using System.Collections.Generic; namespace WeaveLoader.API.Block; /// /// Represents a block that has been registered with the game engine. /// public class RegisteredBlock { /// The namespaced string ID (e.g. "mymod:ruby_ore"). public Identifier StringId { get; } /// The numeric ID allocated by the engine. public int NumericId { get; } internal RegisteredBlock(Identifier id, int numericId) { StringId = id; NumericId = numericId; } } /// /// Block registration via the WeaveLoader registry. /// Accessed through . /// public static class BlockRegistry { private static readonly object s_lock = new(); private static readonly Dictionary s_idByNumeric = new(); /// /// Register a new block with the game engine. /// /// Namespaced identifier (e.g. "mymod:ruby_ore"). /// Block properties built with . /// A handle to the registered block. public static RegisteredBlock Register(Identifier id, BlockProperties properties) { int numericId = NativeInterop.native_register_block( id.ToString(), (int)properties.MaterialValue, properties.HardnessValue, properties.ResistanceValue, (int)properties.SoundValue, properties.IconValue, properties.LightEmissionValue, properties.LightBlockValue, properties.NameValue ?? ""); if (numericId < 0) throw new InvalidOperationException($"Failed to register block '{id}'. No free IDs or invalid parameters."); if (properties.CreativeTabValue != CreativeTab.None) { NativeInterop.native_add_to_creative(numericId, 1, 0, (int)properties.CreativeTabValue); Logger.Debug($"Block '{id}' added to creative tab {properties.CreativeTabValue}"); } Logger.Debug($"Registered block '{id}' -> numeric ID {numericId}"); lock (s_lock) { s_idByNumeric[numericId] = id; } return new RegisteredBlock(id, numericId); } internal static bool TryGetIdentifier(int numericId, out Identifier id) { lock (s_lock) { return s_idByNumeric.TryGetValue(numericId, out id); } } }