feat(api): expand block/item hooks and debug tools

This commit is contained in:
Jacobwasbeast
2026-03-12 20:25:45 -05:00
parent 24dbf8b96b
commit faada7fbc4
12 changed files with 2883 additions and 31 deletions

View File

@@ -27,6 +27,41 @@ public abstract class Item
/// or <see cref="UseItemResult.CancelVanilla"/> to skip vanilla handling.
/// </summary>
public virtual UseItemResult OnUseItem(UseItemContext context) => UseItemResult.ContinueVanilla;
/// <summary>
/// Called when this item is used on a block.
/// Return <see cref="ItemActionResult.ContinueVanilla"/> to run vanilla logic,
/// or <see cref="ItemActionResult.CancelVanilla"/> to skip vanilla handling.
/// </summary>
public virtual ItemActionResult OnUseOn(UseOnItemContext context) => ItemActionResult.ContinueVanilla;
/// <summary>
/// Called when this item interacts with an entity (right-click interaction).
/// Return <see cref="ItemActionResult.ContinueVanilla"/> to run vanilla logic,
/// or <see cref="ItemActionResult.CancelVanilla"/> to skip vanilla handling.
/// </summary>
public virtual ItemActionResult OnInteractEntity(ItemEntityInteractionContext context) => ItemActionResult.ContinueVanilla;
/// <summary>
/// Called when this item hurts an entity.
/// Return <see cref="ItemActionResult.ContinueVanilla"/> to run vanilla logic,
/// or <see cref="ItemActionResult.CancelVanilla"/> to skip vanilla handling.
/// </summary>
public virtual ItemActionResult OnHurtEntity(ItemEntityInteractionContext context) => ItemActionResult.ContinueVanilla;
/// <summary>
/// Called each tick while this item is in an inventory.
/// </summary>
public virtual void OnInventoryTick(ItemInventoryTickContext context)
{
}
/// <summary>
/// Called when this item is crafted by a player.
/// </summary>
public virtual void OnCraftedBy(ItemCraftedByContext context)
{
}
}
/// <summary>
@@ -47,6 +82,15 @@ public enum UseItemResult
CancelVanilla = 1
}
/// <summary>
/// Result of managed item action callbacks.
/// </summary>
public enum ItemActionResult
{
ContinueVanilla = 0,
CancelVanilla = 1
}
/// <summary>
/// Tool tier used by native tool constructors.
/// </summary>
@@ -117,16 +161,14 @@ public readonly struct MineBlockContext
public readonly struct UseItemContext
{
public int ItemId { get; }
public bool IsTestUseOnly { get; }
public bool IsClientSide { get; }
public nint NativeItemInstancePtr { get; }
public nint NativePlayerPtr { get; }
public nint NativePlayerSharedPtr { get; }
internal UseItemContext(int itemId, bool isTestUseOnly, bool isClientSide, nint nativeItemInstancePtr, nint nativePlayerPtr, nint nativePlayerSharedPtr)
internal UseItemContext(int itemId, bool isClientSide, nint nativeItemInstancePtr, nint nativePlayerPtr, nint nativePlayerSharedPtr)
{
ItemId = itemId;
IsTestUseOnly = isTestUseOnly;
IsClientSide = isClientSide;
NativeItemInstancePtr = nativeItemInstancePtr;
NativePlayerPtr = nativePlayerPtr;
@@ -177,6 +219,197 @@ public readonly struct UseItemContext
}
}
/// <summary>
/// Runtime context for item use-on-block callback.
