namespace WeaveLoader.API.Block;
///
/// Tool type required to harvest a block. Used with .
///
public enum ToolType
{
/// No specific tool required; any tool or hand can harvest.
None = 0,
/// Requires a pickaxe.
Pickaxe = 1,
/// Requires an axe.
Axe = 2,
/// Requires a shovel.
Shovel = 3,
}
public enum MaterialType
{
Air = 0,
Stone = 1,
Wood = 2,
Cloth = 3,
Plant = 4,
Dirt = 5,
Sand = 6,
Glass = 7,
Water = 8,
Lava = 9,
Ice = 10,
Metal = 11,
Snow = 12,
Clay = 13,
Explosive = 14,
Web = 15
}
public enum SoundType
{
None = 0,
Stone = 1,
Wood = 2,
Gravel = 3,
Grass = 4,
Metal = 5,
Glass = 6,
Cloth = 7,
Sand = 8,
Snow = 9
}
///
/// Fluent builder for defining block properties.
///
public class BlockProperties
{
internal MaterialType MaterialValue = MaterialType.Stone;
internal float HardnessValue = 1.0f;
internal float ResistanceValue = 5.0f;
internal SoundType SoundValue = SoundType.Stone;
internal string IconValue = "stone";
internal float LightEmissionValue = 0.0f;
internal int LightBlockValue = 255;
internal CreativeTab CreativeTabValue = CreativeTab.None;
internal string? NameValue;
internal int RequiredHarvestLevelValue = -1;
internal ToolType RequiredToolValue = ToolType.None;
internal bool AcceptsRedstonePowerValue;
public BlockProperties Material(MaterialType material) { MaterialValue = material; return this; }
public BlockProperties Hardness(float hardness) { HardnessValue = hardness; return this; }
public BlockProperties Resistance(float resistance) { ResistanceValue = resistance; return this; }
public BlockProperties Sound(SoundType sound) { SoundValue = sound; return this; }
/// Icon name in the terrain atlas. Use namespaced ID for mod textures (e.g. "examplemod:ruby_ore" from assets/blocks/ruby_ore.png), or vanilla names like "stone", "gold_ore".
public BlockProperties Icon(string iconName) { IconValue = iconName; return this; }
public BlockProperties LightLevel(float level) { LightEmissionValue = level; return this; }
public BlockProperties LightBlocking(int level) { LightBlockValue = level; return this; }
public BlockProperties Indestructible() { HardnessValue = -1.0f; ResistanceValue = 6000000f; return this; }
public BlockProperties InCreativeTab(CreativeTab tab) { CreativeTabValue = tab; return this; }
/// Display name shown in-game (e.g. "Ruby Ore"). Used for localization.
public BlockProperties Name(string displayName) { NameValue = displayName; return this; }
/// Minimum harvest level required to properly mine this block (e.g. 3 for obsidian). -1 means no requirement.
public BlockProperties RequiredHarvestLevel(int level) { RequiredHarvestLevelValue = level; return this; }
/// Tool type required to harvest this block (e.g. Pickaxe for stone-like blocks).
public BlockProperties RequiredTool(ToolType tool) { RequiredToolValue = tool; return this; }
/// Marks the block as one that can receive redstone power. Stored for future block callbacks.
public BlockProperties AcceptsRedstonePower(bool accepts = true) { AcceptsRedstonePowerValue = accepts; return this; }
}