Files
LegacyWeaveLoader/WeaveLoader.API/Item/ItemProperties.cs
Jacobwasbeast fa195fdc2e Rebrand LegacyForge to Weave Loader
Rename across entire codebase:
- LegacyForge -> WeaveLoader (identifiers, namespaces, classes, DLLs)
- LegacyForgeRuntime -> WeaveLoaderRuntime (C++ project)
- LegacyForge.API/Core/Launcher -> WeaveLoader.API/Core/Launcher (C# projects)
- [LegacyForge] -> [WeaveLoader] (log prefixes)
- legacyforge -> weaveloader (config files, log files, backup suffixes)
- Display name "Weave Loader" in README, CONTRIBUTING, LICENSE
2026-03-06 23:31:18 -06:00

27 lines
1.3 KiB
C#

namespace WeaveLoader.API.Item;
/// <summary>
/// Fluent builder for defining item properties.
/// </summary>
public class ItemProperties
{
internal int MaxStackSizeValue = 64;
internal int MaxDamageValue = 0;
internal string IconValue = "";
internal CreativeTab CreativeTabValue = CreativeTab.None;
internal string? NameValue;
public ItemProperties MaxStackSize(int size) { MaxStackSizeValue = size; return this; }
/// <summary>Icon name in the items atlas. Use namespaced ID for mod textures (e.g. "examplemod:ruby" from assets/items/ruby.png), or vanilla names like "diamond", "ingotIron".</summary>
public ItemProperties Icon(string iconName) { IconValue = iconName; return this; }
/// <summary>
/// Set max damage for a tool/armor item. Setting this to a positive value
/// makes the item damageable with a durability bar.
/// </summary>
public ItemProperties MaxDamage(int damage) { MaxDamageValue = damage; MaxStackSizeValue = 1; return this; }
public ItemProperties InCreativeTab(CreativeTab tab) { CreativeTabValue = tab; return this; }
/// <summary>Display name shown in-game (e.g. "Ruby"). Used for localization.</summary>
public ItemProperties Name(string displayName) { NameValue = displayName; return this; }
}