/// </summary>
public readonly struct UseOnItemContext
{
public int ItemId { get; }
public bool IsClientSide { get; }
public nint NativeItemInstancePtr { get; }
public nint NativePlayerPtr { get; }
public nint NativePlayerSharedPtr { get; }
public nint NativeLevelPtr { get; }
public int X { get; }
public int Y { get; }
public int Z { get; }
public int Face { get; }
public float ClickX { get; }
public float ClickY { get; }
public float ClickZ { get; }
internal UseOnItemContext(
int itemId,
bool isClientSide,
nint nativeItemInstancePtr,
nint nativePlayerPtr,
nint nativePlayerSharedPtr,
nint nativeLevelPtr,
int x,
int y,
int z,
int face,
float clickX,
float clickY,
float clickZ)
{
ItemId = itemId;
IsClientSide = isClientSide;
NativeItemInstancePtr = nativeItemInstancePtr;
NativePlayerPtr = nativePlayerPtr;
NativePlayerSharedPtr = nativePlayerSharedPtr;
NativeLevelPtr = nativeLevelPtr;
X = x;
Y = y;
Z = z;
Face = face;
ClickX = clickX;
ClickY = clickY;
ClickZ = clickZ;
}
public bool ConsumeInventoryItem(Identifier id, int count = 1)
{
if (NativePlayerPtr == 0 || count <= 0)
return false;
int numericId = IdHelper.GetItemNumericId(id);
if (numericId < 0)
return false;
return NativeInterop.native_consume_item_from_player(NativePlayerPtr, numericId, count) != 0;
}
public bool DamageItem(int amount)
{
if (NativeItemInstancePtr == 0 || NativePlayerSharedPtr == 0 || amount <= 0)
return false;
return NativeInterop.native_damage_item_instance(NativeItemInstancePtr, amount, NativePlayerSharedPtr) != 0;
}
public bool SpawnEntityFromLook(Identifier id, double speed = 1.4, double spawnForward = 1.0, double spawnUp = 1.2)
{
int numericEntityId = IdHelper.GetEntityNumericId(id);
if (numericEntityId < 0)
return false;
return SpawnEntityFromLook(numericEntityId, speed, spawnForward, spawnUp);
}
public bool SpawnEntityFromLook(int numericEntityId, double speed = 1.4, double spawnForward = 1.0, double spawnUp = 1.2)
{
if (NativePlayerPtr == 0 || numericEntityId < 0)
return false;
return NativeInterop.native_spawn_entity_from_player_look(
NativePlayerPtr,
NativePlayerSharedPtr,
numericEntityId,
speed,
spawnForward,
spawnUp) != 0;
}
}
/// <summary>
/// Runtime context for item/entity interactions.
/// </summary>
public readonly struct ItemEntityInteractionContext
{
public int ItemId { get; }
public nint NativeItemInstancePtr { get; }
public nint NativePlayerPtr { get; }
public nint NativePlayerSharedPtr { get; }
public nint NativeTargetEntityPtr { get; }
internal ItemEntityInteractionContext(
int itemId,
nint nativeItemInstancePtr,
nint nativePlayerPtr,
nint nativePlayerSharedPtr,
nint nativeTargetEntityPtr)
{
ItemId = itemId;
NativeItemInstancePtr = nativeItemInstancePtr;
NativePlayerPtr = nativePlayerPtr;
NativePlayerSharedPtr = nativePlayerSharedPtr;
NativeTargetEntityPtr = nativeTargetEntityPtr;
}
public bool DamageItem(int amount)
{
if (NativeItemInstancePtr == 0 || NativePlayerSharedPtr == 0 || amount <= 0)
return false;
return NativeInterop.native_damage_item_instance(NativeItemInstancePtr, amount, NativePlayerSharedPtr) != 0;
}
}
/// <summary>
/// Runtime context for inventory tick callbacks.
/// </summary>
public readonly struct ItemInventoryTickContext
{
public int ItemId { get; }
public nint NativeItemInstancePtr { get; }
public nint NativeLevelPtr { get; }
public nint NativeOwnerEntityPtr { get; }
public int Slot { get; }
public bool IsSelected { get; }
public bool IsClientSide { get; }
internal ItemInventoryTickContext(
int itemId,
nint nativeItemInstancePtr,
nint nativeLevelPtr,
nint nativeOwnerEntityPtr,
int slot,
bool isSelected,
bool isClientSide)
{
ItemId = itemId;
NativeItemInstancePtr = nativeItemInstancePtr;
NativeLevelPtr = nativeLevelPtr;
NativeOwnerEntityPtr = nativeOwnerEntityPtr;
Slot = slot;
IsSelected = isSelected;
IsClientSide = isClientSide;
}
}
/// <summary>
/// Runtime context for crafted-by callbacks.
