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- Replace dbghelp with raw_pdb library for cross-platform PDB symbol resolution - Add main menu branding overlay via C4JRender::Present hook - Add creative inventory item injection from mods - Add file-based logging (LogUtil) alongside console output - Fix mod discovery with custom AssemblyLoadContext for proper type identity - Add file dialog for game path selection in launcher - Add CreativeTab enum and block/item creative tab assignment - Unify build output to single ModLoader/build directory