Files
LegacyWeaveLoader/LegacyForgeRuntime/src/SymbolResolver.h
Jacobwasbeast 2280cb1192 Mod textures, display names, and atlas injection
Mod Atlas (ModAtlas.cpp/h):
- Build merged terrain.png and items.png from mod assets (blocks/*.png, items/*.png)
- Scan vanilla atlas for empty (fully transparent) cells; place mod textures only there
- Install merged atlases over game files before Minecraft::init; restore originals after
- Hook loadUVs to create SimpleIcon objects for mod textures
- Hook registerIcon to return mod icons when requested by name
- FixupModIcons: copy field_0x48 (source-image ptr) from vanilla icons after init

Mod Strings (ModStrings.cpp/h):
- Store mod display names by description ID
- Hook GetString to serve mod names for blocks/items

API changes:
- BlockProperties/ItemProperties: .Name(displayName), namespaced .Icon()
- NativeInterop: displayName params, native_allocate_description_id, native_register_string
- Registry.Assets for string registration
- Output: mods/LegacyForge.API/, mods/ExampleMod/ (per-mod folders)

Mod discovery:
- Scan mods/*/ for mod folders; load DLLs from each
- LegacyForge.API as mod in mods/LegacyForge.API/

ExampleMod:
- Ruby ore block and ruby item with custom textures and names
- Assets: blocks/ruby_ore.png, items/ruby.png, lang files
- Furnace recipe: ruby_ore -> ruby

Runtime: loadUVs, registerIcon, getResourceAsStream, GetString hooks; stb_image for PNG
2026-03-06 22:04:15 -06:00

31 lines
1.3 KiB
C++

#pragma once
#include <Windows.h>
class SymbolResolver
{
public:
bool Initialize();
bool ResolveGameFunctions();
void Cleanup();
void* Resolve(const char* decoratedName);
void* pRunStaticCtors = nullptr; // MinecraftWorld_RunStaticCtors
void* pMinecraftTick = nullptr; // Minecraft::tick(bool, bool)
void* pMinecraftInit = nullptr; // Minecraft::init()
void* pExitGame = nullptr; // CConsoleMinecraftApp::ExitGame()
void* pCreativeStaticCtor = nullptr; // IUIScene_CreativeMenu::staticCtor()
void* pMainMenuCustomDraw = nullptr; // UIScene_MainMenu::customDraw()
void* pPresent = nullptr; // C4JRender::Present()
void* pGetString = nullptr; // CMinecraftApp::GetString(int)
void* pGetResourceAsStream = nullptr; // InputStream::getResourceAsStream(wstring)
void* pLoadUVs = nullptr; // PreStitchedTextureMap::loadUVs()
void* pSimpleIconCtor = nullptr; // SimpleIcon::SimpleIcon(wstring,wstring,float*4)
void* pOperatorNew = nullptr; // global operator new(size_t) - for texture injection
void* pRegisterIcon = nullptr; // PreStitchedTextureMap::registerIcon(const wstring&)
private:
uintptr_t m_moduleBase = 0;
bool m_initialized = false;
};