Files
LegacyWeaveLoader/WeaveLoader.API/Identifier.cs
Jacobwasbeast fa195fdc2e Rebrand LegacyForge to Weave Loader
Rename across entire codebase:
- LegacyForge -> WeaveLoader (identifiers, namespaces, classes, DLLs)
- LegacyForgeRuntime -> WeaveLoaderRuntime (C++ project)
- LegacyForge.API/Core/Launcher -> WeaveLoader.API/Core/Launcher (C# projects)
- [LegacyForge] -> [WeaveLoader] (log prefixes)
- legacyforge -> weaveloader (config files, log files, backup suffixes)
- Display name "Weave Loader" in README, CONTRIBUTING, LICENSE
2026-03-06 23:31:18 -06:00

40 lines
994 B
C#

namespace WeaveLoader.API;
/// <summary>
/// A namespaced identifier in the form "namespace:path" (e.g. "minecraft:stone", "mymod:ruby_ore").
/// </summary>
public readonly record struct Identifier
{
public string Namespace { get; }
public string Path { get; }
public Identifier(string ns, string path)
{
ArgumentException.ThrowIfNullOrWhiteSpace(ns);
ArgumentException.ThrowIfNullOrWhiteSpace(path);
Namespace = ns;
Path = path;
}
public Identifier(string id)
{
ArgumentException.ThrowIfNullOrWhiteSpace(id);
var colonIndex = id.IndexOf(':');
if (colonIndex < 0)
{
Namespace = "minecraft";
Path = id;
}
else
{
Namespace = id[..colonIndex];
Path = id[(colonIndex + 1)..];
}
}
public override string ToString() => $"{Namespace}:{Path}";
public static implicit operator Identifier(string id) => new(id);
}