using WeaveLoader.API.Block;
using WeaveLoader.API.Item;
using WeaveLoader.API.Entity;
using WeaveLoader.API.Recipe;
using WeaveLoader.API.Assets;
namespace WeaveLoader.API;
///
/// Central access point for all WeaveLoader registries.
/// Use Registry.Block, Registry.Item, Registry.Entity, Registry.Recipe, or Registry.Assets.
///
public static class Registry
{
/// Block registration. Call Register() with a namespaced ID and BlockProperties.
public static class Block
{
public static RegisteredBlock Register(Identifier id, BlockProperties properties)
=> BlockRegistry.Register(id, properties);
public static RegisteredBlock Register(Identifier id, WeaveLoader.API.Block.Block block, BlockProperties properties)
=> BlockRegistry.Register(id, block, properties);
public static RegisteredBlock RegisterFalling(Identifier id, BlockProperties properties)
=> BlockRegistry.Register(id, new FallingBlock(), properties);
public static RegisteredSlabBlock RegisterSlab(Identifier id, BlockProperties properties)
=> (RegisteredSlabBlock)BlockRegistry.Register(id, new SlabBlock(), properties);
}
/// Item registration. Call Register() with a namespaced ID and ItemProperties.
public static class Item
{
public static RegisteredItem Register(Identifier id, ItemProperties properties)
=> ItemRegistry.Register(id, properties);
public static RegisteredItem Register(Identifier id, WeaveLoader.API.Item.Item item, ItemProperties properties)
=> ItemRegistry.Register(id, item, properties);
public static RegisteredToolMaterial RegisterToolMaterial(Identifier id, ToolMaterialDefinition definition)
=> ToolMaterialRegistry.Register(id, definition);
public static RegisteredPickaxeTier RegisterPickaxeTier(Identifier id, PickaxeTierDefinition definition)
=> PickaxeTierRegistry.Register(id, definition);
}
/// Entity registration. Call Register() with a namespaced ID and EntityDefinition.
public static class Entity
{
public static RegisteredEntity Register(Identifier id, EntityDefinition definition)
=> EntityRegistry.Register(id, definition);
public static bool Summon(Identifier id, double x, double y, double z)
=> EntityRegistry.Summon(id, x, y, z);
public static bool Summon(int numericId, double x, double y, double z)
=> EntityRegistry.Summon(numericId, x, y, z);
}
/// Recipe registration for crafting and smelting.
public static class Recipe
{
public static void AddShaped(Identifier result, int count, string[] pattern,
params (char key, Identifier ingredient)[] keys)
=> RecipeRegistry.AddShaped(result, count, pattern, keys);
public static void AddFurnace(Identifier input, Identifier output, float xp)
=> RecipeRegistry.AddFurnace(input, output, xp);
}
/// Asset registration for language strings and (future) textures.
public static class Assets
{
public static void RegisterString(int descriptionId, string displayName)
=> AssetRegistry.RegisterString(descriptionId, displayName);
public static int AllocateDescriptionId()
=> AssetRegistry.AllocateDescriptionId();
}
}