using System.Collections.Generic;
namespace WeaveLoader.API.Entity;
///
/// Represents an entity type that has been registered with the game engine.
///
public class RegisteredEntity
{
public Identifier StringId { get; }
public int NumericId { get; }
internal RegisteredEntity(Identifier id, int numericId)
{
StringId = id;
NumericId = numericId;
}
}
///
/// Entity registration via the WeaveLoader registry.
/// Accessed through .
///
public static class EntityRegistry
{
private static readonly object s_lock = new();
private static readonly Dictionary s_idByNumeric = new();
public static RegisteredEntity Register(Identifier id, EntityDefinition definition)
{
int numericId = NativeInterop.native_register_entity(
id.ToString(),
definition.WidthValue,
definition.HeightValue,
definition.TrackingRangeValue);
if (numericId < 0)
throw new InvalidOperationException($"Failed to register entity '{id}'.");
Logger.Debug($"Registered entity '{id}' -> numeric ID {numericId}");
lock (s_lock)
{
s_idByNumeric[numericId] = id;
}
return new RegisteredEntity(id, numericId);
}
public static bool Summon(Identifier id, double x, double y, double z)
{
int numericId = IdHelper.GetEntityNumericId(id);
if (numericId < 0)
return false;
return Summon(numericId, x, y, z);
}
public static bool Summon(int numericId, double x, double y, double z)
{
int ok = NativeInterop.native_summon_entity_by_id(numericId, x, y, z);
return ok != 0;
}
internal static bool TryGetIdentifier(int numericId, out Identifier id)
{
lock (s_lock)
{
return s_idByNumeric.TryGetValue(numericId, out id);
}
}
}