mirror of
https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
synced 2026-05-22 05:34:36 +00:00
- Replace dbghelp with raw_pdb library for cross-platform PDB symbol resolution - Add main menu branding overlay via C4JRender::Present hook - Add creative inventory item injection from mods - Add file-based logging (LogUtil) alongside console output - Fix mod discovery with custom AssemblyLoadContext for proper type identity - Add file dialog for game path selection in launcher - Add CreativeTab enum and block/item creative tab assignment - Unify build output to single ModLoader/build directory
21 lines
726 B
XML
21 lines
726 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<RootNamespace>ExampleMod</RootNamespace>
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<AssemblyName>ExampleMod</AssemblyName>
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<Description>Example mod for LegacyForge demonstrating the mod API</Description>
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<Version>1.0.0</Version>
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<OutputPath>..\build\mods</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\LegacyForge.API\LegacyForge.API.csproj" />
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</ItemGroup>
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</Project>
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