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https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
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Initial commit: LegacyForge mod loader for Minecraft Legacy Edition
SKSE-style external mod loader with zero game source modifications. - LegacyForge.Launcher: C# console app that injects runtime DLL into game process - LegacyForgeRuntime: C++ DLL with PDB symbol resolution, MinHook function hooking, and .NET CoreCLR hosting - LegacyForge.Core: C# mod discovery and lifecycle management - LegacyForge.API: Fabric-style mod API with namespaced string IDs, fluent property builders, and event system - ExampleMod: Sample mod demonstrating block/item registration
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58
LegacyForge.API/Block/BlockProperties.cs
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58
LegacyForge.API/Block/BlockProperties.cs
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namespace LegacyForge.API.Block;
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public enum MaterialType
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{
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Air = 0,
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Stone = 1,
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Wood = 2,
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Cloth = 3,
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Plant = 4,
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Dirt = 5,
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Sand = 6,
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Glass = 7,
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Water = 8,
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Lava = 9,
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Ice = 10,
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Metal = 11,
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Snow = 12,
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Clay = 13,
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Explosive = 14,
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Web = 15
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}
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public enum SoundType
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{
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None = 0,
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Stone = 1,
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Wood = 2,
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Gravel = 3,
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Grass = 4,
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Metal = 5,
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Glass = 6,
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Cloth = 7,
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Sand = 8,
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Snow = 9
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}
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/// <summary>
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/// Fluent builder for defining block properties.
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/// </summary>
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public class BlockProperties
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{
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internal MaterialType MaterialValue = MaterialType.Stone;
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internal float HardnessValue = 1.0f;
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internal float ResistanceValue = 5.0f;
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internal SoundType SoundValue = SoundType.Stone;
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internal string IconValue = "stone";
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internal float LightEmissionValue = 0.0f;
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internal int LightBlockValue = 255;
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public BlockProperties Material(MaterialType material) { MaterialValue = material; return this; }
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public BlockProperties Hardness(float hardness) { HardnessValue = hardness; return this; }
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public BlockProperties Resistance(float resistance) { ResistanceValue = resistance; return this; }
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public BlockProperties Sound(SoundType sound) { SoundValue = sound; return this; }
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public BlockProperties Icon(string iconName) { IconValue = iconName; return this; }
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public BlockProperties LightLevel(float level) { LightEmissionValue = level; return this; }
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public BlockProperties LightBlocking(int level) { LightBlockValue = level; return this; }
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public BlockProperties Indestructible() { HardnessValue = -1.0f; ResistanceValue = 6000000f; return this; }
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}
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51
LegacyForge.API/Block/BlockRegistry.cs
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51
LegacyForge.API/Block/BlockRegistry.cs
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namespace LegacyForge.API.Block;
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/// <summary>
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/// Represents a block that has been registered with the game engine.
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/// </summary>
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public class RegisteredBlock
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{
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/// <summary>The namespaced string ID (e.g. "mymod:ruby_ore").</summary>
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public Identifier StringId { get; }
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/// <summary>The numeric ID allocated by the engine.</summary>
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public int NumericId { get; }
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internal RegisteredBlock(Identifier id, int numericId)
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{
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StringId = id;
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NumericId = numericId;
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}
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}
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/// <summary>
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/// Block registration via the LegacyForge registry.
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/// Accessed through <see cref="Registry.Block"/>.
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/// </summary>
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public static class BlockRegistry
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{
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/// <summary>
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/// Register a new block with the game engine.
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/// </summary>
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/// <param name="id">Namespaced identifier (e.g. "mymod:ruby_ore").</param>
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/// <param name="properties">Block properties built with <see cref="BlockProperties"/>.</param>
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/// <returns>A handle to the registered block.</returns>
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public static RegisteredBlock Register(Identifier id, BlockProperties properties)
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{
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int numericId = NativeInterop.native_register_block(
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id.ToString(),
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(int)properties.MaterialValue,
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properties.HardnessValue,
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properties.ResistanceValue,
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(int)properties.SoundValue,
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properties.IconValue,
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properties.LightEmissionValue,
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properties.LightBlockValue);
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if (numericId < 0)
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throw new InvalidOperationException($"Failed to register block '{id}'. No free IDs or invalid parameters.");
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Logger.Debug($"Registered block '{id}' -> numeric ID {numericId}");
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return new RegisteredBlock(id, numericId);
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}
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}
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