- Inject items before Original_CreativeStaticCtor so TabSpec constructors
include mod items when calculating m_staticItems and m_pages
- Add UpdateTabPageCounts() to recalculate TabSpec page counts after
staticCtor as safety measure (handles different binary layouts)
- Resolve specs symbol for TabSpec array access
- Add diagnostic logging for ItemInstance vtable, shared_ptr, vector sizes
- Replace dbghelp with raw_pdb library for cross-platform PDB symbol resolution
- Add main menu branding overlay via C4JRender::Present hook
- Add creative inventory item injection from mods
- Add file-based logging (LogUtil) alongside console output
- Fix mod discovery with custom AssemblyLoadContext for proper type identity
- Add file dialog for game path selection in launcher
- Add CreativeTab enum and block/item creative tab assignment
- Unify build output to single ModLoader/build directory