegistry
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properties.IconValue,
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properties.LightEmissionValue,
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properties.LightBlockValue,
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properties.NameValue ?? "");
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properties.NameValue ?? "",
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properties.RequiredHarvestLevelValue,
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(int)properties.RequiredToolValue);
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if (numericId < 0)
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throw new InvalidOperationException($"Failed to register block '{id}'. No free IDs or invalid parameters.");
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