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https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
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Mod Atlas (ModAtlas.cpp/h): - Build merged terrain.png and items.png from mod assets (blocks/*.png, items/*.png) - Scan vanilla atlas for empty (fully transparent) cells; place mod textures only there - Install merged atlases over game files before Minecraft::init; restore originals after - Hook loadUVs to create SimpleIcon objects for mod textures - Hook registerIcon to return mod icons when requested by name - FixupModIcons: copy field_0x48 (source-image ptr) from vanilla icons after init Mod Strings (ModStrings.cpp/h): - Store mod display names by description ID - Hook GetString to serve mod names for blocks/items API changes: - BlockProperties/ItemProperties: .Name(displayName), namespaced .Icon() - NativeInterop: displayName params, native_allocate_description_id, native_register_string - Registry.Assets for string registration - Output: mods/LegacyForge.API/, mods/ExampleMod/ (per-mod folders) Mod discovery: - Scan mods/*/ for mod folders; load DLLs from each - LegacyForge.API as mod in mods/LegacyForge.API/ ExampleMod: - Ruby ore block and ruby item with custom textures and names - Assets: blocks/ruby_ore.png, items/ruby.png, lang files - Furnace recipe: ruby_ore -> ruby Runtime: loadUVs, registerIcon, getResourceAsStream, GetString hooks; stb_image for PNG
31 lines
1.3 KiB
C++
31 lines
1.3 KiB
C++
#pragma once
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#include <Windows.h>
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class SymbolResolver
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{
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public:
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bool Initialize();
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bool ResolveGameFunctions();
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void Cleanup();
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void* Resolve(const char* decoratedName);
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void* pRunStaticCtors = nullptr; // MinecraftWorld_RunStaticCtors
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void* pMinecraftTick = nullptr; // Minecraft::tick(bool, bool)
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void* pMinecraftInit = nullptr; // Minecraft::init()
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void* pExitGame = nullptr; // CConsoleMinecraftApp::ExitGame()
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void* pCreativeStaticCtor = nullptr; // IUIScene_CreativeMenu::staticCtor()
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void* pMainMenuCustomDraw = nullptr; // UIScene_MainMenu::customDraw()
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void* pPresent = nullptr; // C4JRender::Present()
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void* pGetString = nullptr; // CMinecraftApp::GetString(int)
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void* pGetResourceAsStream = nullptr; // InputStream::getResourceAsStream(wstring)
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void* pLoadUVs = nullptr; // PreStitchedTextureMap::loadUVs()
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void* pSimpleIconCtor = nullptr; // SimpleIcon::SimpleIcon(wstring,wstring,float*4)
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void* pOperatorNew = nullptr; // global operator new(size_t) - for texture injection
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void* pRegisterIcon = nullptr; // PreStitchedTextureMap::registerIcon(const wstring&)
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private:
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uintptr_t m_moduleBase = 0;
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bool m_initialized = false;
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};
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