/// </summary>
public readonly struct ItemCraftedByContext
{
public int ItemId { get; }
public nint NativeItemInstancePtr { get; }
public nint NativeLevelPtr { get; }
public nint NativePlayerPtr { get; }
public nint NativePlayerSharedPtr { get; }
public int Amount { get; }
public bool IsClientSide { get; }
internal ItemCraftedByContext(
int itemId,
nint nativeItemInstancePtr,
nint nativeLevelPtr,
nint nativePlayerPtr,
nint nativePlayerSharedPtr,
int amount,
bool isClientSide)
{
ItemId = itemId;
NativeItemInstancePtr = nativeItemInstancePtr;
NativeLevelPtr = nativeLevelPtr;
NativePlayerPtr = nativePlayerPtr;
NativePlayerSharedPtr = nativePlayerSharedPtr;
Amount = amount;
IsClientSide = isClientSide;
}
}
[StructLayout(LayoutKind.Sequential)]
internal struct MineBlockNativeArgs
{
@@ -191,13 +424,64 @@ internal struct MineBlockNativeArgs
internal struct UseItemNativeArgs
{
public int ItemId;
public int IsTestUseOnly;
public int IsClientSide;
public nint ItemInstancePtr;
public nint PlayerPtr;
public nint PlayerSharedPtr;
}
[StructLayout(LayoutKind.Sequential)]
internal struct UseOnItemNativeArgs
{
public int ItemId;
public int IsClientSide;
public nint ItemInstancePtr;
public nint PlayerPtr;
public nint PlayerSharedPtr;
public nint LevelPtr;
public int X;
public int Y;
public int Z;
public int Face;
public float ClickX;
public float ClickY;
public float ClickZ;
}
[StructLayout(LayoutKind.Sequential)]
internal struct ItemEntityInteractionNativeArgs
{
public int ItemId;
public nint ItemInstancePtr;
public nint PlayerPtr;
public nint PlayerSharedPtr;
public nint TargetEntityPtr;
}
[StructLayout(LayoutKind.Sequential)]
internal struct ItemInventoryTickNativeArgs
{
public int ItemId;
public nint ItemInstancePtr;
public nint LevelPtr;
public nint OwnerEntityPtr;
public int Slot;
public int IsSelected;
public int IsClientSide;
}
[StructLayout(LayoutKind.Sequential)]
internal struct ItemCraftedByNativeArgs
{
public int ItemId;
public nint ItemInstancePtr;
public nint LevelPtr;
public nint PlayerPtr;
public nint PlayerSharedPtr;
public int Amount;
public int IsClientSide;
}
internal static class ManagedItemDispatcher
{
private static readonly object s_lock = new();
@@ -259,7 +543,6 @@ internal static class ManagedItemDispatcher
var result = item.OnUseItem(new UseItemContext(
nativeArgs.ItemId,
nativeArgs.IsTestUseOnly != 0,
nativeArgs.IsClientSide != 0,
nativeArgs.ItemInstancePtr,
nativeArgs.PlayerPtr,
@@ -268,4 +551,144 @@ internal static class ManagedItemDispatcher
// 0 = no managed item, 1 = continue vanilla, 2 = cancel vanilla.
