Files
LegacyWeaveLoader/WeaveLoader.API/Block/CustomBlock.cs

227 lines
5.8 KiB
C#

using System.Runtime.InteropServices;
namespace WeaveLoader.API.Block;
public abstract class Block
{
public Identifier? Id { get; internal set; }
public int NumericId { get; internal set; } = -1;
public Identifier? DropAsBlockId { get; init; }
public Identifier? CloneAsBlockId { get; init; }
public virtual void OnPlace(BlockUpdateContext context)
{
}
public virtual void OnNeighborChanged(BlockNeighborChangedContext context)
{
}
public virtual void OnScheduledTick(BlockTickContext context)
{
}
}
public class FallingBlock : Block
{
}
public class SlabBlock : Block
{
}
public readonly struct BlockUpdateContext
{
public int BlockId { get; }
public bool IsClientSide { get; }
public nint NativeLevelPtr { get; }
public int X { get; }
public int Y { get; }
public int Z { get; }
internal BlockUpdateContext(int blockId, bool isClientSide, nint nativeLevelPtr, int x, int y, int z)
{
BlockId = blockId;
IsClientSide = isClientSide;
NativeLevelPtr = nativeLevelPtr;
X = x;
Y = y;
Z = z;
}
public bool HasNeighborSignal()
{
if (NativeLevelPtr == 0)
return false;
return NativeInterop.native_level_has_neighbor_signal(NativeLevelPtr, X, Y, Z) != 0;
}
public bool SetBlock(Identifier id, int data = 0, int flags = 2)
{
int numericId = IdHelper.GetBlockNumericId(id);
if (numericId < 0)
return false;
return SetBlock(numericId, data, flags);
}
public bool SetBlock(int numericBlockId, int data = 0, int flags = 2)
{
if (NativeLevelPtr == 0 || numericBlockId < 0)
return false;
return NativeInterop.native_level_set_tile(NativeLevelPtr, X, Y, Z, numericBlockId, data, flags) != 0;
}
public bool ScheduleTick(int delay)
{
if (NativeLevelPtr == 0 || delay < 0)
return false;
return NativeInterop.native_level_schedule_tick(NativeLevelPtr, X, Y, Z, BlockId, delay) != 0;
}
public int GetBlockId(int offsetX = 0, int offsetY = 0, int offsetZ = 0)
{
if (NativeLevelPtr == 0)
return -1;
return NativeInterop.native_level_get_tile(NativeLevelPtr, X + offsetX, Y + offsetY, Z + offsetZ);
}
}
public readonly struct BlockNeighborChangedContext
{
public BlockUpdateContext Block { get; }
public int NeighborBlockId { get; }
internal BlockNeighborChangedContext(BlockUpdateContext block, int neighborBlockId)
{
Block = block;
NeighborBlockId = neighborBlockId;
}
}
public readonly struct BlockTickContext
{
public BlockUpdateContext Block { get; }
internal BlockTickContext(BlockUpdateContext block)
{
Block = block;
}
}
[StructLayout(LayoutKind.Sequential)]
internal struct BlockUpdateNativeArgs
{
public int BlockId;
public int IsClientSide;
public nint LevelPtr;
public int X;
public int Y;
public int Z;
}
[StructLayout(LayoutKind.Sequential)]
internal struct BlockNeighborChangedNativeArgs
{
public BlockUpdateNativeArgs Block;
public int NeighborBlockId;
}
internal static class ManagedBlockDispatcher
{
private static readonly object s_lock = new();
private static readonly Dictionary<int, Block> s_blocks = new();
internal static void RegisterBlock(Identifier id, int numericId, Block block)
{
block.Id = id;
block.NumericId = numericId;
lock (s_lock)
{
s_blocks[numericId] = block;
}
}
internal static int HandlePlace(IntPtr args, int sizeBytes)
{
if (args == IntPtr.Zero || sizeBytes < Marshal.SizeOf<BlockUpdateNativeArgs>())
return 0;
BlockUpdateNativeArgs nativeArgs = Marshal.PtrToStructure<BlockUpdateNativeArgs>(args);
Block? block;
lock (s_lock)
{
s_blocks.TryGetValue(nativeArgs.BlockId, out block);
}
if (block == null)
return 0;
block.OnPlace(new BlockUpdateContext(
nativeArgs.BlockId,
nativeArgs.IsClientSide != 0,
nativeArgs.LevelPtr,
nativeArgs.X,
nativeArgs.Y,
nativeArgs.Z));
return 1;
}
internal static int HandleNeighborChanged(IntPtr args, int sizeBytes)
{
if (args == IntPtr.Zero || sizeBytes < Marshal.SizeOf<BlockNeighborChangedNativeArgs>())
return 0;
BlockNeighborChangedNativeArgs nativeArgs = Marshal.PtrToStructure<BlockNeighborChangedNativeArgs>(args);
Block? block;
lock (s_lock)
{
s_blocks.TryGetValue(nativeArgs.Block.BlockId, out block);
}
if (block == null)
return 0;
var update = new BlockUpdateContext(
nativeArgs.Block.BlockId,
nativeArgs.Block.IsClientSide != 0,
nativeArgs.Block.LevelPtr,
nativeArgs.Block.X,
nativeArgs.Block.Y,
nativeArgs.Block.Z);
block.OnNeighborChanged(new BlockNeighborChangedContext(update, nativeArgs.NeighborBlockId));
return 1;
}
internal static int HandleScheduledTick(IntPtr args, int sizeBytes)
{
if (args == IntPtr.Zero || sizeBytes < Marshal.SizeOf<BlockUpdateNativeArgs>())
return 0;
BlockUpdateNativeArgs nativeArgs = Marshal.PtrToStructure<BlockUpdateNativeArgs>(args);
Block? block;
lock (s_lock)
{
s_blocks.TryGetValue(nativeArgs.BlockId, out block);
}
if (block == null)
return 0;
block.OnScheduledTick(new BlockTickContext(new BlockUpdateContext(
nativeArgs.BlockId,
nativeArgs.IsClientSide != 0,
nativeArgs.LevelPtr,
nativeArgs.X,
nativeArgs.Y,
nativeArgs.Z)));
return 1;
}
}