return result == UseItemResult.CancelVanilla ? 2 : 1;
}
internal static int HandleUseOn(IntPtr args, int sizeBytes)
{
if (args == IntPtr.Zero || sizeBytes < Marshal.SizeOf<UseOnItemNativeArgs>())
return 0;
UseOnItemNativeArgs nativeArgs = Marshal.PtrToStructure<UseOnItemNativeArgs>(args);
Item? item;
lock (s_lock)
{
s_items.TryGetValue(nativeArgs.ItemId, out item);
}
if (item == null)
return 0;
var result = item.OnUseOn(new UseOnItemContext(
nativeArgs.ItemId,
nativeArgs.IsClientSide != 0,
nativeArgs.ItemInstancePtr,
nativeArgs.PlayerPtr,
nativeArgs.PlayerSharedPtr,
nativeArgs.LevelPtr,
nativeArgs.X,
nativeArgs.Y,
nativeArgs.Z,
nativeArgs.Face,
nativeArgs.ClickX,
nativeArgs.ClickY,
nativeArgs.ClickZ));
return result == ItemActionResult.CancelVanilla ? 2 : 1;
}
internal static int HandleInteractEntity(IntPtr args, int sizeBytes)
{
if (args == IntPtr.Zero || sizeBytes < Marshal.SizeOf<ItemEntityInteractionNativeArgs>())
return 0;
ItemEntityInteractionNativeArgs nativeArgs = Marshal.PtrToStructure<ItemEntityInteractionNativeArgs>(args);
Item? item;
lock (s_lock)
{
s_items.TryGetValue(nativeArgs.ItemId, out item);
}
if (item == null)
return 0;
var result = item.OnInteractEntity(new ItemEntityInteractionContext(
nativeArgs.ItemId,
nativeArgs.ItemInstancePtr,
nativeArgs.PlayerPtr,
nativeArgs.PlayerSharedPtr,
nativeArgs.TargetEntityPtr));
return result == ItemActionResult.CancelVanilla ? 2 : 1;
}
internal static int HandleHurtEntity(IntPtr args, int sizeBytes)
{
if (args == IntPtr.Zero || sizeBytes < Marshal.SizeOf<ItemEntityInteractionNativeArgs>())
return 0;
ItemEntityInteractionNativeArgs nativeArgs = Marshal.PtrToStructure<ItemEntityInteractionNativeArgs>(args);
Item? item;
lock (s_lock)
{
s_items.TryGetValue(nativeArgs.ItemId, out item);
}
if (item == null)
return 0;
var result = item.OnHurtEntity(new ItemEntityInteractionContext(
nativeArgs.ItemId,
nativeArgs.ItemInstancePtr,
nativeArgs.PlayerPtr,
nativeArgs.PlayerSharedPtr,
nativeArgs.TargetEntityPtr));
return result == ItemActionResult.CancelVanilla ? 2 : 1;
}
internal static int HandleInventoryTick(IntPtr args, int sizeBytes)
{
if (args == IntPtr.Zero || sizeBytes < Marshal.SizeOf<ItemInventoryTickNativeArgs>())
return 0;
ItemInventoryTickNativeArgs nativeArgs = Marshal.PtrToStructure<ItemInventoryTickNativeArgs>(args);
Item? item;
lock (s_lock)
{
s_items.TryGetValue(nativeArgs.ItemId, out item);
}
if (item == null)
return 0;
item.OnInventoryTick(new ItemInventoryTickContext(
nativeArgs.ItemId,
nativeArgs.ItemInstancePtr,
nativeArgs.LevelPtr,
nativeArgs.OwnerEntityPtr,
nativeArgs.Slot,
nativeArgs.IsSelected != 0,
nativeArgs.IsClientSide != 0));
return 1;
}
internal static int HandleCraftedBy(IntPtr args, int sizeBytes)
{
if (args == IntPtr.Zero || sizeBytes < Marshal.SizeOf<ItemCraftedByNativeArgs>())
return 0;
ItemCraftedByNativeArgs nativeArgs = Marshal.PtrToStructure<ItemCraftedByNativeArgs>(args);
Item? item;
lock (s_lock)
{
s_items.TryGetValue(nativeArgs.ItemId, out item);
}
if (item == null)
return 0;
item.OnCraftedBy(new ItemCraftedByContext(
nativeArgs.ItemId,
nativeArgs.ItemInstancePtr,
nativeArgs.LevelPtr,
nativeArgs.PlayerPtr,
nativeArgs.PlayerSharedPtr,
nativeArgs.Amount,
nativeArgs.IsClientSide != 0));
return 1;
}
}